{"id":62860,"date":"2025-04-08T23:11:05","date_gmt":"2025-04-09T04:11:05","guid":{"rendered":"https:\/\/niixer.com\/?p=62860"},"modified":"2025-04-08T23:11:05","modified_gmt":"2025-04-09T04:11:05","slug":"animacion-de-avatares-3d-una-guia-practica-con-ready-player-me-mixamo-y-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2025\/04\/08\/animacion-de-avatares-3d-una-guia-practica-con-ready-player-me-mixamo-y-blender\/","title":{"rendered":"Animaci\u00f3n de Avatares 3D: Una gu\u00eda pr\u00e1ctica con Ready Player Me, Mixamo y Blender."},"content":{"rendered":"\n<p>En la era de la creatividad digital, la animaci\u00f3n de personajes 3D se ha convertido en una herramienta fundamental para el desarrollo de videojuegos, experiencias inmersivas y contenido multimedia. Este art\u00edculo ofrece una gu\u00eda pr\u00e1ctica para animar un avatar personalizado utilizando tres plataformas ampliamente accesibles: <strong><a href=\"https:\/\/readyplayer.me\/avatar?id=67f5ec5a5b408783fa8836d5\">Ready Player Me<\/a><\/strong>, <strong><a href=\"https:\/\/www.mixamo.com\/#\/\">Mixamo<\/a><\/strong> y <strong><a href=\"https:\/\/www.blender.org\/\">Blender<\/a><\/strong>.<\/p>\n\n\n\n<p>A trav\u00e9s de un flujo de trabajo paso a paso, se exploran las fases clave del proceso: desde la creaci\u00f3n del personaje, la aplicaci\u00f3n de esqueleto y animaciones, hasta la integraci\u00f3n de texturas y la exportaci\u00f3n final en formato FBX. Todo el proceso ha sido documentado con im\u00e1genes y recomendaciones que facilitan la comprensi\u00f3n, incluso para quienes est\u00e1n dando sus primeros pasos en el dise\u00f1o 3D.<\/p>\n\n\n\n<p>M\u00e1s all\u00e1 de su valor t\u00e9cnico, esta gu\u00eda busca inspirar a estudiantes, artistas y desarrolladores a experimentar con herramientas gratuitas y potentes, demostrando que es posible obtener resultados profesionales sin grandes inversiones. Una correcta gesti\u00f3n de archivos, una organizaci\u00f3n clara de materiales y una comprensi\u00f3n b\u00e1sica del entorno Blender pueden marcar la diferencia entre un flujo de trabajo confuso y una experiencia creativa eficiente y satisfactoria.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 1: Ready Player Me.<\/strong><\/h3>\n\n\n\n<p>Para la primera parte ingresamos a crear avatar en Real Player Me y subimos una foto de frente de nuestro rostro.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"868\" height=\"411\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-26.png\" alt=\"\" class=\"wp-image-62863\" style=\"width:620px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-26.png 868w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-26-300x142.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-26-768x364.png 768w\" sizes=\"auto, (max-width: 868px) 100vw, 868px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 1<\/figcaption><\/figure>\n\n\n\n<p>Una vez accedas a la plataforma de Ready Player Me, personaliza tu avatar eligiendo entre distintas opciones de apariencia como tono de piel, peinados, rasgos faciales y vestimenta. La interfaz es intuitiva y permite visualizar en tiempo real los cambios realizados sobre el modelo 3D.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"875\" height=\"416\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-27.png\" alt=\"\" class=\"wp-image-62864\" style=\"width:627px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-27.png 875w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-27-300x143.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-27-768x365.png 768w\" sizes=\"auto, (max-width: 875px) 100vw, 875px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 2<\/figcaption><\/figure>\n\n\n\n<p>Una vez terminado el dise\u00f1o del avatar, haz clic en el bot\u00f3n para obtener el enlace de descarga. Copia este link y accede a \u00e9l desde el navegador para descargar el modelo 3D en formato <strong>.glb<\/strong>, compatible con Blender y otras herramientas de animaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"711\" height=\"337\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-28.png\" alt=\"\" class=\"wp-image-62865\" style=\"width:617px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-28.png 711w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-28-300x142.png 300w\" sizes=\"auto, (max-width: 711px) 100vw, 711px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 3<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 2: Importar avatar en Blender.<\/strong><\/h3>\n\n\n\n<p>Importamos el personaje a Blender para convertir el archivo en formato <strong>.glb<\/strong> a <strong>.fbx<\/strong>, lo cual es necesario para trabajar posteriormente en Mixamo.<\/p>\n\n\n\n<p>Al abrir el archivo, esta ser\u00e1 la primera vista de la importaci\u00f3n. Como primer paso, es importante eliminar el objeto denominado <strong>&#8220;Esfera geodesita&#8221;<\/strong>, ubicado en la parte derecha del panel de objetos.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"754\" height=\"388\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-29.png\" alt=\"\" class=\"wp-image-62866\" style=\"width:664px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-29.png 754w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-29-300x154.png 300w\" sizes=\"auto, (max-width: 754px) 100vw, 754px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 4<\/figcaption><\/figure>\n\n\n\n<p>Una vez eliminado ese elemento, veremos \u00fanicamente el avatar junto con el esqueleto que Blender reconoce autom\u00e1ticamente.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"880\" height=\"452\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-30.png\" alt=\"\" class=\"wp-image-62867\" style=\"width:670px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-30.png 880w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-30-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-30-768x394.png 768w\" sizes=\"auto, (max-width: 880px) 100vw, 880px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 5<\/figcaption><\/figure>\n\n\n\n<p>Para este paso debemos separar o \u201cDesempacar recursos\u201d para poder tener una carpeta con las texturas y poder a\u00f1adirlos m\u00e1s adelante.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"860\" height=\"388\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-31.png\" alt=\"\" class=\"wp-image-62868\" style=\"width:670px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-31.png 860w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-31-300x135.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-31-768x346.png 768w\" sizes=\"auto, (max-width: 860px) 100vw, 860px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 6<\/figcaption><\/figure>\n\n\n\n<p>Y luego seleccionamos la siguiente opci\u00f3n para que el programa nos haga una carpeta en la misma ubicaci\u00f3n donde esta guardado el archivo que estamos editando (es importante tenerlo guardado o va a generar error)<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"939\" height=\"354\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-32.png\" alt=\"\" class=\"wp-image-62869\" style=\"width:673px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-32.png 939w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-32-300x113.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-32-768x290.png 768w\" sizes=\"auto, (max-width: 939px) 100vw, 939px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 7<\/figcaption><\/figure>\n\n\n\n<p>En esta etapa ya contaremos con la carpeta de <strong>texturas<\/strong> generada correctamente, lista para ser utilizada durante la exportaci\u00f3n del personaje.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"781\" height=\"517\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-33.png\" alt=\"\" class=\"wp-image-62870\" style=\"width:481px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-33.png 781w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-33-300x199.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-33-768x508.png 768w\" sizes=\"auto, (max-width: 781px) 100vw, 781px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 8<\/figcaption><\/figure>\n\n\n\n<p>Ahora desde el men\u00fa superior \u201c<strong>Sombreado<\/strong>\u201d de Blender, seleccionamos cada parte del personaje y desactivamos los nodos que no sean necesarios. Esto asegura que al exportar el modelo, las texturas se incluyan correctamente en el archivo final.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"862\" height=\"459\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-34.png\" alt=\"\" class=\"wp-image-62871\" style=\"width:656px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-34.png 862w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-34-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-34-768x409.png 768w\" sizes=\"auto, (max-width: 862px) 100vw, 862px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 9<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"857\" height=\"440\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-35.png\" alt=\"\" class=\"wp-image-62872\" style=\"width:663px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-35.png 857w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-35-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-35-768x394.png 768w\" sizes=\"auto, (max-width: 857px) 100vw, 857px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 10<\/figcaption><\/figure>\n\n\n\n<p>El modelo se exporta en formato <strong>.OBJ<\/strong>, lo que permite que se incluyan autom\u00e1ticamente todas las texturas asignadas. Al realizar esta exportaci\u00f3n, se generar\u00e1n dos archivos: uno con extensi\u00f3n <strong>.OBJ<\/strong> (que contiene la geometr\u00eda del modelo) y otro con extensi\u00f3n <strong>.MTL<\/strong>, que contiene la informaci\u00f3n del material y los enlaces a las texturas utilizadas.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"307\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-36.png\" alt=\"\" class=\"wp-image-62873\" style=\"width:675px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-36.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-36-300x100.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-36-768x256.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 11<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 3: Importar en Blender para descargar FBX.<\/strong><\/h3>\n\n\n\n<p>Ahora importamos el archivo en formato <strong>.OBJ<\/strong> en un nuevo proyecto de Blender. Al hacerlo, confirmaremos que las texturas ya se encuentran correctamente aplicadas al modelo, embebidas desde el archivo original.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"765\" height=\"406\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-37.png\" alt=\"\" class=\"wp-image-62874\" style=\"width:665px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-37.png 765w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-37-300x159.png 300w\" sizes=\"auto, (max-width: 765px) 100vw, 765px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 12<\/figcaption><\/figure>\n\n\n\n<p>Con el modelo completamente texturizado, ahora s\u00ed podemos exportarlo en formato <strong>.FBX<\/strong>, asegur\u00e1ndonos de conservar todas las texturas integradas. Este archivo puede ser visualizado correctamente en el visor 3D para verificar su apariencia final.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"746\" height=\"395\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-38.png\" alt=\"\" class=\"wp-image-62875\" style=\"width:662px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-38.png 746w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-38-300x159.png 300w\" sizes=\"auto, (max-width: 746px) 100vw, 746px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 13<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 4: Importaci\u00f3n en Mixamo.<\/strong><\/h3>\n\n\n\n<p>Ahora podemos importar el modelo a <strong>Mixamo<\/strong>, asegur\u00e1ndonos de que todas las texturas del avatar se hayan cargado correctamente durante la importaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"434\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-39.png\" alt=\"\" class=\"wp-image-62876\" style=\"width:667px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-39.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-39-300x141.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-39-768x362.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 4<\/figcaption><\/figure>\n\n\n\n<p>A continuaci\u00f3n, ubicamos los puntos de referencia en las zonas anat\u00f3micas clave del personaje para que Mixamo pueda generar correctamente el esqueleto y el sistema de<a href=\"https:\/\/www.mixamo.com\/#\/\"> rigging autom\u00e1tico.<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"436\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-40.png\" alt=\"\" class=\"wp-image-62877\" style=\"width:679px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-40.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-40-300x142.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-40-768x364.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 15<\/figcaption><\/figure>\n\n\n\n<p>Ya tenemos listo para realizar las animaciones.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"437\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-41.png\" alt=\"\" class=\"wp-image-62878\" style=\"width:679px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-41.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-41-300x142.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-41-768x364.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 16<\/figcaption><\/figure>\n\n\n\n<p>Descargamos en formato .FBX, y verificamos en el <a href=\"https:\/\/apps.microsoft.com\/detail\/9nblggh42ths?hl=es-ES&amp;gl=ES\">visor 3D.<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"757\" height=\"400\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-42.png\" alt=\"\" class=\"wp-image-62879\" style=\"width:673px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-42.png 757w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-42-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-42-390x205.png 390w\" sizes=\"auto, (max-width: 757px) 100vw, 757px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 17<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Paso 5: Hacer 5 animaciones m\u00e1s.\u00a0<\/strong><\/h3>\n\n\n\n<p>Repetimos el mismo procedimiento para generar cinco animaciones diferentes de manera consecutiva, utilizando el mismo personaje base. En el siguiente video se pueden observar las cinco animaciones aplicadas de forma continua, demostrando la integraci\u00f3n correcta de movimientos en secuencia.<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"750\" height=\"484\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-44.png\" alt=\"\" class=\"wp-image-62881\" style=\"width:576px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-44.png 750w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/image-44-300x194.png 300w\" sizes=\"auto, (max-width: 750px) 100vw, 750px\" \/><figcaption class=\"wp-element-caption\">Ilustraci\u00f3n 18<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"1032\" style=\"aspect-ratio: 1920 \/ 1032;\" width=\"1920\" controls src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/04\/Visor-3D-2025-04-08-22-30-10.mp4\"><\/video><figcaption class=\"wp-element-caption\">Resultado final video 1<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conclusiones<\/strong><\/h3>\n\n\n\n<p>La integraci\u00f3n entre Ready Player Me, Blender y Mixamo permite desarrollar personajes animados de forma sencilla y con resultados visuales muy efectivos, haciendo accesible la animaci\u00f3n 3D incluso para quienes no tienen experiencia avanzada.<\/p>\n\n\n\n<p>El manejo correcto de formatos, texturas y materiales es fundamental para asegurar la compatibilidad entre plataformas, especialmente al momento de exportar modelos y verificar su correcta visualizaci\u00f3n en visores 3D o motores de animaci\u00f3n.<\/p>\n\n\n\n<p>Este proyecto sirve como introducci\u00f3n al mundo de la animaci\u00f3n 3D y evidencia el potencial de las herramientas gratuitas para desarrollar contenido de calidad, abriendo la puerta a futuros proyectos m\u00e1s complejos y personalizados.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cr\u00e9ditos<\/strong> <\/h3>\n\n\n\n<p>Autor:&nbsp;<a href=\"https:\/\/niixer.com\/?s=Juan+Esteban+Lugo+Parrado\">Juan Esteban Lugo parrado<\/a><\/p>\n\n\n\n<p>Editor:&nbsp;<a href=\"https:\/\/niixer.com\/?s=Carlos+Ivan+Pinz%C3%B3n+Romero\">Magister e Ingeniero Carlos Iv\u00e1n Pinz\u00f3n Romero<\/a><\/p>\n\n\n\n<p>C\u00f3digo:&nbsp;<a href=\"https:\/\/niixer.com\/?s=UCCGG1-10\">UCCGG1-10<\/a><\/p>\n\n\n\n<p>Universidad:&nbsp;<a href=\"https:\/\/niixer.com\/?s=Universidad+Central\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Fuentes <\/strong><\/h3>\n\n\n\n<pre class=\"wp-block-preformatted\">Ready Player Me. (s.f.). Create your personal 3D avatar. https:\/\/readyplayer.me\/<br>Blender Foundation. (2024). Blender (Versi\u00f3n 4.4.0) [Software]. https:\/\/www.blender.org\/<br>Adobe. (s.f.). Mixamo. https:\/\/www.mixamo.com\/<br>Microsoft Corporation. (s.f.). Visor 3D [Aplicaci\u00f3n de Windows].<\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En la era de la creatividad digital, la animaci\u00f3n de personajes 3D se ha convertido en una herramienta fundamental para el desarrollo de videojuegos, experiencias inmersivas y contenido multimedia. Este art\u00edculo ofrece una gu\u00eda pr\u00e1ctica para animar un avatar personalizado utilizando tres plataformas ampliamente accesibles: Ready Player Me, Mixamo ySeguir Leyendo<\/p>\n","protected":false},"author":10,"featured_media":62883,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1944,1768,1938],"tags":[1153,1144,1387,473,1324,228],"class_list":["post-62860","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","category-animacion","category-blender","tag-animacion-2","tag-animacion-3d","tag-avatar","tag-blender","tag-mixamo","tag-tecnologia-2"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Animaci\u00f3n de Avatares 3D<\/title>\n<meta name=\"description\" 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