{"id":81046,"date":"2026-03-02T23:24:14","date_gmt":"2026-03-03T04:24:14","guid":{"rendered":"https:\/\/niixer.com\/?p=81046"},"modified":"2026-03-04T00:50:07","modified_gmt":"2026-03-04T05:50:07","slug":"https-niixer-com-index-php-2026-03-02-aplicacion-de-texturas-en-blender-mediante-el-editor-uv","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2026\/03\/02\/https-niixer-com-index-php-2026-03-02-aplicacion-de-texturas-en-blender-mediante-el-editor-uv\/","title":{"rendered":"Aplicaci\u00f3n de texturas en\u00a0Blender\u00a0mediante el editor UV\u00a0"},"content":{"rendered":"\n<p>El texturizado es un proceso esencial en el <a href=\"https:\/\/niixer.com\/index.php\/2025\/11\/26\/modelado-3d-y-animacion-creacion-mundo-navideno-tematico-inspirado-en-mcdonalds\/\">modelado 3D<\/a>, ya que permite aplicar im\u00e1genes sobre objetos tridimensionales para darles mayor realismo y detalle, en&nbsp;Blender, este proceso se realiza mediante el <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/08\/texturas-con-editor-uv\/}\">Editor UV<\/a>, herramienta que permite desplegar la superficie del modelo en un plano 2D para ajustar correctamente la textura.&nbsp;<\/p>\n\n\n\n<p>En este documento se presenta el modelado y texturizado de un dado, un libro y una bola de disco, aplicando <a href=\"https:\/\/niixer.com\/index.php\/2025\/11\/25\/animacion-playstation-navidad-3d\/\">mapeado UV<\/a>, marcado de costuras y asignaci\u00f3n de <a href=\"https:\/\/docs.blender.org\/manual\/es\/latest\/render\/materials\/index.html\">materiales en&nbsp;Blender&nbsp;5.0.1.&nbsp;<\/a><\/p>\n\n\n\n<p>Para ampliar el conocimiento y reforzar lo explicado en este art\u00edculo, a continuaci\u00f3n, se incluye un video donde se puede observar el procedimiento completo de texturizado en Blender paso a paso.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"\u00bfC\u00f3mo Texturizar en Blender? | Mapeo UV\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/htX9oUXctsc?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading has-text-align-center\"><strong>Desarrollo Paso a Paso \u2013 Texturizado de Objetos 3D&nbsp;<\/strong><\/h3>\n\n\n\n<p>Para comenzar con el modelado, es importante contar con el software&nbsp;<a href=\"https:\/\/es.wikipedia.org\/wiki\/Blender\">Blender<\/a>&nbsp;instalado en el computador, se recomienda trabajar con la versi\u00f3n m\u00e1s reciente disponible, ya que esto garantiza mayor estabilidad, mejor rendimiento y acceso a las herramientas actualizadas, en este caso, el ejercicio fue desarrollado con la versi\u00f3n 5.0.1.&nbsp;<\/p>\n\n\n\n<p>Una vez instalado el programa, procedemos a abrir&nbsp;Blender&nbsp;para iniciar el proceso de modelado.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Objeto 1:&nbsp;Modelado y Texturizado de un Dado<\/strong>&nbsp;<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 1: Creaci\u00f3n del cubo base<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Se inicia agregando un cubo mediante la combinaci\u00f3n de teclas Shift + A, seleccionando Malla \u2192 Cubo (Imagen No. 1).&nbsp;<\/p>\n\n\n\n<p>Este cubo ser\u00e1 la base del dado<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"463\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-578.png\" alt=\"\" class=\"wp-image-81764\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-578.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-578-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-578-768x395.png 768w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.1&nbsp;<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Paso 2:&nbsp;Marcado de costuras<\/strong>&nbsp;<\/h2>\n\n\n\n<p>Se ingresa en modo edici\u00f3n (Tab).&nbsp;<br>Se seleccionan las aristas necesarias para permitir que el cubo se despliegue en forma de cruz&nbsp;(Imagen No. 2).&nbsp;<br>Posteriormente, se hace clic derecho y se selecciona \u201cMarcar como costura\u201d (Imagen No.&nbsp;3).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"867\" height=\"430\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-129.png\" alt=\"\" class=\"wp-image-81047\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-129.png 867w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-129-300x149.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-129-768x381.png 768w\" sizes=\"auto, (max-width: 867px) 100vw, 867px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.2\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"486\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-579.png\" alt=\"\" class=\"wp-image-81765\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-579.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-579-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-579-768x414.png 768w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.3&nbsp;<\/p>\n\n\n\n<p>Las costuras determinan c\u00f3mo se abrir\u00e1 la malla en el espacio UV.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso&nbsp;3: Despliegue UV<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Con todas las caras seleccionadas (A), se presiona U y se elige la opci\u00f3n \u201c<a href=\"https:\/\/niixer.com\/index.php\/2025\/11\/27\/modelado-3d-starbucks\/\">Desplegar <\/a>(\u00c1ngulos)\u201d (Imagen No.&nbsp;4).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"655\" height=\"457\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-128.png\" alt=\"\" class=\"wp-image-81048\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-128.png 655w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-128-300x209.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-128-130x90.png 130w\" sizes=\"auto, (max-width: 655px) 100vw, 655px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.4&nbsp;<\/p>\n\n\n\n<p>En el Editor UV aparecer\u00e1n las seis caras organizadas en el <a href=\"https:\/\/niixer.com\/index.php\/2026\/02\/13\/texture-mapping-da-vida-al-realismo\/\">plano bidimensional<\/a>\u00a0(Imagen No.5).\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"447\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-580.png\" alt=\"\" class=\"wp-image-81766\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-580.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-580-300x149.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-580-768x381.png 768w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.5&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 5: Aplicaci\u00f3n de textura<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Se accede al espacio de trabajo Sombreado (Imagen No. 6) y se crea un nuevo material. Posteriormente, en el panel del material,&nbsp;se carga una imagen plana de un dado y se conecta el nodo Color al Color Base del&nbsp;Principled&nbsp;BSDF (Imagen No. 7).<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"240\" height=\"606\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-130.png\" alt=\"\" class=\"wp-image-81049\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-130.png 240w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-130-119x300.png 119w\" sizes=\"auto, (max-width: 240px) 100vw, 240px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.6&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"349\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-132.png\" alt=\"\" class=\"wp-image-81051\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-132.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-132-300x116.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-132-768x297.png 768w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.7<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 6: Ajuste en el Editor UV<\/strong>&nbsp;<\/h3>\n\n\n\n<p>En el Editor UV se ajustan las caras utilizando las herramientas de mover (G), rotar (R) y escalar (S), asegurando que cada n\u00famero coincida con su respectiva cara (Imagen No.&nbsp;8).&nbsp;<\/p>\n\n\n\n<p class=\"has-text-align-center\"><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"490\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-581.png\" alt=\"\" class=\"wp-image-81767\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-581.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-581-300x163.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-581-768x418.png 768w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.8&nbsp;<\/p>\n\n\n\n<p>Como resultado final, se obtiene un dado correctamente texturizado\u00a0(Imagen No.9)\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"477\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-582.png\" alt=\"\" class=\"wp-image-81768\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-582.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-582-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-582-768x407.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-582-390x205.png 390w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.9&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Objeto 2: Modelado y Texturizado de un Libro<\/strong>&nbsp;<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 1: Creaci\u00f3n de la forma base<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Se agrega un cubo (Shift + A \u2192 Malla \u2192 Cubo).&nbsp;<br>Se escala en uno de los ejes para obtener una forma rectangular similar a un libro cerrado.&nbsp;<\/p>\n\n\n\n<p>Si se quiere hacerlo m\u00e1s rectangular:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>S \u2192 X&nbsp;para hacerlo m\u00e1s ancho&nbsp;<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\">\n<li>S \u2192 Y&nbsp;para hacerlo m\u00e1s largo&nbsp;<\/li>\n<\/ul>\n\n\n\n<p>Ya se tiene\u00a0la forma b\u00e1sica\u00a0(Imagen No. 10).\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"883\" height=\"582\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-586.png\" alt=\"\" class=\"wp-image-81773\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-586.png 883w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-586-300x198.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-586-768x506.png 768w\" sizes=\"auto, (max-width: 883px) 100vw, 883px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 10&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 2: Marcado de costuras<\/strong>&nbsp;<\/h3>\n\n\n\n<p>En modo edici\u00f3n, se seleccionan las aristas que separan portada, contraportada y lomo.&nbsp;<br>Se hace clic derecho y se selecciona \u201cMarcar como costura\u201d (Imagen No.&nbsp;11).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"873\" height=\"618\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-140.png\" alt=\"\" class=\"wp-image-81055\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-140.png 873w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-140-300x212.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-140-768x544.png 768w\" sizes=\"auto, (max-width: 873px) 100vw, 873px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.11&nbsp;<\/p>\n\n\n\n<p>Esto permitir\u00e1 que el modelo se despliegue correctamente.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 3: Despliegue UV<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Se selecciona toda la malla (A).\u00a0<br>Se presiona U \u2192 Desplegar (Imagen No. 12).\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"562\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-583.png\" alt=\"\" class=\"wp-image-81769\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-583.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-583-300x187.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-583-768x479.png 768w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 12&nbsp;<\/p>\n\n\n\n<p>En el Editor UV aparecer\u00e1n las caras separadas&nbsp;Imagen No. 13.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"886\" height=\"460\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-584.png\" alt=\"\" class=\"wp-image-81770\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-584.png 886w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-584-300x156.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-584-768x399.png 768w\" sizes=\"auto, (max-width: 886px) 100vw, 886px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 13&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 4: Aplicaci\u00f3n de la textura<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Se accede al espacio de trabajo Sombreado y se crea un nuevo material. Posteriormente, en el panel del material, se carga una imagen plana de un&nbsp;libro&nbsp;y se conecta el nodo Color al Color <a href=\"https:\/\/docs.blender.org\/manual\/es\/latest\/render\/shader_nodes\/shader\/principled.html\">Base del&nbsp;Principled&nbsp;BSDF<\/a> (Imagen No. 14).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"852\" height=\"414\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-136.png\" alt=\"\" class=\"wp-image-81063\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-136.png 852w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-136-300x146.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-136-768x373.png 768w\" sizes=\"auto, (max-width: 852px) 100vw, 852px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 14&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 5: Ajuste de las secciones<\/strong>&nbsp;<\/h3>\n\n\n\n<p>En el Editor UV se reorganizan las partes para que la portada, el lomo y la contraportada coincidan con la imagen cargada (Imagen No. 15).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"879\" height=\"483\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-139.png\" alt=\"\" class=\"wp-image-81058\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-139.png 879w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-139-300x165.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-139-768x422.png 768w\" sizes=\"auto, (max-width: 879px) 100vw, 879px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 15&nbsp;<\/p>\n\n\n\n<p>El resultado final es un libro con dise\u00f1o coherente en todas sus caras&nbsp;Imagen No. 16.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"448\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-137.png\" alt=\"\" class=\"wp-image-81053\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-137.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-137-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-137-768x401.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-137-390x205.png 390w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 16.&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Objeto 3: Modelado y Texturizado de una Bola de Disco<\/strong>&nbsp;<\/h3>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 1: Creaci\u00f3n de la esfera<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Se agrega una Esfera UV mediante Shift + A \u2192 Malla \u2192&nbsp;Esfera &nbsp;(Imagen No. 17).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"804\" height=\"441\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-133.png\" alt=\"\" class=\"wp-image-81054\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-133.png 804w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-133-300x165.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-133-768x421.png 768w\" sizes=\"auto, (max-width: 804px) 100vw, 804px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.17&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 2: Marcado de costura<\/strong>&nbsp;<\/h3>\n\n\n\n<p>En modo edici\u00f3n, se selecciona una l\u00ednea vertical desde el polo superior hasta el inferior&nbsp;Imagen No.18&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"843\" height=\"532\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-141.png\" alt=\"\" class=\"wp-image-81062\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-141.png 843w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-141-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-141-768x485.png 768w\" sizes=\"auto, (max-width: 843px) 100vw, 843px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.18&nbsp;<\/p>\n\n\n\n<p>Se marca como costura (Imagen No. 19).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"616\" height=\"573\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-134.png\" alt=\"\" class=\"wp-image-81056\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-134.png 616w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-134-300x279.png 300w\" sizes=\"auto, (max-width: 616px) 100vw, 616px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 19&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 3: Despliegue UV<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Con toda la malla seleccionada (A), se presiona U \u2192 Desplegar (Imagen No.&nbsp;20).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"501\" height=\"462\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-138.png\" alt=\"\" class=\"wp-image-81059\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-138.png 501w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-138-300x277.png 300w\" sizes=\"auto, (max-width: 501px) 100vw, 501px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 20&nbsp;<\/p>\n\n\n\n<p>El Editor UV mostrar\u00e1 una forma ovalada correspondiente a la esfera extendida, as\u00ed como se muestra en la Imagen No. 21.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"901\" height=\"486\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-585.png\" alt=\"\" class=\"wp-image-81771\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-585.png 901w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-585-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-585-768x414.png 768w\" sizes=\"auto, (max-width: 901px) 100vw, 901px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No. 21&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 4: Creaci\u00f3n del material reflectante<\/strong>&nbsp;<\/h3>\n\n\n\n<p>Se accede al espacio de trabajo Sombreado y se crea un nuevo material. Posteriormente, en el panel del material, se carga una imagen plana de una bola de disco y se conecta el nodo Color al Color Base del&nbsp;Principled&nbsp;BSDF (Imagen No. 22).&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"477\" height=\"514\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-143.png\" alt=\"\" class=\"wp-image-81082\" style=\"aspect-ratio:0.9280495904361302;width:445px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-143.png 477w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-143-278x300.png 278w\" sizes=\"auto, (max-width: 477px) 100vw, 477px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.22&nbsp;<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 5: Ajustes finales de render<\/strong>&nbsp;<\/h3>\n\n\n\n<p>El resultado final es una bola de disco con apariencia brillante y reflectante, Imagen No.23.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"396\" height=\"369\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-135.png\" alt=\"\" class=\"wp-image-81052\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-135.png 396w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/03\/image-135-300x280.png 300w\" sizes=\"auto, (max-width: 396px) 100vw, 396px\" \/><\/figure>\n\n\n\n<p class=\"has-text-align-center\">Imagen No.23&nbsp;<\/p>\n\n\n\n<p>El uso del Editor UV en&nbsp;Blender&nbsp;permite controlar con precisi\u00f3n la manera en que una textura se proyecta sobre un modelo tridimensional, mediante el marcado de costuras y el proceso de despliegue, es posible evitar deformaciones y lograr una correcta alineaci\u00f3n de im\u00e1genes.&nbsp;<\/p>\n\n\n\n<p>El dado permiti\u00f3 trabajar con caras definidas y organizaci\u00f3n estructurada, el libro introdujo la distribuci\u00f3n estrat\u00e9gica de superficies en un modelo rectangular. Finalmente, la bola de disco combin\u00f3 mapeado UV y propiedades de material reflectante para generar un efecto visual m\u00e1s complejo.&nbsp;<\/p>\n\n\n\n<p>El dominio de estas herramientas representa un paso fundamental en el aprendizaje del modelado 3D y en la creaci\u00f3n de objetos digitales con mayor nivel de detalle y <a href=\"https:\/\/niixer.com\/index.php\/2026\/02\/13\/texture-mapping-da-vida-al-realismo\/\">realismo<\/a>.&nbsp;<\/p>\n\n\n\n<p><strong>Cr\u00e9ditos<\/strong><\/p>\n\n\n\n<p><strong>Autor<\/strong>:&nbsp;<a href=\"https:\/\/niixer.com\/?s=Andrea+Natalia+Bolivar+Duran\">Andrea Natalia Bolivar Duran<\/a><\/p>\n\n\n\n<p><strong>Editor:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=Carlos+Iv%C3%A1n+Pinz%C3%B3n+Romero\">Magister Ingeniero Carlos Iv\u00e1n Pinz\u00f3n Romero<\/a><\/p>\n\n\n\n<p><strong>C\u00f3digo:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=UCMV-10\">UCMV-10<\/a><\/p>\n\n\n\n<p><strong>Universidad:<\/strong>&nbsp;<a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<p><strong>Referencias<\/strong>:<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">Medeiros, (27 de febrero de 2021). UV Unwrapping en Blender 2.91 | Tutorial para principiantes [Video]. YouTube. https:\/\/youtu.be\/FxB78QY2tAo<br> <br>TUTORIALES BLENDER. (17 de mayo de 2022). Mapeo UV Unwrapping en espa\u00f1ol \u2013 Parte 12 [Video]. YouTube. https:\/\/youtu.be\/Ek-Y62D9W4k <\/pre>\n","protected":false},"excerpt":{"rendered":"<p>El texturizado es un proceso esencial en el modelado 3D, ya que permite aplicar im\u00e1genes sobre objetos tridimensionales para darles mayor realismo y detalle, en&nbsp;Blender, este proceso se realiza mediante el Editor UV, herramienta que permite desplegar la superficie del modelo en un plano 2D para ajustar correctamente la textura.&nbsp;Seguir Leyendo<\/p>\n","protected":false},"author":2055,"featured_media":81064,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1945],"tags":[473,1947,1352,4404,4214],"class_list":["post-81046","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-texturizado","tag-blender","tag-editor-uv","tag-modelado-3d","tag-renderizado-3d","tag-texturizado"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Aplicaci\u00f3n de texturas en\u00a0Blender\u00a0mediante el editor UV\u00a0 &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos<\/title>\n<meta name=\"description\" content=\"Aprende a texturizar objetos 3D en Blender usando el Editor UV: dado, 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