{"id":81574,"date":"2026-03-04T11:09:25","date_gmt":"2026-03-04T16:09:25","guid":{"rendered":"https:\/\/niixer.com\/?p=81574"},"modified":"2026-03-04T12:00:56","modified_gmt":"2026-03-04T17:00:56","slug":"texturizando-en-blender-del-modelo-al-realismo","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2026\/03\/04\/texturizando-en-blender-del-modelo-al-realismo\/","title":{"rendered":"Del Modelo al Realismo: Texturizando en Blender"},"content":{"rendered":"\n<p>En este art\u00edculo aprenderemos el proceso de <strong><a href=\"https:\/\/niixer.com\/?s=texturizado\" type=\"link\" id=\"https:\/\/niixer.com\/?s=texturizado\">texturizando en Blender<\/a><\/strong>, desarrollando tres modelos distintos enfocados en aplicar y comprender diferentes t\u00e9cnicas de materiales y texturas. El <strong>texturizado en Blender <\/strong>es una etapa fundamental dentro del modelado 3D, ya que permite transformar objetos simples en modelos con mayor realismo y detalle.<br><br>A lo largo del proceso veremos c\u00f3mo preparar el modelo, realizar el <strong><a href=\"https:\/\/niixer.com\/index.php\/2025\/05\/28\/modelado-y-animacion-3d-creacion-del-mundo-de-coraline\/\" type=\"link\" id=\"https:\/\/niixer.com\/index.php\/2025\/05\/28\/modelado-y-animacion-3d-creacion-del-mundo-de-coraline\/\">mapeado UV <\/a><\/strong>en Blender cuando sea necesario y aplicar diferentes texturas para lograr acabados m\u00e1s realistas. Cada modelo nos permitir\u00e1 practicar distintas t\u00e9cnicas de texturizando en Blender, desde materiales b\u00e1sicos hasta combinaciones m\u00e1s elaboradas.<br><br>El objetivo es que, al finalizar, no solo tengas tres modelos correctamente texturizados, sino tambi\u00e9n una comprensi\u00f3n clara del proceso de texturizado en Blender para aplicarlo en tus propios proyectos de modelado 3D.<br><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"UV Unwrapping en Blender 2.91 | Tutorial para principiantes\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/FxB78QY2tAo?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>MODELADO DE UNA ESTRELLA EN BLENDER \u2013 PASO A PASO DETALLADO<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>INTRODUCCION<\/strong><\/h4>\n\n\n\n<p>En este ejercicio se realiza el modelado de una estrella en Blender a partir de un cilindro, utilizando herramientas b\u00e1sicas como escalado, selecci\u00f3n y fusi\u00f3n de v\u00e9rtices, cortes <a href=\"https:\/\/niixer.com\/?s=loop+cut\" type=\"link\" id=\"https:\/\/niixer.com\/?s=loop+cut\">(Loop Cut<\/a>) y edici\u00f3n UV para aplicar texturas. El objetivo es comprender c\u00f3mo transformar una figura simple en un objeto tridimensional m\u00e1s complejo, fortaleciendo el manejo de las herramientas fundamentales de modelado 3D.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>1. Creaci\u00f3n del cilindro<\/strong><br>Iniciamos agregando un cilindro desde el men\u00fa Shift + A \u2192 Malla \u2192 Cilindro.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"400\" height=\"266\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-435.png\" alt=\"\" class=\"wp-image-81605\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-435.png 400w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-435-300x200.png 300w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/><\/figure>\n\n\n\n<p>En la esquina inferior izquierda ajustamos el n\u00famero de v\u00e9rtices a 10.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"402\" height=\"278\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-436.png\" alt=\"\" class=\"wp-image-81606\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-436.png 402w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-436-300x207.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-436-392x272.png 392w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-436-130x90.png 130w\" sizes=\"auto, (max-width: 402px) 100vw, 402px\" \/><\/figure>\n\n\n\n<p>Esto es importante porque cada par de v\u00e9rtices nos permitir\u00e1 formar las puntas de la estrella.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>2. Eliminaci\u00f3n de caras<\/strong><br>Entramos en <a href=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\">Modo Edici\u00f3n <\/a>(Tab) y activamos la selecci\u00f3n de caras (tecla 3).<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"326\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-437.png\" alt=\"\" class=\"wp-image-81607\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-437.png 576w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-437-300x170.png 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/figure>\n\n\n\n<p>Seleccionamos la cara superior y la eliminamos con X \u2192 Faces. Repetimos el mismo procedimiento con la cara inferior para dejar la figura hueca.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"351\" height=\"280\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-440.png\" alt=\"\" class=\"wp-image-81611\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-440.png 351w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-440-300x239.png 300w\" sizes=\"auto, (max-width: 351px) 100vw, 351px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"335\" height=\"282\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-441.png\" alt=\"\" class=\"wp-image-81610\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-441.png 335w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-441-300x253.png 300w\" sizes=\"auto, (max-width: 335px) 100vw, 335px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"318\" height=\"296\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-442.png\" alt=\"\" class=\"wp-image-81612\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-442.png 318w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-442-300x279.png 300w\" sizes=\"auto, (max-width: 318px) 100vw, 318px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>3. Activaci\u00f3n de Rayos X<\/strong><br>Activamos la opci\u00f3n Rayos X (Alt + Z) para poder ver y seleccionar los v\u00e9rtices a trav\u00e9s del modelo. Esto facilita la selecci\u00f3n precisa cuando trabajamos con v\u00e9rtices alternados.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"348\" height=\"304\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-444.png\" alt=\"\" class=\"wp-image-81614\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-444.png 348w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-444-300x262.png 300w\" sizes=\"auto, (max-width: 348px) 100vw, 348px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"236\" height=\"120\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-446.png\" alt=\"\" class=\"wp-image-81616\"\/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>4. Selecci\u00f3n alternada de v\u00e9rtices<\/strong><br>Cambiamos a modo v\u00e9rtices (tecla 1). Seleccionamos los v\u00e9rtices de forma alternada alrededor del cilindro (uno s\u00ed, uno no). Esta selecci\u00f3n ser\u00e1 la base para generar las puntas de la estrella.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"366\" height=\"306\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-448.png\" alt=\"\" class=\"wp-image-81618\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-448.png 366w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-448-300x251.png 300w\" sizes=\"auto, (max-width: 366px) 100vw, 366px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>5. Escalado para formar la estrella<\/strong><br>Con los v\u00e9rtices alternados seleccionados presionamos S para escalar.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"420\" height=\"216\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-449.png\" alt=\"\" class=\"wp-image-81619\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-449.png 420w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-449-300x154.png 300w\" sizes=\"auto, (max-width: 420px) 100vw, 420px\" \/><\/figure>\n\n\n\n<p>Escalamos en el plano X y Y (S + Shift + Z si queremos evitar el eje Z). Al expandir los v\u00e9rtices hacia afuera comenzamos a visualizar la forma de estrella.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"280\" height=\"252\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-450.png\" alt=\"\" class=\"wp-image-81620\"\/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>6. Aplicaci\u00f3n de Loop Cut<\/strong><br>Aplicamos un <a href=\"https:\/\/niixer.com\/?s=loop+cut\" type=\"link\" id=\"https:\/\/niixer.com\/?s=loop+cut\">Loop Cut<\/a> con Ctrl + R para a\u00f1adir un corte horizontal en la figura. Este corte permitir\u00e1 darle volumen y mayor definici\u00f3n tridimensional a la estrella.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"289\" height=\"248\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-451.png\" alt=\"\" class=\"wp-image-81621\"\/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>7. Fusi\u00f3n de v\u00e9rtices superiores<\/strong><br>Seleccionamos todos los v\u00e9rtices superiores. Presionamos M \u2192 \u2018En el Centro\u2019 para fusionarlos en el centro. Este paso genera el efecto de puntas que convergen hacia un punto.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"256\" height=\"246\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-452.png\" alt=\"\" class=\"wp-image-81622\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"259\" height=\"261\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-453.png\" alt=\"\" class=\"wp-image-81623\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-453.png 259w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-453-150x150.png 150w\" sizes=\"auto, (max-width: 259px) 100vw, 259px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"332\" height=\"286\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-454.png\" alt=\"\" class=\"wp-image-81624\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-454.png 332w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-454-300x258.png 300w\" sizes=\"auto, (max-width: 332px) 100vw, 332px\" \/><\/figure>\n<\/div>\n\n\n\n<p>Repetimos el procedimiento con la parte inferior para mantener simetr\u00eda.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"267\" height=\"220\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-455.png\" alt=\"\" class=\"wp-image-81626\"\/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>8. Ajuste de escala final<\/strong><br>Escalamos nuevamente la figura para ajustar proporciones, podemos usar S para escalar general o S + Z para modificar altura. Esto ayuda a que la estrella tenga un aspecto m\u00e1s estilizado.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"304\" height=\"251\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-458.png\" alt=\"\" class=\"wp-image-81629\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-458.png 304w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-458-300x248.png 300w\" sizes=\"auto, (max-width: 304px) 100vw, 304px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"329\" height=\"251\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-460.png\" alt=\"\" class=\"wp-image-81631\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-460.png 329w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-460-300x229.png 300w\" sizes=\"auto, (max-width: 329px) 100vw, 329px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><strong><br>9. Edici\u00f3n UV<\/strong><br>Nos dirigimos al Editor UV. Creamos una nueva imagen seleccionando \u201cCuadr\u00edcula de Colores\u201d, esto nos permite visualizar c\u00f3mo se distribuye la textura sobre la superficie.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"342\" height=\"272\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-461.png\" alt=\"\" class=\"wp-image-81632\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-461.png 342w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-461-300x239.png 300w\" sizes=\"auto, (max-width: 342px) 100vw, 342px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"286\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-462.png\" alt=\"\" class=\"wp-image-81633\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-462.png 576w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-462-300x149.png 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>10. Aplicaci\u00f3n del material<\/strong><br>En el panel de Materiales creamos un nuevo material.<br>Asignamos la imagen seleccionada como textura base.<br>Verificamos en modo <a href=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/editors\/3dview\/display\/index.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/editors\/3dview\/display\/index.html\">Vista Material<\/a> que la textura se est\u00e9 aplicando correctamente.<\/h4>\n\n\n\n<div class=\"wp-block-group is-vertical is-content-justification-center is-layout-flex wp-container-core-group-is-layout-ce155fab wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"173\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-467.png\" alt=\"\" class=\"wp-image-81638\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-467.png 576w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-467-300x90.png 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"576\" height=\"267\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-468.png\" alt=\"\" class=\"wp-image-81639\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-468.png 576w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-468-300x139.png 300w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>11. Ajuste del texturizado<\/strong><br>En el Editor UV utilizamos la tecla L para seleccionar la isla completa.<br>Con la tecla G movemos la textura y con S podemos escalarla.<br>Ajustamos hasta que la imagen quede correctamente alineada en la estrella.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"274\" height=\"263\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-469.png\" alt=\"\" class=\"wp-image-81640\"\/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>12. Resultado final<\/strong><br>Finalmente obtenemos una estrella tridimensional modelada y texturizada correctamente, aplicando herramientas b\u00e1sicas como escalado, fusi\u00f3n de v\u00e9rtices, <a href=\"https:\/\/niixer.com\/?s=loop+cut\" type=\"link\" id=\"https:\/\/niixer.com\/?s=loop+cut\">loop cut<\/a> y edici\u00f3n UV.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"297\" height=\"292\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-470.png\" alt=\"\" class=\"wp-image-81641\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><br><strong>MODELADO DE UN CONO DE TRANSITO EN BLENDER \u2013 PASO A PASO DETALLADO<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>INTRODUCCI\u00d3N<\/strong><\/h4>\n\n\n\n<p>En este ejercicio realizaremos el modelado de un cono de tr\u00e1nsito en Blender, utilizando herramientas b\u00e1sicas de modelado 3D como escalado, transformaci\u00f3n, <a href=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\">modo edici\u00f3n<\/a>, aplicaci\u00f3n de materiales y edici\u00f3n UV. El objetivo es comprender c\u00f3mo a partir de figuras simples podemos construir un objeto m\u00e1s complejo y posteriormente aplicarle texturas realistas.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>1. CREACI\u00d3N DE LA BASE<\/strong><br>Iniciamos agregando un cubo desde Shift + A \u2192 Malla \u2192 Cubo. Este cubo representar\u00e1 la base del cono.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"218\" height=\"200\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-471.png\" alt=\"\" class=\"wp-image-81642\" style=\"aspect-ratio:1.0900460700823678;width:256px;height:auto\"\/><\/figure>\n\n\n\n<p>&nbsp;Luego utilizamos la tecla S para escalarlo de manera general y posteriormente S + Z para reducir su altura. Es importante que la base quede proporcional, ya que soportar\u00e1 el cuerpo del cono.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"299\" height=\"238\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-474.png\" alt=\"\" class=\"wp-image-81644\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"258\" height=\"236\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-475.png\" alt=\"\" class=\"wp-image-81646\"\/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><br><strong>2. CREACI\u00d3N DEL CUERPO PRINCIPAL<\/strong><br>Insertamos un cilindro desde Shift + A \u2192 Malla \u2192 Cilindro.<br>Ajustamos la cantidad de v\u00e9rtices si es necesario para que tenga mayor suavidad.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"318\" height=\"278\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-477.png\" alt=\"\" class=\"wp-image-81649\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-477.png 318w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-477-300x262.png 300w\" sizes=\"auto, (max-width: 318px) 100vw, 318px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"308\" height=\"280\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-478.png\" alt=\"\" class=\"wp-image-81650\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-478.png 308w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-478-300x273.png 300w\" sizes=\"auto, (max-width: 308px) 100vw, 308px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>3. POSICIONAMIENTO DEL CILINDRO<\/strong><br>Movemos el cilindro utilizando la tecla G y luego G + Z para ubicarlo exactamente encima de la base. Verificamos que est\u00e9 centrado correctamente para mantener simetr\u00eda en el modelo.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"279\" height=\"247\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-481.png\" alt=\"\" class=\"wp-image-81651\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"279\" height=\"247\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-482.png\" alt=\"\" class=\"wp-image-81654\"\/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>4. MODELADO DE LA FORMA C\u00d3NICA<\/strong><br>Entramos en <a href=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\">Modo Edici\u00f3n<\/a> (Tab). Activamos selecci\u00f3n de caras (tecla 3). Seleccionamos la cara superior del cilindro.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"267\" height=\"263\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-483.png\" alt=\"\" class=\"wp-image-81655\"\/><\/figure>\n\n\n\n<p>Presionamos S para escalar hacia el centro y comenzamos a formar la silueta del cono. Podemos repetir el proceso varias veces para afinar la forma. Si deseamos mayor precisi\u00f3n, podemos usar S + Shift + Z para escalar \u00fanicamente en el plano horizontal.<\/p>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"235\" height=\"273\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-487.png\" alt=\"\" class=\"wp-image-81658\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"269\" height=\"280\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-488.png\" alt=\"\" class=\"wp-image-81660\"\/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>5. PREPARACI\u00d3N PARA EL TEXTURIZADO<\/strong><br>Nos dirigimos al espacio de trabajo UV Editing. Seleccionamos la parte inferior del modelo. Creamos una nueva imagen de referencia que nos ayudar\u00e1 a visualizar la distribuci\u00f3n de la textura.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"353\" height=\"206\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-491.png\" alt=\"\" class=\"wp-image-81663\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-491.png 353w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-491-300x175.png 300w\" sizes=\"auto, (max-width: 353px) 100vw, 353px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"340\" height=\"200\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-492.png\" alt=\"\" class=\"wp-image-81664\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-492.png 340w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-492-300x176.png 300w\" sizes=\"auto, (max-width: 340px) 100vw, 340px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>6. AJUSTE DE LA TEXTURA INFERIOR<\/strong><br>En el Editor UV utilizamos G para mover la textura, S para escalarla y R para rotarla si es necesario. Ajustamos cuidadosamente hasta que la textura coincida correctamente con la base del cono.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"294\" height=\"204\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-495.png\" alt=\"\" class=\"wp-image-81666\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-495.png 294w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-495-130x90.png 130w\" sizes=\"auto, (max-width: 294px) 100vw, 294px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"312\" height=\"204\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-496.png\" alt=\"\" class=\"wp-image-81668\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-496.png 312w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-496-300x196.png 300w\" sizes=\"auto, (max-width: 312px) 100vw, 312px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>7. APLICACI\u00d3N DEL MATERIAL INFERIOR<\/strong><br>Vamos al panel de Materiales. Creamos un nuevo material. En \u201cColor Base\u201d seleccionamos \u201cImagen\u201d. Cargamos la imagen correspondiente. Comprobamos en modo <a href=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/editors\/3dview\/display\/index.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/editors\/3dview\/display\/index.html\">Vista Material<\/a> que la textura se aplique correctamente.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"341\" height=\"217\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-499.png\" alt=\"\" class=\"wp-image-81671\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-499.png 341w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-499-300x191.png 300w\" sizes=\"auto, (max-width: 341px) 100vw, 341px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"360\" height=\"217\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-500.png\" alt=\"\" class=\"wp-image-81672\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-500.png 360w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-500-300x181.png 300w\" sizes=\"auto, (max-width: 360px) 100vw, 360px\" \/><\/figure>\n<\/div>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"245\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-501.png\" alt=\"\" class=\"wp-image-81673\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-501.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-501-300x125.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>8. TEXTURIZADO DE LA PARTE SUPERIOR<\/strong><br>Seleccionamos la parte superior del cono. Repetimos el proceso de mapeo UV. Ajustamos la textura hasta que las franjas queden alineadas correctamente, simulando el dise\u00f1o t\u00edpico de un cono de tr\u00e1nsito.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"370\" height=\"172\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-504.png\" alt=\"\" class=\"wp-image-81676\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-504.png 370w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-504-300x139.png 300w\" sizes=\"auto, (max-width: 370px) 100vw, 370px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"321\" height=\"204\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-505.png\" alt=\"\" class=\"wp-image-81677\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-505.png 321w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-505-300x191.png 300w\" sizes=\"auto, (max-width: 321px) 100vw, 321px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>9. APLICACI\u00d3N DEL MATERIAL SUPERIOR<\/strong><br>Asignamos un nuevo material o reutilizamos el anterior. Seleccionamos la imagen adecuada. Verificamos que los colores y proporciones se vean correctamente distribuidos.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"354\" height=\"217\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-508.png\" alt=\"\" class=\"wp-image-81678\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-508.png 354w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-508-300x184.png 300w\" sizes=\"auto, (max-width: 354px) 100vw, 354px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"481\" height=\"209\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-509.png\" alt=\"\" class=\"wp-image-81681\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-509.png 481w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-509-300x130.png 300w\" sizes=\"auto, (max-width: 481px) 100vw, 481px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>10. RESULTADO FINAL<\/strong><br>Finalmente obtenemos un cono de tr\u00e1nsito modelado y texturizado correctamente. En este proceso aplicamos conceptos fundamentales como transformaci\u00f3n, escalado, modelado en modo edi<a href=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\">https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html<\/a>ci\u00f3n, uso de materiales y mapeo UV. Este ejercicio demuestra c\u00f3mo a partir de figuras b\u00e1sicas podemos construir objetos tridimensionales con un acabado m\u00e1s profesional.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"267\" height=\"278\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-510.png\" alt=\"\" class=\"wp-image-81682\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><br><strong>MODELADO DE UNA MESA EN BLENDER \u2013 GU\u00cdA DETALLADA<\/strong><\/h3>\n\n\n\n<p><strong>INTRODUCCI\u00d3N<\/strong><\/p>\n\n\n\n<p>En este ejercicio realizaremos el modelado de una mesa en Blender utilizando herramientas b\u00e1sicas de modelado 3D como escalado, cortes (<a href=\"https:\/\/niixer.com\/?s=loop+cut\" type=\"link\" id=\"https:\/\/niixer.com\/?s=loop+cut\">Loop Cut<\/a>), <a href=\"https:\/\/niixer.com\/?s=extrusi%C3%B3n\" type=\"link\" id=\"https:\/\/niixer.com\/?s=extrusi%C3%B3n\">extrusi\u00f3n<\/a>, <a href=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\">modo edici\u00f3n<\/a> y aplicaci\u00f3n de materiales. El objetivo es comprender c\u00f3mo a partir de una figura simple como un cubo podemos construir un objeto funcional y posteriormente aplicarle texturas para mejorar su apariencia visual.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>1. CREACI\u00d3N DE LA BASE DE LA MESA<\/strong><br>Comenzamos insertando un cubo desde Shift + A \u2192 Malla \u2192 Cubo, este cubo representar\u00e1 inicialmente la superficie superior de la mesa.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"420\" height=\"384\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-658.png\" alt=\"\" class=\"wp-image-81870\" style=\"aspect-ratio:1.093802180532364;width:315px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-658.png 420w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-658-300x274.png 300w\" sizes=\"auto, (max-width: 420px) 100vw, 420px\" \/><\/figure>\n\n\n\n<p>Utilizamos la tecla S para escalar el cubo y luego S + Z para reducir su altura, convirti\u00e9ndolo en una tabla m\u00e1s delgada.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-6c531013 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"425\" height=\"425\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-659-edited.png\" alt=\"\" class=\"wp-image-81873\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-659-edited.png 425w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-659-edited-300x300.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-659-edited-150x150.png 150w\" sizes=\"auto, (max-width: 425px) 100vw, 425px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"443\" height=\"406\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-660.png\" alt=\"\" class=\"wp-image-81872\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-660.png 443w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-660-300x275.png 300w\" sizes=\"auto, (max-width: 443px) 100vw, 443px\" \/><\/figure>\n<\/div>\n\n\n\n<p><br>Posteriormente volvemos a usar S para escalar hacia afuera y darle el tama\u00f1o adecuado a la superficie de la mesa<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"509\" height=\"385\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-661.png\" alt=\"\" class=\"wp-image-81874\" style=\"width:409px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-661.png 509w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-661-300x227.png 300w\" sizes=\"auto, (max-width: 509px) 100vw, 509px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>2. ACTIVACI\u00d3N DE VISTA EN ESTRUCTURA<\/strong><br>Entramos en <a href=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html\">Modo Edici\u00f3n<\/a> (Tab). Activamos la vista en modo <a href=\"https:\/\/docs.blender.org\/manual\/es\/3.3\/modeling\/meshes\/structure.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/3.3\/modeling\/meshes\/structure.html\">Estructura<\/a> (Wireframe) para poder visualizar mejor los bordes del objeto, esto nos permitir\u00e1 trabajar con mayor precisi\u00f3n al realizar los cortes.<\/h4>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-6c531013 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"471\" height=\"201\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-662.png\" alt=\"\" class=\"wp-image-81875\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-662.png 471w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-662-300x128.png 300w\" sizes=\"auto, (max-width: 471px) 100vw, 471px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"585\" height=\"379\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-664.png\" alt=\"\" class=\"wp-image-81877\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-664.png 585w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-664-300x194.png 300w\" sizes=\"auto, (max-width: 585px) 100vw, 585px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>3. CREACI\u00d3N DE CORTES PARA LAS PATAS<\/strong><br>Utilizamos la herramienta <a href=\"https:\/\/niixer.com\/?s=loop+cut\" type=\"link\" id=\"https:\/\/niixer.com\/?s=loop+cut\">Loop Cut <\/a>con Ctrl + R, realizamos cortes cerca de cada borde de la mesa, estos cortes servir\u00e1n como base para crear las patas.<br>Es importante colocar los cortes sim\u00e9tricamente para que la mesa quede proporcionada.<\/h4>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-6c531013 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"491\" height=\"326\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-676.png\" alt=\"\" class=\"wp-image-81893\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-676.png 491w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-676-300x199.png 300w\" sizes=\"auto, (max-width: 491px) 100vw, 491px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"522\" height=\"326\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-677.png\" alt=\"\" class=\"wp-image-81894\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-677.png 522w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-677-300x187.png 300w\" sizes=\"auto, (max-width: 522px) 100vw, 522px\" \/><\/figure>\n<\/div>\n\n\n\n<div style=\"height:10px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-6c531013 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"499\" height=\"326\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-678.png\" alt=\"\" class=\"wp-image-81895\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-678.png 499w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-678-300x196.png 300w\" sizes=\"auto, (max-width: 499px) 100vw, 499px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"521\" height=\"337\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-680.png\" alt=\"\" class=\"wp-image-81897\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-680.png 521w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-680-300x194.png 300w\" sizes=\"auto, (max-width: 521px) 100vw, 521px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>4. EXTRUSI\u00d3N DE LAS PATAS<\/strong><br>Seleccionamos las caras inferiores que quedaron delimitadas por los cortes realizados presionamos E para extruir y luego Z para extruir hacia abajo en el eje vertical y ajustamos la altura seg\u00fan la proporci\u00f3n deseada. De esta manera se forman las cuatro patas de la mesa.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"713\" height=\"391\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-681.png\" alt=\"\" class=\"wp-image-81902\" style=\"aspect-ratio:1.8236092265943011;width:443px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-681.png 713w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-681-300x165.png 300w\" sizes=\"auto, (max-width: 713px) 100vw, 713px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>5. AJUSTE Y REFINAMIENTO<\/strong><br>Podemos ajustar ligeramente las patas utilizando G para moverlas si es necesario, tambi\u00e9n podemos aplicar S para modificar el grosor.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"462\" height=\"364\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-682.png\" alt=\"\" class=\"wp-image-81903\" style=\"aspect-ratio:1.2692737430167598;width:400px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-682.png 462w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-682-300x236.png 300w\" sizes=\"auto, (max-width: 462px) 100vw, 462px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>6. PREPARACI\u00d3N PARA EL TEXTURIZADO<\/strong><br>Nos dirigimos al espacio de trabajo UV Editing.<br>Seleccionamos la parte superior de la mesa y creamos una nueva imagen como referencia.<br>Esto nos ayudar\u00e1 a visualizar c\u00f3mo se distribuye la textura.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"427\" height=\"161\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-688.png\" alt=\"\" class=\"wp-image-81909\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-688.png 427w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-688-300x113.png 300w\" sizes=\"auto, (max-width: 427px) 100vw, 427px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"695\" height=\"365\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-689.png\" alt=\"\" class=\"wp-image-81910\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-689.png 695w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-689-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-689-390x205.png 390w\" sizes=\"auto, (max-width: 695px) 100vw, 695px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"564\" height=\"377\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-691.png\" alt=\"\" class=\"wp-image-81913\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-691.png 564w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-691-300x201.png 300w\" sizes=\"auto, (max-width: 564px) 100vw, 564px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>7. APLICACI\u00d3N DEL MATERIAL<\/strong><br>Vamos al panel de Materiales y creamos un nuevo material y seleccionamos la opci\u00f3n \u201cColor Base\u201d y seleccionamos \u201cImagen\u201d.<\/h4>\n\n\n\n<div class=\"wp-block-group is-content-justification-center is-nowrap is-layout-flex wp-container-core-group-is-layout-23441af8 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"476\" height=\"303\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-692.png\" alt=\"\" class=\"wp-image-81914\" style=\"width:408px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-692.png 476w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-692-300x191.png 300w\" sizes=\"auto, (max-width: 476px) 100vw, 476px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"438\" height=\"246\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-693-edited-1.png\" alt=\"\" class=\"wp-image-81917\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-693-edited-1.png 438w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-693-edited-1-300x168.png 300w\" sizes=\"auto, (max-width: 438px) 100vw, 438px\" \/><\/figure>\n<\/div>\n\n\n\n<p><br>Cargamos la imagen previamente elegida y verificamos en modo <a href=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/editors\/3dview\/display\/index.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/editors\/3dview\/display\/index.html\">Vista Material<\/a> que la textura se aplique correctamente.<\/p>\n\n\n\n<div class=\"wp-block-group is-nowrap is-layout-flex wp-container-core-group-is-layout-6c531013 wp-block-group-is-layout-flex\">\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"387\" height=\"124\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-698.png\" alt=\"\" class=\"wp-image-81922\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-698.png 387w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-698-300x96.png 300w\" sizes=\"auto, (max-width: 387px) 100vw, 387px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"347\" height=\"260\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-700-edited.png\" alt=\"\" class=\"wp-image-81929\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-700-edited.png 347w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-700-edited-300x225.png 300w\" sizes=\"auto, (max-width: 347px) 100vw, 347px\" \/><\/figure>\n<\/div>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>8. AJUSTE DE LA TEXTURA<\/strong><br>En el Editor UV utilizamos:<br><strong>*<\/strong> G para mover la textura,<br><strong>*<\/strong> S para escalarla,<br><strong>*<\/strong> R para rotarla si es necesario.<br>Ajustamos hasta que la textura quede correctamente alineada sobre la superficie de la mesa<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"523\" height=\"376\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-701.png\" alt=\"\" class=\"wp-image-81926\" style=\"width:392px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-701.png 523w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-701-300x216.png 300w\" sizes=\"auto, (max-width: 523px) 100vw, 523px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><br><strong>9. RESULTADO FINAL<\/strong><br>Finalmente obtenemos una mesa modelada y texturizada correctamente.<br>En este proceso aplicamos herramientas fundamentales como escalado,<a href=\"https:\/\/niixer.com\/?s=loop+cut\" type=\"link\" id=\"https:\/\/niixer.com\/?s=loop+cut\"> loop cut<\/a>, <a href=\"https:\/\/niixer.com\/?s=extrusi%C3%B3n\" type=\"link\" id=\"https:\/\/niixer.com\/?s=extrusi%C3%B3n\">extrusi\u00f3n<\/a> y edici\u00f3n UV.<br>Este ejercicio demuestra c\u00f3mo a partir de una figura b\u00e1sica podemos construir un objeto tridimensional funcional con un acabado m\u00e1s profesional.<\/h4>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"542\" height=\"465\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-702.png\" alt=\"\" class=\"wp-image-81927\" style=\"aspect-ratio:1.165636920431956;width:358px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-702.png 542w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-702-300x257.png 300w\" sizes=\"auto, (max-width: 542px) 100vw, 542px\" \/><\/figure>\n\n\n\n<p><br><strong>CONCLUSIONES<\/strong><\/p>\n\n\n\n<p>En este trabajo se aprendi\u00f3 el proceso de texturizado en Blender, aplicando materiales y el mapeado UV para mejorar la apariencia de diferentes modelos 3D. La pr\u00e1ctica con la estrella, el cono de tr\u00e1nsito y la mesa permiti\u00f3 comprender mejor c\u00f3mo transformar modelos simples en objetos m\u00e1s realistas dentro del entorno de Blender.<\/p>\n\n\n\n<p><strong>CR\u00c9DITOS<\/strong><\/p>\n\n\n\n<p><strong>Autor<\/strong>: <a href=\"https:\/\/niixer.com\/?s=Juan+Sebastian+Salamanca+Gomez\" type=\"link\" id=\"https:\/\/niixer.com\/?s=Juan+Sebastian+Salamanca+Gomez\">Juan Sebasti\u00e1n Salamanca G\u00f3mez<\/a><\/p>\n\n\n\n<p><strong>Editor:<\/strong><a href=\"https:\/\/niixer.com\/?s=juan+carlos+pinzon\" type=\"link\" id=\"https:\/\/niixer.com\/?s=juan+carlos+pinzon\"> Mag. Ingeniero Carlos Pinz\u00f3n Romero.<\/a><\/p>\n\n\n\n<p><strong>C\u00f3digo:<\/strong> UCMV-9<\/p>\n\n\n\n<p><strong>Universidad<\/strong>: <a href=\"https:\/\/www.ucentral.edu.co\" type=\"link\" id=\"https:\/\/www.ucentral.edu.co\">Universidad Central<\/a><\/p>\n\n\n\n<div style=\"height:24px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p><strong>FUENTES<\/strong><\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">P\u00e1gina, E. (s\/f). Visualizaci\u00f3n \u2014 Blender Manual. Blender.org. Recuperado el 4 de marzo de 2026, de https:\/\/docs.blender.org\/manual\/es\/2.91\/editors\/3dview\/display\/index.html<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Estructura \u2014 Blender Manual. (s\/f). Blender.org. Recuperado el 4 de marzo de 2026, de https:\/\/docs.blender.org\/manual\/es\/3.3\/modeling\/meshes\/structure.html<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">P\u00e1gina, E. (s\/f-a). Modos de Objeto \u2014 Blender Manual. Blender.org. Recuperado el 4 de marzo de 2026, de https:\/\/docs.blender.org\/manual\/es\/3.4\/editors\/3dview\/modes.html<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">blenderian [@blenderian.3d]. (s\/f). How to make a Star in Blender, 3D modeling tutorial for beginners [[Object Object]]. Youtube. Recuperado el 4 de marzo de 2026, de https:\/\/youtube.com\/watch?v=kPat-KhJCYY&amp;si=RN7LiVNSjhz1jliw<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">YouTube. (s\/f-c). Youtu.Be. Recuperado el 4 de marzo de 2026, de https:\/\/youtu.be\/FxB78QY2tAo?si=We_bnsv9VS-qkTgQ<\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En este art\u00edculo aprenderemos el proceso de texturizando en Blender, desarrollando tres modelos distintos enfocados en aplicar y comprender diferentes t\u00e9cnicas de materiales y texturas. El texturizado en Blender es una etapa fundamental dentro del modelado 3D, ya que permite transformar objetos simples en modelos con mayor realismo y detalle.Seguir Leyendo<\/p>\n","protected":false},"author":362,"featured_media":81989,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1944,1938,1939,30,1945],"tags":[4217,473,326,4207],"class_list":["post-81574","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","category-blender","category-modelado","category-niixer","category-texturizado","tag-3d","tag-blender","tag-modelado","tag-texturizado-en-blender"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Del Modelo al Realismo: Texturizando en Blender<\/title>\n<meta name=\"description\" content=\"Aprender c\u00f3mo aplicar texturas en Blender para llevar tus modelos 3D del modelado b\u00e1sico al realismo. 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