{"id":74089,"date":"2025-11-25T23:33:58","date_gmt":"2025-11-26T04:33:58","guid":{"rendered":"https:\/\/niixer.com\/?p=74089"},"modified":"2025-11-25T23:36:17","modified_gmt":"2025-11-26T04:36:17","slug":"creacion-de-juego-deparkour-3d-en-unity","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2025\/11\/25\/creacion-de-juego-deparkour-3d-en-unity\/","title":{"rendered":"Creaci\u00f3n de Juego de Parkour 3d en Unity"},"content":{"rendered":"\n<p><strong>Introducci\u00f3n<\/strong><\/p>\n\n\n\n<p>En este art\u00edculo te mostrar\u00e9 c\u00f3mo desarroll\u00e9 de principio a fin un juego de parkour en Unity, compuesto por 3 niveles. Ver\u00e1s desde la creaci\u00f3n de la escena inicial, la configuraci\u00f3n del personaje principal, enemigos, sistemas de avance, hasta detalles audiovisuales y de jugabilidad que enriquecen todo el proyecto. \u00a1Sigue cada paso y descubre c\u00f3mo dar vida a tu propio juego en Unity!<\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">Creaci\u00f3n de la escena inicial<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"637\" height=\"954\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-727.png\" alt=\"\" class=\"wp-image-74091\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-727.png 637w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-727-200x300.png 200w\" sizes=\"auto, (max-width: 637px) 100vw, 637px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Generaci\u00f3n del plano principal (terreno del parkour)<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"547\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-728-1024x547.png\" alt=\"\" class=\"wp-image-74092\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-728-1024x547.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-728-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-728-768x410.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-728-1536x820.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-728.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Asignar Layer 8 como &#8220;Ground&#8221; y configurarlo en el plano para gestionar las colisiones correctamente.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"157\" height=\"954\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-729.png\" alt=\"\" class=\"wp-image-74093\"\/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Crear un GameObject vac\u00edo llamado &#8220;Player&#8221; para el personaje principal.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"526\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-730-1024x526.png\" alt=\"\" class=\"wp-image-74094\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-730-1024x526.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-730-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-730-768x395.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-730-1536x789.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-730.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Agregar al jugador un componente Rigidbody para la f\u00edsica, y luego los componentes Inventory, Capsule Collider y PlayerController para habilitar su control y colisiones.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"525\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-731-1024x525.png\" alt=\"\" class=\"wp-image-74095\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-731-1024x525.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-731-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-731-768x394.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-731-1536x788.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-731.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Asignar las capas (Layers) correspondientes al jugador, necesarias para separar correctamente las colisiones y la l\u00f3gica de juego.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"408\" height=\"954\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-732.png\" alt=\"\" class=\"wp-image-74096\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-732.png 408w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-732-128x300.png 128w\" sizes=\"auto, (max-width: 408px) 100vw, 408px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Configurar la c\u00e1mara principal para que siga suavemente el movimiento del jugador, logrando una experiencia de juego m\u00e1s envolvente.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"274\" height=\"954\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-733.png\" alt=\"\" class=\"wp-image-74097\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-733.png 274w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-733-86x300.png 86w\" sizes=\"auto, (max-width: 274px) 100vw, 274px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Configurar el objeto &#8220;Enemy&#8221; (enemigo) en la escena, asegurando su correcta aparici\u00f3n e interacci\u00f3n dentro del nivel.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"274\" height=\"954\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-734.png\" alt=\"\" class=\"wp-image-74098\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-734.png 274w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-734-86x300.png 86w\" sizes=\"auto, (max-width: 274px) 100vw, 274px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Programar la Inteligencia Artificial (IA) b\u00e1sica del enemigo para darle comportamiento y desaf\u00edo al jugador.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"274\" height=\"1003\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-735.png\" alt=\"\" class=\"wp-image-74099\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-735.png 274w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-735-82x300.png 82w\" sizes=\"auto, (max-width: 274px) 100vw, 274px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Establecer los puntos de patrullaje (Patrol Points) para enemigos, permitiendo que recorran rutas predefinidas dentro del escenario.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"547\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-736-1024x547.png\" alt=\"\" class=\"wp-image-74100\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-736-1024x547.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-736-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-736-768x410.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-736-1536x820.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-736.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Crear el GameManager, encargado de gestionar la l\u00f3gica general y el avance dentro del juego.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"265\" height=\"1003\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-737.png\" alt=\"\" class=\"wp-image-74101\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-737.png 265w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-737-79x300.png 79w\" sizes=\"auto, (max-width: 265px) 100vw, 265px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Agregar el AudioManager para manejar m\u00fasica de fondo y efectos sonoros, enriqueciendo la experiencia de juego.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"536\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-738-1024x536.png\" alt=\"\" class=\"wp-image-74102\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-738-1024x536.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-738-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-738-768x402.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-738-1536x804.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-738-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-738.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Organizar las capas o layers del proyecto para un mejor control de las f\u00edsicas, colisiones y l\u00f3gica de juego.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"536\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-739-1024x536.png\" alt=\"\" class=\"wp-image-74103\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-739-1024x536.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-739-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-739-768x402.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-739-1536x804.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-739-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-739.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Ajustar la Collision Matrix para definir qu\u00e9 objetos pueden colisionar entre s\u00ed; esto es clave para evitar errores de f\u00edsica y optimizar el rendimiento.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"536\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-740-1024x536.png\" alt=\"\" class=\"wp-image-74104\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-740-1024x536.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-740-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-740-768x402.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-740-1536x804.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-740-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-740.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">A\u00f1adir el objeto collectible &#8220;moneda&#8221; al escenario para implementar una din\u00e1mica de recolecci\u00f3n y puntaje.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"531\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-741-1024x531.png\" alt=\"\" class=\"wp-image-74105\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-741-1024x531.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-741-300x155.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-741-768x398.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-741-1536x796.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-741.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"838\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-742-1024x838.png\" alt=\"\" class=\"wp-image-74106\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-742-1024x838.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-742-300x246.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-742-768x629.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-742.png 1212w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">A\u00f1adir el c\u00f3digo necesario para que la moneda sea recogida correctamente por el jugador y sume al puntaje.<\/span><\/p>\n\n\n\n<p>&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"838\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-743-1024x838.png\" alt=\"\" class=\"wp-image-74107\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-743-1024x838.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-743-300x246.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-743-768x629.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-743.png 1212w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Importar el modelo 3D personalizado para el jugador y asignar animaciones de movimiento (walk animation) usando herramientas como Mixamo.<\/span><\/p>\n\n\n\n<p><span style=\"font-weight: 400;\">Agregar el script PlayerController al jugador para gestionar sus movimientos y acciones.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"676\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-744-1024x676.png\" alt=\"\" class=\"wp-image-74108\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-744-1024x676.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-744-300x198.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-744-768x507.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-744.png 1503w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Generar texturas personalizadas para los enemigos y programar su animaci\u00f3n y l\u00f3gica de comportamiento.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"994\" height=\"992\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-745.png\" alt=\"\" class=\"wp-image-74109\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-745.png 994w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-745-300x300.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-745-150x150.png 150w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-745-768x766.png 768w\" sizes=\"auto, (max-width: 994px) 100vw, 994px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Agregar c\u00f3digo y animaciones al enemigo para hacerlo funcional dentro del nivel.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"972\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-746-1024x972.png\" alt=\"\" class=\"wp-image-74110\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-746-1024x972.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-746-300x285.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-746-768x729.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-746-1536x1457.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-746.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Colocar la m\u00fasica de fondo adecuada para el ambiente del juego y programar los efectos sonoros contextuales.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"972\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-747-1024x972.png\" alt=\"\" class=\"wp-image-74111\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-747-1024x972.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-747-300x285.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-747-768x729.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-747-1536x1457.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-747.png 1600w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><span style=\"font-weight: 400;\">Crear y configurar la interfaz de selecci\u00f3n de personaje utilizando un UI Canvas y los elementos necesarios.<\/span><\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"521\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-748-1024x521.png\" alt=\"\" class=\"wp-image-74112\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-748-1024x521.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-748-300x153.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-748-768x391.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-748-1536x782.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-748.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"606\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-749-1024x606.png\" alt=\"\" class=\"wp-image-74113\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-749-1024x606.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-749-300x178.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-749-768x455.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-749-1536x909.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-749.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Programar el script que maneja la l\u00f3gica de la selecci\u00f3n de personaje en la interfaz UI.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"358\" height=\"530\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-750.png\" alt=\"\" class=\"wp-image-74114\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-750.png 358w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-750-203x300.png 203w\" sizes=\"auto, (max-width: 358px) 100vw, 358px\" \/><\/figure>\n\n\n\n<p>Creaci\u00f3n del primer nivel con sus elementos principales, plataformas y obst\u00e1culos iniciales.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-751-1024x647.png\" alt=\"\" class=\"wp-image-74115\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-751-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-751-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-751-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-751-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-751-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Implementar el sistema de respawn para manejar los puntos donde el jugador reaparece tras perder una vida.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-752-1024x647.png\" alt=\"\" class=\"wp-image-74116\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-752-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-752-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-752-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-752-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-752-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Dise\u00f1ar los checkpoints con su respectivo script para guardar el progreso del jugador durante el nivel.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-753-1024x647.png\" alt=\"\" class=\"wp-image-74117\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-753-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-753-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-753-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-753-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-753-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Colocar zonas de muerte (<em>Deathzone<\/em>) que restan una vida al jugador si cae fuera del nivel.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-754-1024x647.png\" alt=\"\" class=\"wp-image-74118\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-754-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-754-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-754-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-754-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-754-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Desarrollar el sistema LifeSystem con su script, controlando las vidas disponibles y respuesta ante p\u00e9rdidas.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-755-1024x647.png\" alt=\"\" class=\"wp-image-74119\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-755-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-755-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-755-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-755-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-755-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Implementar el componente HealthUi para mostrar visualmente la cantidad de vidas o salud en pantalla.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-756-1024x647.png\" alt=\"\" class=\"wp-image-74120\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-756-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-756-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-756-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-756-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-756-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Colocar el objeto levelGoal al final de cada nivel: es la meta que el jugador debe tocar para avanzar al siguiente nivel.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-757-1024x647.png\" alt=\"\" class=\"wp-image-74121\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-757-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-757-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-757-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-757-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-757-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Reutilizar la IA de enemigos mediante prefabs para acelerar el desarrollo de los siguientes niveles.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-758-1024x647.png\" alt=\"\" class=\"wp-image-74122\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-758-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-758-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-758-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-758-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-758-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Dise\u00f1o del escenario utilizando modelos y texturas descargados de Sketchfab y tambi\u00e9n importados desde Blender.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-759-1024x647.png\" alt=\"\" class=\"wp-image-74123\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-759-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-759-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-759-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-759-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-759-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>A\u00f1adir el SurvivorManager, encargado de controlar el minijuego de supervivencia y oleadas de enemigos.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-760-1024x647.png\" alt=\"\" class=\"wp-image-74124\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-760-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-760-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-760-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-760-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-760-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Establecer los spawnPoints donde los enemigos aparecer\u00e1n din\u00e1micamente durante el juego.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-761-1024x647.png\" alt=\"\" class=\"wp-image-74125\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-761-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-761-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-761-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-761-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-761-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Creaci\u00f3n del Level 3: se utiliza modelos de Sketchfab y efectos visuales para darle mayor complejidad y atractivo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-762-1024x647.png\" alt=\"\" class=\"wp-image-74126\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-762-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-762-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-762-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-762-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-762-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Implementar sistemas de part\u00edculas para simular efectos ambientales como la lluvia y mejorar la atm\u00f3sfera.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-763-1024x647.png\" alt=\"\" class=\"wp-image-74127\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-763-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-763-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-763-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-763-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-763-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Descargar y configurar animaciones adicionales de Mixamo para dotar de m\u00e1s vida y naturalidad a los enemigos.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"647\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-764-1024x647.png\" alt=\"\" class=\"wp-image-74129\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-764-1024x647.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-764-300x190.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-764-768x485.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-764-1536x970.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/11\/image-764-2048x1294.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><strong>Conclusi\u00f3n<\/strong><\/p>\n\n\n\n<p>Este proyecto de parkour en Unity permite aprender de manera pr\u00e1ctica diversos aspectos del desarrollo de videojuegos: creaci\u00f3n de niveles, l\u00f3gica de jugador y enemigos, implementaci\u00f3n de UI, sistemas de puntaje, efectos visuales y de audio, as\u00ed como la integraci\u00f3n de recursos de terceros. Cada paso aqu\u00ed descrito te servir\u00e1 como referencia para tus propios desarrollos y para llevar tus proyectos de videojuegos al siguiente nivel.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Creditos<\/strong><\/h2>\n\n\n\n<p><strong>Autor<\/strong>:\u00a0Brayan Rolando Ovalle Sandoval<\/p>\n\n\n\n<p><strong>Editor:<\/strong>&nbsp;<a href=\"https:\/\/niixer.com\/?s=Carlos+Iv%C3%A1n+Pinz%C3%B3n\">Mg. Carlos Iv\u00e1n Pinz\u00f3n Romero<\/a><\/p>\n\n\n\n<p><strong>Universidad:&nbsp;<\/strong><a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad central<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Introducci\u00f3n En este art\u00edculo te mostrar\u00e9 c\u00f3mo desarroll\u00e9 de principio a fin un juego de parkour en Unity, compuesto por 3 niveles. Ver\u00e1s desde la creaci\u00f3n de la escena inicial, la configuraci\u00f3n del personaje principal, enemigos, sistemas de avance, hasta detalles audiovisuales y de jugabilidad que enriquecen todo el proyecto.Seguir Leyendo<\/p>\n","protected":false},"author":1187,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[30],"tags":[],"class_list":["post-74089","post","type-post","status-publish","format-standard","hentry","category-niixer"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Creaci\u00f3n de Juego de Parkour 3d en Unity &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos<\/title>\n<meta name=\"description\" content=\"En Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos encuentra los mejores contenidos del mundo de la tecnolog\u00eda | Creaci\u00f3n de Juego de Parkour 3d en Unity\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/niixer.com\/index.php\/2025\/11\/25\/creacion-de-juego-deparkour-3d-en-unity\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Creaci\u00f3n de Juego de Parkour 3d en Unity &#8211; 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