{"id":3022,"date":"2020-11-10T23:59:02","date_gmt":"2020-11-11T04:59:02","guid":{"rendered":"https:\/\/niixer.com\/?p=3022"},"modified":"2020-11-12T18:47:37","modified_gmt":"2020-11-12T23:47:37","slug":"fisicas-y-colisiones-en-unity","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2020\/11\/10\/fisicas-y-colisiones-en-unity\/","title":{"rendered":"F\u00edsicas y colisiones en Unity"},"content":{"rendered":"\n<p>Las f\u00edsicas es un elemento que es necesario en un videojuego, es algo que da realismo al videojuego y lleva m\u00e1s all\u00e1 la experiencia, estas f\u00edsicas son posibles realizarlas en Unity, esto ocurre porque puede hacer uso de los c\u00e1lculos de f\u00edsicas realizado por Nvidia, PyshicsX, esto nos permite a\u00f1adir f\u00edsicas realistas para nuestros videojuegos.<\/p>\n\n\n\n<p>Entre los tipos de f\u00edsicas que podemos usar est\u00e1n los rigidbodies, los colliders o los joints, estos son diferentes tipos de f\u00edsicas y al mismo tiempo su uso depende de diferentes aspectos.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u00bfQu\u00e9 es el rigidbody?<\/strong><\/h2>\n\n\n\n<p>El rigidbody es uno de los m\u00e1s importantes, ya que, al asignarlo al nuestro gameobject, este permite aplicarle velocidades, provocar colisiones, aplicar fuerza de gravedad, etc. Siempre que se desee modificar el objeto, tambi\u00e9n debemos modificar todas sus propiedades, no solo moverlo o rotarlo, porque esto puede provocar ciertos problemas.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>\u00bfQu\u00e9 es el collider <strong>para el uso de f\u00edsicas<\/strong>?<\/strong><\/h2>\n\n\n\n<p>El collider es un elemento que nos permite hacer una colisi\u00f3n con otro objeto, para explicarlo mas a fondo debemos recordar que aplicamos un rigidbody a nuestro anterior objeto (lo cual puede ser un personaje, carro, etc.), el collider nos permite hacer que se generen colisiones con nuestro anterior objeto, un ejemplo puede ser un arma, un bal\u00f3n, un \u00e1rbol, etc.<\/p>\n\n\n\n<p>Existen muchos tipos de colliders, algunos de estos son:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Box collider: es implementado en cajas, puertas, edificios.<\/li><li>Sphere collider: su uso se basa en balones, planetas, etc.<\/li><li>Capsule collider: su uso se basa en para brazos, piernas, o tambi\u00e9n para unir m\u00faltiples colisionadores.<\/li><li>Wheel collider: usado para llantas.<\/li><li>Terrain collider: implementa una superficie con forma de alg\u00fan terreno.<\/li><li>Mesh collider: este es uno de los mas importantes y los mas exactos en cuanto a detecci\u00f3n de colisiones se trata, este se puede describir como una malla, las cual permite ajustarla a nuestro gusto con el fin de tener una mayor detecci\u00f3n de colisiones.<\/li><\/ul>\n\n\n\n<p>En algunas ocasiones los colliders tambi\u00e9n son usados como triggers, un trigger nos permite saber si un objeto ya colisiono o no, si esta dentro de otro objeto o no, etc.<\/p>\n\n\n\n<p>Autor: Carlos David Ahumada B\u00e1ez<\/p>\n\n\n\n<p>Editor: Carlos Pinz\u00f3n<\/p>\n\n\n\n<p>C\u00f3digo: UCRV-6<\/p>\n\n\n\n<p>Universidad: Universidad Central<\/p>\n\n\n\n<p><strong>Informaci\u00f3n tomada de:<\/strong><\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">[Unity3D + C#] F\u00edsica 2D. [Imagen]. <a href=\"https:\/\/www.ighniz.com\/2017\/10\/22\/unity3d-c-fisica-2d\/\">https:\/\/www.ighniz.com\/2017\/10\/22\/unity3d-c-fisica-2d\/<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Mula. J. 2018. Qu\u00e9 son las colisiones y f\u00edsicas 3D en Unity. <a href=\"https:\/\/www.deustoformacion.com\/blog\/diseno-produccion-audiovisual\/que-son-colisiones-fisicas-3d-unity\">https:\/\/www.deustoformacion.com\/blog\/diseno-produccion-audiovisual\/que-son-colisiones-fisicas-3d-unity<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">InvadeLab. 2017. Taller de f\u00edsica 3D en Unity. <a href=\"https:\/\/es.slideshare.net\/invadelab\/fsica-3d-en-unity-clase-1-4\">https:\/\/es.slideshare.net\/invadelab\/fsica-3d-en-unity-clase-1-4<\/a><\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Las f\u00edsicas es un elemento que es necesario en un videojuego, es algo que da realismo al videojuego y lleva m\u00e1s all\u00e1 la experiencia, estas f\u00edsicas son posibles realizarlas en Unity, esto ocurre porque puede hacer uso de los c\u00e1lculos de f\u00edsicas realizado por Nvidia, PyshicsX, esto nos permite a\u00f1adirSeguir Leyendo<\/p>\n","protected":false},"author":43,"featured_media":3106,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[30,77],"tags":[653,652,591,650,651,654,214],"class_list":["post-3022","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-niixer","category-videojuegos","tag-colisones","tag-collider","tag-colliders","tag-fisicas","tag-fisicas-en-unity","tag-rigidbody","tag-unity"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>F\u00edsicas y colisiones en Unity &#8211; 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