{"id":65605,"date":"2025-04-24T08:18:36","date_gmt":"2025-04-24T13:18:36","guid":{"rendered":"https:\/\/niixer.com\/?p=65605"},"modified":"2025-04-26T12:41:14","modified_gmt":"2025-04-26T17:41:14","slug":"modelado-3d-de-un-escenario-espacial-en-blender-planetas-cohetes-y-ovnis","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2025\/04\/24\/modelado-3d-de-un-escenario-espacial-en-blender-planetas-cohetes-y-ovnis\/","title":{"rendered":"Modelado 3D de un Escenario Espacial en Blender: Planetas, Cohetes y OVNIS"},"content":{"rendered":"\n<p>El<a href=\"https:\/\/niixer.com\/?s=modelado+3d#google_vignette\"> modelado 3D<\/a> de escenarios espaciales en <a href=\"https:\/\/www.blender.org\/\">Blender<\/a> permite explorar la creatividad mediante la construcci\u00f3n de elementos c\u00f3smicos como planetas, naves y estrellas. Este art\u00edculo detalla el proceso paso a paso para crear un escenario completo, desde la base geom\u00e9trica hasta la aplicaci\u00f3n de <a href=\"https:\/\/descargarblender.net\/texturas-gratis\/\">texturas y materiales<\/a>. Est\u00e1 dirigido a usuarios con conocimientos intermedios de Blender que deseen profundizar en t\u00e9cnicas de modelado org\u00e1nico y procedural.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Modelado de escenario<\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"538\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1083-1024x538.png\" alt=\"\" class=\"wp-image-65800\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1083-1024x538.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1083-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1083-768x403.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1083-1536x807.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1083-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1083.png 1630w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h5 class=\"wp-block-heading\">Modelado de planetas La base para crear cualquiera de los planetas es una esfera a la cual se la a\u00f1adir\u00e1 una imagen base y una textura.<\/h5>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1001-1024x576.png\" alt=\"Ilustraci\u00f3n 02 Sanchez, G. (2025) Generaci\u00f3n de esfera base para todos los planetas\" class=\"wp-image-65639\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1001-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1001-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1001-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1001.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Los par\u00e1metros para los planetas son los que se observan en la imagen, es necesario crear un nuevo material, a\u00f1adir 2 image texture y un bump y conectarlos como se aprecia en la imagen. Los valores y colores se modifican a gusto y necesidad.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1002-1024x576.png\" alt=\"Ilustraci\u00f3n 03 Sanchez, G. (2025) Par\u00e1metros de texturas.\" class=\"wp-image-65640\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1002-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1002-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1002-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1002.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">En el cuadro de image textura hay una opci\u00f3n que dice \u201copen\u201d, dar click y seleccionar la imagen deseada. Las im\u00e1genes usadas para la creaci\u00f3n de este escenario se muestran en las tres figuras siguientes.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1003-1024x576.png\" alt=\"Ilustraci\u00f3n 04 Sanchez, G. (2025) Abrir imagenes de textura\" class=\"wp-image-65641\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1003-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1003-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1003-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1003.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"581\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1012-1024x581.png\" alt=\"Ilustraci\u00f3n 05 Sanchez, G. (2025) Textura Marte\" class=\"wp-image-65653\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1012-1024x581.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1012-300x170.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1012-768x436.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1012.png 1047w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1013-1024x576.png\" alt=\"Ilustraci\u00f3n 06 Sanchez, G. (2025) Textura Saturno\" class=\"wp-image-65654\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1013-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1013-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1013-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1013.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"512\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1014-1024x512.png\" alt=\"Ilustraci\u00f3n 07 Sanchez, G. (2025) Textura Tierra\" class=\"wp-image-65655\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1014-1024x512.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1014-300x150.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1014-768x384.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1014.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Modelado y par\u00e1metros de anillos de Saturno Generar un c\u00edrculo y, en el modo edici\u00f3n, seleccionar los v\u00e9rtices del pol\u00edgono y presionar (E + S) para generar el plano hueco.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1015-1024x576.png\" alt=\"Ilustraci\u00f3n 08 Sanchez, G. (2025) Plano base de los anillos\" class=\"wp-image-65656\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1015-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1015-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1015-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1015.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Los par\u00e1metros de los anillos son los m\u00e1s complejos de este modelado, en ellos (en t\u00e9rminos generales) se definen colores, transparencias, texturas, separaciones, saturaciones, sombras entre otras caracter\u00edsticas que le dan el aspecto que se ve en el resultado.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1016-1024x576.png\" alt=\"Ilustraci\u00f3n 09 Sanchez, G. (2025) Par\u00e1metros de anillos-1\" class=\"wp-image-65657\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1016-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1016-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1016-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1016.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">El paso a paso detallado y justificado para la realizaci\u00f3n de este modelo se encuentra en el siguiente video, que fue referencia para esta parte: <a href=\"https:\/\/www.youtube.com\/watch?v=cxS_4tpKOa4&amp;ab_channel=RyanKingArt\">https:\/\/www.youtube.com\/watch?v=cxS_4tpKOa4&amp;ab_channel=RyanKingArt<\/a><\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1017-1024x576.png\" alt=\"Ilustraci\u00f3n 10 Sanchez, G. (2025) Par\u00e1metros de anillos-2\" class=\"wp-image-65658\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1017-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1017-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1017-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1017.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Todos los par\u00e1metros pueden estar sujetos a cambios seg\u00fan el objetivo del modelador.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1018-1024x576.png\" alt=\"Ilustraci\u00f3n 11 Sanchez, G. (2025) Par\u00e1metros de anillos- Completo\" class=\"wp-image-65659\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1018-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1018-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1018-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1018.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Creaci\u00f3n de la textura met\u00e1lica para cohete y OVNI. Dividir la pantalla en dos, colocar el estilo de vista de material y en la pantalla izquierda, colocar el modo de shader editor.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-997-1024x576.png\" alt=\"Ilustraci\u00f3n 12 Sanchez, G. (2025) Divisi\u00f3n de pantalla para creaci\u00f3n de material.\" class=\"wp-image-65633\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-997-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-997-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-997-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-997.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Para la creaci\u00f3n del material met\u00e1lico, crear un nuevo material en la pesta\u00f1a superior, insertar las cajas de <a href=\"https:\/\/www.google.com\/search?q=parametros+blender&amp;sca_esv=c458d476deb8d65d&amp;ei=8TkKaPLNCKaYwbkP8qmeqQc&amp;ved=0ahUKEwiyiv_U4PCMAxUmTDABHfKUJ3UQ4dUDCBI&amp;uact=5&amp;oq=parametros+blender&amp;gs_lp=Egxnd3Mtd2l6LXNlcnAiEnBhcmFtZXRyb3MgYmxlbmRlcjIFECEYoAEyBRAhGKABSIUNUJgCWKkMcAF4AZABAJgBzAGgAdsIqgEFMC42LjG4AQPIAQD4AQGYAgigAo4JwgIKEAAYsAMY1gQYR8ICDRAAGIAEGLADGEMYigXCAgoQABiABBhDGIoFwgIFEAAYgATCAgYQABgWGB7CAgUQIRifBZgDAIgGAZAGCpIHBTEuNi4xoAetHLIHBTAuNi4xuAeGCQ&amp;sclient=gws-wiz-serp\">par\u00e1metros<\/a> Noise Textures y Color Ramp con (Shift + A) y conectar como muestra la imagen, a\u00f1adir los par\u00e1metros que se muestran en la misma y cambiar estos mismos seg\u00fan la preferencia.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-998-1024x576.png\" alt=\"Ilustraci\u00f3n 13 Sanchez, G. (2025) Par\u00e1metros de material met\u00e1lico\" class=\"wp-image-65634\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-998-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-998-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-998-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-998.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Con base en los par\u00e1metros del primer material se pueden crear materiales con cualquier color y las mismas propiedades met\u00e1licas, simplemente hay que cambiar el Base color para esto. Para efectos de este escenario se necesitar\u00e1n estos tres colores.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1025\" height=\"557\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-999.png\" alt=\"Ilustraci\u00f3n 14 Sanchez, G. (2025) Materiales nuevos\" class=\"wp-image-65635\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-999.png 1025w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-999-300x163.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-999-768x417.png 768w\" sizes=\"auto, (max-width: 1025px) 100vw, 1025px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Para asignar la materialidad del objeto, seleccionar las caras deseadas con la transparencia activada (Alt + Z) en el modo edici\u00f3n y seleccionar el material reci\u00e9n creado, presionar asignar para aplicar y salir del modo edici\u00f3n. Hacer el mismo proceso en todo el objeto.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1000-1024x576.png\" alt=\"Ilustraci\u00f3n 15 Sanchez, G (2025) Asignaci\u00f3n de materiales por caras.\" class=\"wp-image-65636\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1000-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1000-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1000-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1000.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong><em>Modelado y texturizado del cohete<\/em><\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1019-1024x576.png\" alt=\"Ilustraci\u00f3n 16 Sanchez, G. (2025) Modelado final del cohete\" class=\"wp-image-65661\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1019-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1019-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1019-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1019.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">A partir de una esfera base, modificar desde el modo edici\u00f3n con la tecla (G) los puntos polares de la esfera como se muestra en la figura 18.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1020-1024x576.png\" alt=\"Ilustraci\u00f3n 17 Sanchez, G. (2025) Esfera base para cohete\" class=\"wp-image-65662\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1020-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1020-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1020-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1020.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Siguiendo el paso anterior, modelar el objeto hasta tener la forma deseada.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"545\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1021-1024x545.png\" alt=\"Ilustraci\u00f3n 18 Sanchez, G. (2025) Moldeado de esfera para dar forma\" class=\"wp-image-65663\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1021-1024x545.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1021-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1021-768x409.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1021.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Usando el mismo proceso hacer la operaci\u00f3n inversa, con el fin de generar el hueco de propulsi\u00f3n del cohete.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1022-1024x541.png\" alt=\"Ilustraci\u00f3n 19 Sanchez, G. (2025) Hueco base del cohete.\" class=\"wp-image-65664\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1022-1024x541.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1022-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1022-768x406.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1022-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1022.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Para el modelado de la c\u00e1mara de combusti\u00f3n, realizar una subdivisi\u00f3n en la cara inferior y extruir el loop interno hacia abajo, dar la forma deseada.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"541\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1023-1024x541.png\" alt=\"Ilustraci\u00f3n 20 Sanchez, G. (2025) Modelado de c\u00e1mara de combusti\u00f3n.\" class=\"wp-image-65665\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1023-1024x541.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1023-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1023-768x406.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1023-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1023.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Modelado de alerones del cohete Insertar un plano con (Shift + A) y, en el modo edici\u00f3n modificar las esquinas del pol\u00edgono hasta obtener la forma deseada, posterior a ello, en la barra derecha a\u00f1adir un modificador para solidificar. (Add modifier + solidify)<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"544\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1024-1024x544.png\" alt=\"Ilustraci\u00f3n 21 Sanchez, G. (2025) Modelado de aler\u00f3n a partir de plano.\" class=\"wp-image-65666\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1024-1024x544.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1024-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1024-768x408.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1024.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Una vez modelado el aler\u00f3n a gusto, colocar en el lugar deseado del cohete, a continuaci\u00f3n, duplicar con (Shift + D), espejar usando el comando (R+ Z + 180) y realizar el mismo proceso en el otro sentido para obtener un resultado como el de la figura 52.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"542\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1025-1024x542.png\" alt=\"Ilustraci\u00f3n 22 Sanchez, G. (2025) Colocaci\u00f3n y copiado de alerones\" class=\"wp-image-65667\" style=\"width:1024px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1025-1024x542.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1025-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1025-768x407.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1025-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1025.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1026-1024x576.png\" alt=\"Ilustraci\u00f3n 23 Sanchez, G. (2025) Alerones colocados.\" class=\"wp-image-65668\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1026-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1026-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1026-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1026.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Insertar una esfera y colocarla en la parte superior del cohete.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1027-1024x539.png\" alt=\"Ilustraci\u00f3n 24 Sanchez, G. (2025) Colocaci\u00f3n esfera para ventanilla.\" class=\"wp-image-65669\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1027-1024x539.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1027-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1027-768x404.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1027-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1027.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Hacerle una copia a la ventanilla reci\u00e9n creada y escalarla hacia afuera para crear el detalle de un marco.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1028-1024x576.png\" alt=\"Ilustraci\u00f3n 25 Sanchez, G. (2025) Ventanilla con marco\" class=\"wp-image-65670\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1028-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1028-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1028-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1028.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Con los materiales ya creados anteriormente, asignar color y textura a las diferentes partes del cohete.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1029-1024x576.png\" alt=\"Ilustraci\u00f3n 26 Sanchez, G. (2025) Colocaci\u00f3n de materiales.\" class=\"wp-image-65671\" style=\"width:1024px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1029-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1029-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1029-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1029.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado de platillo volador (OVNI)<\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1030-1024x576.png\" alt=\"Ilustraci\u00f3n 27 Sanchez, G. (2025) Platillo volador finalizado.\" class=\"wp-image-65672\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1030-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1030-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1030-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1030.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Generar un cilindro de 8 caras y escalarlo en el eje Z para darle mejor proporci\u00f3n. A continuaci\u00f3n, en el modo edici\u00f3n, generar un corte con (Ctrl. + R).<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"527\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1031-1024x527.png\" alt=\"Ilustraci\u00f3n 28 Sanchez, G. (2025) Cilindro escalado\" class=\"wp-image-65673\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1031-1024x527.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1031-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1031-768x395.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1031.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Seleccionar el corte recientemente generado y escalar hacia afuera para dar una forma plana, seguido a esto, en la parte inferior generar un inset y subir la cara para formar un hueco.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"510\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1032-1024x510.png\" alt=\"Ilustraci\u00f3n 29 Sanchez, G. (2025) Escalado de corte y formaci\u00f3n de hueco inferior\" class=\"wp-image-65674\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1032-1024x510.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1032-300x149.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1032-768x383.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1032.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">En la parte superior del platillo, generar varios inset y extrusiones para dar la apariencia de que hay una curva, para rematar con un volumen m\u00e1s grande rematando la operaci\u00f3n.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"493\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1033-1024x493.png\" alt=\"Ilustraci\u00f3n 30 Sanchez, G. (2025) Extrusi\u00f3n de la parte superior.\" class=\"wp-image-65675\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1033-1024x493.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1033-300x145.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1033-768x370.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1033.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">El volumen m\u00e1s grande recientemente extruido se convertir\u00e1 en la c\u00fapula del platillo volador, para ello, en el modo edici\u00f3n, seleccionando la cara superior, presionar (Ctrl. + B) y subiendo la rueda del mouse se podr\u00e1n hacer m\u00e1s subdivisiones a este elemento.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"520\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1034-1024x520.png\" alt=\"Ilustraci\u00f3n 31 Sanchez, G. (2025) Generaci\u00f3n de c\u00fapula.\" class=\"wp-image-65676\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1034-1024x520.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1034-300x152.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1034-768x390.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1034.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Para la creaci\u00f3n de las patas de la nave, tomar caras intercaladas en el modo edici\u00f3n y realizar simult\u00e1neamente un Inset, ajustar los ejes hasta obtener una subdivisi\u00f3n cuadrada. A continuaci\u00f3n, extruir simult\u00e1neamente estas caras y dar forma \u00fanicamente con la herramienta extruir (E) y escalar (S). Realizar el proceso tantas veces como se considere necesario.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"522\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1035-1024x522.png\" alt=\"Ilustraci\u00f3n 32 Sanchez, G. (2025) Creaci\u00f3n de las patas.\" class=\"wp-image-65677\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1035-1024x522.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1035-300x153.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1035-768x391.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1035.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Para la creaci\u00f3n de las luces de la nave, realizar el mismo proceso del paso anterior, esta vez en las caras superiores. Extruir las caras simult\u00e1neamente, una vez lleguen a la altura deseada, presionar (Ctrl. + B) para generar subdivisiones a modo de peque\u00f1as c\u00fapulas.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"524\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1036-1024x524.png\" alt=\"Ilustraci\u00f3n 33 Sanchez, G. (2025) Creaci\u00f3n de luces en la nave.\" class=\"wp-image-65678\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1036-1024x524.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1036-300x153.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1036-768x393.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1036.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Una vez terminado el modelo, est\u00e1 listo para la aplicaci\u00f3n de texturas y materiales, para este ejercicio, fueron utilizados los mismos materiales ya explicados en modelados anteriores.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1037-1024x576.png\" alt=\"\" class=\"wp-image-65679\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1037-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1037-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1037-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1037.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Modelado de estrella<\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1038-1024x576.png\" alt=\"Ilustraci\u00f3n 35 Sanchez, G. (2025) Estrella final modelada.\" class=\"wp-image-65680\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1038-1024x576.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1038-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1038-768x432.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1038.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">A partir de un circulo de 10 v\u00e9rtices, escalar con (S) hacia adentro hasta obtener el grosor deseado de la estrella.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"511\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1039-1024x511.png\" alt=\"Ilustraci\u00f3n 36 Sanchez, G. (2025) Estralla base a partir de circulo.\" class=\"wp-image-65681\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1039-1024x511.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1039-300x150.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1039-768x383.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1039.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Extruir caras en el eje Z para darle volumen y luego escalar hacia adentro para ir cerrando el elemento.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"508\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1040-1024x508.png\" alt=\"Ilustraci\u00f3n 37 Sanchez, G. (2025) Extrusi\u00f3n de caras para cerrar la estrella.\" class=\"wp-image-65682\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1040-1024x508.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1040-300x149.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1040-768x381.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1040.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">A\u00f1adir un modificador de espejo y espejar la estrella en el eje Z, con (Ctrl. + J) Juntar ambos vol\u00famenes. A continuaci\u00f3n, rotar la estrella en el eje Y.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"511\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1041-1024x511.png\" alt=\"Ilustraci\u00f3n 38 Sanchez, G. (2025) Estrella espejada y rotada.\" class=\"wp-image-65683\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1041-1024x511.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1041-300x150.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1041-768x383.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1041.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Para finalizar, presionar (Ctrl. + 2-3) para suavizar la estrella. Seguido a esto, ya se pueden asignar texturas, para este ejercicio se us\u00f3 la textura dorada que se gener\u00f3 anteriormente.<\/h4>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"534\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1042-1024x534.png\" alt=\"Ilustraci\u00f3n 39 Sanchez, G. (2025) Estrella suavizada\" class=\"wp-image-65684\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1042-1024x534.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1042-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1042-768x401.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-1042.png 1050w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Para finalizar el escenario, disponer los elementos en un marco de c\u00e1mara de la forma mas optima que se considere, hacer copias de los elementos replicables como las estrellas, girar y rotar con el fin de dar dinamismo y escalar para dar relaciones coherentes de tama\u00f1o entre los elementos.<\/h4>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Conclusion<\/strong><\/h2>\n\n\n\n<p>Con este tutorial has aprendido a crear desde cero un escenario espacial completo en Blender, dominando t\u00e9cnicas clave como el modelado de planetas con texturas realistas, la construcci\u00f3n de naves detalladas y el <a href=\"https:\/\/niixer.com\/?s=dise%C3%B1o#google_vignette\">dise\u00f1o<\/a> de efectos especiales como anillos planetarios. Cada paso, desde las formas b\u00e1sicas hasta los acabados finales, te ha dado las herramientas para dar vida a tus propias <a href=\"https:\/\/niixer.com\/?s=3d\">creaciones 3D<\/a>.<\/p>\n\n\n\n<p>Este proyecto no solo mejora tus habilidades t\u00e9cnicas, sino que tambi\u00e9n abre puertas a nuevas posibilidades: animaciones, videojuegos o incluso arte conceptual. Lo mejor es que todo lo aprendido aqu\u00ed puedes adaptarlo y expandirlo seg\u00fan tu imaginaci\u00f3n.<\/p>\n\n\n\n<p>\u00bfEl siguiente paso? Experimentar, compartir tus resultados y seguir aprendiendo. \u00a1El universo 3D es enorme y ahora tienes lo necesario para explorarlo!<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cr\u00e9ditos<\/strong><\/h3>\n\n\n\n<p>Autor:\u00a0<a href=\"https:\/\/niixer.com\/index.php\/2025\/03\/04\/aplicacion-de-la-inteligencia-artificial-en-la-creacion-de-videojuegos\/\">Gabriela Vanessa Sanchez<\/a><br>Editor:\u00a0<a href=\"https:\/\/niixer.com\/?s=catalina+rojas+fonseca\">Catalina Rojas Fonseca<\/a><br>Codigo:UC-VS-09<br>Universidad: Universidad Central<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Referencias<\/strong><\/h2>\n\n\n\n<pre class=\"wp-block-preformatted\">Visi\u00f3n Antinatrual (2022). Modelado de LATA DE CERVEZA \u00a1Simple!| BLENDER MODELING . Youtube. https:\/\/www.youtube.com\/watch?v=P8AxKQB0AJY<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Gabriel Silva (2023). Vamos a MODELAR una Lata de Coca Cola en Blender. [Video]. Youtube. https:\/\/www.youtube.com\/watch?v=8AITM0f_37I&amp;t=5s&amp;ab_channel=GabrielSilva<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Di M\u00e1s 3d Art. (2022). Blender 3.0 Como Bakear un PROP desde 0 - [ Barril (barrel) \ud83e\udeb5]. [Video]. Youtube. https:\/\/www.youtube.com\/watch?v=cO773dEMyDM&amp;ab_channel=Dim\u00e1s3dArt<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Visi\u00f3n Antinatural. (2023). Modelado de PELOTA DE TENIS - \u00a1F\u00c1CIL! \/ UV Sphere | BLENDER MODELING [Video]. Youtube. https:\/\/www.youtube.com\/watch?v=3IZp87nctno<br><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Visi\u00f3n Antinatural. (2022). Material MADERA PROCEDURAL | BLENDER MATERIALES. [Video]. youtube. http:\/\/3dautomodelling.blogspot.com\/2015\/05\/materials-uv-mapping.html<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Kaei. (2023). C\u00f3mo hacer un cohete espacial low poly. [Video]. youtube. https:\/\/www.youtube.com\/watch?v=9jY9c525_OQ<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Ryan king Art. (2023). Procedural Saturn Planet Material \ud83e\ude90 (Blender Tutorial). [Video]. youtube. https:\/\/www.youtube.com\/watch?v=cxS_4tpKOa4<\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>El modelado 3D de escenarios espaciales en Blender permite explorar la creatividad mediante la construcci\u00f3n de elementos c\u00f3smicos como planetas, naves y estrellas. Este art\u00edculo detalla el proceso paso a paso para crear un escenario completo, desde la base geom\u00e9trica hasta la aplicaci\u00f3n de texturas y materiales. Est\u00e1 dirigido aSeguir Leyendo<\/p>\n","protected":false},"author":1919,"featured_media":65852,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[30],"tags":[1310,1203,91,1352,66],"class_list":["post-65605","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-niixer","tag-blender-3d","tag-crear","tag-innovacion","tag-modelado-3d","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Modelado 3D en Blender<\/title>\n<meta name=\"description\" content=\"En Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos encuentra los mejores contenidos del mundo de la tecnolog\u00eda | Modelado 3D de un Escenario Espacial en Blender: 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