{"id":78447,"date":"2026-02-27T11:17:34","date_gmt":"2026-02-27T16:17:34","guid":{"rendered":"https:\/\/niixer.com\/?p=78447"},"modified":"2026-02-27T11:17:37","modified_gmt":"2026-02-27T16:17:37","slug":"dando-vida-al-3d-cascanueces-y-mug-en-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2026\/02\/27\/dando-vida-al-3d-cascanueces-y-mug-en-blender\/","title":{"rendered":"Dando Vida al 3D: Cascanueces y Mug en Blender"},"content":{"rendered":"\n<p>El modelado 3D es una herramienta fundamental en \u00e1reas como el dise\u00f1o digital, la animaci\u00f3n y el desarrollo de videojuegos, ya que permite la creaci\u00f3n de objetos y escenarios tridimensionales a partir de geometr\u00edas b\u00e1sicas. En este contexto, el uso de software especializado como <a href=\"https:\/\/www.epidemicsound.com\/blog\/blender-software\/\" type=\"link\" id=\"https:\/\/www.epidemicsound.com\/blog\/blender-software\/\">Blender<\/a> facilita la exploraci\u00f3n de t\u00e9cnicas que combinan precisi\u00f3n\u00a0y creatividad.<\/p>\n\n\n\n<p><br>El presente art\u00edculo tiene como objetivo presentar el desarrollo del modelado de un cascanueces y un mug en un entorno 3D, aplicando herramientas fundamentales como la inserci\u00f3n de <a href=\"https:\/\/niixer.com\/index.php\/2026\/02\/13\/ray-tracing-tiempo-real\/\">primitivas<\/a>, transformaciones, extrusi\u00f3n, biselado, <a href=\"https:\/\/niixer.com\/?s=simetria\">simetr\u00eda <\/a>y suavizado. A lo largo del proceso, se hace uso de im\u00e1genes de referencia y <a href=\"https:\/\/www.uneweb.edu.ve\/tuto-docs\/Blender-Atajos-de-teclado.pdf\" type=\"link\" id=\"https:\/\/www.uneweb.edu.ve\/tuto-docs\/Blender-Atajos-de-teclado.pdf\">atajos de teclado<\/a> que optimizan el flujo de trabajo y permiten una construcci\u00f3n m\u00e1s eficiente de los modelos.<\/p>\n\n\n\n<p><br>De esta manera, no solo busca obtener un resultado visual adecuado, sino tambi\u00e9n fortalecer las habilidades en el manejo y el <a href=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/interface\/window_system\/regions.html\" type=\"link\" id=\"https:\/\/docs.blender.org\/manual\/es\/2.91\/interface\/window_system\/regions.html\">reconocimiento de la interfaz de usuario de Blender<\/a>, la comprensi\u00f3n de la geometr\u00eda y la organizaci\u00f3n del modelado dentro de una escena.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Implementaci\u00f3n &#8211; Paso a Paso<\/strong><\/h3>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>1. Inicio del entorno de trabajo<\/strong><\/h4>\n\n\n\n<p>Se inicia abriendo Blender. Una vez cargado el entorno, se elimina el cubo que aparece por defecto utilizando la tecla Suprimir (Delete) o X, confirmando posteriormente su eliminaci\u00f3n.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>2. Preparaci\u00f3n del lienzo<\/strong><\/h4>\n\n\n\n<p>Con el espacio de trabajo limpio, se deja el entorno listo para comenzar el modelado desde cero.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"488\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-203.png\" alt=\"Entorno inicial de trabajo en Blender\" class=\"wp-image-78654\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-203.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-203-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-203-768x407.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>3. Uso de im\u00e1genes de referencia<\/strong><\/h4>\n\n\n\n<p>Para guiar el modelado, se busca en internet una <a href=\"https:\/\/ar.pinterest.com\/pin\/1111052170594209110\/\">imagen de referencia de un cascanueces<\/a> y se descarga en el equipo.<\/p>\n\n\n\n<p>Luego, dentro del entorno de Blender:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se presiona la tecla <strong>1<\/strong> (teclado num\u00e9rico) para acceder a la <strong>vista frontal<\/strong>.<\/li>\n\n\n\n<li>Desde el explorador de archivos, se arrastra la imagen directamente al entorno de trabajo para insertarla.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"491\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-249.png\" alt=\"Cargue de imagen de referencia\" class=\"wp-image-78729\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-249.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-249-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-249-768x409.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>4. Ajuste de la imagen de referencia<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Una vez insertada la imagen:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se posiciona correctamente, ubicando su origen en&nbsp;<strong>(0, 0, 0)<\/strong>&nbsp;en los ejes&nbsp;<strong>X, Y&nbsp;y&nbsp;Z<\/strong>.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"471\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-510.png\" alt=\"Ajuste de posici\u00f3n de la imagen de referencia\" class=\"wp-image-79503\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-510.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-510-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-510-768x409.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>En la barra lateral derecha (Colecciones), se accede al icono de&nbsp;<strong>filtros<\/strong>&nbsp;y se activa la opci\u00f3n de&nbsp;<strong>seleccionable<\/strong>, lo que permite bloquear o deseleccionar la imagen para evitar interferencias durante el modelado.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-514.png\" alt=\"Barra lateral (Colecciones)\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-520.png\" alt=\"Asignaci\u00f3n de opci\u00f3n &quot;Seleccionable&quot;\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-518.png\" alt=\"Aplicaci\u00f3n de elemento seleccionable a objeto\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>5. Configuraci\u00f3n visual de la referencia<\/strong><\/h4>\n\n\n\n<p>En la barra de propiedades del objeto:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se ajustan par\u00e1metros como la&nbsp;<strong>opacidad<\/strong>, el&nbsp;<strong>tama\u00f1o<\/strong>&nbsp;y otras propiedades de visualizaci\u00f3n de la imagen.&nbsp;<\/li>\n\n\n\n<li>Esto facilita su uso como gu\u00eda sin obstaculizar la visualizaci\u00f3n de los objetos que se van modelando.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"633\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-522.png\" alt=\"Ajuste de propiedades a imagen de referencia\" class=\"wp-image-79521\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-522.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-522-300x215.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-522-768x549.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>6. Creaci\u00f3n del tronco del cascanueces<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para iniciar con el modelado, se inserta una nueva malla presionando&nbsp;<strong>Shift + A<\/strong>&nbsp;y seleccionando&nbsp;<strong>Cilindro<\/strong>, el cual se utilizar\u00e1 como base para el tronco del cascanueces.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"648\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-523.png\" alt=\"Inserci\u00f3n de Malla: Cilindro\" class=\"wp-image-79522\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-523.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-523-300x220.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-523-768x562.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>Una vez a\u00f1adido el objeto:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza la tecla&nbsp;<strong>S<\/strong>&nbsp;para escalar la malla y ajustarla al tama\u00f1o deseado.&nbsp;<\/li>\n\n\n\n<li>Para mover el objeto dentro del espacio de trabajo, se emplea la tecla&nbsp;<strong>G<\/strong>.&nbsp;<\/li>\n\n\n\n<li>Si se requiere restringir el movimiento a un eje espec\u00edfico, se combina&nbsp;<strong>G + X<\/strong>,&nbsp;<strong>G + Y<\/strong>&nbsp;o&nbsp;<strong>G + Z<\/strong>, seg\u00fan corresponda.&nbsp;<\/li>\n<\/ul>\n\n\n\n<p>Adicionalmente, es posible cambiar la vista del modelo utilizando la rueda del rat\u00f3n, lo que permite orbitar alrededor del objeto y visualizarlo desde diferentes \u00e1ngulos.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"555\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-524.png\" alt=\"Procesos de transformaci\u00f3n a la malla Cilindro\" class=\"wp-image-79523\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-524.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-524-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-524-768x482.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>7. Modelado del tronco<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para comenzar a dar forma al modelo, se accede al&nbsp;<strong>Modo Edici\u00f3n<\/strong>&nbsp;presionando la tecla&nbsp;<strong>Tab<\/strong>.&nbsp;<\/p>\n\n\n\n<p>Una vez dentro:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se selecciona el modo de selecci\u00f3n de&nbsp;<strong>caras<\/strong>.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"519\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-525.png\" alt=\"Selecci\u00f3n de una cara del cilindro\" class=\"wp-image-79524\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-525.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-525-300x176.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-525-768x450.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza la tecla&nbsp;<strong>E<\/strong>&nbsp;para&nbsp;<strong>extruir<\/strong>&nbsp;el cilindro, permitiendo generar nuevas secciones y comenzar a definir la forma del cascanueces de manera progresiva.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"513\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-526.png\" alt=\"Extrusi\u00f3n del tronco del cascanueces\" class=\"wp-image-79525\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-526.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-526-300x174.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-526-768x445.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>Posteriormente:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se emplea la tecla&nbsp;<strong>S<\/strong>&nbsp;para escalar las caras seleccionadas, ajustando su tama\u00f1o de forma proporcional.&nbsp;<\/li>\n\n\n\n<li>Si es necesario, el escalado puede restringirse a un eje espec\u00edfico utilizando&nbsp;<strong>S + X<\/strong>,&nbsp;<strong>S + Y<\/strong>&nbsp;o&nbsp;<strong>S + Z<\/strong>.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"606\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-527.png\" alt=\"Uso de herramienta de escalado\" class=\"wp-image-79526\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-527.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-527-300x205.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-527-768x526.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-527-130x90.png 130w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>Este proceso de&nbsp;<strong>extrusi\u00f3n y escalado<\/strong>&nbsp;se repite sucesivamente hasta obtener la estructura deseada del tronco del cascanueces.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"555\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-528.png\" alt=\"Extrusi\u00f3n y transformaci\u00f3n del tronco del cascanueces\" class=\"wp-image-79527\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-528.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-528-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-528-768x482.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>8. Detalles y uni\u00f3n del tronco<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para a\u00f1adir m\u00e1s detalle al modelo:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se presiona la tecla&nbsp;<strong>2<\/strong>&nbsp;para ajustar la vista hacia la parte inferior del modelo.&nbsp;<\/li>\n\n\n\n<li>Luego, se selecciona la cara inferior y se presiona&nbsp;<strong>I<\/strong>&nbsp;para aplicar un&nbsp;<strong>Insertar<\/strong>, creando una cara m\u00e1s peque\u00f1a dentro de la seleccionada.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"609\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-529.png\" alt=\"Inserci\u00f3n de caras\" class=\"wp-image-79528\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-529.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-529-300x206.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-529-768x528.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-529-130x90.png 130w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>Una vez generada esta nueva cara:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza&nbsp;<strong>E<\/strong>&nbsp;para&nbsp;<strong>extruir hacia abajo<\/strong>, comenzando a definir una nueva secci\u00f3n del tronco.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"546\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-530.png\" alt=\"Moldear tronco del cascanueces\" class=\"wp-image-79529\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-530.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-530-300x185.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-530-768x474.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se regresa al&nbsp;<strong>Modo Objeto<\/strong>&nbsp;y se a\u00f1ade una nueva malla (<strong>Shift + A \u2192 Cilindro<\/strong>) para continuar con la estructura del tronco.&nbsp;<\/li>\n\n\n\n<li>Se ajusta su tama\u00f1o utilizando la tecla&nbsp;<strong>S<\/strong>.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"555\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-547.png\" alt=\"Inserci\u00f3n de malla Cilindro\" class=\"wp-image-79559\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-547.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-547-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-547-768x482.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"549\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-548.png\" alt=\"Procesos de escalamiento y transformaci\u00f3n del cilindro\" class=\"wp-image-79561\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-548.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-548-300x186.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-548-768x476.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>Despu\u00e9s:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se presiona&nbsp;<strong>Tab<\/strong>&nbsp;para volver al&nbsp;<strong>Modo Edici\u00f3n<\/strong>.&nbsp;<\/li>\n\n\n\n<li>Se aplica un&nbsp;<strong>biselado<\/strong>&nbsp;utilizando&nbsp;<strong>Ctrl&nbsp;+ B<\/strong>&nbsp;sobre las aristas o caras seleccionadas, ajustando la forma mediante el movimiento del&nbsp;mouse.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"546\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-549.png\" alt=\"Biselado de una parte del tronco\" class=\"wp-image-79562\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-549.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-549-300x185.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-549-768x474.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se selecciona la cara interna generada y se realiza una&nbsp;<strong>extrusi\u00f3n<\/strong>&nbsp;para unir correctamente las partes del tronco, logrando una transici\u00f3n m\u00e1s uniforme entre las secciones.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"543\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-550.png\" alt=\"Uni\u00f3n del tronco con la cadera\" class=\"wp-image-79563\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-550.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-550-300x184.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-550-768x471.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>9. Ajuste superior y formaci\u00f3n del cuello<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Se aplica el mismo proceso de&nbsp;<strong>biselado<\/strong>&nbsp;en la parte superior del tronco con el fin de otorgarle una forma m\u00e1s&nbsp;<strong>org\u00e1nica y suave<\/strong>, mejorando la transici\u00f3n entre las diferentes secciones del modelo.&nbsp;<\/p>\n\n\n\n<p>Posteriormente:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se contin\u00faa utilizando la herramienta de&nbsp;<strong>extrusi\u00f3n (E)<\/strong>&nbsp;para extender la geometr\u00eda hacia arriba.&nbsp;<\/li>\n\n\n\n<li>De esta manera, se comienza a formar el\u00a0<strong>cuello del cascanueces<\/strong>\u00a0y otros detalles estructurales necesarios para la siguiente etapa del modelado.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-552.png\" alt=\"Selecci\u00f3n de caras en el Modo Edici\u00f3n\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-554.png\" alt=\"Biselado\" style=\"\"><\/td><\/tr><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-553.png\" alt=\"Inserci\u00f3n de cara para formar el cuello\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-555.png\" alt=\"Uso de la herramienta de extrusi\u00f3n\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"543\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-556.png\" alt=\"Selecci\u00f3n de v\u00e9rtices a extruir\" class=\"wp-image-79569\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-556.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-556-300x184.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-556-768x471.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>10. Creaci\u00f3n de detalles tipo collar<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para a\u00f1adir detalles alrededor del cuello:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza la tecla&nbsp;<strong>6<\/strong>&nbsp;del teclado num\u00e9rico para rotar la vista y observar el modelo desde diferentes \u00e1ngulos.&nbsp;<\/li>\n\n\n\n<li>Luego, se seleccionan los&nbsp;<strong>v\u00e9rtices<\/strong>&nbsp;o&nbsp;<strong>caras<\/strong>&nbsp;donde se desea generar el detalle.&nbsp;<\/li>\n<\/ul>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se realiza una\u00a0<strong>extrusi\u00f3n (E)<\/strong>\u00a0alrededor de la zona del cuello, creando una forma similar a un\u00a0<strong>collar<\/strong>.\u00a0<\/li>\n\n\n\n<li>Se seleccionan las\u00a0<strong>aristas<\/strong>\u00a0correspondientes y se aplica un\u00a0<strong>biselado (Ctrl\u00a0+ B)<\/strong>, suavizando los bordes y dando un acabado m\u00e1s definido.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-557.png\" alt=\"Selecci\u00f3n de v\u00e9rtices en toda la figura\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-558.png\" alt=\"Extrusi\u00f3n de v\u00e9rtices seleccionados\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"555\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-559.png\" alt=\"Biselado del collar\" class=\"wp-image-79572\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-559.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-559-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-559-768x482.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>11. Creaci\u00f3n de botones y simetr\u00eda<\/strong>\u00a0<\/h4>\n\n\n\n<p>Se regresa al\u00a0<strong>Modo Objeto<\/strong>\u00a0y se inserta una nueva malla presionando\u00a0<strong>Shift + A \u2192 Esfera (geod\u00e9sica)<\/strong>, la cual se utilizar\u00e1 para modelar los botones del cascanueces.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"558\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-560.png\" alt=\"Inserci\u00f3n de primitiva: Esfera geod\u00e9sica\" class=\"wp-image-79574\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-560.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-560-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-560-768x484.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>Una vez creada la esfera:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade un modificador de\u00a0<strong>Subdivisi\u00f3n de superficie<\/strong>\u00a0para suavizar su geometr\u00eda y lograr una apariencia m\u00e1s lisa.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"471\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-561.png\" alt=\"Modificador de Subdividir superficie\" class=\"wp-image-79573\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-561.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-561-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-561-768x409.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se ajusta su tama\u00f1o utilizando la tecla&nbsp;<strong>S<\/strong>&nbsp;hasta obtener la proporci\u00f3n adecuada.&nbsp;<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"501\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-562.png\" alt=\"Asignaci\u00f3n de la cantidad de niveles o subdivisiones\" class=\"wp-image-79575\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-562.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-562-300x170.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-562-768x435.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>A continuaci\u00f3n, sobre el objeto del tronco:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se ubica la esfera a la altura deseada (posici\u00f3n de los botones).<\/li>\n\n\n\n<li>Se a\u00f1aden cortes de geometr\u00eda utilizando\u00a0<strong>Ctrl\u00a0+ R (Corte de bucle)<\/strong>, lo que permite generar nuevos v\u00e9rtices y facilitar posteriores extrusiones o ajustes en la malla.\u00a0\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"526\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-765.png\" alt=\"Aplicando cortes de bucle al tronco\" class=\"wp-image-79980\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-765.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-765-300x184.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-765-768x471.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Posteriormente, sobre la esfera:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade un <a href=\"https:\/\/niixer.com\/index.php\/2026\/02\/11\/blender-una-herramienta-de-creacion-3d-e-innovacion-grafica\/\">modificador <\/a>desde la opci\u00f3n\u00a0<strong>\u201cA\u00f1adir modificador\u201d \u2192 \u201cGenerar\u201d \u2192 \u201cEspejo (Mirror)\u201d<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"457\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-766.png\" alt=\"Uso del Modificador para Simetrizar el bot\u00f3n\" class=\"wp-image-79981\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-766.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-766-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-766-768x409.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>En las propiedades del modificador, se selecciona como objeto de referencia el\u00a0<strong>tronco<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"457\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-767.png\" alt=\"Selecci\u00f3n del objeto Tronco como referencia de simetr\u00eda\" class=\"wp-image-79982\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-767.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-767-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-767-768x409.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Esto permite que se genere autom\u00e1ticamente una copia sim\u00e9trica del bot\u00f3n, logrando uniformidad en ambos lados del modelo.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"456\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-768.png\" alt=\"Aplicaci\u00f3n de la simetr\u00eda del bot\u00f3n de la ropa\" class=\"wp-image-79983\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-768.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-768-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-768-768x408.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>12. Detalles finales de los botones<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Se seleccionan los&nbsp;<strong>v\u00e9rtices o caras<\/strong>&nbsp;correspondientes en el tronco para realizar&nbsp;<strong>extrusiones (E)<\/strong>&nbsp;que permitan integrar mejor los botones al modelo.&nbsp;<\/p>\n\n\n\n<p>Posteriormente:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se aplica un\u00a0<strong>biselado (Ctrl\u00a0+ B)<\/strong>\u00a0en las aristas necesarias, con el fin de mejorar el acabado y suavizar las transiciones.\u00a0<\/li>\n<\/ul>\n\n\n\n<p>Este proceso se repite para cada uno de los botones, manteniendo coherencia en el dise\u00f1o.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-769.png\" alt=\"Selecci\u00f3n de v\u00e9rtices\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-770.png\" alt=\"Extruir v\u00e9rtices seleccionados\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"510\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-771.png\" alt=\"Biselado del cord\u00f3n del bot\u00f3n en el tronco\" class=\"wp-image-79986\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-771.png 811w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-771-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-771-768x483.png 768w\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" \/><\/figure>\n\n\n\n<p>Para optimizar el flujo de trabajo:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>En lugar de crear una nueva esfera desde cero, se utiliza\u00a0<strong>Shift + D<\/strong>\u00a0para\u00a0<strong>duplicar<\/strong>\u00a0el objeto existente.\u00a0<\/li>\n\n\n\n<li>Esto permite conservar todas sus propiedades (modificadores, escala y forma), facilitando la creaci\u00f3n de m\u00faltiples botones con apariencia uniforme.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img alt=\"\"><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-772.png\" alt=\"Instanciaci\u00f3n de botones\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-773.png\" alt=\"Aplicaci\u00f3n de cortes de bucle alineados a los botones\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"508\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-774.png\" alt=\"Biselado de cordones\" class=\"wp-image-79989\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-774.png 811w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-774-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-774-768x481.png 768w\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-775.png\" alt=\"Resultado final del modelado del tronco\" class=\"wp-image-79990\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-775.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-775-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-775-768x484.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>13. Inicio del modelado de la cabeza<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Una vez finalizada la estructura del tronco, se procede a iniciar el modelado de la cabeza del cascanueces.&nbsp;<\/p>\n\n\n\n<p>Para ello:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se inserta una nueva malla presionando\u00a0<strong>Shift + A \u2192 Cubo<\/strong>, la cual servir\u00e1 como base para dar forma a la cabeza.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"535\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-776.png\" alt=\"Inserci\u00f3n de la primitiva: Cubo\" class=\"wp-image-79991\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-776.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-776-300x187.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-776-768x479.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>A partir de esta malla, se continuar\u00e1 con el proceso de transformaci\u00f3n y modelado para definir los rasgos caracter\u00edsticos del cascanueces.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"534\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-777.png\" alt=\"Procesos de transformaci\u00f3n sobre la primitiva\" class=\"wp-image-79992\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-777.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-777-300x187.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-777-768x478.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>14. Ajuste de la forma de la cabeza<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para modificar la forma del cubo y adaptarlo a la estructura de la cabeza:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se seleccionan los\u00a0<strong>v\u00e9rtices<\/strong>\u00a0que se desean ajustar en el\u00a0<strong>Modo Edici\u00f3n<\/strong>.\u00a0<\/li>\n\n\n\n<li>Luego, se presiona la tecla\u00a0<strong>G<\/strong>\u00a0para desplazarlos a la posici\u00f3n deseada.\u00a0<\/li>\n<\/ul>\n\n\n\n<p>Este proceso permite moldear la geometr\u00eda del cubo de manera precisa, facilitando la definici\u00f3n de los rasgos principales de la cabeza del cascanueces.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-778.png\" alt=\"Selecci\u00f3n de v\u00e9rtices a desplazar\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-779.png\" alt=\"V\u00e9rtices desplazados\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>15. Uni\u00f3n de la cabeza con el cuello<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Se selecciona la&nbsp;<strong>cara inferior del cubo<\/strong>&nbsp;para realizar una&nbsp;<strong>extrusi\u00f3n (E)<\/strong>&nbsp;que permita conectarla con la secci\u00f3n del cuello previamente modelado.&nbsp;<\/p>\n\n\n\n<p>Posteriormente:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se ajusta la geometr\u00eda seg\u00fan sea necesario para lograr una transici\u00f3n adecuada entre ambas partes.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-780.png\" alt=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-781.png\" alt=\"Procesos de extrusi\u00f3n\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Para mejorar el acabado:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se seleccionan las\u00a0<strong>aristas<\/strong>\u00a0correspondientes y se aplica un\u00a0<strong>biselado (Ctrl\u00a0+ B)<\/strong>, lo que permite suavizar los bordes y a\u00f1adir mayor nivel de detalle a la uni\u00f3n.<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-782.png\" alt=\"Biselado de la barbilla\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-783.png\" alt=\"Biselado de los laterales de la cabeza\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>16. Modelado del sombrero<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Se procede a modelar el sombrero del cascanueces:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se inserta una nueva malla presionando\u00a0<strong>Shift + A \u2192 Cubo<\/strong>\u00a0y se posiciona sobre la cabeza.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"540\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-784.png\" alt=\"Inserci\u00f3n de la primitiva: Cubo (Sombrero)\" class=\"wp-image-79999\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-784.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-784-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-784-768x483.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utilizan cortes de geometr\u00eda con\u00a0<strong>Ctrl\u00a0+ R (Corte de bucle)<\/strong>\u00a0para a\u00f1adir subdivisiones que permitan dar mayor forma al sombrero.\u00a0<\/li>\n\n\n\n<li>Estos cortes pueden ajustarse utilizando la tecla\u00a0<strong>S<\/strong>\u00a0para escalar y definir mejor la silueta.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-785.png\" alt=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-786.png\" alt=\"Aplicaci\u00f3n de cortes de bucle sombre el sombrero\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"511\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-787.png\" alt=\"Estructura base del sombrero\" class=\"wp-image-80002\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-787.png 811w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-787-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-787-768x484.png 768w\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" \/><\/figure>\n\n\n\n<p>Posteriormente:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se selecciona la\u00a0<strong>cara superior<\/strong>\u00a0del cubo y se aplica un\u00a0<strong>biselado (Ctrl\u00a0+ B)<\/strong>\u00a0sobre las aristas,\u00a0con el objetivo de generar una forma m\u00e1s\u00a0<strong>c\u00f3nica y redondeada<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"540\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-788.png\" alt=\"Uso de la herramienta biselar sobre la cara del sombrero\" class=\"wp-image-80003\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-788.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-788-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-788-768x483.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>17. Creaci\u00f3n de figura decorativa (estrella)<\/strong>&nbsp;<\/h4>\n\n\n\n<p>A continuaci\u00f3n, se inserta una malla de tipo&nbsp;<strong>figura 2D<\/strong>, seleccionando&nbsp;<strong>Shift + A \u2192 C\u00edrculo<\/strong>.&nbsp;<\/p>\n\n\n\n<p>Una vez creada:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se ajusta la cantidad de\u00a0<strong>v\u00e9rtices a 10<\/strong>, lo cual permitir\u00e1 formar una estrella con cinco puntas.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"447\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-789.png\" alt=\"Inserci\u00f3n de la primitiva 2D:  Circulo\" class=\"wp-image-80004\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-789.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-789-300x156.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-789-768x400.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>En\u00a0<strong>Modo Edici\u00f3n<\/strong>, se seleccionan de manera intercalada\u00a0<strong>5 v\u00e9rtices<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"498\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-790.png\" alt=\"Selecci\u00f3n de v\u00e9rtices a transformar\" class=\"wp-image-80005\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-790.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-790-300x174.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-790-768x446.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Posteriormente:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza la tecla\u00a0<strong>S<\/strong>\u00a0para escalar los v\u00e9rtices seleccionados hacia el centro o hacia afuera, generando la forma caracter\u00edstica de una\u00a0<strong>estrella<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<p>Este procedimiento permite crear un elemento decorativo&nbsp;al sombrero&nbsp;que puede a\u00f1adirse al modelo del cascanueces.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"507\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-791.png\" alt=\"Escalado de v\u00e9rtices para dar forma de estrella\" class=\"wp-image-80006\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-791.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-791-300x177.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-791-768x454.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>18. Extrusi\u00f3n y ubicaci\u00f3n de la estrella<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Una vez definida la forma de la estrella:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se presiona la tecla\u00a0<strong>F<\/strong>\u00a0para crear una\u00a0<strong>cara<\/strong>\u00a0a partir de los v\u00e9rtices seleccionados.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"492\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-792.png\" alt=\"Insertar cara para unir los v\u00e9rtices de la estrella\" class=\"wp-image-80007\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-792.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-792-300x172.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-792-768x440.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Posteriormente:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza la herramienta de\u00a0<strong>extrusi\u00f3n (E)<\/strong>\u00a0para darle volumen a la figura.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"540\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-793.png\" alt=\"Extruir la estrella para dar volumen\" class=\"wp-image-80008\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-793.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-793-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-793-768x483.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se ajusta el tama\u00f1o utilizando la tecla\u00a0<strong>S<\/strong>\u00a0seg\u00fan las proporciones deseadas.\u00a0<\/li>\n\n\n\n<li>Se posiciona la estrella sobre el\u00a0<strong>sombrero<\/strong>\u00a0del cascanueces, ubic\u00e1ndola como elemento decorativo.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"459\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-794.png\" alt=\"Ubicaci\u00f3n de la estrella sobre el sombrero\" class=\"wp-image-80009\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-794.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-794-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-794-768x411.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>19. Modelado de las orejas<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para la creaci\u00f3n de las orejas:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade una nueva malla presionando\u00a0<strong>Shift + A \u2192 C\u00edrculo<\/strong>.\u00a0<\/li>\n\n\n\n<li>Se rota\u00a0<strong>90 grados sobre el eje X<\/strong>\u00a0para orientarla correctamente.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"438\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-795.png\" alt=\"Inserci\u00f3n de primitiva: Circulo (Oreja)\" class=\"wp-image-80010\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-795.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-795-300x153.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-795-768x392.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se realiza una\u00a0<strong>extrusi\u00f3n (E)<\/strong>\u00a0para darle volumen.\u00a0<\/li>\n\n\n\n<li>Se utiliza la tecla\u00a0<strong>S<\/strong>\u00a0para escalar y ajustar el tama\u00f1o seg\u00fan las proporciones del modelo.\u00a0<\/li>\n\n\n\n<li>Se posiciona en el lugar correspondiente de la cabeza.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"409\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-796.png\" alt=\"Selecci\u00f3n del objeto cabeza como referencia para simetrizar la oreja\" class=\"wp-image-80011\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-796.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-796-300x143.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-796-768x366.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Continuando:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade un modificador de\u00a0<strong>Simetr\u00eda (Mirror)<\/strong>\u00a0desde la opci\u00f3n\u00a0<strong>\u201cA\u00f1adir modificador\u201d \u2192 \u201cGenerar\u201d \u2192 \u201cEspejo\u201d<\/strong>.\u00a0<\/li>\n\n\n\n<li>Esto permite que la segunda oreja se genere autom\u00e1ticamente en el lado opuesto, manteniendo simetr\u00eda en el modelo.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"406\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-797.png\" alt=\"Resultado de orejas simetrizadas\" class=\"wp-image-80012\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-797.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-797-300x142.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-797-768x363.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>20. Modelado del rostro (nariz)<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para la construcci\u00f3n del rostro, espec\u00edficamente la nariz:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utilizan cortes de geometr\u00eda mediante\u00a0<strong>Ctrl\u00a0+ R (Corte en bucle)<\/strong>, generando los v\u00e9rtices necesarios en la malla.\u00a0<\/li>\n<\/ul>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se seleccionan las caras correspondientes y se realiza una\u00a0<strong>extrusi\u00f3n (E)<\/strong>\u00a0para formar la nariz.\u00a0<\/li>\n\n\n\n<li>Este proceso permite que la nariz sobresalga, generando un efecto de\u00a0<strong>relieve<\/strong>\u00a0sobre la superficie del rostro.\u00a0<\/li>\n<\/ul>\n\n\n\n<p><strong>Nota:<\/strong>&nbsp;Podemos apoyarnos de la vista en Rayos&nbsp;X&nbsp;para visualizar mejor la imagen de referencia y en dado caso seleccionar los v\u00e9rtices que&nbsp;est\u00e9n&nbsp;detr\u00e1s de la figura, de ser necesarios.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"540\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-798.png\" alt=\"Adici\u00f3n de cortes de bucle para formar la nariz del cascanueces\" class=\"wp-image-80013\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-798.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-798-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-798-768x483.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Para juntar dos v\u00e9rtices hay que seleccionarlos y presionar la tecla\u00a0<strong>m<\/strong>, esta permitir\u00e1 unirlos,\u00a0ya sea en el centro, en el inicio o en el final\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-799.png\" alt=\"Uni\u00f3n de v\u00e9rtices \" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-800.png\" alt=\"Resultado de la nariz en relieve\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>21. Modelado de los brazos<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Se contin\u00faa con la construcci\u00f3n de los brazos:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se inserta una primitiva presionando\u00a0<strong>Shift + A \u2192 Cilindro<\/strong>, la cual servir\u00e1 como base del brazo.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"540\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-801.png\" alt=\"Inserci\u00f3n de primitiva: Cilindro (Brazo)\" class=\"wp-image-80016\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-801.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-801-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-801-768x483.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se ajusta la forma general mediante\u00a0<strong>escalado (S)<\/strong>\u00a0y\u00a0<strong>extrusi\u00f3n (E)<\/strong>\u00a0para definir la longitud y estructura.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"607\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-802.png\" alt=\"Escalado del brazo\" class=\"wp-image-80017\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-802.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-802-300x212.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-802-768x543.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Se aplica\u00a0<strong>biselado (Ctrl\u00a0+ B)<\/strong>\u00a0en las zonas correspondientes, como los hombros, para lograr transiciones m\u00e1s suaves.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"544\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-803.png\" alt=\"Biselado del hombro\" class=\"wp-image-80018\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-803.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-803-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-803-768x487.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Para a\u00f1adir mayor detalle:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se realizan nuevas extrusiones que permiten diferenciar el\u00a0<strong>brazo y el antebrazo<\/strong>, generando un dise\u00f1o m\u00e1s estilizado.\u00a0<\/li>\n\n\n\n<li>Se utiliza\u00a0<strong>Ctrl\u00a0+ I (Inset)<\/strong>\u00a0para crear caras internas y a\u00f1adir variaciones en la geometr\u00eda.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"513\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-804.png\" alt=\"Selecci\u00f3n de caras\" class=\"wp-image-80019\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-804.png 811w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-804-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-804-768x486.png 768w\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-805.png\" alt=\"Procesos de extrusi\u00f3n\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-806.png\" alt=\"Procesos de extrusi\u00f3n\" style=\"\"><\/td><\/tr><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-807.png\" alt=\"Selecci\u00f3n de caras\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-808.png\" alt=\"Eliminaci\u00f3n de caras seleccionadas \" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Durante el proceso se emplean diferentes vistas para facilitar el modelado:\u00a0<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>3<\/strong>: vista lateral\u00a0<\/li>\n\n\n\n<li><strong>7<\/strong>: vista superior\u00a0<\/li>\n\n\n\n<li><strong>9<\/strong>: vista inferior\u00a0<\/li>\n<\/ul>\n\n\n\n<ul class=\"wp-block-list\"><\/ul>\n\n\n\n<p>Este proceso de&nbsp;<strong>extrusi\u00f3n, escalado y biselado<\/strong>&nbsp;se repite hasta obtener la forma deseada del brazo.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-809.png\" alt=\"Inserci\u00f3n de caras \" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-810.png\" alt=\"Inserci\u00f3n de primitiva: Cubo (Uni\u00f3n de antebrazo y brazo)\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"511\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-811.png\" alt=\"Proceso de extrusi\u00f3n del antebrazo\" class=\"wp-image-80026\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-811.png 811w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-811-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-811-768x484.png 768w\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" \/><\/figure>\n\n\n\n<p>Vista inferior (Numero de teclado: 9)\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-812.png\" alt=\"Vista inferior del modelo\" class=\"wp-image-80027\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-812.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-812-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-812-768x484.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-813.png\" alt=\"Extrusi\u00f3n de la mano del cascanueces\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-814.png\" alt=\"Extrusi\u00f3n de la mano del cascanueces\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Para finalizar la parte del brazo:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade un modificador de\u00a0<strong>Simetr\u00eda (Mirror)<\/strong>\u00a0para generar autom\u00e1ticamente el brazo izquierdo, asegurando proporci\u00f3n y uniformidad en el modelo.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-815.png\" alt=\"Uso del modificador para simetrizar el brazo\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-816.png\" alt=\"Brazos simetrizados\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>22. Modelado de las piernas y&nbsp;zapatos<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Se contin\u00faa con el modelado de las piernas, siguiendo un proceso similar al de los brazos:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade una malla presionando\u00a0<strong>Shift + A \u2192 Cilindro<\/strong>, la cual servir\u00e1 como base de la pierna.\u00a0<\/li>\n\n\n\n<li>Se ajusta su tama\u00f1o utilizando la tecla\u00a0<strong>S<\/strong>\u00a0hasta obtener la proporci\u00f3n adecuada.\u00a0<\/li>\n\n\n\n<li>Se aplica un\u00a0<strong>biselado (Ctrl\u00a0+ B)<\/strong>\u00a0para lograr una forma m\u00e1s redondeada y estilizada.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-table\"><table class=\"has-fixed-layout\"><tbody><tr><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-817.png\" alt=\"Inserci\u00f3n de primitiva: Cilindro (Pierna)\" style=\"\"><\/td><td><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-819.png\" alt=\"Biselado de la pierna\" style=\"\"><\/td><\/tr><\/tbody><\/table><\/figure>\n\n\n\n<p>Para la parte inferior:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade un segundo cilindro, ligeramente m\u00e1s grande, que representar\u00e1 las\u00a0<strong>botas<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"544\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-820.png\" alt=\"Inserci\u00f3n de primitiva: Cilindro (Bota) y biselado\" class=\"wp-image-80037\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-820.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-820-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-820-768x487.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>En cuanto al calzado:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se inserta una\u00a0<strong>esfera<\/strong>\u00a0que funcionar\u00e1 como base del zapato.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"528\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-821.png\" alt=\"Inserci\u00f3n de primitiva: Esfera (zapato)\" class=\"wp-image-80038\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-821.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-821-300x185.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-821-768x473.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se activa la vista de\u00a0<strong>Rayos X<\/strong>\u00a0para poder seleccionar v\u00e9rtices internos con mayor facilidad.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"540\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-822.png\" alt=\"Selecci\u00f3n de v\u00e9rtices con ayuda de los Rayos X\" class=\"wp-image-80039\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-822.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-822-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-822-768x483.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se seleccionan los v\u00e9rtices necesarios y se eliminan utilizando\u00a0<strong>X o Suprimir<\/strong>, con el fin de dar forma a la\u00a0<strong>suela del zapato<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"543\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-823.png\" alt=\"Eliminaci\u00f3n de v\u00e9rtices seleccionados\" class=\"wp-image-80040\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-823.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-823-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-823-768x486.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>23. Detallado del zapato<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para continuar con la forma del zapato:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se selecciona una\u00a0<strong>cara<\/strong>\u00a0de la esfera en el\u00a0<strong>Modo Edici\u00f3n<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza la herramienta de\u00a0<strong>extrusi\u00f3n (E)<\/strong>\u00a0para extender dicha cara y comenzar a definir la forma del zapato.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"447\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-824.png\" alt=\"Extrusi\u00f3n de la esfera\" class=\"wp-image-80041\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-824.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-824-300x156.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-824-768x400.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>24. Simetr\u00eda de las piernas<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Una vez finalizado el modelado de una pierna:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1ade un modificador de\u00a0<strong>Simetr\u00eda (Mirror)<\/strong>\u00a0desde la opci\u00f3n\u00a0<strong>\u201cA\u00f1adir modificador\u201d \u2192 \u201cGenerar\u201d \u2192 \u201cEspejo\u201d<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se establece como objeto de referencia el\u00a0<strong>tronco<\/strong>, lo que permite alinear correctamente la simetr\u00eda respecto al modelo principal.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"885\" height=\"408\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-825.png\" alt=\"Selecci\u00f3n del objeto Tronco como referencia para simetrizar la pierna\" class=\"wp-image-80042\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-825.png 885w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-825-300x138.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-825-768x354.png 768w\" sizes=\"auto, (max-width: 885px) 100vw, 885px\" \/><\/figure>\n\n\n\n<p>De esta manera:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se genera autom\u00e1ticamente la\u00a0<strong>pierna izquierda<\/strong>, manteniendo proporci\u00f3n y coherencia con la pierna original.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"387\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-826.png\" alt=\"Resultado final: Pierna simetrizada\" class=\"wp-image-80043\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-826.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-826-300x135.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-826-768x346.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>25. Detalles finales del rostro<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Una vez completada la estructura principal del cascanueces, se procede a a\u00f1adir los detalles finales del rostro.&nbsp;<\/p>\n\n\n\n<p>En esta etapa:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se modelan elementos como los\u00a0<strong>ojos<\/strong>, las\u00a0<strong>cejas<\/strong>,\u00a0el\u00a0<strong>bigote<\/strong>,\u00a0la boca, la barba,\u00a0que aportan mayor expresividad y car\u00e1cter al personaje.\u00a0<\/li>\n\n\n\n<li>Estos detalles pueden crearse a partir de primitivas b\u00e1sicas (como esferas o cilindros) o mediante extrusiones sobre la malla de la cabeza.\u00a0<\/li>\n<\/ul>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>26. Modelado de la boca y barba<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Para la creaci\u00f3n de la boca:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza una primitiva b\u00e1sica insertando\u00a0<strong>Shift + A \u2192 Cubo<\/strong>, la cual sirve como base para este elemento.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-827.png\" alt=\"Selecci\u00f3n de v\u00e9rtices de la Boca\" class=\"wp-image-80044\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-827.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-827-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-827-768x484.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se emplea\u00a0<strong>Ctrl\u00a0+ R (Corte de bucle)<\/strong>\u00a0para generar cortes en la geometr\u00eda, permitiendo mayor control sobre la forma.\u00a0<\/li>\n\n\n\n<li>Se realizan\u00a0<strong>extrusiones (E)<\/strong>\u00a0para definir tanto la boca como una\u00a0<strong>peque\u00f1a barba<\/strong>, d\u00e1ndole mayor detalle y car\u00e1cter al rostro.\u00a0<\/li>\n\n\n\n<li>Se ajustan los v\u00e9rtices y caras seg\u00fan sea necesario para integrar estos elementos de manera adecuada con el resto de la cabeza.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-828.png\" alt=\"Cortes de bucle en la boca\" class=\"wp-image-80045\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-828.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-828-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-828-768x484.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>27. Detalles finales del rostro (bigote, ojos y cejas)<\/strong>&nbsp;<\/h4>\n\n\n\n<p>En el cubo que conforma la cabeza, se a\u00f1aden nuevos&nbsp;<strong>v\u00e9rtices<\/strong>&nbsp;mediante cortes de geometr\u00eda para dar forma al&nbsp;<strong>bigote<\/strong>.&nbsp;<\/p>\n\n\n\n<p>A continuaci\u00f3n:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza la tecla\u00a0<strong>G<\/strong>\u00a0para desplazar los v\u00e9rtices y ajustar su posici\u00f3n, definiendo la forma caracter\u00edstica del bigote.\u00a0<\/li>\n\n\n\n<li>Se aplica\u00a0<strong>biselado (Ctrl\u00a0+ B)<\/strong>\u00a0en las aristas necesarias para lograr un acabado m\u00e1s\u00a0<strong>redondeado y suave<\/strong>.\u00a0<\/li>\n<\/ul>\n\n\n\n<p><strong>Nota:<\/strong>&nbsp;La forma del bigote solo se&nbsp;est\u00e1&nbsp;realizando en una mitad de&nbsp;la cara&nbsp;para poder simetrizar y no perder proporcionalidad&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"544\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-829.png\" alt=\"Cortes de bucle, extrusi\u00f3n y biselado para la creaci\u00f3n del bigote\" class=\"wp-image-80046\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-829.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-829-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-829-768x487.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Para completar los detalles del rostro:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se a\u00f1aden\u00a0<strong>esferas<\/strong>\u00a0para representar los\u00a0<strong>ojos<\/strong>.\u00a0<\/li>\n\n\n\n<li>Se inserta un\u00a0<strong>cubo<\/strong>\u00a0para las\u00a0<strong>cejas<\/strong><\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"544\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-830.png\" alt=\"Adici\u00f3n de primitivas: Esferas para los ojos del personaje\" class=\"wp-image-80047\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-830.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-830-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-830-768x487.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>28. Suavizado y acabados finales<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Con todos los elementos modelados, se obtiene la figura completa del cascanueces.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"538\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-831.png\" alt=\"Modelo final facetado del cascanueces\" class=\"wp-image-80048\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-831.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-831-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-831-768x482.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Para mejorar los acabados y lograr una apariencia m\u00e1s suave:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se utiliza el comando de b\u00fasqueda con\u00a0<strong>F3<\/strong>\u00a0y se selecciona la opci\u00f3n de\u00a0<strong>Sombreado suave (Shade\u00a0Smooth)<\/strong>.\u00a0<\/li>\n\n\n\n<li>Este proceso se aplica a cada una de las partes del modelo para eliminar la apariencia facetada.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"540\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-832.png\" alt=\"Aplicaci\u00f3n de sombreado suave sobre los zapatos\" class=\"wp-image-80049\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-832.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-832-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-832-768x483.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"457\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-833.png\" alt=\"Adici\u00f3n del modificador: Subdividir superficie\" class=\"wp-image-80050\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-833.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-833-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-833-768x409.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>En caso de que alguna parte pierda definici\u00f3n tras aplicar el suavizado:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Se puede a\u00f1adir el modificador de\u00a0<strong>Subdivisi\u00f3n de superficie (Subdivision\u00a0Surface)<\/strong>\u00a0y ajustar el n\u00famero de subdivisiones seg\u00fan sea necesario.\u00a0<\/li>\n\n\n\n<li>Alternativamente, se pueden crear\u00a0<strong>cortes de bucle (Ctrl\u00a0+ R)<\/strong>\u00a0adicionales para mantener o reforzar la forma del modelo.\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"537\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-834.png\" alt=\"Tronco con sombreado suave\" class=\"wp-image-80051\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-834.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-834-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-834-768x481.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"456\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-835.png\" alt=\"Correcciones a\u00f1adiendo el Modificador de Subdividir superficie\" class=\"wp-image-80052\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-835.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-835-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-835-768x408.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"532\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-836.png\" alt=\"Correcciones a\u00f1adiendo Cortes de Bucle\" class=\"wp-image-80053\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-836.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-836-300x186.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-836-768x476.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"453\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-837.png\" alt=\"Resultado del tronco estilizado con correcciones \" class=\"wp-image-80054\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-837.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-837-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-837-768x405.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-837-390x205.png 390w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<p>Hacemos uso de Control +&nbsp;J&nbsp;para juntar algunas partes del cuerpo&nbsp;<\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>29. Resultado final<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Con la <a href=\"https:\/\/niixer.com\/?s=aplicaci%C3%B3n\">aplicaci\u00f3n <\/a>de todos los pasos anteriores, se obtiene la figura completa del\u00a0<strong>cascanueces<\/strong>, con sus diferentes componentes correctamente modelados y detallados.\u00a0<\/p>\n\n\n\n<p>El modelo final integra:&nbsp;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Estructura del cuerpo (tronco, cabeza, brazos y piernas)\u00a0<\/li>\n\n\n\n<li>Elementos decorativos (sombrero, botones y estrella)\u00a0<\/li>\n\n\n\n<li>Detalles del rostro (ojos, cejas, bigote y boca)\u00a0<\/li>\n\n\n\n<li>Acabados suaves mediante herramientas de sombreado y subdivisi\u00f3n\u00a0<\/li>\n<\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"469\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-838.png\" alt=\"Resultado final del Modelado 3D del Cascanueces\" class=\"wp-image-80055\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-838.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-838-300x164.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-838-768x420.png 768w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>30. Entrega del proyecto<\/strong>&nbsp;<\/h4>\n\n\n\n<p>Como resultado final, se realiza la entrega del modelado 3D de un\u00a0<strong>cascanueces<\/strong>, acompa\u00f1ado del modelado de un\u00a0<strong>mug<\/strong>, ambos integrados dentro de la misma escena en\u00a0Blender.\u00a0<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"858\" height=\"454\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-839.png\" alt=\"Cascanueces y Mug en la misma escena\" class=\"wp-image-80056\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-839.png 858w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-839-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-839-768x406.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/image-839-390x205.png 390w\" sizes=\"auto, (max-width: 858px) 100vw, 858px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Video<\/strong><\/h3>\n\n\n\n<p>A continuaci\u00f3n, se presenta un video del resultado final, donde se realiza un recorrido en \u00f3rbita alrededor de los modelos (cascanueces y mug) para apreciar sus distintas vistas<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1080\" style=\"aspect-ratio: 1920 \/ 1080;\" width=\"1920\" controls src=\"https:\/\/niixer.com\/wp-content\/uploads\/2026\/02\/Cascanueces-y-Mug-en-Blender.mp4\"><\/video><figcaption class=\"wp-element-caption\"><strong>Resultado Final:<\/strong> Cascanueces y Mug<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conclusi\u00f3n<\/strong><\/h3>\n\n\n\n<p>El desarrollo de este proyecto permiti\u00f3 aplicar de manera pr\u00e1ctica los conceptos fundamentales del modelado 3D en\u00a0Blender. A trav\u00e9s de la construcci\u00f3n del cascanueces y el\u00a0mug, se reforz\u00f3 el uso de <a href=\"https:\/\/niixer.com\/?s=herramientas\">herramientas <\/a>como extrusi\u00f3n, escalado, <a href=\"https:\/\/niixer.com\/index.php\/2025\/04\/12\/renderizado-realista-de-utilizando-blender\/\">biselado <\/a>y simetr\u00eda, evidenciando c\u00f3mo a partir de primitivas b\u00e1sicas es posible crear modelos complejos y detallados.\u00a0<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cr\u00e9ditos:<\/strong><\/h3>\n\n\n\n<p><strong>Autor:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=Jennifer+L%C3%B3pez+Vanegas\" type=\"link\" id=\"https:\/\/niixer.com\/?s=Jennifer+L%C3%B3pez+Vanegas\">Jennifer L\u00f3pez Vanegas<\/a><br><strong>Editor:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=Carlos+Iv%C3%A1n+Pinz%C3%B3n+Romero\" type=\"link\" id=\"https:\/\/niixer.com\/?s=Carlos+Iv%C3%A1n+Pinz%C3%B3n+Romero\">Magister Ingeniero Carlos Iv\u00e1n Pinz\u00f3n Romero<\/a><br><strong>C\u00f3digo:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=UCMV-9\" target=\"_blank\" rel=\"noreferrer noopener\">UCMV-9<\/a><br><strong>Universidad:<\/strong>&nbsp;<a href=\"https:\/\/www.ucentral.edu.co\/\" target=\"_blank\" rel=\"noreferrer noopener\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Fuentes:<\/strong><\/h3>\n\n\n\n<pre class=\"wp-block-preformatted\">Chuck CG Espa\u00f1ol. (2021). <em>C\u00f3mo colocar im\u00e1genes de referencia en Blender 2.92 - Tutorial espa\u00f1ol<\/em> [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=pOU54W0oBAg\">https:\/\/www.youtube.com\/watch?v=pOU54W0oBAg<\/a><br>FranciscoVegaR. (s. f.). <em>Modelar una estrella en Blender<\/em> [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/shorts\/-L_BZcwgtKA\">https:\/\/www.youtube.com\/shorts\/-L_BZcwgtKA<\/a><br>Grupo MARZA. (2022). <em>C\u00f3mo hacer un cascanueces en Blender<\/em> [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=gDmjby5SGrA\">https:\/\/www.youtube.com\/watch?v=gDmjby5SGrA<\/a><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>El modelado 3D es una herramienta fundamental en \u00e1reas como el dise\u00f1o digital, la animaci\u00f3n y el desarrollo de videojuegos, ya que permite la creaci\u00f3n de objetos y escenarios tridimensionales a partir de geometr\u00edas b\u00e1sicas. En este contexto, el uso de software especializado como Blender facilita la exploraci\u00f3n de t\u00e9cnicasSeguir Leyendo<\/p>\n","protected":false},"author":2057,"featured_media":79927,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1938],"tags":[473,4455,1352,4453,1926,1954],"class_list":["post-78447","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","tag-blender","tag-cascanueces","tag-modelado-3d","tag-mugs","tag-paso-a-paso","tag-primitivas"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Dando Vida al 3D: Cascanueces y Mug en Blender<\/title>\n<meta name=\"description\" content=\"Reconocimiento de la interfaz de Blender mediante el modelado 3D, 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