{"id":2821,"date":"2020-11-10T21:24:14","date_gmt":"2020-11-11T02:24:14","guid":{"rendered":"https:\/\/niixer.com\/?p=2821"},"modified":"2020-11-12T18:12:42","modified_gmt":"2020-11-12T23:12:42","slug":"unity-fenomenos-fisicos","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2020\/11\/10\/unity-fenomenos-fisicos\/","title":{"rendered":"Unity: Sus fen\u00f3menos F\u00edsicos"},"content":{"rendered":"\n<p>Para que nuestros videojuegos cobren vida, el uso de motores gr\u00e1ficos facilita nuestro trabajo. Adem\u00e1s, si hay un elemento que puede aportar especialidad a nuestro juego, es que la mayor\u00eda de los motores gr\u00e1ficos (como <a href=\"https:\/\/niixer.com\/?s=unity\">Unity3d<\/a>) han integrado el motor de f\u00edsica en su IDE.Evidentemente, Unity no es una excepci\u00f3n en este sentido, por lo que el motor integra el sistema inform\u00e1tico f\u00edsico desarrollado por Nvidia y PyshicsX.<\/p>\n\n\n\n<p>Gracias al uso de este sistema, seremos capaces de proporcionar efectos f\u00edsicos realistas para nuestros juegos y proyectos, aportando realismo a nuestros videojuegos, y haciendo que el sistema sea f\u00e1cil, intuitivo, r\u00e1pido y sencillo de integrar.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>F\u00edsicas de este sistema<\/strong><\/h3>\n\n\n\n<p>Si nuestro objeto tiene un componente de cuerpo r\u00edgido, siempre debemos intentar mover o rotar el objeto modificando sus propiedades f\u00edsicas (aplicando fuerza o incluso modificando su velocidad). <\/p>\n\n\n\n<p>Sin embargo, no es conveniente modificar directamente la posici\u00f3n y rotaci\u00f3n de objetos a trav\u00e9s de otros tipos de componentes (por ejemplo, Transformar componentes). <\/p>\n\n\n\n<p>Si el \u00faltimo componente debe usarse para mover el objeto, el componente de cuerpo r\u00edgido existente en el objeto no deber\u00eda verse afectado por las fuerzas del mundo circundante, ya que esto es suficiente para modificar la propiedad isKinematic.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u00bfPor qu\u00e9 son importantes los colliders en la f\u00edsica de unity?<\/strong><\/h3>\n\n\n\n<p>Como dijimos antes, un objeto con un componente r\u00edgido permitir\u00e1 que nuestro objeto detecte y colisione con otros objetos, pero para ello, en t\u00e9rminos de f\u00edsica, tambi\u00e9n se necesita otro componente estelar. Estos componentes se denominan colisionadores. <\/p>\n\n\n\n<p>Un colisionador es una estructura que suele tener una forma geom\u00e9trica primitiva. Nos permite definir un \u00e1rea de contacto. Al tener esta \u00e1rea de contacto definida, podemos ver si un objeto est\u00e1 en contacto, sigue en contacto o acaba de dejar de tocar nuestros objetos.<\/p>\n\n\n\n<p>El uso de geometr\u00eda primitiva simplifica el c\u00e1lculo de colisiones f\u00edsicas al simplificar los c\u00e1lculos f\u00edsicos que se deben realizar, pero si necesitamos realizar detecciones completamente precisas, debemos utilizar un colisionador llamado Mesh Collider, que simplificar\u00e1 la creaci\u00f3n de nuestra malla.<\/p>\n\n\n\n<p>Autor:&nbsp;<a href=\"https:\/\/niixer.com\/?s=Andr%C3%A9s+Felipe+linares+avila\">Andres Felipe Linares Avila&nbsp;<\/a><\/p>\n\n\n\n<p>Editor: Carlos Pinz\u00f3n<\/p>\n\n\n\n<p>C\u00f3digo: UCRV-5<\/p>\n\n\n\n<p>Universidad:&nbsp;<a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<p><strong>Fuentes<\/strong><\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">- Vinueza , A. (2018). simulaci\u00f3n 3D barco sim\u00f3n bol\u00edvar. [Fotograf\u00eda].<a href=\"http:\/\/simulacionsimonbolivar.blogspot.com\/\">http:\/\/simulacionsimonbolivar.blogspot.com\/<\/a>\n\n- Mula, J. (2018). Que son las colisiones y f\u00edsicas 3D en unity. DEUSTO FORMACI\u00d3N.<a href=\"https:\/\/www.deustoformacion.com\/blog\/diseno-produccion-audiovisual\/que-son-colisiones-fisicas-3d-unity\">https:\/\/www.deustoformacion.com\/blog\/diseno-  produccion-audiovisual\/que-son-colisiones-fisicas-3d-unity<\/a><\/pre>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Para que nuestros videojuegos cobren vida, el uso de motores gr\u00e1ficos facilita nuestro trabajo. Adem\u00e1s, si hay un elemento que puede aportar especialidad a nuestro juego, es que la mayor\u00eda de los motores gr\u00e1ficos (como Unity3d) han integrado el motor de f\u00edsica en su IDE.Evidentemente, Unity no es una excepci\u00f3nSeguir Leyendo<\/p>\n","protected":false},"author":53,"featured_media":2838,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[46],"tags":[633,632,324,214],"class_list":["post-2821","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ciencia","tag-colisiones","tag-fisica-2","tag-juegos","tag-unity"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Unity: Sus fen\u00f3menos F\u00edsicos &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos<\/title>\n<meta name=\"description\" content=\"La plataforma para realizar videojuegos llamada unity, la cual maneja diferentes componentes f\u00edsicos para demostrar distintos fen\u00f3menos.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/niixer.com\/index.php\/2020\/11\/10\/unity-fenomenos-fisicos\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Unity: Sus fen\u00f3menos F\u00edsicos &#8211; Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos\" \/>\n<meta property=\"og:description\" content=\"La plataforma para realizar videojuegos llamada unity, la cual maneja diferentes componentes f\u00edsicos para demostrar distintos fen\u00f3menos.\" \/>\n<meta property=\"og:url\" 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