{"id":84470,"date":"2026-04-10T17:49:01","date_gmt":"2026-04-10T22:49:01","guid":{"rendered":"https:\/\/niixer.com\/?p=84470"},"modified":"2026-04-10T20:44:28","modified_gmt":"2026-04-11T01:44:28","slug":"de-avatar-a-animacion-creacion-de-un-mundo-3d-en-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2026\/04\/10\/de-avatar-a-animacion-creacion-de-un-mundo-3d-en-blender\/","title":{"rendered":"De Avatar a Animaci\u00f3n: Creaci\u00f3n de un Mundo 3D en Blender"},"content":{"rendered":"\n<p>En la actualidad, la<a href=\"https:\/\/niixer.com\/wp-admin\/post.php?post=80923&amp;action=edit\"> <\/a>3D animaci\u00f3n en blender y otras aplicaciones se ha convertido en una herramienta fundamental en \u00e1reas como el entretenimiento, la educaci\u00f3n y el desarrollo de contenido digital interactivo. Gracias a plataformas accesibles y potentes como Avaturn, <a href=\"https:\/\/niixer.com\/index.php\/2026\/04\/08\/cinematica-en-blender-creacion-de-una-pista-de-obstaculos-tipo-fire-and-water\/\">Blender <\/a>y Mixamo, es posible crear personajes personalizados y darles vida mediante <a href=\"https:\/\/niixer.com\/index.php\/2025\/11\/26\/la-maldicion-de-la-navidad\/#google_vignette\">animaciones <\/a>sin necesidad de partir desde cero.<\/p>\n\n\n\n<p>El presente proyecto tiene como objetivo desarrollar una escena <a href=\"https:\/\/niixer.com\/wp-admin\/post.php?post=80923&amp;action=edit\">animada <\/a>completa en 3D, iniciando con la creaci\u00f3n de un avatar personalizado, seguido de su integraci\u00f3n en Blender, la aplicaci\u00f3n de animaciones mediante Mixamo y la construcci\u00f3n de un entorno <a href=\"https:\/\/niixer.com\/index.php\/2025\/11\/26\/cinematica\/\">escenogr\u00e1fico <\/a>detallado. Adem\u00e1s, se abordan aspectos clave como la animaci\u00f3n no lineal, la iluminaci\u00f3n, el manejo de c\u00e1maras y el proceso de <a href=\"https:\/\/niixer.com\/index.php\/2025\/11\/26\/cinematica-laberinto-navideno-con-blender\/\">renderizado <\/a>final.<\/p>\n\n\n\n<p>A lo largo del <a href=\"https:\/\/www.blender.org\/\">documento <\/a>se describe paso a paso el flujo de trabajo, permitiendo comprender no solo el \u201cc\u00f3mo\u201d, sino tambi\u00e9n el \u201cpor qu\u00e9\u201d de cada decisi\u00f3n t\u00e9cnica, con el fin de obtener un resultado visual coherente, fluido y est\u00e9ticamente atractivo.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>1. Creaci\u00f3n del Avatar<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Proceso inicial<\/strong>:<\/h4>\n\n\n\n<p>Primero, se toman las fotograf\u00edas requeridas desde distintos \u00e1ngulos del rostro. Estas im\u00e1genes son procesadas por la plataforma para generar una base tridimensional del personaje. Este paso es fundamental, ya que define la identidad visual del avatar y su nivel de realismo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"483\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-691-1024x483.png\" alt=\"Figura 1 - Creaci\u00f3n de avatar\" class=\"wp-image-84477\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-691-1024x483.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-691-300x142.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-691-768x363.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-691-1536x725.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-691.png 1904w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 1 &#8211; Creaci\u00f3n de avatar<\/em><\/p>\n\n\n\n<p>Una vez generado el modelo base, se procede a su configuraci\u00f3n. En esta etapa se ajustan y definen las diferentes caracter\u00edsticas del avatar. En primer lugar, se selecciona el tipo de vestimenta, procurando que sea acorde al contexto de la escena. Posteriormente, se modifica el tono de piel con el objetivo de lograr un mayor nivel de realismo o coherencia est\u00e9tica. Finalmente, se configura la contextura del cuerpo, adapt\u00e1ndola al tipo de personaje que se desea representar.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"480\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-692-1024x480.png\" alt=\"Figura 2 - Configuraci\u00f3n del avatar en Avaturn\" class=\"wp-image-84480\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-692-1024x480.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-692-300x141.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-692-768x360.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-692-1536x721.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-692.png 1895w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 2 &#8211; Configuraci\u00f3n del avatar en Avaturn<\/em><\/p>\n\n\n\n<p>Posteriormente, el avatar se descarga incluyendo sus texturas. Es importante seleccionar la opci\u00f3n de <strong>T-pose<\/strong>, ya que esta posici\u00f3n neutral facilita la correcta aplicaci\u00f3n de animaciones en etapas posteriores.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"487\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-693-1024x487.png\" alt=\"Figura 3 - Finalizando avatar\n\" class=\"wp-image-84481\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-693-1024x487.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-693-300x143.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-693-768x365.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-693-1536x730.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-693.png 1904w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 3 &#8211; Finalizando avatar<br><\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"408\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-694-1024x408.png\" alt=\"Figura 4 - Descargando archivo\" class=\"wp-image-84482\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-694-1024x408.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-694-300x119.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-694-768x306.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-694.png 1118w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 4 &#8211; Descargando archivo<\/em><\/p>\n\n\n\n<p><strong>2. Preparaci\u00f3n de blender<\/strong><\/p>\n\n\n\n<p>Una vez descargado el avatar, se procede a importarlo en Blender utilizando el formato <strong>glTF<\/strong>, el cual permite conservar tanto la geometr\u00eda como las texturas del modelo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"530\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-695-1024x530.png\" alt=\"Figura 5 - Importando archivo en Blender\" class=\"wp-image-84496\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-695-1024x530.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-695-300x155.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-695-768x398.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-695-1536x795.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-695.png 1895w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 5 &#8211; Importando archivo en Blender<\/em><\/p>\n\n\n\n<p>Dentro de Blender, se realiza una revisi\u00f3n general del modelo con el fin de verificar su correcta configuraci\u00f3n. En primer lugar, se comprueba que las proporciones del modelo sean adecuadas y coherentes con el dise\u00f1o esperado. Asimismo, se revisa que las texturas est\u00e9n correctamente asignadas, garantizando una apariencia visual adecuada. Finalmente, se verifica que no existan errores en el mapeado UV, ya que estos podr\u00edan generar distorsiones en los materiales durante la visualizaci\u00f3n o el renderizado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"595\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-696-1024x595.png\" alt=\"Figura 6 - Ajustes de texturas\" class=\"wp-image-84497\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-696-1024x595.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-696-300x174.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-696-768x446.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-696-1536x893.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-696.png 1578w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 6 &#8211; Ajustes de texturas<\/em><\/p>\n\n\n\n<p>Este paso resulta fundamental, ya que permite prevenir posibles problemas visuales durante la animaci\u00f3n o el proceso de renderizado. En este sentido, una revisi\u00f3n adecuada garantiza una mejor calidad en el resultado final. En caso de detectar fallos, estos pueden corregirse f\u00e1cilmente desde el editor de materiales o, en su defecto, desde el editor UV, seg\u00fan el tipo de error identificado.<\/p>\n\n\n\n<p>Posteriormente, el modelo se exporta en formato <strong>FBX<\/strong>, ya que este formato es ampliamente compatible con Mixamo, la plataforma que se utilizar\u00e1 para aplicar animaciones.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"460\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-697-1024x460.png\" alt=\"Figura 7 - Aplicaci\u00f3n de animaci\u00f3n con Mixamo\" class=\"wp-image-84499\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-697-1024x460.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-697-300x135.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-697-768x345.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-697-1536x690.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-697.png 1911w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 7 &#8211; Aplicaci\u00f3n de animaci\u00f3n con Mixamo<\/em><\/p>\n\n\n\n<p>Posteriormente, en Mixamo, el personaje se carga y se seleccionan las animaciones deseadas. En este contexto, la plataforma permite aplicar movimientos predefinidos de manera autom\u00e1tica; por lo tanto, se simplifica significativamente el proceso de animaci\u00f3n. Adem\u00e1s, esto facilita la integraci\u00f3n de diferentes acciones sin necesidad de crear animaciones desde cero, optimizando as\u00ed el tiempo de trabajo.<\/p>\n\n\n\n<p>Finalmente, el personaje animado se descarga.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"481\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-698-1024x481.png\" alt=\"Figura 8 - Descargando animaciones\" class=\"wp-image-84500\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-698-1024x481.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-698-300x141.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-698-768x360.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-698-1536x721.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-698.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 8 &#8211; Descargando animaciones<\/em><\/p>\n\n\n\n<p>El siguiente paso consiste en trabajar las animaciones dentro de Blender. Inicialmente, se importa el personaje con su primera animaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"546\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-699-1024x546.png\" alt=\"Figura 9 - Importando personaje con animaci\u00f3n\" class=\"wp-image-84503\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-699-1024x546.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-699-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-699-768x410.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-699-1536x820.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-699.png 1900w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 9 &#8211; Importando personaje con animaci\u00f3n<\/em><\/p>\n\n\n\n<p>Para a\u00f1adir m\u00e1s animaciones, estas se descargan desde Mixamo sin incluir el esqueleto; de esta manera, se permite reutilizar el mismo rig del personaje. Asimismo, este procedimiento facilita la integraci\u00f3n de m\u00faltiples animaciones sin generar conflictos en la estructura del modelo, optimizando as\u00ed el flujo de trabajo dentro de Blender.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"468\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-700-1024x468.png\" alt=\"Figura 10 - Descargando animaciones sin esqueleto\" class=\"wp-image-84504\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-700-1024x468.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-700-300x137.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-700-768x351.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-700-1536x702.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-700.png 1848w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 10 &#8211; Descargando animaciones sin esqueleto<\/em><\/p>\n\n\n\n<p>Dentro de Blender, se procede a organizar la interfaz mediante la divisi\u00f3n de las ventanas de trabajo, con el fin de optimizar el flujo de edici\u00f3n. Posteriormente, se activa el editor de Animaci\u00f3n No Lineal (NLA); en este contexto, dicha herramienta permite combinar m\u00faltiples animaciones en una sola secuencia. De este modo, se facilita la gesti\u00f3n y sincronizaci\u00f3n de los movimientos del personaje de manera m\u00e1s eficiente.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"280\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-701-1024x280.png\" alt=\"Figura 11 - Ajustes de animaci\u00f3n\" class=\"wp-image-84505\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-701-1024x280.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-701-300x82.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-701-768x210.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-701.png 1133w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 11 &#8211; Ajustes de animaci\u00f3n<\/em><\/p>\n\n\n\n<p>Una vez importadas, las animaciones se visualizan en la l\u00ednea de tiempo; de esta manera, es posible analizar su duraci\u00f3n y secuencia. Asimismo, esta visualizaci\u00f3n permite organizar y ajustar cada animaci\u00f3n de forma m\u00e1s precisa dentro del flujo general del proyecto.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"543\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-702-1024x543.png\" alt=\"Figura 12 - L\u00ednea de tiempo\" class=\"wp-image-84507\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-702-1024x543.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-702-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-702-768x407.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-702-1536x814.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-702.png 1891w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 12 &#8211; L\u00ednea de tiempo<\/em><\/p>\n\n\n\n<p>Dentro del editor de acciones, cada animaci\u00f3n se convierte en una \u201ctira\u201d (strip) mediante la opci\u00f3n de empujar hacia abajo. De esta manera, se logra separar cada acci\u00f3n del bloque principal; por consiguiente, esto permite gestionarlas de forma independiente y tener un mayor control sobre su organizaci\u00f3n dentro de la secuencia animada.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"205\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-703-1024x205.png\" alt=\"Figura 13 - Empujando animaciones\" class=\"wp-image-84508\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-703-1024x205.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-703-300x60.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-703-768x154.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-703-1536x308.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-703.png 1575w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 13 &#8211; Empujando animaciones<\/em><\/p>\n\n\n\n<p>Posteriormente, se agregan nuevas animaciones utilizando la combinaci\u00f3n de teclas <strong>Shift + A<\/strong>, lo que permite construir una secuencia continua.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"192\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-704-1024x192.png\" alt=\"Figura 14 - Agregando secuencia\" class=\"wp-image-84509\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-704-1024x192.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-704-300x56.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-704-768x144.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-704.png 1395w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 14 &#8211; Agregando secuencia<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"490\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-705-1024x490.png\" alt=\"Figura 15 - Visualizaci\u00f3n de animaciones\n\" class=\"wp-image-84510\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-705-1024x490.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-705-300x144.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-705-768x368.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-705-1536x735.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-705.png 1897w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 15 &#8211; Visualizaci\u00f3n de animaciones<\/em><br><\/p>\n\n\n\n<p>Para lograr transiciones suaves entre animaciones, se ajustan los par\u00e1metros de <strong>fundido de entrada y salida (fade in \/ fade out)<\/strong>. Este proceso evita cortes bruscos y mejora la fluidez del movimiento.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"364\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-707-1024x364.png\" alt=\"Figura 16 - Ajustes de fundido\" class=\"wp-image-84513\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-707-1024x364.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-707-300x107.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-707-768x273.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-707-1536x546.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-707.png 1580w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 16 &#8211; Ajustes de fundido<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">3. Creaci\u00f3n del Escenario<\/h3>\n\n\n\n<p>El entorno donde se desarrolla la animaci\u00f3n es fundamental para dar contexto a los personajes. En este caso, se construye una biblioteca como escenario principal.<\/p>\n\n\n\n<p>Se inicia creando un plano que funcionar\u00e1 como suelo. Mediante la herramienta de extrusi\u00f3n, se le da volumen para generar una base s\u00f3lida.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"491\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-708-1024x491.png\" alt=\"Figura 17 - Creaci\u00f3n del suelo\" class=\"wp-image-84514\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-708-1024x491.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-708-300x144.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-708-768x368.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-708-1536x737.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-708.png 1584w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 17 &#8211; Creaci\u00f3n del suelo<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"511\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-709-1024x511.png\" alt=\"Figura 18 - Suelo escenogr\u00e1fico\" class=\"wp-image-84517\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-709-1024x511.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-709-300x150.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-709-768x383.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-709-1536x767.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-709.png 1573w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 18 &#8211; Suelo escenogr\u00e1fico<\/em><\/p>\n\n\n\n<p>Luego, se crean las paredes utilizando el mismo principio de modelado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"528\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-710-1024x528.png\" alt=\"Figura 19 - Creaci\u00f3n de paredes\" class=\"wp-image-84518\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-710-1024x528.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-710-300x155.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-710-768x396.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-710-1536x793.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-710.png 1562w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 19 &#8211; Creaci\u00f3n de paredes<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"482\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-711-1024x482.png\" alt=\"Figura 20 - Ajustes de paredes\" class=\"wp-image-84519\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-711-1024x482.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-711-300x141.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-711-768x361.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-711-1536x723.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-711.png 1607w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 20 &#8211; Ajustes de paredes<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">4. Modelado de la Biblioteca<\/h3>\n\n\n\n<p>Para el mobiliario, se parte de un cubo b\u00e1sico que ser\u00e1 transformado en una estanter\u00eda.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"505\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-712-1024x505.png\" alt=\"Figura 21 - Creaci\u00f3n de biblioteca\" class=\"wp-image-84525\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-712-1024x505.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-712-300x148.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-712-768x379.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-712-1536x757.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-712.png 1590w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 21 &#8211; Creaci\u00f3n de biblioteca<\/em><\/p>\n\n\n\n<p>Se realizan modificaciones como:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Creaci\u00f3n de caras internas<\/li>\n\n\n\n<li>Aplicaci\u00f3n de cortes (loop cuts) para dividir la geometr\u00eda<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"510\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-713-1024x510.png\" alt=\"Figura 22 - Modificaci\u00f3n de cortes\" class=\"wp-image-84527\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-713-1024x510.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-713-300x149.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-713-768x383.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-713-1536x765.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-713.png 1618w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 22 &#8211; Modificaci\u00f3n<\/em> de cortes<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"523\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-714-1024x523.png\" alt=\"Figura 23 - Cortes del modelo\" class=\"wp-image-84529\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-714-1024x523.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-714-300x153.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-714-768x392.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-714-1536x784.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-714.png 1609w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 23 &#8211; Cortes del modelo<\/em><\/p>\n\n\n\n<p>Luego, se extruyen las caras seleccionadas para formar compartimentos donde ir\u00e1n los libros.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"535\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-715-1024x535.png\" alt=\"Figura 24 - Creaci\u00f3n de caras\" class=\"wp-image-84534\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-715-1024x535.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-715-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-715-768x401.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-715-1536x802.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-715-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-715.png 1564w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 24 &#8211; Creaci\u00f3n de caras<\/em><\/p>\n\n\n\n<p>Una vez creadas las caras, las seleccionamos todas:<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"535\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-716-1024x535.png\" alt=\"Figura 25 - Selecci\u00f3n de caras\" class=\"wp-image-84535\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-716-1024x535.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-716-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-716-768x401.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-716-1536x802.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-716-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-716.png 1564w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 25 &#8211; Selecci\u00f3n de caras<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"524\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-717-1024x524.png\" alt=\"Figura 26 - Extrusi\u00f3n de caras de la bliblioteca\" class=\"wp-image-84539\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-717-1024x524.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-717-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-717-768x393.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-717-1536x787.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-717.png 1603w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 26 &#8211; Extrusi\u00f3n de caras de la bliblioteca<\/em><\/p>\n\n\n\n<p>Finalmente, el modelo se ajusta dentro del escenario.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"500\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-718-1024x500.png\" alt=\"Figura 27 - Ajustes finales\" class=\"wp-image-84544\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-718-1024x500.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-718-300x146.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-718-768x375.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-718-1536x750.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-718.png 1623w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 27 &#8211; Ajustes finales<\/em><\/p>\n\n\n\n<p>Se aplican materiales para mejorar la apariencia visual.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"752\" height=\"688\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-719.png\" alt=\"Figura 28 - Aplicaci\u00f3n de materiales\" class=\"wp-image-84545\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-719.png 752w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-719-300x274.png 300w\" sizes=\"auto, (max-width: 752px) 100vw, 752px\" \/><\/figure>\n\n\n\n<p><em>Figura 28 &#8211; Aplicaci\u00f3n de materiales<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">5. Integraci\u00f3n de Elementos Externos<\/h3>\n\n\n\n<p>Para enriquecer el escenario, se incorporan modelos externos descargados desde plataformas como Sketchfab, incluyendo libros y escaleras.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"472\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-720-1024x472.png\" alt=\"Figura 29 - Libros\n\" class=\"wp-image-84549\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-720-1024x472.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-720-300x138.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-720-768x354.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-720-1536x708.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-720.png 1892w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 29 &#8211; Libros<br><\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"461\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-721-1024x461.png\" alt=\"Figura 30 - Escaleras\" class=\"wp-image-84551\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-721-1024x461.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-721-300x135.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-721-768x346.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-721-1536x691.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-721.png 1893w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 30 &#8211; Escaleras<\/em><\/p>\n\n\n\n<p>Estos elementos se duplican y distribuyen estrat\u00e9gicamente para lograr una escena m\u00e1s realista.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"480\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-722-1024x480.png\" alt=\"Figura 31 - Escenario\" class=\"wp-image-84552\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-722-1024x480.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-722-300x141.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-722-768x360.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-722-1536x721.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-722.png 1609w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 31 &#8211; Escenario<\/em><\/p>\n\n\n\n<p>Tambi\u00e9n se importan otros archivos en formato FBX.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"459\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-723-1024x459.png\" alt=\"Figura 32 - Importaci\u00f3n\" class=\"wp-image-84553\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-723-1024x459.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-723-300x135.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-723-768x344.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-723-1536x689.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-723.png 1891w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 32 &#8211; Importaci\u00f3n<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"498\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-724-1024x498.png\" alt=\"Figura 33 - Ajustes generales\" class=\"wp-image-84556\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-724-1024x498.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-724-300x146.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-724-768x374.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-724-1536x747.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-724.png 1614w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 33 &#8211; Ajustes generales<\/em><\/p>\n\n\n\n<p>Se aplican materiales adicionales al suelo y las paredes.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"438\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-725-1024x438.png\" alt=\"Figura 34 - Material suelo\" class=\"wp-image-84557\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-725-1024x438.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-725-300x128.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-725-768x329.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-725-1536x657.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-725-1400x600.png 1400w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-725.png 1893w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 34 &#8211; Material suelo<\/em><\/p>\n\n\n\n<p>Empezamos a aplicar los materiales de las paredes.<em><br><\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"455\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-726-1024x455.png\" alt=\"Figura 35 - Material paredes\" class=\"wp-image-84560\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-726-1024x455.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-726-300x133.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-726-768x341.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-726-1536x682.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-726.png 1902w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 35 &#8211; Material paredes<\/em><\/p>\n\n\n\n<p>Seguidamente, continuamos con los materiales de las paredes<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"438\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-727-1024x438.png\" alt=\"Figura 36 - Visualizaci\u00f3n general\" class=\"wp-image-84562\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-727-1024x438.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-727-300x128.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-727-768x328.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-727-1536x656.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-727-1400x600.png 1400w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-727.png 1900w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 36 &#8211; Visualizaci\u00f3n general<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"354\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-728-1024x354.png\" alt=\"Figura 37 - Importaci\u00f3n de modelados\" class=\"wp-image-84573\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-728-1024x354.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-728-300x104.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-728-768x265.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-728.png 1503w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Figura 37 &#8211; Importaci\u00f3n de modelados<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">6. Integraci\u00f3n de Personajes<\/h3>\n\n\n\n<p>Se importan m\u00faltiples personajes en la escena, ubic\u00e1ndolos en diferentes posiciones.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"325\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-729-1024x325.png\" alt=\"Figura 38 - Personajes\" class=\"wp-image-84574\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-729-1024x325.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-729-300x95.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-729-768x244.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-729-1536x487.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-729.png 1894w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 38 &#8211; Personajes<\/em><\/p>\n\n\n\n<p>A cada uno se le asignan animaciones siguiendo el mismo procedimiento explicado anteriormente.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"617\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-730-1024x617.png\" alt=\"Figura 39 - Animaci\u00f3n de personajes\" class=\"wp-image-84575\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-730-1024x617.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-730-300x181.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-730-768x463.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-730.png 1529w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 39 &#8211; Animaci\u00f3n de personajes<\/em><\/p>\n\n\n\n<p>Este proceso se repite hasta completar la escena.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"428\" height=\"268\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-731.png\" alt=\"Figura 40 - Resultado\" class=\"wp-image-84576\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-731.png 428w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-731-300x188.png 300w\" sizes=\"auto, (max-width: 428px) 100vw, 428px\" \/><\/figure>\n\n\n\n<p><em>Figura 40 &#8211; Resultado<\/em><\/p>\n\n\n\n<p>Adem\u00e1s, se ajusta la duraci\u00f3n total de la animaci\u00f3n modificando los fotogramas iniciales y finales.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"979\" height=\"461\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-732.png\" alt=\"Figura 41 - Ajustes de tiempo\" class=\"wp-image-84577\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-732.png 979w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-732-300x141.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-732-768x362.png 768w\" sizes=\"auto, (max-width: 979px) 100vw, 979px\" \/><\/figure>\n\n\n\n<p><em>Figura 41 &#8211; Ajustes de tiempo<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">7. Iluminaci\u00f3n y C\u00e1mara<\/h3>\n\n\n\n<p>La iluminaci\u00f3n es clave para lograr una escena atractiva. Se agregan dos fuentes de luz con diferentes colores para generar contraste y profundidad.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"491\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-733-1024x491.png\" alt=\"Figura 42 - Iluminaci\u00f3n\" class=\"wp-image-84578\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-733-1024x491.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-733-300x144.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-733-768x368.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-733-1536x737.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-733.png 1897w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 42 &#8211; Iluminaci\u00f3n<\/em><\/p>\n\n\n\n<p>La c\u00e1mara se posiciona estrat\u00e9gicamente y se anima para generar movimiento en la escena.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"591\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-734-1024x591.png\" alt=\"Figura 43 - C\u00e1mara\" class=\"wp-image-84579\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-734-1024x591.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-734-300x173.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-734-768x443.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-734.png 1359w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 43 &#8211; C\u00e1mara<\/em><\/p>\n\n\n\n<p>Se insertan keyframes para definir los cambios de posici\u00f3n y rotaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"530\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-735-1024x530.png\" alt=\"Figura 44 - Keyframes\" class=\"wp-image-84580\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-735-1024x530.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-735-300x155.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-735-768x397.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-735-1536x794.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-735.png 1889w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 44 &#8211; Keyframes<\/em><\/p>\n\n\n\n<p>Se da una visualizaci\u00f3n de como va quedando la c\u00e1mara.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"508\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-736-1024x508.png\" alt=\"Figura 45 - Vista de c\u00e1mara\n\" class=\"wp-image-84581\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-736-1024x508.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-736-300x149.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-736-768x381.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-736-1536x763.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-736.png 1865w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 45 &#8211; Vista de c\u00e1mara<br><\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"507\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-737-1024x507.png\" alt=\"Figura 46 - visualizaci\u00f3n general\" class=\"wp-image-84582\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-737-1024x507.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-737-300x149.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-737-768x380.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-737-1536x761.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-737.png 1880w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 46 &#8211; visualizaci\u00f3n general<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>8. Renderizado de la animaci\u00f3n Final<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Antes de renderizar<\/strong><\/h4>\n\n\n\n<p>Se configuran los par\u00e1metros de salida:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Formato de video<\/li>\n\n\n\n<li>C\u00f3dec MPEG-4<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"835\" height=\"466\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-738.png\" alt=\"Figura 47 - Configuraci\u00f3n\" class=\"wp-image-84583\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-738.png 835w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-738-300x167.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-738-768x429.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-738-800x445.png 800w\" sizes=\"auto, (max-width: 835px) 100vw, 835px\" \/><\/figure>\n\n\n\n<p><em>Figura 47 &#8211; Configuraci\u00f3n<\/em><\/p>\n\n\n\n<p>Finalmente, se ejecuta el renderizado de la animaci\u00f3n completa.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"355\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-739-1024x355.png\" alt=\"Figura 48 - Renderizado\" class=\"wp-image-84584\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-739-1024x355.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-739-300x104.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-739-768x267.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-739.png 1121w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 48 &#8211; Renderizado<\/em><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"546\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-740-1024x546.png\" alt=\"Figura 49 - Resultado final\" class=\"wp-image-84586\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-740-1024x546.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-740-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-740-768x409.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-740-1536x818.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/04\/image-740.png 1907w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><em>Figura 49 &#8211; Resultado final<\/em><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conclusiones<\/strong><\/h3>\n\n\n\n<p>El desarrollo de esta animaci\u00f3n <a href=\"https:\/\/free3d.com\/es\/modelos-3d\/blender-animaciones\">3D en blender <\/a>permiti\u00f3 comprender de manera integral el flujo de trabajo necesario para crear contenido digital desde cero. A lo largo del proceso, se integraron diversas herramientas que facilitaron tanto la creaci\u00f3n del personaje como la aplicaci\u00f3n de animaciones y la construcci\u00f3n del entorno.<\/p>\n\n\n\n<p>Se evidenci\u00f3 la importancia de la animaci\u00f3n no lineal para la organizaci\u00f3n y combinaci\u00f3n de <a href=\"https:\/\/docs.blender.org\/manual\/es\/latest\/grease_pencil\/animation\/index.html\">movimientos<\/a> y posterior renderizado, as\u00ed como el uso de plataformas externas como Mixamo para optimizar tiempos de producci\u00f3n. Asimismo, el modelado del escenario y la correcta aplicaci\u00f3n de materiales e iluminaci\u00f3n contribuyeron significativamente al realismo de la escena.<\/p>\n\n\n\n<p>Finalmente, el proceso de <a href=\"https:\/\/docs.blender.org\/manual\/es\/2.93\/editors\/preferences\/animation.html\">renderizado <\/a>consolid\u00f3 todos los elementos trabajados, permitiendo obtener un producto final coherente y visualmente atractivo. Este proyecto no solo fortalece habilidades t\u00e9cnicas en el uso de Blender, sino que tambi\u00e9n resalta la importancia de la planificaci\u00f3n y la creatividad en el desarrollo de <a href=\"https:\/\/www.youtube.com\/playlist?list=PLQJax1g6e0dbHKHB2eNOASuzqesHEJ7o3\">animaciones <\/a>3D.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>V\u00eddeos<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Animaci\u00f3n exterminio Keren Guzm\u00e1n Yepes\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/rhDG9vpgEbA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>V\u00eddeo Explicativo<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"V\u00eddeo Explicativo Animaci\u00f3n exterminio Keren Guzm\u00e1n Yepes\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/-Uif96ciTD0?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cr\u00e9ditos<\/strong><\/h3>\n\n\n\n<p><strong>Autor<\/strong>: <a href=\"https:\/\/niixer.com\/index.php\/author\/kguzmany\/\">Keren Saray Guzm\u00e1n Yepes<\/a><\/p>\n\n\n\n<p><strong>Editor:<\/strong> <a href=\"https:\/\/niixer.com\/?s=Carlos+Iv%C3%A1n+Pinz%C3%B3n+Romero\">Magister Ingeniero Carlos Iv\u00e1n Pinz\u00f3n Romero<\/a><\/p>\n\n\n\n<p><strong>Code: <\/strong><a href=\"https:\/\/niixer.com\/?s=UCMV-10\">UCMV-10<\/a><\/p>\n\n\n\n<p><strong>Universidad: <\/strong><a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Referencias<\/strong><\/h3>\n\n\n\n<pre class=\"wp-block-preformatted\">Polytu3D. (2022, 21 abril). Como renderizar un video en Formato MP4 - Blender 3.0 [V\u00eddeo]. YouTube. https:\/\/www.youtube.com\/watch?v=J4N7yubaUJ8<br><br>Alex Riquelme. (2021, 17 octubre). \ud83c\udfa5 C\u00f3mo ANIMAR la CAMARA en Blender 2.9 | Tutorial en espa\u00f1ol 2021 [V\u00eddeo]. YouTube. https:\/\/www.youtube.com\/watch?v=0hjabVeFwdY<br><br>Fernando Quiroga Art. (2024, 30 junio). ANIMACION DE CAMARA EN BLENDER y GREASE PENCIL - COMO ANIMAR EN BLENDER - TUTORIAL # 5 [V\u00eddeo]. YouTube. https:\/\/www.youtube.com\/watch?v=WsShAbp8QzA<br>\u200c<\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En la actualidad, la 3D animaci\u00f3n en blender y otras aplicaciones se ha convertido en una herramienta fundamental en \u00e1reas como el entretenimiento, la educaci\u00f3n y el desarrollo de contenido digital interactivo. Gracias a plataformas accesibles y potentes como Avaturn, Blender y Mixamo, es posible crear personajes personalizados y darlesSeguir Leyendo<\/p>\n","protected":false},"author":2056,"featured_media":84610,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1768],"tags":[655,473,1156,326,4214],"class_list":["post-84470","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animacion","tag-animacion","tag-blender","tag-iluminacion-2","tag-modelado","tag-texturizado"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>De Avatar a Animaci\u00f3n: Creaci\u00f3n de un Mundo 3D en Blender<\/title>\n<meta name=\"description\" content=\"Este art\u00edculo t\u00e9cnico ofrece un recorrido 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