{"id":62380,"date":"2025-03-29T00:05:47","date_gmt":"2025-03-29T05:05:47","guid":{"rendered":"https:\/\/niixer.com\/?p=62380"},"modified":"2025-03-29T00:05:48","modified_gmt":"2025-03-29T05:05:48","slug":"cinematica-de-pelea-en-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2025\/03\/29\/cinematica-de-pelea-en-blender\/","title":{"rendered":"Cinem\u00e1tica de pelea en blender"},"content":{"rendered":"\n<p>En el siguiente art\u00edculo se va a explicar c\u00f3mo se construy\u00f3 la cinem\u00e1tica de pelea en blender con herramientas como mixamo, facebuilder y sketchfab.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Implementaci\u00f3n de facebuilder en modelo de mixamo<\/h2>\n\n\n\n<p>Para la realizaci\u00f3n de mi proyecto\u00a0 se utiliz\u00f3\u00a0 el personaje Exo red de la p\u00e1gina de mixamo de donde se elimin\u00f3 la cabeza, el cual se seleccion\u00f3 el modo editor para\u00a0 que nos apareciera la malla, luego seleccionamos las v\u00e9rtices que se encontraban en el cuello y lo eliminamos, para luego seleccionar partes de la cabeza y eliminarlos por completo<\/p>\n\n\n\n<p>Imagen 1<br>Eliminaci\u00f3n de cabeza modelo exo red mixamo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"309\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen2-1.png\" alt=\"\" class=\"wp-image-62387\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen2-1.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen2-1-300x154.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Al eliminar nuestra cabeza nos dejar\u00e1 un hueco, lo que tenemos que hacer para sellarlo es seleccionar las v\u00e9rtices del cuello y con la tecla F crear una cara<\/p>\n\n\n\n<p>Imagen 2<br>Creaci\u00f3n de cara del cuello<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"345\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen3-1.png\" alt=\"\" class=\"wp-image-62388\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen3-1.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen3-1-300x172.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Luego de realizar el proceso de eliminar la cabeza del modelo Exo red, importamos nuestra cabeza de la actividad pasada (facebuilder), con el uso de la tecla S y ctrl + J, ubicamos la cabeza en el cuello cortado y los unimos<\/p>\n\n\n\n<p>Imagen 3<br>Modelo de cuerpo completo en blender<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"319\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen4.png\" alt=\"\" class=\"wp-image-62389\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen4.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen4-300x159.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Modelo terminado subido a mixamo<\/h2>\n\n\n\n<p>Primero tenemos que ingresar a la p\u00e1gina de mixamo y crear una cuenta, para luego ubicar el bot\u00f3n subir el car\u00e1cter para subir el fbx<\/p>\n\n\n\n<p>Imagen 4<br>Ingreso a p\u00e1gina mixamo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"555\" height=\"275\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen5.png\" alt=\"\" class=\"wp-image-62390\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen5.png 555w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen5-300x149.png 300w\" sizes=\"auto, (max-width: 555px) 100vw, 555px\" \/><\/figure>\n\n\n\n<p>Luego de tener listo nuestro modelo lo exportamos a FBX\u00a0 para poder cargarlo a mixamo y\u00a0 que se\u00a0 haga la creaci\u00f3n de los huesos<\/p>\n\n\n\n<p>Imagen 5<br>Subida de modelo fbx a mixamo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"389\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen6.png\" alt=\"\" class=\"wp-image-62391\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen6.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen6-300x194.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Al tener nuestro modelo listo en mixamo, ubicamos los puntos como indica el modelo de ejemplo<\/p>\n\n\n\n<p>Imagen 6<br>Creaci\u00f3n de huesos en mixamo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"527\" height=\"330\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen7.png\" alt=\"\" class=\"wp-image-62392\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen7.png 527w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen7-300x188.png 300w\" sizes=\"auto, (max-width: 527px) 100vw, 527px\" \/><\/figure>\n\n\n\n<p>Al tener nuestro modelo cargado, buscamos las animaciones que queramos utilizar y las descargamos<\/p>\n\n\n\n<p>Imagen 7<br>B\u00fasqueda de animaciones<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"271\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen8.png\" alt=\"\" class=\"wp-image-62394\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen8.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen8-300x135.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Se descarga un modelo de animaci\u00f3n con Skin<\/p>\n\n\n\n<p>Imagen 8<br>Descarga de animaciones con skin<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"237\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen9.png\" alt=\"\" class=\"wp-image-62395\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen9.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen9-300x118.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Guardar animaciones de los personajes<\/h3>\n\n\n\n<p>Al descargar todas las animaciones las importamos a nuestro proyecto de blender, y nos aparecer\u00e1, en un mismo punto todas las animaciones<\/p>\n\n\n\n<p>Imagen 9<br>Importaci\u00f3n de los fbx descargados para el modelo propio<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"398\" height=\"359\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen10.png\" alt=\"\" class=\"wp-image-62396\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen10.png 398w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen10-300x271.png 300w\" sizes=\"auto, (max-width: 398px) 100vw, 398px\" \/><\/figure>\n\n\n\n<p>Separamos los huesos una de otra usando la regla G, buscamos la herramienta planilla de tiempos\/ editor de acciones, donde nombraremos las acciones que hemos importado, para luego empujar abajo<\/p>\n\n\n\n<p>Imagen 10<br>Separaci\u00f3n de modelos en blender y guardar animaciones<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"319\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen11.png\" alt=\"\" class=\"wp-image-62397\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen11.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen11-300x159.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Luego con la herramienta animaci\u00f3n no lineal \/ Editor de acciones nos aparecer\u00e1 las animaciones que hemos importado, en ese punto ya podremos eliminar los modelos de animaci\u00f3n sin skin, y podremos dejar solo el modelo de animaci\u00f3n con skin,<\/p>\n\n\n\n<p>Imagen 11<br>Eliminaci\u00f3n de modelos y cargue de animaciones<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"317\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen12.png\" alt=\"\" class=\"wp-image-62398\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen12.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen12-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen12-390x205.png 390w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Imagen 12<br>Importaci\u00f3n de modelos guardados<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"331\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen13.png\" alt=\"\" class=\"wp-image-62400\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen13.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen13-300x165.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Ya cuando tenemos nuestras animaciones, lo que realizamos es organizar como queremos que nuestro modelo se mueva<br><\/p>\n\n\n\n<p>Imagen 13<br>Organizaci\u00f3n de animaciones en blender<br><\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"940\" height=\"483\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/image-144.png\" alt=\"\" class=\"wp-image-62401\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/image-144.png 940w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/image-144-300x154.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/image-144-768x395.png 768w\" sizes=\"auto, (max-width: 940px) 100vw, 940px\" \/><\/figure>\n\n\n\n<p>Luego de haber terminado nuestro modelo procedemos a importar las animaciones de nuestro enemigo, realizando los pasos anteriormente mencionados<\/p>\n\n\n\n<p>Figura 14<br>Importaci\u00f3n de modelos fbx del enemigo SkeletonZombie T Avelange<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"457\" height=\"351\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen14.png\" alt=\"\" class=\"wp-image-62403\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen14.png 457w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen14-300x230.png 300w\" sizes=\"auto, (max-width: 457px) 100vw, 457px\" \/><\/figure>\n\n\n\n<p>Al tener nuestro enemigo con las animaciones listas, procedemos a colocarlas dentro de nuestro modelo de cinem\u00e1tica<\/p>\n\n\n\n<p>Imagen 15<br>Animaci\u00f3n del modelo del enemigo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"526\" height=\"281\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen15.png\" alt=\"\" class=\"wp-image-62406\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen15.png 526w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen15-300x160.png 300w\" sizes=\"auto, (max-width: 526px) 100vw, 526px\" \/><\/figure>\n\n\n\n<p>Luego de haber terminado de arreglar las animaciones del enemigo, seguiremos con las animaciones de nuestros espectador para el primer espectador importaremos\u00a0 sus fbx y lo guardaremos como se realiz\u00f3 en los anteriores modelos<\/p>\n\n\n\n<p>Figura 16<br>Importaci\u00f3n y guardado de modelado animaci\u00f3n espectador 1 James<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"561\" height=\"276\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen16.png\" alt=\"\" class=\"wp-image-62407\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen16.png 561w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen16-300x148.png 300w\" sizes=\"auto, (max-width: 561px) 100vw, 561px\" \/><\/figure>\n\n\n\n<p>Seguimos realizando los mismos pasos para el siguiente espectador<\/p>\n\n\n\n<p>Figura 17<br>Importaci\u00f3n y guardado de modelado animaci\u00f3n espectador 2 Warzombie F Pedroso<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"295\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen17.png\" alt=\"\" class=\"wp-image-62408\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen17.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen17-300x147.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Por \u00faltimo, realizamos los mismos pasos de importar los modelos fbx y para guardar la animaci\u00f3n de nuestro espectador 3<\/p>\n\n\n\n<p>Figura 18<\/p>\n\n\n\n<p>Importaci\u00f3n y guardado de modelado animaci\u00f3n espectador 3 Maw J Laygo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"304\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen18.png\" alt=\"\" class=\"wp-image-62409\" style=\"width:472px;height:auto\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen18.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen18-300x151.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Implementaci\u00f3n del entorno<\/h2>\n\n\n\n<p>Realizamos la b\u00fasqueda del plugin Sketchfab para blender, y\u00a0 procedemos a descargarlo<\/p>\n\n\n\n<p>Imagen 19<br>Descarga de Sketchfab para blender<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"272\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen19.png\" alt=\"\" class=\"wp-image-62410\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen19.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen19-300x136.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Una vez descargado, nos dirigimos a editar\/preferencias\/complementos, donde procedemos a instalar el plugin anterior<\/p>\n\n\n\n<p>Imagen 20<br>Instalaci\u00f3n de plugin en blender<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"317\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen20.png\" alt=\"\" class=\"wp-image-62411\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen20.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen20-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen20-390x205.png 390w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Una vez instalado procedemos a abrir sketchfab con la tecla N nos registramos con correo y contrase\u00f1a, donde podremos descargar el modelo Postwar City&nbsp; de sketchfab es el nombre de nuestro entorno, donde se van a mostrar nuestros modelos.<\/p>\n\n\n\n<p>Imagen 21<br>Descarga y uso de entorno de sketchfab<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"292\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen21.png\" alt=\"\" class=\"wp-image-62415\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen21.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen21-300x146.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Al terminar nuestra cinem\u00e1tica, cargaremos las texturas para empezar con la grabaci\u00f3n de l proyecto usando render.<\/p>\n\n\n\n<p>Figura 22 <br>Creaci\u00f3n de los movimientos para la cinem\u00e1tica<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"295\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen22.png\" alt=\"\" class=\"wp-image-62416\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen22.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen22-300x147.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Cuando tengamos nuestro entorno con las texturas puestas iniciaremos con la grabaci\u00f3n en render, para lo siguiente agregaremos c\u00e1mara, y agregaremos curva \/ c\u00edrculo NURBS<\/p>\n\n\n\n<p>Figura 23<br>Agregar c\u00e1mara y curvas<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"375\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen23.png\" alt=\"\" class=\"wp-image-62419\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen23.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen23-300x187.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>De modo que luego que tengamos la curva la ubicamos en el centro de nuestros modelos principales y con la tecla S escalaremos hacia afuera, luego manteniendo seleccionada la c\u00e1mara, con la propiedad de restricciones buscamos la herramienta de restringir a y seleccionamos el objeto\u00a0\u00a0 c\u00edrculo NURBS, la c\u00e1mara se fijar\u00e1 a la curva.<\/p>\n\n\n\n<p>Figura 24<br>Fijaci\u00f3n de c\u00e1maras a\u00a0 c\u00edrculo<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"300\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen24.png\" alt=\"\" class=\"wp-image-62423\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen24.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen24-300x150.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Luego de tener la c\u00e1mara fijada al c\u00edrculo, colocaremos un peque\u00f1o cubo en el centro de nuestros modelos, y manteniendo el cubo y la c\u00e1mara seleccionados, nos vamos a objeto \/ rastreo \/ restricci\u00f3n apuntar, para que la c\u00e1mara siempre mire al centro del c\u00edrculo<\/p>\n\n\n\n<p>Figura 25<br>Fijaci\u00f3n de c\u00e1mara al centro de la imagen<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"320\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen25.png\" alt=\"\" class=\"wp-image-62425\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen25.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen25-300x159.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Con nuestra l\u00ednea de tiempo nos ubicamos en nuestro fotograma 1, y seleccionando clave \/ conjunto de claves activo\/ Location Rotation and Scale e insertamos clave, la c\u00e1mara la giraremos en sentido de las manecillas del reloj y la dejaremos mirando los modelos principales donde queremos que termine de grabar, lo mismo realizaremos con el \u00faltimo fotograma de ingresar una clave.<\/p>\n\n\n\n<p>Figura 26<br>Grabaci\u00f3n de la c\u00e1mara<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"479\" height=\"283\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen26.png\" alt=\"\" class=\"wp-image-62426\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen26.png 479w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen26-300x177.png 300w\" sizes=\"auto, (max-width: 479px) 100vw, 479px\" \/><\/figure>\n\n\n\n<p>En consecuencia por \u00faltimo colocamos la luz agregar \/ luz \/ y podemos agregar foco, sol, punto y \u00e1rea en el entorno donde queramos iluminar<\/p>\n\n\n\n<p>Figura 27<br>Iluminaci\u00f3n del entorno<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"419\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen27.png\" alt=\"\" class=\"wp-image-62427\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen27.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen27-300x209.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen27-392x272.png 392w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen27-130x90.png 130w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<p>Luego en salida modificamos la resoluci\u00f3n con que va a salir la imagen en este caso se realiza 1280px a720px, tambi\u00e9n modificando la velocidad 25 fps, y en salida modificamos formato donde se va a exportar el video junto con la ubicaci\u00f3n donde se va a guardar Luego buscamos procesar \/ procesar animaci\u00f3n<\/p>\n\n\n\n<p>Figura 28<br>Exportaci\u00f3n de video render<\/p>\n\n\n\n<figure class=\"wp-block-image aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"291\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen28.png\" alt=\"\" class=\"wp-image-62429\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen28.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2025\/03\/Imagen28-300x145.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Cinem\u00e1tica de pelea en blender\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/8MN6VVS9UlA?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Cr\u00e9ditos:<\/h2>\n\n\n\n<p><strong>Autor<\/strong>: <a href=\"https:\/\/niixer.com\/?s=David+Steven+Rojas+Santana\">David Steven Rojas Santana<\/a><br><strong>Editor<\/strong>:<a href=\"https:\/\/niixer.com\/?s=Carlos+Iv%C3%A1n+Pinz%C3%B3n+Romero\"> Magister ingeniero Carlos Iv\u00e1n Pinz\u00f3n Romero<\/a><br><strong>C\u00f3digo<\/strong>: UCCG-9<br><strong>Universidad<\/strong>: <a href=\"https:\/\/www.google.com\/search?q=Universidad+Central&amp;oq=Universidad+Central&amp;gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIGCAEQRRg7MgYIAhBFGDwyBggDEEUYPTIGCAQQLhhA0gEHMzY0ajBqOagCALACAQ&amp;sourceid=chrome&amp;ie=UTF-8\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Fuentes<\/h3>\n\n\n\n<pre class=\"wp-block-preformatted\">Adobe. (2025). Mixamo. https:\/\/www.mixamo.com\/#\/?page=1&amp;query=&amp;type=Motion%2CMotionPack<br>Nombres de personajes usados: Warzombie F, James, Avelange, Exo red, Maw J Laygo<br><br>KRITZ STUDIO 3D. (2023, julio 26). \ud83d\udd34Combinar animaciones de MIXAMO en BLENDER \ud83d\udd34 Tutorial b\u00e1sico y simplificado [Video]. YouTube. https:\/\/www.youtube.com\/watch?v=SyCU7xqivBE&amp;t=12s<br><br>Martel, A. (2016, agosto 5). Postwar City - Exterior Scene [Modelo 3D]. Sketchfab. https:\/\/sketchfab.com\/3d-models\/postwar-city-exterior-scene-30b694d1a4074855a1116a15a0f75731<br><br>Pablo Serrano. (2019, octubre 9). Ejemplo de animaci\u00f3n de c\u00e1mara en Blender 2.80 [Video]. YouTube. https:\/\/www.youtube.com\/watch?v=bscRt7z0sXQ&amp;t=723s<br><br>Ramir C., M. (s.f.). We All Need A Fix [Canci\u00f3n]. Mixkit. https:\/\/mixkit.co\/free-stock-music\/mood\/aggressive\/<br><br>Rojas, D. [David Rojas]. (2025, marzo 28). Cinem\u00e1tica de pelea en Blender [Video]. YouTube. https:\/\/www.youtube.com\/watch?v=8MN6VVS9UlA<br><br>Sketchfab. (2023, diciembre 15). Sketchfab for Blender (Versi\u00f3n 1.6.1) [Blender plugin]. GitHub. https:\/\/github.com\/sketchfab\/blender-plugin<br><br>Sketchfab. (2025). Personalize your experience. What are you interested in? Sketchfab. https:\/\/sketchfab.com\/feed<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>En el siguiente art\u00edculo se va a explicar c\u00f3mo se construy\u00f3 la cinem\u00e1tica de pelea en blender con herramientas como mixamo, facebuilder y sketchfab. Implementaci\u00f3n de facebuilder en modelo de mixamo Para la realizaci\u00f3n de mi proyecto\u00a0 se utiliz\u00f3\u00a0 el personaje Exo red de la p\u00e1gina de mixamo de dondeSeguir Leyendo<\/p>\n","protected":false},"author":1875,"featured_media":62437,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1944],"tags":[473,1992,1324,4171,1348],"class_list":["post-62380","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","tag-blender","tag-cinematica-2","tag-mixamo","tag-pelea","tag-sketchfab"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cinem\u00e1tica de pelea en blender &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos<\/title>\n<meta name=\"description\" content=\"Uso de blender implementando herramientas para la creaci\u00f3n de cinem\u00e1ticas 3D Cinem\u00e1tica de pelea en blender\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/niixer.com\/index.php\/2025\/03\/29\/cinematica-de-pelea-en-blender\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Cinem\u00e1tica de pelea en blender &#8211; 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