{"id":91645,"date":"2026-10-14T19:26:58","date_gmt":"2026-10-15T00:26:58","guid":{"rendered":"https:\/\/niixer.com\/?p=91645"},"modified":"2026-10-14T19:26:59","modified_gmt":"2026-10-15T00:26:59","slug":"cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/","title":{"rendered":"Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn."},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Introducci\u00f3n<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Este es un proyecto que incluye Modelado 3D, texturizado, animaci\u00f3n y control de c\u00e1mara en Blender.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">La cinem\u00e1tica cuenta la corta historia de un vaquero que se encuentra al frente de un bar con una figura inesperada para un lugar como el desierto, un mu\u00f1eco de nieve. Nuestro vaquero empieza a buscar conflicto con esta extra\u00f1a figura que aparentemente se comunica con el. Despu\u00e9s de que la situaci\u00f3n se agita el vaquero decide desenfundar su arma y hacer lo que mejor sabe hacer, posteriormente sufre una inanici\u00f3n y se nos revela que todo esto fue un escenario ficticio en su cabeza que hab\u00eda alucinado debido a la falta de agua y calor extremos del ambiente.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">La cinem\u00e1tica cuenta con m\u00fasica de <a href=\"https:\/\/www.youtube.com\/watch?v=ST6MOg11XuU\" data-type=\"link\" data-id=\"https:\/\/www.youtube.com\/watch?v=ST6MOg11XuU\">Royalty Free Music<\/a> y actuaci\u00f3n de voz del autor de este art\u00edculo.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">1. Modelado del escenario<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">1.1 Bar<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Para hacer nuestro bar tomamos como inspiraci\u00f3n un modelo de Saloon de <a href=\"https:\/\/www.turbosquid.com\/es\/3d-models\/3d-model-western-saloon---old-west-1703997?dd_referrer=https%3A%2F%2Fwww.google.com%2F\" data-type=\"link\" data-id=\"https:\/\/www.turbosquid.com\/es\/3d-models\/3d-model-western-saloon---old-west-1703997?dd_referrer=https%3A%2F%2Fwww.google.com%2F\">gsommer desde TurboSquid<\/a>.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"845\" height=\"555\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-154.png\" alt=\"\" class=\"wp-image-91646\" style=\"aspect-ratio:1.5259515570934257;width:441px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-154.png 845w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-154-300x197.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-154-767x504.png 767w\" sizes=\"auto, (max-width: 845px) 100vw, 845px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Identificamos qu\u00e9 tipos de figuras deber\u00edamos de utilizar para intentar recrear este modelo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Generamos un cubo y lo transformamos para una forma m\u00e1s rectangular y ancha.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"959\" height=\"645\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-157.png\" alt=\"\" class=\"wp-image-91649\" style=\"aspect-ratio:1.492063492063492;width:376px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-157.png 959w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-157-300x202.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-157-767x516.png 767w\" sizes=\"auto, (max-width: 959px) 100vw, 959px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Generamos otro cubo y lo aplastamos para que sea nuestro piso.<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"690\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-158-1024x690.png\" alt=\"\" class=\"wp-image-91650\" style=\"aspect-ratio:1.4853556485355648;width:355px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-158-1024x690.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-158-300x202.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-158-767x517.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-158.png 1113w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">De la misma forma haremos nuestro techo pero en modo edici\u00f3n usaremos Ctrl + R para a\u00f1adir un corte en medio del objeto para poder doblarlo como se ilustra.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"872\" height=\"767\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-159.png\" alt=\"\" class=\"wp-image-91651\" style=\"aspect-ratio:1.1383399209486167;width:288px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-159.png 872w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-159-300x264.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-159-767x675.png 767w\" sizes=\"auto, (max-width: 872px) 100vw, 872px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">A\u00f1adiremos varios cubos alargados para hacer nuestros postes que sostendr\u00e1n el techo en su lugar<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"981\" height=\"761\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-160.png\" alt=\"\" class=\"wp-image-91652\" style=\"aspect-ratio:1.290983606557377;width:315px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-160.png 981w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-160-300x233.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-160-767x595.png 767w\" sizes=\"auto, (max-width: 981px) 100vw, 981px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Los postes peque\u00f1os podremos editar la cara superior y la tecla \u201ci\u201d para generar una cara dentro de la cara superior y con la tecla \u201cG\u201d estirarla para darle el efecto puntudo.<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"676\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-161-1024x676.png\" alt=\"\" class=\"wp-image-91653\" style=\"aspect-ratio:1.5222222222222221;width:274px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-161-1024x676.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-161-300x198.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-161-768x507.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-161.png 1027w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">de la misma forma que con el techo vamos a usar la herramienta de corte sobre un cubo para tratar de dibujar la forma de nuestro letrero superior<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"616\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-162-1024x616.png\" alt=\"\" class=\"wp-image-91654\" style=\"aspect-ratio:1.6713615023474178;width:356px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-162-1024x616.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-162-300x180.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-162-767x461.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-162.png 1071w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Nuevamente Usamos la tecla \u201ci\u201d para hacer una cara interior y esta le haremos una extrusi\u00f3n (Tecla E) hacia dentro.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"478\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-163-1024x478.png\" alt=\"\" class=\"wp-image-91655\" style=\"aspect-ratio:2.1366459627329193;width:344px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-163-1024x478.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-163-300x140.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-163-767x358.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-163.png 1133w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Repitiendo este proceso de generar caras nuevas es posible generar los tablones internos del letrero.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"353\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-164-1024x353.png\" alt=\"\" class=\"wp-image-91656\" style=\"aspect-ratio:2.925;width:468px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-164-1024x353.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-164-300x104.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-164-768x265.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-164-1536x530.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-164.png 1608w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">El mismo proceso de caras nuevas y extrusi\u00f3n hacia adentro se utilizar\u00e1 para las ventanas y as\u00ed poder modelar su marco.<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"630\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-165-1024x630.png\" alt=\"\" class=\"wp-image-91657\" style=\"aspect-ratio:1.6327683615819208;width:289px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-165-1024x630.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-165-300x185.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-165-767x472.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-165.png 1271w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Aqu\u00ed separamos la cara extruida hacia adentro del marco y se separan en 2 objetos diferentes, esto con el prop\u00f3sito de facilitar el posterior proceso de texturizado.<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"735\" height=\"605\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-166.png\" alt=\"\" class=\"wp-image-91658\" style=\"aspect-ratio:1.2186666666666666;width:457px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-166.png 735w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-166-300x247.png 300w\" sizes=\"auto, (max-width: 735px) 100vw, 735px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Usamos Shift + D para duplicar estas ventanas y usando G + Clic Rueda del Mouse para acomodarlas sobre el mismo eje z y queden niveladas y sim\u00e9tricas.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-167-1024x576.png\" alt=\"\" class=\"wp-image-91661\" style=\"aspect-ratio:1.7745098039215685;width:362px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-167-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-167-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-167-767x432.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-167.png 1185w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Generamos otra ventana pero esta la modificaremos para que sea m\u00e1s grande y cumpla la funci\u00f3n de nuestra entrada al bar.<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"595\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-168-1024x595.png\" alt=\"\" class=\"wp-image-91662\" style=\"aspect-ratio:1.7254098360655739;width:421px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-168-1024x595.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-168-300x174.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-168-768x446.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-168.png 1417w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Creamos dos cubos y les daremos cortes para poder darles una curvatura similar a las puertas que suelen haber en estos bares.<\/p>\n\n\n\n<div class=\"wp-block-group is-layout-constrained wp-block-group-is-layout-constrained\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"633\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-170-1024x633.png\" alt=\"\" class=\"wp-image-91664\" style=\"aspect-ratio:1.6267942583732058\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-170-1024x633.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-170-300x185.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-170-767x474.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-170.png 1157w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"754\" height=\"763\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-169.png\" alt=\"\" class=\"wp-image-91663\" style=\"aspect-ratio:0.9902912621359223;width:760px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-169.png 754w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-169-296x300.png 296w\" sizes=\"auto, (max-width: 754px) 100vw, 754px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">1.2 Entorno<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Podemos generar cubos nuevos y hacer los siguientes pasos para crear un cactus.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Tomaremos nuestros cubos y en modo objeto tecleamos Ctrl + 1 para darle un modificador de subdivisi\u00f3n para que se vea m\u00e1s suave nuestro cubo, lo alargamos y con Ctrl R generamos muchos cortes que moveremos hac\u00eda abajo, una vez as\u00ed tendremos varias caras a los costados de nuestro cubo, usando Ctrl + Click derecho podremos extruir para asemejar la forma de un cactus.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"511\" height=\"437\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-171.png\" alt=\"\" class=\"wp-image-91665\" style=\"aspect-ratio:1.1715328467153285;width:741px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-171.png 511w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-171-300x257.png 300w\" sizes=\"auto, (max-width: 511px) 100vw, 511px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Para hacer piedras en un trabajo parecido, generamos cubos que les daremos unos 2 cortes vertical y horizontalmente cada uno para posteriormente mover las caras resultantes de forma asim\u00e9trica y despu\u00e9s darle modificador de subdivisi\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"415\" height=\"268\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-172.png\" alt=\"\" class=\"wp-image-91666\" style=\"aspect-ratio:1.55;width:727px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-172.png 415w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-172-300x194.png 300w\" sizes=\"auto, (max-width: 415px) 100vw, 415px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ser\u00eda demasiado tardado copiar y acomodar nuestros cactus y rocas a trav\u00e9s de todo el escenario, aqui es cuando usaremos un modificador diferente.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">El modificador Repetir nos permite copiar objetos y que sigan unidos bajo el objeto original<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"548\" height=\"618\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-173.png\" alt=\"\" class=\"wp-image-91667\" style=\"aspect-ratio:0.8846153846153846;width:573px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-173.png 548w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-173-266x300.png 266w\" sizes=\"auto, (max-width: 548px) 100vw, 548px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Nuestros par\u00e1metros para la roca sera que se creen 3 copias de nuestro objeto y se acomoden circularmente, pudiendo ajustar la distancia entre las copias<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"399\" height=\"311\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-174.png\" alt=\"\" class=\"wp-image-91668\" style=\"width:423px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-174.png 399w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-174-300x234.png 300w\" sizes=\"auto, (max-width: 399px) 100vw, 399px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"792\" height=\"552\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-175.png\" alt=\"\" class=\"wp-image-91669\" style=\"aspect-ratio:1.420353982300885;width:451px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-175.png 792w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-175-300x209.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-175-392x272.png 392w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-175-768x535.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-175-130x90.png 130w\" sizes=\"auto, (max-width: 792px) 100vw, 792px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Con estas copias es m\u00e1s sencillo acomodar c\u00edrculos alrededor de nuestro plano y que se vean de forma aleatoria.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"565\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-176-1024x565.png\" alt=\"\" class=\"wp-image-91670\" style=\"aspect-ratio:1.8132530120481927;width:686px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-176-1024x565.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-176-300x166.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-176-766x423.png 766w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-176.png 1069w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Como ultimo paso del bar vamos a generar un cartel de \u201cSE BUSCA\u201d. generaremos un plano y le daremos suficientes cortes para poder doblarlo a nuestro gusto y poder quitar caras de este para darle un efecto de rasgado o viejo al papel.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"627\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-177.png\" alt=\"\" class=\"wp-image-91671\" style=\"aspect-ratio:1.090566037735849;width:449px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-177.png 627w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-177-300x276.png 300w\" sizes=\"auto, (max-width: 627px) 100vw, 627px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"646\" height=\"585\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-178.png\" alt=\"\" class=\"wp-image-91672\" style=\"aspect-ratio:1.1058823529411765;width:462px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-178.png 646w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-178-300x272.png 300w\" sizes=\"auto, (max-width: 646px) 100vw, 646px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Por efectos de practicidad nuestro modelo avature, del cual se indaga m\u00e1s adelante. Lo transformaremos para que sea plano y que pueda ser la cara que se busca en nuestro cartel.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"327\" height=\"484\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-179.png\" alt=\"\" class=\"wp-image-91673\" style=\"aspect-ratio:0.6758893280632411;width:375px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-179.png 327w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-179-203x300.png 203w\" sizes=\"auto, (max-width: 327px) 100vw, 327px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">2. Texturizado<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Para texturizar, en cada objeto debemos asignarle un material, para crear un material nos acercamos a la pesta\u00f1a de material con nuestro objeto seleccionado y escogemos \u201cBSDF Principista\u201d en superficie y en color base escogeremos \u201cImagen\u201d la cual debemos subir en este mismo apartado. La mayor\u00eda de texturas las pudimos conseguir desde <a href=\"https:\/\/polyhaven.com\/textures\">Polyhaven.<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"343\" height=\"581\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-180.png\" alt=\"\" class=\"wp-image-91674\" style=\"aspect-ratio:0.5914634146341463;width:351px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-180.png 343w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-180-177x300.png 177w\" sizes=\"auto, (max-width: 343px) 100vw, 343px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Casi siempre con figuras regulares tendremos un buen resultado en las texturas pero si queremos mejores resultados inclusive podemos acomodar las texturas en el apartado Editar UV, tomamos los bordes que quisi\u00e9ramos acomodar de nuestro objeto y los marcamos como costuras.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"808\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-181.png\" alt=\"\" class=\"wp-image-91675\" style=\"aspect-ratio:0.8924731182795699;width:386px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-181.png 720w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-181-267x300.png 267w\" sizes=\"auto, (max-width: 720px) 100vw, 720px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">En el apartado de Editar UV daremos clic derecho y la opci\u00f3n \u201cDesplegar\u201d esto permitir\u00e1 que las caras se separen y podamos acomodarlas a nuestra conveniencia.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-182-1024x541.png\" alt=\"\" class=\"wp-image-91676\" style=\"aspect-ratio:1.8990536277602523;width:684px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-182-1024x541.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-182-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-182-767x405.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-182-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-182.png 1325w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Cada material se guardar\u00e1, entonces es \u00fatil para objetos que consideremos deber\u00edan llevar la misma textura, de todas formas aunque sea el mismo material a\u00fan podemos editar el UV y solo cambiar\u00e1 nuestro objeto seleccionado y no todos con los que comparta el material<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"427\" height=\"552\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-183.png\" alt=\"\" class=\"wp-image-91677\" style=\"aspect-ratio:0.7750759878419453;width:415px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-183.png 427w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-183-232x300.png 232w\" sizes=\"auto, (max-width: 427px) 100vw, 427px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Como queremos tener un cielo radiante vamos a editar la textura del entorno. Nos vamos a las propiedades del entorno y cambiaremos la superficie a un cielo HDRI que decidamos. de la misma forma que con las texturas de objetos, debemos escoger BSDF Difuso y nuestra imagen debe ser el HDRI.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"356\" height=\"477\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-184.png\" alt=\"\" class=\"wp-image-91678\" style=\"aspect-ratio:0.745928338762215;width:349px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-184.png 356w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-184-224x300.png 224w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"526\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-185-1024x526.png\" alt=\"\" class=\"wp-image-91679\" style=\"aspect-ratio:1.9493670886075949;width:614px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-185-1024x526.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-185-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-185-766x394.png 766w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-185.png 1490w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Una de nuestras texturas la editaremos manualmente para el cartel de nuestro bar, generamos una copia de esta textura y esta ser\u00e1 usada \u00fanicamente en la parte superior del bar<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"720\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-186-1024x720.png\" alt=\"\" class=\"wp-image-91680\" style=\"aspect-ratio:1.4234875444839858;width:660px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-186-1024x720.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-186-300x211.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-186-767x539.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-186-130x90.png 130w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-186.png 1421w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Nuestro entorno ha sido completamente texturizado, ahora podemos tomar los \u00faltimos pasos para empezar a animar.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"623\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-187-1024x623.png\" alt=\"\" class=\"wp-image-91681\" style=\"aspect-ratio:1.640926640926641;width:709px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-187-1024x623.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-187-300x182.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-187-768x467.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-187.png 1256w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Agregaremos al antagonista de nuestra historia y con lo que sabemos ahora sobre texturas le daremos algo de vida.<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"815\" height=\"699\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-188.png\" alt=\"\" class=\"wp-image-91682\" style=\"aspect-ratio:1.1666666666666667\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-188.png 815w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-188-300x257.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-188-767x658.png 767w\" sizes=\"auto, (max-width: 815px) 100vw, 815px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">3. Avaturn<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Ingresamos a la p\u00e1gina de <a href=\"https:\/\/avaturn.me\">Avaturn<\/a>, esta herramienta nos dar\u00e1 nuestro modelo de nuestro rostro<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"570\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-189-1024x570.png\" alt=\"\" class=\"wp-image-91683\" style=\"aspect-ratio:1.7970149253731342\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-189-1024x570.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-189-300x167.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-189-767x427.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-189-1536x855.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-189-800x445.png 800w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-189.png 1567w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Seguiremos los pasos que nos indica la pagina y despu\u00e9s obtendremos un modelo as\u00ed.<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"518\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-190-1024x518.png\" alt=\"\" class=\"wp-image-91684\" style=\"aspect-ratio:1.980263157894737\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-190-1024x518.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-190-300x152.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-190-767x388.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-190-1536x777.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-190.png 1800w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Podemos customizar varios aspectos de nuestro modelo tales como la ropa, accesorios faciales, zapatos, cabello y tipo de cuerpo.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Posterior a esto debemos descargar el avatar en T Pose, nos dar\u00e1 un archivo GLB que puede ser importado a blender.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"389\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-191-1024x389.png\" alt=\"\" class=\"wp-image-91685\" style=\"aspect-ratio:2.6403508771929824\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-191-1024x389.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-191-300x114.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-191-766x291.png 766w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-191.png 1111w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Podremos ver su Armature o esqueleto y tendremos como objetos separados su cuerpo (cabeza, brazos y piernas), su ropa, sus zapatos y su cabello.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"733\" height=\"592\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-192.png\" alt=\"\" class=\"wp-image-91686\" style=\"aspect-ratio:1.2448275862068965;width:500px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-192.png 733w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-192-300x242.png 300w\" sizes=\"auto, (max-width: 733px) 100vw, 733px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ac\u00e1 podemos verlo en todo su esplendor en el modo de Procesado.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"816\" height=\"693\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-193.png\" alt=\"\" class=\"wp-image-91687\" style=\"aspect-ratio:1.183206106870229;width:628px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-193.png 816w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-193-300x255.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-193-768x652.png 768w\" sizes=\"auto, (max-width: 816px) 100vw, 816px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Por muy bien parecido que sea nuestro modelo, en este caso no ser\u00e1 el protagonista de esta historia, en cambio aprovecharemos su presencia para ser el rostro de nuestro cartel de se busca como mencionamos anteriormente.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"700\" height=\"622\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-194.png\" alt=\"\" class=\"wp-image-91688\" style=\"aspect-ratio:1.123456790123457;width:640px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-194.png 700w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-194-300x267.png 300w\" sizes=\"auto, (max-width: 700px) 100vw, 700px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">4. Animaci\u00f3n.<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Aqu\u00ed a\u00f1adiremos dos modelos importantes, el vaquero y su herramienta de trabajo el rev\u00f3lver. Ambos sacados de Sketchfab, nuestro protagonista hecho por el usuario \u201c<a href=\"https:\/\/sketchfab.com\/3d-models\/western-cowboy-rigged-160bf043b71c458984c81c717b7483c9\">human being<\/a>\u201d&nbsp; y el rev\u00f3lver hecho por el usuario \u201c<a href=\"https:\/\/sketchfab.com\/3d-models\/revolver-f88334d275044c5297444ff7efc88a00\">DjMaesen<\/a>\u201d<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Para las animaciones usaremos Mixamo. que nos permite escoger entre una variedad de personajes y animaciones<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"507\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-195-1024x507.png\" alt=\"\" class=\"wp-image-91689\" style=\"aspect-ratio:2.030701754385965\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-195-1024x507.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-195-300x148.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-195-766x379.png 766w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-195-1536x760.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-195.png 1866w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Siendo posible incluso poder subir nuestros propios personajes en formato FBX y que se ajusten a las animaciones aqu\u00ed disponibles, subiremos a nuestro vaquero y solamente la primera animaci\u00f3n que ser\u00e1 la de caminar la descargamos con la piel. las demas animaciones que se usar\u00e1n ser\u00e1n sin la piel ya que solo necesitamos su \u201cacci\u00f3n\u201d para a\u00f1adirla a nuestro personaje.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Importamos nuestro primer FBX siendo la animaci\u00f3n de caminar con la piel del personaje.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"526\" height=\"545\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-196.png\" alt=\"\" class=\"wp-image-91690\" style=\"aspect-ratio:0.9709677419354839;width:479px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-196.png 526w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-196-290x300.png 290w\" sizes=\"auto, (max-width: 526px) 100vw, 526px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Nuestro primer inconveniente es que siendo que debe caminar una gran distancia, la animaci\u00f3n no dura lo suficiente para cubrir dicha distancia. Lo que podemos hacer son 2 pasos importantes.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"691\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-197.png\" alt=\"\" class=\"wp-image-91691\" style=\"aspect-ratio:1.273972602739726;width:565px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-197.png 691w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-197-300x235.png 300w\" sizes=\"auto, (max-width: 691px) 100vw, 691px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">El primero de estos pasos es que vamos a dirigirnos al Editor de Curvas en una vista apartada de la vista 3D<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"466\" height=\"245\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-198.png\" alt=\"\" class=\"wp-image-91692\" style=\"width:662px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-198.png 466w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-198-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-198-390x205.png 390w\" sizes=\"auto, (max-width: 466px) 100vw, 466px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Esta vista se ve poco amigable pero no es realmente complicada.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Todas estas curvas representan los movimientos de cada uno de los huesos de nuestro personaje, aqui para solucionar el primer problema que la animaci\u00f3n se detiene, usaremos Shift E sobre todos los puntos. Y escogeremos la opci\u00f3n de repetici\u00f3n<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"297\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-199-1024x297.png\" alt=\"\" class=\"wp-image-91694\" style=\"aspect-ratio:3.44\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-199-1024x297.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-199-300x87.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-199-765x222.png 765w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-199-1536x446.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-199.png 1582w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"199\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-200.png\" alt=\"\" class=\"wp-image-91695\" style=\"width:590px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-200.png 400w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-200-300x149.png 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">La curva deber\u00eda verse de esta forma ahora<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"618\" height=\"302\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-201.png\" alt=\"\" class=\"wp-image-91696\" style=\"aspect-ratio:2.0406779661016947;width:635px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-201.png 618w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-201-300x147.png 300w\" sizes=\"auto, (max-width: 618px) 100vw, 618px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Con esto logramos que la animaci\u00f3n se repita varias veces, el nuevo problema es que cada que se repite vuelve al punto original. Para solucionar esto vamos a tomar como visible solamente la curva del Hueso Hip posici\u00f3n Z, esto porque el hueso hip es el que controla la posici\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"322\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-202-1024x322.png\" alt=\"\" class=\"wp-image-91697\" style=\"aspect-ratio:3.185185185185185;width:602px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-202-1024x322.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-202-300x94.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-202-767x241.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-202.png 1295w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Esta curva ya no le daremos una repetici\u00f3n sino que en el mismo meno de Shift E vamos a darle a la opci\u00f3n \u201cLineal\u201d, despues de esto le daremos clic al icono de llave que se encuentra en el desplegable del hueso hip Z Posici\u00f3n<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"503\" height=\"345\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-203.png\" alt=\"\" class=\"wp-image-91698\" style=\"width:557px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-203.png 503w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-203-130x90.png 130w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-203-300x206.png 300w\" sizes=\"auto, (max-width: 503px) 100vw, 503px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Hemos logrado que la curva ahora siga una trayectoria lineal, esto har\u00e1 que nuestro vaquero pueda caminar indefinidamente sin parar, o hasta que lo hagamos para de otra forma.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ahora que tenemos una animaci\u00f3n mas acorde a nuestras necesidades, vamos a guardar esta acci\u00f3n del vaquero en el editor de acciones en el apartado de Planilla de tiempos<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"995\" height=\"111\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-204.png\" alt=\"\" class=\"wp-image-91699\" style=\"aspect-ratio:8.985074626865671;width:703px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-204.png 995w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-204-300x33.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-204-762x85.png 762w\" sizes=\"auto, (max-width: 995px) 100vw, 995px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Aqu\u00ed podemos ver que la acci\u00f3n se llama <a href=\"http:\/\/mixamo.com\">mixamo.com<\/a> como tendremos varias de esta forma es muy recomendable y preciso cambiarle el nombre para mantener trazabilidad entre acciones.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nos dirigiremos ahora al apartado de animaci\u00f3n no lineal que es donde principalmente ocurrir\u00e1 nuestro proceso de acomodar las animaciones.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"409\" height=\"126\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-205.png\" alt=\"\" class=\"wp-image-91700\" style=\"width:645px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-205.png 409w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-205-300x92.png 300w\" sizes=\"auto, (max-width: 409px) 100vw, 409px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Daremos clic en el bot\u00f3n que sale al lado de \u201cCAMINAR\u201d para hacerle push down, esto para generar una pista que ser\u00e1n en donde pondremos cada animaci\u00f3n.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ahora debemos a\u00f1adir una animaci\u00f3n nueva que ser\u00e1 la siguiente acci\u00f3n del personaje.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Para esto importaremos el siguiente FBX que estar\u00e1 sin la piel.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">En este caso ser\u00e1 la animaci\u00f3n de Parar de Caminar.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"495\" height=\"399\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-206.png\" alt=\"\" class=\"wp-image-91702\" style=\"width:555px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-206.png 495w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-206-300x242.png 300w\" sizes=\"auto, (max-width: 495px) 100vw, 495px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Con el armature seleccionado nos iremos otra vez al apartado de editor de acciones y guardaremos la acci\u00f3n de este armature como Para o detenerse. Blender guarda internamente estas acciones entonces podemos eliminar este armature sin preocuparnos por su animaci\u00f3n.&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ahora en animaci\u00f3n no lineal a\u00f1adiremos un nuevo canal o pista donde a\u00f1adir la acci\u00f3n guardada.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"893\" height=\"207\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-207.png\" alt=\"\" class=\"wp-image-91703\" style=\"aspect-ratio:4.3;width:742px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-207.png 893w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-207-300x70.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-207-768x178.png 768w\" sizes=\"auto, (max-width: 893px) 100vw, 893px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"993\" height=\"853\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-208.png\" alt=\"\" class=\"wp-image-91704\" style=\"aspect-ratio:1.1644100580270793;width:748px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-208.png 993w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-208-300x258.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-208-767x659.png 767w\" sizes=\"auto, (max-width: 993px) 100vw, 993px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Antes de mirar nuestro resultado es importante modificar la animaci\u00f3n nueva, en el apartado de la derecha pondremos Extrapolaci\u00f3n en \u201cNada\u201d y un Fundido entrante y Saliente automatico.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"258\" height=\"240\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-209.png\" alt=\"\" class=\"wp-image-91705\" style=\"width:646px;height:auto\"\/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Lo que se observar\u00e1 es que en el momento que pasa de la animaci\u00f3n de caminar a parar vuelve a la posici\u00f3n inicial.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"992\" height=\"830\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-210.png\" alt=\"\" class=\"wp-image-91706\" style=\"aspect-ratio:1.1944444444444444;width:602px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-210.png 992w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-210-300x251.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-210-767x642.png 767w\" sizes=\"auto, (max-width: 992px) 100vw, 992px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"942\" height=\"894\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-211.png\" alt=\"\" class=\"wp-image-91707\" style=\"aspect-ratio:1.0542907180385288;width:602px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-211.png 942w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-211-300x285.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-211-767x728.png 767w\" sizes=\"auto, (max-width: 942px) 100vw, 942px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Para corregir esto debemos darle tecla TAB a nuestra animaci\u00f3n nueva para habilitar la edici\u00f3n, sabremos que estamos en edici\u00f3n cuando el color cambia a verde.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"974\" height=\"228\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-212.png\" alt=\"\" class=\"wp-image-91708\" style=\"aspect-ratio:4.2695035460992905;width:706px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-212.png 974w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-212-300x70.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-212-765x179.png 765w\" sizes=\"auto, (max-width: 974px) 100vw, 974px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ahora en este estado nos dirigiremos al editor de curvas. Aqu\u00ed volveremos a buscar la curva del hueso hip en Z Posici\u00f3n<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"928\" height=\"310\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-214.png\" alt=\"\" class=\"wp-image-91710\" style=\"aspect-ratio:2.9950248756218905;width:672px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-214.png 928w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-214-300x100.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-214-766x256.png 766w\" sizes=\"auto, (max-width: 928px) 100vw, 928px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Aqu\u00ed solamente debemos mover esta curva con G + Y hacia la posici\u00f3n deseada.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"849\" height=\"865\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-215.png\" alt=\"\" class=\"wp-image-91711\" style=\"aspect-ratio:0.9819277108433735;width:452px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-215.png 849w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-215-294x300.png 294w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-215-768x782.png 768w\" sizes=\"auto, (max-width: 849px) 100vw, 849px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"793\" height=\"875\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-216.png\" alt=\"\" class=\"wp-image-91712\" style=\"aspect-ratio:0.9056603773584906;width:474px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-216.png 793w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-216-272x300.png 272w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-216-768x847.png 768w\" sizes=\"auto, (max-width: 793px) 100vw, 793px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"686\" height=\"863\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-217.png\" alt=\"\" class=\"wp-image-91713\" style=\"aspect-ratio:0.7966101694915254;width:419px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-217.png 686w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-217-238x300.png 238w\" sizes=\"auto, (max-width: 686px) 100vw, 686px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"727\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-218-1024x727.png\" alt=\"\" class=\"wp-image-91714\" style=\"aspect-ratio:1.4098360655737705;width:602px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-218-1024x727.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-218-300x213.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-218-768x545.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-218.png 1172w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Observamos que se detiene exitosamente donde se requiere.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">El proceso aqu\u00ed en adelante se repetitivo entre a\u00f1adir los FBX, guardar la acci\u00f3n, a\u00f1adirla a una pista y acomodar la posici\u00f3n deseada del personaje.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"691\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-219-1024x691.png\" alt=\"\" class=\"wp-image-91715\" style=\"aspect-ratio:1.4864197530864198;width:611px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-219-1024x691.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-219-300x202.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-219-768x518.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-219.png 1491w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">4.1. KeyFrames<\/h4>\n\n\n\n<h5 class=\"wp-block-heading\">4.1.1. Restricci\u00f3n de Revolver<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Ahora podemos tomar acciones importantes como el c\u00f3mo desenfunda el vaquero su arma ya que no ser\u00eda apropiado que siempre la tenga en la mano pegada.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Para esto nos ubicaremos en el Frame en el que queremos que el revolver aparezca en la mano del vaquero y a\u00f1adiremos una restricci\u00f3n de tipo subordinaci\u00f3n. La configuramos para que siga el hueso de la mano derecha. Y con el bot\u00f3n en forma de Rombo al lado de donde dice \u201cInfluencia\u201d a\u00f1adiremos un keyframe para que desde este frame empiece a aplicar esta restricci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"635\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-220-1024x635.png\" alt=\"\" class=\"wp-image-91716\" style=\"aspect-ratio:1.613941018766756;width:642px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-220-1024x635.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-220-300x186.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-220-767x476.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-220.png 1338w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Ahora vemos como el revolver sigue la mano derecha del vaquero.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"693\" height=\"604\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-221.png\" alt=\"\" class=\"wp-image-91717\" style=\"aspect-ratio:1.1525;width:501px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-221.png 693w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-221-300x261.png 300w\" sizes=\"auto, (max-width: 693px) 100vw, 693px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">De la misma forma en un frame posterior podemos quitar la restricci\u00f3n para que el revolver ya no se encuentre en sus manos y con un truco de camara parezca que la volvi\u00f3 a guardar.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Solo debemos marcar la influencia de la restricci\u00f3n en 0 y volver a marcar el keyframe.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"638\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-222-1024x638.png\" alt=\"\" class=\"wp-image-91718\" style=\"aspect-ratio:1.6053333333333333;width:602px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-222-1024x638.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-222-300x187.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-222-767x478.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-222.png 1410w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<h5 class=\"wp-block-heading\">4.1.2. Camara<\/h5>\n\n\n\n<p class=\"wp-block-paragraph\">Justo que hablamos de keyframes, esta ser\u00e1 la herramienta con la que vamos a darle movimiento a nuestra c\u00e1mara.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Usaremos los controles de navegaci\u00f3n y transitar en modo camara Num + 0 para poder acomodar la camara de forma mas eficiente.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"879\" height=\"760\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-223.png\" alt=\"\" class=\"wp-image-91719\" style=\"aspect-ratio:1.1603260869565217;width:617px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-223.png 879w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-223-300x259.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-223-768x664.png 768w\" sizes=\"auto, (max-width: 879px) 100vw, 879px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Cada que queramos a\u00f1adir una nueva posici\u00f3n a la camar\u00e1 solo debemos dirigirnos al frame deseado, acomodar la camar\u00e1 y presionar la K para a\u00f1adir un keyframe, en este caso a\u00f1adiremos todos de tipo \u201cPosici\u00f3n y Rotaci\u00f3n\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1009\" height=\"746\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-224.png\" alt=\"\" class=\"wp-image-91720\" style=\"aspect-ratio:1.353909465020576;width:585px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-224.png 1009w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-224-300x222.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-224-767x567.png 767w\" sizes=\"auto, (max-width: 1009px) 100vw, 1009px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Aqu\u00ed se pueden ver todos los movimientos de camara que se usaron, es posible cambiar los movimientos de paneos a cortes, solo debemos darle click derecho al keyframe y escoger el modo de interpolaci\u00f3n entre Constante y Lineal, que cada uno es responsable del corte y del paneo respectivamente<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"826\" height=\"352\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-225.png\" alt=\"\" class=\"wp-image-91721\" style=\"aspect-ratio:2.3504273504273505;width:722px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-225.png 826w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-225-300x128.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-225-767x327.png 767w\" sizes=\"auto, (max-width: 826px) 100vw, 826px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Podemos ir visualizando el resultado desde la vista de camara y tecleando espacio.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"777\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-226-1024x777.png\" alt=\"\" class=\"wp-image-91722\" style=\"aspect-ratio:1.3201754385964912;width:712px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-226-1024x777.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-226-300x228.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-226-767x582.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-226.png 1163w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Finalmente para la revelaci\u00f3n de que el vaquero solamente alucinaba la situaci\u00f3n, haremos que el bar y el mu\u00f1eco desaparezcan de la escena, para esto seleccionaremos todos los objetos involucrados y a\u00f1adiremos un keyframe de posici\u00f3n y rotaci\u00f3n<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Despues de esto los moveremos de la escena, facilmente debajo del suelo para que no sean visibles por la camara.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"882\" height=\"481\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-227.png\" alt=\"\" class=\"wp-image-91724\" style=\"aspect-ratio:1.8353658536585367\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-227.png 882w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-227-300x164.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-227-766x418.png 766w\" sizes=\"auto, (max-width: 882px) 100vw, 882px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Una vez ac\u00e1 a\u00f1adiremos otro keyframe, y pondremos ambos keyframes en interpolaci\u00f3n constante para que la desaparici\u00f3n sea instant\u00e1nea.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Estos ser\u00edan todos los pasos para la animaci\u00f3n, todo se mueve y act\u00faa como queremos que lo haga, ahora debemos renderizar y exportar nuestra animaci\u00f3n.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Nos dirigimos al apartado de salida. Y acomodaremos los par\u00e1metros de la renderizaci\u00f3n, en este caso solamente ser\u00e1 la resoluci\u00f3n, la carpeta destino y el tipo de archivo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"432\" height=\"443\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-229.png\" alt=\"\" class=\"wp-image-91726\" style=\"aspect-ratio:0.9782608695652174;width:597px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-229.png 432w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-229-293x300.png 293w\" sizes=\"auto, (max-width: 432px) 100vw, 432px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"384\" height=\"255\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-230.png\" alt=\"\" class=\"wp-image-91727\" style=\"aspect-ratio:1.5082644628099173;width:587px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-230.png 384w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/image-230-300x199.png 300w\" sizes=\"auto, (max-width: 384px) 100vw, 384px\" \/><\/figure>\n\n\n\n<p class=\"wp-block-paragraph\">Es mas recomendable exportar en formato de imagenes como PNG, ya que si en algun momento la renderizaci\u00f3n falla todo el proceso antes del fallo ya est\u00e1 renderizado y guardado. En cambio en video es posible que sea necesario renderizar de nuevo y de por si la renderizaci\u00f3n es un proceso tard\u00edo.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">5.Preguntas de la gu\u00eda<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">5.1. \u00bfQu\u00e9 pasa con los objetos cuando se instancia una luz y se cambian sus propiedades de color?<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Al agregar una luz (Add \u2192 Light), los objetos con material empiezan a recibir luz directa adem\u00e1s de la luz ambiental del HDRI. Esto cambia c\u00f3mo se ven:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Zonas iluminadas y sombras:<\/strong> aparecen sombras proyectadas y zonas m\u00e1s claras u oscuras seg\u00fan la posici\u00f3n de la luz.<\/li>\n\n\n\n<li><strong>Cambio de color de la luz:<\/strong> el color de la luz se <strong>multiplica<\/strong> con el color base de la textura del objeto. Una luz naranja sobre madera caf\u00e9 la vuelve m\u00e1s c\u00e1lida y saturada. Una luz azul sobre una superficie roja la oscurece, porque casi no hay componente azul que reflejar.<\/li>\n\n\n\n<li><strong>Materiales BSDF Principista:<\/strong> los brillos especulares (por ejemplo en el rev\u00f3lver) adoptan el color de la luz.<\/li>\n\n\n\n<li><strong>Intensidad:<\/strong> la potencia (W en puntos, focos y \u00e1reas; Strength en el sol) controla qu\u00e9 tan brillante es el efecto.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">5.2. Fen\u00f3menos de la luz asociados en la escena<\/h4>\n\n\n\n<p class=\"wp-block-paragraph\">Se pueden concluir estos fen\u00f3menos:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Reflexi\u00f3n difusa:<\/strong> las superficies mate (madera del bar, rocas, piso) dispersan la luz en todas direcciones.<\/li>\n\n\n\n<li><strong>Reflexi\u00f3n especular:<\/strong> los brillos del metal del rev\u00f3lver y de superficies pulidas.<\/li>\n\n\n\n<li><strong>Absorci\u00f3n:<\/strong> cada material absorbe parte de las longitudes de onda y refleja otras, y eso define su color percibido.<\/li>\n\n\n\n<li><strong>Sombras (propagaci\u00f3n rectil\u00ednea):<\/strong> la luz viaja en l\u00ednea recta, as\u00ed que los objetos opacos bloquean su paso (el bar, los cactus y las rocas proyectan sombra en el desierto).<\/li>\n\n\n\n<li><strong>Iluminaci\u00f3n global \/ rebote de luz:<\/strong> en Cycles, la luz rebota entre superficies y ti\u00f1e levemente los objetos cercanos (color bleeding).<\/li>\n\n\n\n<li><strong>Refracci\u00f3n y transmisi\u00f3n:<\/strong> solo aplican si hay materiales transparentes, como el vidrio de las ventanas si lo tuvieran.<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\">5.3. \u00bfC\u00f3mo afecta la luz a los personajes?<\/h4>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Volumen y forma:<\/strong> sin luz direccional, el vaquero y el mu\u00f1eco de nieve se ven planos. Con sol o focos, el sombreado define su volumen.<\/li>\n\n\n\n<li><strong>Dramatismo:<\/strong> una luz dura y alta (sol del mediod\u00eda) da sombras marcadas bajo el sombrero, lo que sirve para el ambiente tenso del duelo.<\/li>\n\n\n\n<li><strong>Color y atm\u00f3sfera:<\/strong> el mu\u00f1eco, al ser blanco, refleja fuertemente el color de la luz. El tono c\u00e1lido del desierto lo ti\u00f1e de amarillo o naranja.<\/li>\n\n\n\n<li><strong>Narrativa:<\/strong> como la historia termina siendo una alucinaci\u00f3n por calor extremo, una luz muy brillante y c\u00e1lida refuerza esa idea. Podr\u00edas cambiar la luz en el momento de la revelaci\u00f3n.<\/li>\n\n\n\n<li><strong>Legibilidad:<\/strong> la luz decide qu\u00e9 se ve bien en c\u00e1mara, como la cara, el arma y el gesto de desenfundar.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\">6. Resultado Final y Video Explicativo<\/h3>\n\n\n\n<h4 class=\"wp-block-heading\">Resultado<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Resultado Final Animaci\u00f3n Viejo Oeste\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/USbxM3O1Y14?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\">Video Explicativo<\/h4>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Anima y Crea en blender con Mixamo.\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/Y643AnqGFVQ?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">7. Creditos<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Autor:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=Cristian+Camilo+Gil+Rodriguez#google_vignette\">Cristian Camilo Gil Rodriguez<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Editor:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=Carlos+Iv%C3%A1n+Pinz%C3%B3n+Romero\" target=\"_blank\" rel=\"noopener\">Magister Ingeniero Carlos Iv\u00e1n Pinz\u00f3n Romero<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>C\u00f3digo:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=UCMV-10\" target=\"_blank\" rel=\"noopener\">UCMV-10<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Universidad:<\/strong>&nbsp;<a href=\"https:\/\/www.ucentral.edu.co\/\" target=\"_blank\" rel=\"noopener\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">8. Bibliograf\u00eda<\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Adobe. (s.f.). <em>Mixamo<\/em> [Software]. <a href=\"https:\/\/www.mixamo.com\">https:\/\/www.mixamo.com<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Avaturn. (s.f.). <em>Avaturn<\/em> [Software]. <a href=\"https:\/\/avaturn.me\/\">https:\/\/avaturn.me\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Blender Foundation. (s.f.). <em>Blender<\/em> [Software]. <a href=\"https:\/\/www.blender.org\/\">https:\/\/www.blender.org\/<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Google. (s.f.). Gemini (Nano Banana) [Imagen]. <a href=\"https:\/\/gemini.google.com\">https:\/\/gemini.google.com<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">DjMaesen. (s.f.). <em>Revolver<\/em> [Modelo 3D]. Sketchfab. <a href=\"https:\/\/sketchfab.com\/3d-models\/revolver-37d2ed39701145dc99ab360bb0474b6f\">https:\/\/sketchfab.com\/3d-models\/revolver-37d2ed39701145dc99ab360bb0474b6f<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">gsommer. (s.f.). <em>3D model western saloon &#8211; Old West<\/em> [Modelo 3D]. TurboSquid. <a href=\"https:\/\/www.turbosquid.com\/es\/3d-models\/3d-model-western-saloon---old-west-1703997\">https:\/\/www.turbosquid.com\/es\/3d-models\/3d-model-western-saloon&#8212;old-west-1703997<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">human being. (s.f.). <em>Western cowboy (rigged)<\/em> [Modelo 3D]. Sketchfab. <a href=\"https:\/\/sketchfab.com\/3d-models\/western-cowboy-rigged-160bf043b71c458984c81c717b7483c9\">https:\/\/sketchfab.com\/3d-models\/western-cowboy-rigged-160bf043b71c458984c81c717b7483c9<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Poly Haven. (s.f.-a). <em>Brown planks 09<\/em> [Textura]. <a href=\"https:\/\/polyhaven.com\/a\/brown_planks_09\">https:\/\/polyhaven.com\/a\/brown_planks_09<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Poly Haven. (s.f.-b). <em>Kloofendal 48d partly cloudy (pure sky)<\/em> [HDRI]. <a href=\"https:\/\/polyhaven.com\/a\/kloofendal_48d_partly_cloudy_puresky\">https:\/\/polyhaven.com\/a\/kloofendal_48d_partly_cloudy_puresky<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Poly Haven. (s.f.-c). <em>Old wood floor<\/em> [Textura]. <a href=\"https:\/\/polyhaven.com\/a\/old_wood_floor\">https:\/\/polyhaven.com\/a\/old_wood_floor<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Poly Haven. (s.f.-d). <em>Plywood<\/em> [Textura]. <a href=\"https:\/\/polyhaven.com\/a\/plywood\">https:\/\/polyhaven.com\/a\/plywood<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Poly Haven. (s.f.-e). <em>Rocky trail 02<\/em> [Textura]. <a href=\"https:\/\/polyhaven.com\/a\/rocky_trail_02\">https:\/\/polyhaven.com\/a\/rocky_trail_02<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Poly Haven. (s.f.-f). <em>Wooden gate<\/em> [Textura]. <a href=\"https:\/\/polyhaven.com\/a\/wooden_gate\">https:\/\/polyhaven.com\/a\/wooden_gate<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">BreakingCopyright \u2014 Royalty Free Music. (2021). <em>[Hard Justice]<\/em> [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=ST6MOg11XuU\">https:\/\/www.youtube.com\/watch?v=ST6MOg11XuU<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">MK Gr\u00e1ficos. ([2026]). <em>[How to Combine And Edit Mixamo Animations in Blender 5.0]<\/em> [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=l1pTVKuM4M8\">https:\/\/www.youtube.com\/watch?v=l1pTVKuM4M8<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ryan King Ar. ([2023]). <em>[<\/em>How to Render Your 3d Animation to a Video File (Blender Tutorial)[Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=OENbinegV2c\">https:\/\/www.youtube.com\/watch?v=OENbinegV2c<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introducci\u00f3n Este es un proyecto que incluye Modelado 3D, texturizado, animaci\u00f3n y control de c\u00e1mara en Blender.&nbsp; La cinem\u00e1tica cuenta la corta historia de un vaquero que se encuentra al frente de un bar con una figura inesperada para un lugar como el desierto, un mu\u00f1eco de nieve. Nuestro vaqueroSeguir Leyendo<\/p>\n","protected":false},"author":2163,"featured_media":91870,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1768],"tags":[1987,1153,473,157,4207],"class_list":["post-91645","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animacion","tag-adobe-mixamo","tag-animacion-2","tag-blender","tag-camara-2","tag-texturizado-en-blender"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.6 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn. &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos<\/title>\n<meta name=\"description\" content=\"En Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos encuentra los mejores contenidos del mundo de la tecnolog\u00eda | Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn. &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos\" \/>\n<meta property=\"og:description\" content=\"En Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos encuentra los mejores contenidos del mundo de la tecnolog\u00eda | Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/\" \/>\n<meta property=\"og:site_name\" content=\"Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/niixer\/\" \/>\n<meta property=\"article:published_time\" content=\"2026-10-15T00:26:58+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2026-10-15T00:26:59+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/Gemini_Generated_Image_qfk2fhqfk2fhqfk2.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1376\" \/>\n\t<meta property=\"og:image:height\" content=\"768\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"cgilr2\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"cgilr2\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"29 minutos\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn. &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos","description":"En Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos encuentra los mejores contenidos del mundo de la tecnolog\u00eda | Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/","og_locale":"es_ES","og_type":"article","og_title":"Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn. &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos","og_description":"En Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos encuentra los mejores contenidos del mundo de la tecnolog\u00eda | Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn.","og_url":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/","og_site_name":"Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos","article_publisher":"https:\/\/www.facebook.com\/niixer\/","article_published_time":"2026-10-15T00:26:58+00:00","article_modified_time":"2026-10-15T00:26:59+00:00","og_image":[{"width":1376,"height":768,"url":"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/Gemini_Generated_Image_qfk2fhqfk2fhqfk2.jpg","type":"image\/jpeg"}],"author":"cgilr2","twitter_card":"summary_large_image","twitter_misc":{"Escrito por":"cgilr2","Tiempo de lectura":"29 minutos"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/#article","isPartOf":{"@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/"},"author":{"name":"cgilr2","@id":"https:\/\/niixer.com\/#\/schema\/person\/c83e418d5f5c7404bf83a478886fbf46"},"headline":"Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn.","datePublished":"2026-10-15T00:26:58+00:00","dateModified":"2026-10-15T00:26:59+00:00","mainEntityOfPage":{"@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/"},"wordCount":3214,"publisher":{"@id":"https:\/\/niixer.com\/#organization"},"image":{"@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/#primaryimage"},"thumbnailUrl":"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/Gemini_Generated_Image_qfk2fhqfk2fhqfk2.jpg","keywords":["Adobe Mixamo","Animacion","Blender","Camara","Texturizado en Blender"],"articleSection":["Animaci\u00f3n"],"inLanguage":"es"},{"@type":"WebPage","@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/","url":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/","name":"Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn. &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos","isPartOf":{"@id":"https:\/\/niixer.com\/#website"},"primaryImageOfPage":{"@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/#primaryimage"},"image":{"@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/#primaryimage"},"thumbnailUrl":"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/Gemini_Generated_Image_qfk2fhqfk2fhqfk2.jpg","datePublished":"2026-10-15T00:26:58+00:00","dateModified":"2026-10-15T00:26:59+00:00","description":"En Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos encuentra los mejores contenidos del mundo de la tecnolog\u00eda | Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn.","breadcrumb":{"@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/#breadcrumb"},"inLanguage":"es","potentialAction":[{"@type":"ReadAction","target":["https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/"]}]},{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/#primaryimage","url":"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/Gemini_Generated_Image_qfk2fhqfk2fhqfk2.jpg","contentUrl":"https:\/\/niixer.com\/wp-content\/uploads\/2026\/10\/Gemini_Generated_Image_qfk2fhqfk2fhqfk2.jpg","width":1376,"height":768,"caption":"Loco y Viejo Oeste"},{"@type":"BreadcrumbList","@id":"https:\/\/niixer.com\/index.php\/2026\/10\/14\/cinematica-viejo-oeste-anima-con-blender-mixamo-y-avaturn\/#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Portada","item":"https:\/\/niixer.com\/"},{"@type":"ListItem","position":2,"name":"Cinem\u00e1tica Viejo Oeste: Anima con Blender, Mixamo y Avaturn."}]},{"@type":"WebSite","@id":"https:\/\/niixer.com\/#website","url":"https:\/\/niixer.com\/","name":"Portal de noticias de tecnolog\u00eda, ciencia, Android, iOS, Realidad Virtual, Aumentada y Mixta, Videojuegos, computadores, todo lo mas reciente en tecnolog\u00eda","description":"Portal de noticias de tecnolog\u00eda","publisher":{"@id":"https:\/\/niixer.com\/#organization"},"alternateName":"Niixer","potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/niixer.com\/?s={search_term_string}"},"query-input":{"@type":"PropertyValueSpecification","valueRequired":true,"valueName":"search_term_string"}}],"inLanguage":"es"},{"@type":"Organization","@id":"https:\/\/niixer.com\/#organization","name":"Niixer","alternateName":"Niixer.com","url":"https:\/\/niixer.com\/","logo":{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/niixer.com\/#\/schema\/logo\/image\/","url":"https:\/\/niixer.com\/wp-content\/uploads\/2022\/08\/logo-niixer-sin-fondo-1.png","contentUrl":"https:\/\/niixer.com\/wp-content\/uploads\/2022\/08\/logo-niixer-sin-fondo-1.png","width":140,"height":140,"caption":"Niixer"},"image":{"@id":"https:\/\/niixer.com\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/niixer\/","https:\/\/www.instagram.com\/niixer.tecnologia\/"]},{"@type":"Person","@id":"https:\/\/niixer.com\/#\/schema\/person\/c83e418d5f5c7404bf83a478886fbf46","name":"cgilr2","image":{"@type":"ImageObject","inLanguage":"es","@id":"https:\/\/secure.gravatar.com\/avatar\/aa2d33fe9d11b2851a9fc11e0acd9a180490a3b22ba396f617247237db6a47b0?s=96&d=mm&r=g","url":"https:\/\/secure.gravatar.com\/avatar\/aa2d33fe9d11b2851a9fc11e0acd9a180490a3b22ba396f617247237db6a47b0?s=96&d=mm&r=g","contentUrl":"https:\/\/secure.gravatar.com\/avatar\/aa2d33fe9d11b2851a9fc11e0acd9a180490a3b22ba396f617247237db6a47b0?s=96&d=mm&r=g","caption":"cgilr2"},"url":"https:\/\/niixer.com\/index.php\/author\/cgilr2\/"}]}},"_links":{"self":[{"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/posts\/91645","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/users\/2163"}],"replies":[{"embeddable":true,"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/comments?post=91645"}],"version-history":[{"count":3,"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/posts\/91645\/revisions"}],"predecessor-version":[{"id":91881,"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/posts\/91645\/revisions\/91881"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/media\/91870"}],"wp:attachment":[{"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/media?parent=91645"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/categories?post=91645"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/niixer.com\/index.php\/wp-json\/wp\/v2\/tags?post=91645"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}