{"id":82043,"date":"2026-03-04T11:53:05","date_gmt":"2026-03-04T16:53:05","guid":{"rendered":"https:\/\/niixer.com\/?p=82043"},"modified":"2026-03-04T17:12:41","modified_gmt":"2026-03-04T22:12:41","slug":"aplicacion-de-texturas-uv-en-modelos-3d-en-blender-4-5","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2026\/03\/04\/aplicacion-de-texturas-uv-en-modelos-3d-en-blender-4-5\/","title":{"rendered":"Aplicaci\u00f3n de Texturas UV en Modelos 3D en Blender 4.5"},"content":{"rendered":"\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"422\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/principal-1-1-1024x422.png\" alt=\"\" class=\"wp-image-82129\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/principal-1-1-1024x422.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/principal-1-1-300x124.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/principal-1-1-768x316.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/principal-1-1-1536x633.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/principal-1-1.png 1748w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n<h2>Introducci\u00f3n<\/h2>\n<p>En el presente trabajo se desarroll\u00f3 la aplicaci\u00f3n de texturas utilizando el <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/08\/texturas-con-editor-uv\/\">Editor UV<\/a> en<a href=\"https:\/\/niixer.com\/index.php\/2025\/04\/11\/texturizado-y-materiales-en-blender-3d\/\"> Blender<\/a> 4.5.<br \/>Se aplicaron conceptos fundamentales como marcado de costuras (Seams), despliegue UV (Unwrap)<br \/>y organizaci\u00f3n de islas<a href=\"https:\/\/www.youtube.com\/watch?v=Y7M-B6xnaEM\"> UV<\/a> para lograr un mapeado correcto sobre diferentes primitivas <a href=\"https:\/\/niixer.com\/index.php\/2025\/04\/12\/modelos-3d-y-texturizado-en-blender\">3D<\/a>.<\/p>\n<h2>1. Modelo Esfera<\/h2>\n<p><strong>Procedimiento:<\/strong><\/p>\n<ul>\n<li>Se agreg\u00f3 una malla tipo Esfera UV.<\/li>\n<li>Se marcaron costuras vertical y horizontal.<\/li>\n<li>Se realiz\u00f3 el despliegue con U \u2192 Unwrap.<\/li>\n<li>Se aplic\u00f3 una textura en Base Color \u2192 Image Texture.<\/li>\n<li>Se ajustaron las islas en el Editor UV.<\/li>\n<\/ul>\n<p><strong>Resultado:<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-82045\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-113931-300x267.png\" alt=\"\" width=\"300\" height=\"267\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-113931-300x267.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-113931.png 386w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/>\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-82049\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114445.png\" alt=\"\" width=\"230\" height=\"217\" \/><\/p>\n<p><em>Figura 1. Esfera con textura aplicada.<\/em>2. <a href=\"https:\/\/es.wikipedia.org\/wiki\/Modelado_3D\">Modelo<\/a> Cilindro<\/p>\n<p><a href=\"https:\/\/www.youtube.com\/watch?v=Nx9yWd8t6kA\"><strong>Procedimiento:<\/strong><\/a><\/p>\n<ul>\n<li>Se agreg\u00f3 una malla tipo Cilindro.<\/li>\n<li>Se marcaron costuras lateral y en tapas.<\/li>\n<li>Se realiz\u00f3 A \u2192 U \u2192 Unwrap.<\/li>\n<li>Se aplic\u00f3 textura tipo superficie.<\/li>\n<li>Se organizaron las islas UV.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-82050\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114520-230x300.png\" alt=\"\" width=\"230\" height=\"300\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114520-230x300.png 230w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114520.png 278w\" sizes=\"auto, (max-width: 230px) 100vw, 230px\" \/><\/p>\n<p><em>Figura 2. Cilindro con textura aplicada.<\/em><\/p>\n<h2>\u00a03. Modelo Pir\u00e1mide<\/h2>\n<p><strong>Procedimiento:<\/strong><\/p>\n<ul>\n<li>Se marcaron costuras en aristas laterales y base.<\/li>\n<li>Se realiz\u00f3 el despliegue UV.<\/li>\n<li>Se aplic\u00f3 textura adecuada.<\/li>\n<li>Se ajustaron manualmente las caras triangulares.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-82051\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114607.png\" alt=\"\" width=\"218\" height=\"256\" \/><\/p>\n<p><em>Figura 3. Pir\u00e1mide texturizada.<\/em><\/p>\n<h2>4. Modelo Plano<\/h2>\n<p><strong>Procedimiento:<\/strong><\/p>\n<ul>\n<li>Se agreg\u00f3 una malla tipo Plano.<\/li>\n<li>Se realiz\u00f3 U \u2192 Unwrap.<\/li>\n<li>Se aplic\u00f3 textura tipo superficie.<\/li>\n<li>Se verific\u00f3 la correcta proporci\u00f3n del mapeado.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-82052\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114645.png\" alt=\"\" width=\"260\" height=\"261\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114645.png 260w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114645-150x150.png 150w\" sizes=\"auto, (max-width: 260px) 100vw, 260px\" \/><\/p>\n<p><em>Figura 4. Plano con textura aplicada.<\/em><\/p>\n<h2>\u00a0Gesti\u00f3n de Texturas y Datos Externos<\/h2>\n<p>Durante el desarrollo se present\u00f3 un problema de rutas de archivos faltantes,<br \/>el cual fue solucionado mediante:<\/p>\n<pre>Archivo \u2192 Datos externos \u2192 Buscar archivos faltantes\n<\/pre>\n<p>Posteriormente, para asegurar que las texturas quedaran guardadas dentro del archivo .blen, se realiz\u00f3:<\/p>\n<pre>Archivo \u2192 Datos externos \u2192 Empacar recursos\n<\/pre>\n<p>Esto garantiza que el proyecto pueda abrirse en cualquier equipo sin p\u00e9rdida de texturas.<\/p>\n<h2>\u00a0Render Final<\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-82053\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114725-300x222.png\" alt=\"\" width=\"300\" height=\"222\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114725-300x222.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114725-768x569.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/Captura-de-pantalla-2026-03-04-114725.png 1003w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n<p><em>Figura 5. Render final con todos los modelos <a href=\"https:\/\/niixer.com\/index.php\/2025\/04\/11\/texturizado-y-materiales-en-blender-3d\">texturizados<\/a>.<\/em><\/p>\n<h2>Conclusi\u00f3n<\/h2>\n<p>El uso del <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/08\/texturas-con-editor-uv\">mapeado UV<\/a> permite adaptar im\u00e1genes bidimensionales sobre superficies tridimensionales<br \/>de forma controlada. El correcto uso de costuras y organizaci\u00f3n de islas UV evita distorsiones y mejora<br \/>la calidad visual del modelo. Adem\u00e1s, el empaquetado de recursos garantiza la portabilidad del proyecto.<\/p>\n<h1 data-start=\"78\" data-end=\"133\">Referencias<\/h1>\n<p data-start=\"135\" data-end=\"185\">\u00a0Orden correcto por apellido o nombre del autor:Blender Guru. (2019). <em data-start=\"214\" data-end=\"255\">Blender beginner UV unwrapping tutorial<\/em> [Video]. YouTube. <a class=\"decorated-link\" href=\"https:\/\/www.youtube.com\/watch?v=XeBUfMKKZDo\" target=\"_new\" rel=\"noopener\" data-start=\"274\" data-end=\"317\">https:\/\/www.youtube.com\/watch?v=XeBUfMKKZDo<\/a><\/p>\n<p data-start=\"321\" data-end=\"452\">CG Cookie. (2020). <em data-start=\"340\" data-end=\"388\">UV unwrapping for beginners (Blender tutorial)<\/em> [Video]. YouTube. <a class=\"decorated-link\" href=\"https:\/\/www.youtube.com\/watch?v=qa_1LjeWsJg\" target=\"_new\" rel=\"noopener\" data-start=\"407\" data-end=\"450\">https:\/\/www.youtube.com\/watch?v=qa_1LjeWsJg<\/a><\/p>\n<p data-start=\"454\" data-end=\"608\">Forero Consuegra, A. (2025). <em data-start=\"483\" data-end=\"520\">Modelos 3D y texturizado en Blender<\/em>. Niixer. <a class=\"decorated-link\" href=\"https:\/\/niixer.com\/index.php\/2025\/04\/12\/modelos-3d-y-texturizado-en-blender\/?utm_source=chatgpt.com\" target=\"_new\" rel=\"noopener\" data-start=\"530\" data-end=\"606\">https:\/\/niixer.com\/index.php\/2025\/04\/12\/modelos-3d-y-texturizado-en-blender\/<\/a><\/p>\n<p data-start=\"610\" data-end=\"731\">Grant Abbitt. (2021). <em data-start=\"632\" data-end=\"667\">How to UV map textures in Blender<\/em> [Video]. YouTube. <a class=\"decorated-link\" href=\"https:\/\/www.youtube.com\/watch?v=baAEx_OVi_I&amp;utm_source=chatgpt.com\" target=\"_new\" rel=\"noopener\" data-start=\"686\" data-end=\"729\">https:\/\/www.youtube.com\/watch?v=baAEx_OVi_I<\/a><\/p>\n<p data-start=\"733\" data-end=\"894\">Penagos Ardila, J. D. (2025). <em data-start=\"763\" data-end=\"803\">Texturizado y materiales en Blender 3D<\/em>. Niixer. <a class=\"decorated-link\" href=\"https:\/\/niixer.com\/index.php\/2025\/04\/11\/texturizado-y-materiales-en-blender-3d\/?utm_source=chatgpt.com\" target=\"_new\" rel=\"noopener\" data-start=\"813\" data-end=\"892\">https:\/\/niixer.com\/index.php\/2025\/04\/11\/texturizado-y-materiales-en-blender-3d\/<\/a><\/p>\n<p data-start=\"896\" data-end=\"1032\">Ruiz Tunjo, K. L. (2022). <em data-start=\"922\" data-end=\"957\">Texturas con editor UV en Blender<\/em>. Niixer. <a class=\"decorated-link\" href=\"https:\/\/niixer.com\/index.php\/2022\/04\/08\/texturas-con-editor-uv\/?utm_source=chatgpt.com\" target=\"_new\" rel=\"noopener\" data-start=\"967\" data-end=\"1030\">https:\/\/niixer.com\/index.php\/2022\/04\/08\/texturas-con-editor-uv\/\u00a0<\/a><\/p>\n<p data-start=\"896\" data-end=\"1032\">\u00a0<\/p>\n<p data-start=\"896\" data-end=\"1032\">\u00a0<\/p>\n<p><strong>Estudiante:<\/strong><br \/><a href=\"https:\/\/niixer.com\/wp-admin\/profile.php\">Mar\u00eda Fernanda Ceballos Otero<\/a><\/p>\n<p><strong>Docente:<\/strong> Mag\u00edster Ing. Carlos Iv\u00e1n Pinz\u00f3n Romero<\/p>\n<p><strong>Universidad:<\/strong><br \/><a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n<p><strong>Asignatura:<\/strong> UC-MV-2026-1<\/p>\n<p><strong>Software:<\/strong> Blender 4.5<\/p>\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introducci\u00f3n En el presente trabajo se desarroll\u00f3 la aplicaci\u00f3n de texturas utilizando el Editor UV en Blender 4.5.Se aplicaron conceptos fundamentales como marcado de costuras (Seams), despliegue UV (Unwrap)y organizaci\u00f3n de islas UV para lograr un mapeado correcto sobre diferentes primitivas 3D. 1. Modelo Esfera Procedimiento: Se agreg\u00f3 una mallaSeguir Leyendo<\/p>\n","protected":false},"author":2051,"featured_media":82127,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[30],"tags":[4496,1081,4498,1352,4497],"class_list":["post-82043","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-niixer","tag-blender-4-5","tag-diseno-3d","tag-mapeado-uv","tag-modelado-3d","tag-texturizado-uv"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Aplicaci\u00f3n de Texturas UV en Modelos 3D en Blender 4.5 &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos<\/title>\n<meta name=\"description\" content=\"Texturizado UV en Blender 4.5 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