{"id":2743,"date":"2020-11-10T15:15:11","date_gmt":"2020-11-10T20:15:11","guid":{"rendered":"https:\/\/niixer.com\/?p=2743"},"modified":"2020-12-01T09:29:55","modified_gmt":"2020-12-01T14:29:55","slug":"materiales-unity","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2020\/11\/10\/materiales-unity\/","title":{"rendered":"\u201cMateriales y Unity un mecanismo para videojuegos realistas\u201d"},"content":{"rendered":"\n<p>Un mecanismo para dise\u00f1ar objetos realistas se hace realidad con  <a href=\"https:\/\/niixer.com\/\">materiales<\/a> que aporta Unity para realizar la creaci\u00f3n de videojuegos.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">\u00bfQu\u00e9 es Unity?<\/h3>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/unity-logo-1024x538.jpg\" alt=\"\" class=\"wp-image-2744\" width=\"261\" height=\"137\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/unity-logo-1024x538.jpg 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/unity-logo-300x158.jpg 300w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/unity-logo-768x403.jpg 768w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/unity-logo-390x205.jpg 390w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/unity-logo.jpg 1200w\" sizes=\"auto, (max-width: 261px) 100vw, 261px\" \/><figcaption>Motor de videojuegos<\/figcaption><\/figure><\/div>\n\n\n\n<p><a href=\"https:\/\/es.wikipedia.org\/wiki\/Unity_(motor_de_videojuego)\">Unity<\/a> es un motor de desarrollo de videojuegos; El t\u00e9rmino motor de videojuegos o Game Engine hace referencia a un software que consiste en una serie de rutinas de programaci\u00f3n; ya que con esto se hace el dise\u00f1o, creaci\u00f3n y funcionamiento de entornos interactivos.<\/p>\n\n\n\n<p>Al ser una herramienta que permite crear videojuegos para distintas plataformas como son (Pc, videoconsolas, m\u00f3viles), a trav\u00e9s de un editor visual y utilizando programaci\u00f3n, se pueden conseguir muy buenos resultados \u201cprofesionales\u201d.<\/p>\n\n\n\n<p>Un claro ejemplo del trabajo\u00a0 que permite hacer Unity puede ser evidenciado mediante videojuegos famosos como lo son: \u201c<a href=\"https:\/\/en.wikipedia.org\/wiki\/Monument_Valley_(video_game)\">Monument Valley<\/a>\u201d , \u201c<a href=\"https:\/\/en.wikipedia.org\/wiki\/Gris\">Gris<\/a>\u201d o \u201c<a href=\"https:\/\/en.wikipedia.org\/wiki\/Cuphead\">Cuphead<\/a>\u201d.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Materiales en un modelo<\/h3>\n\n\n\n<p>Un material gr\u00e1fico es un tipo de recurso que almacena la informaci\u00f3n necesaria para que la tarjeta gr\u00e1fica dibuje apropiadamente en pantalla la geometr\u00eda de un modelo. <\/p>\n\n\n\n<p>Cabe resaltar que la apariencia gr\u00e1fica de un <a href=\"https:\/\/en.wikipedia.org\/wiki\/3D_modeling\">modelo 3D<\/a> dibujado por pantalla puede variar; desde que tenga apariencia de madera, met\u00e1lica o mucho m\u00e1s realista puede ser algo transl\u00facido como el cristal o et\u00e9reo como un holograma.&nbsp;<\/p>\n\n\n\n<p>Todas estas texturas vienen determinadas a trav\u00e9s del material con el que est\u00e1 hecho.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Grupo shaders&nbsp;<\/h3>\n\n\n\n<p>Unity ofrece un grupo de shaders los cuales son relevantes para el cat\u00e1logo que fue ofrecido por el motor. Cabe destacar que los <a href=\"https:\/\/en.wikipedia.org\/wiki\/Shader\">shaders<\/a> son un conjunto de instrucciones que son ejecutadas todas al mismo tiempo por cada pixel de la pantalla. <\/p>\n\n\n\n<p>Lo mas importante es que el c\u00f3digo describe como tiene que comportarse dependiendo de su posici\u00f3n en la pantalla.<\/p>\n\n\n\n<p>El programa trabajar\u00e1 como una funci\u00f3n que recibe una posici\u00f3n y devuelve un color y esta al ser compilada se ejecutar\u00e1 a una velocidad extraordinaria.<\/p>\n\n\n\n<p>Alguno de los <a href=\"https:\/\/en.wikipedia.org\/wiki\/Shader\">shaders<\/a> que que son ofrecidos en el cat\u00e1logo del motor son:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Mobile&nbsp;<\/strong><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/minecraft-1024x576.jpg\" alt=\"\" class=\"wp-image-2745\" width=\"254\" height=\"143\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/minecraft-1024x576.jpg 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/minecraft-300x169.jpg 300w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/minecraft-768x432.jpg 768w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/minecraft.jpg 1262w\" sizes=\"auto, (max-width: 254px) 100vw, 254px\" \/><figcaption>Mobile &#8211; shader<\/figcaption><\/figure><\/div>\n\n\n\n<p>Dise\u00f1ado para renderizado de modelos 3D en <a href=\"https:\/\/es.wikipedia.org\/wiki\/Dispositivo_m%C3%B3vil\">dispositivos m\u00f3viles<\/a>, ofreciendo diversos efectos gr\u00e1ficos con un gran nivel de optimizaci\u00f3n o costa de un renderizado m\u00e1s limitado y con un una baja calidad grafica para as\u00ed ajustarse a las limitaciones del hardware de estos dispositivos.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/bloque.png\" alt=\"\" class=\"wp-image-2746\" width=\"169\" height=\"138\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/bloque.png 423w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/bloque-300x245.png 300w\" sizes=\"auto, (max-width: 169px) 100vw, 169px\" \/><figcaption>Unlit &#8211; shader<\/figcaption><\/figure><\/div>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Unlit&nbsp;<\/strong><\/li><\/ul>\n\n\n\n<p>Es dise\u00f1ado para el renderizado de modelos 3D sin iluminaci\u00f3n, sin sombreado en tiempo real. Es especialmente \u00fatil en plataformas con hardware gr\u00e1fico limitado como son los <a href=\"https:\/\/es.wikipedia.org\/wiki\/Dispositivo_m%C3%B3vil\">dispositivos m\u00f3viles<\/a>. Se representan en modelos 3D en colores planos o con texturas preparadas para iluminaci\u00f3n y sombreado pre-calculado.<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Particles&nbsp;<\/strong><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignleft size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/fuego.jpg\" alt=\"\" class=\"wp-image-2748\" width=\"211\" height=\"118\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/fuego.jpg 976w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/fuego-300x168.jpg 300w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/fuego-768x430.jpg 768w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/fuego-800x445.jpg 800w\" sizes=\"auto, (max-width: 211px) 100vw, 211px\" \/><figcaption>Particula fuego &#8211; shader<\/figcaption><\/figure><\/div>\n\n\n\n<p>Dise\u00f1ados para el <a href=\"https:\/\/es.wikipedia.org\/wiki\/Renderizaci%C3%B3n\">renderizado<\/a> de sistemas de part\u00edculas como los son el humo, agua, fuego o magia. <\/p>\n\n\n\n<p>Lo mas importante es que permite  renderizar objetos l\u00edquidos, gaseosos o transl\u00facidos (gotas de agua, sangre), brillantes (fuego, chispas, destellos) u oscuros (humo, niebla).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"alignright size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/luz-1024x664.jpg\" alt=\"Luz-unity\" class=\"wp-image-2749\" width=\"218\" height=\"141\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/luz-1024x664.jpg 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/luz-300x195.jpg 300w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/luz-768x498.jpg 768w, https:\/\/niixer.com\/wp-content\/uploads\/2020\/11\/luz.jpg 1065w\" sizes=\"auto, (max-width: 218px) 100vw, 218px\" \/><figcaption>Legacy &#8211; shader<\/figcaption><\/figure><\/div>\n\n\n\n<p><\/p>\n\n\n\n<ul class=\"wp-block-list\"><li><strong>Legacy&nbsp;<\/strong><\/li><\/ul>\n\n\n\n<p>Sin embargo los shaders legacy antiguos utilizados en versiones anteriores de Unity que se han mantenido por compatibilidad, adem\u00e1s no se recomienda su uso en juegos de nueva creaci\u00f3n puesto que las nuevas versiones de Unity proporciona versiones m\u00e1s avanzadas de estos.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><strong>Autor<\/strong>: <a href=\"https:\/\/niixer.com\/?s=gustavo+delgado\">Gustavo Andres Delgado Guzman<\/a><\/p>\n\n\n\n<p><strong>Editor<\/strong>: <a href=\"https:\/\/niixer.com\/\">Carlos Pinz\u00f3n<\/a><\/p>\n\n\n\n<p><strong>C\u00f3digo<\/strong>: UCRV-8<\/p>\n\n\n\n<p><strong>Universidad: Universidad Central<\/strong><\/p>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Fuentes:<\/h3>\n\n\n\n<pre class=\"wp-block-preformatted\">Qu\u00e9 es Unity y para qu\u00e9 sirve. (2020). qu\u00e9 es unity 3d tutorial. <a href=\"https:\/\/www.masterd.es\/blog\/que-es-unity-3d-tutorial\/\">https:\/\/www.masterd.es\/blog\/que-es-unity-3d-tutorial\/<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Unity 2017. (2020). <em>X Curso Pr\u00e1ctico.<\/em> <a href=\"https:\/\/books.google.com.co\/books?id=mI6fDwAAQBAJ&amp;pg=PA157&amp;dq=que+son+los+materiales+en+unity&amp;hl=es&amp;sa=X&amp;ved=2ahUKEwjx2OWi4_bsAhVPrFkKHUCiBfEQ6AEwAHoECAIQAg#v=onepage&amp;q=que%20son%20los%20materiales%20en%20unity&amp;f=false\">https:\/\/books.google.com.co\/books?id=mI6fDwAAQBAJ&amp;pg=PA157&amp;dq=que+son+los+materiales+en+unity&amp;hl=es&amp;sa=X&amp;ved=2ahUKEwjx2OWi4_bsAhVPrFkKHUCiBfEQ6AEwAHoECAIQAg#v=onepage&amp;q=que%20son%20los%20materiales%20en%20unity&amp;f=false<\/a>&nbsp;<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Unity. (2020). <em>En wikipedia.<\/em> [Fotograf\u00eda].&nbsp;\n<a href=\"https:\/\/es.wikipedia.org\/wiki\/Unity_(motor_de_videojuego)\">https:\/\/es.wikipedia.org\/wiki\/Unity_(motor_de_videojuego)<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Craft, S. (2020). <em>Shaders Mod for Minecraft for Android - APK Download. <\/em>[Fotografia]. <a href=\"https:\/\/apkpure.com\/es\/shaders-mod-for-mine-%E2%9B%8F-craft\/mod.craft.shaders\">https:\/\/apkpure.com\/es\/shaders-mod-for-mine-%E2%9B%8F-craft\/mod.craft.shaders<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\"><em>Asset store<\/em>. (2020). <em>Unity forum.<\/em> [Fotograf\u00eda]. <a href=\"https:\/\/forum.unity.com\/threads\/lwrp-unlit-shader-that-receives-shadows.734342\/\">https:\/\/forum.unity.com\/threads\/lwrp-unlit-shader-that-receives-shadows.734342\/<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Particle Shaders Vol. 1. (2020).&nbsp;<em> VFX Shaders | Unity Asset Store.<\/em> [Fotografia] <a href=\"https:\/\/assetstore.unity.com\/packages\/vfx\/shaders\/particle-shaders-vol-1-35069\">https:\/\/assetstore.unity.com\/packages\/vfx\/shaders\/particle-shaders-vol-1-35069<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Asset store. (2020). <em>Unity forum.<\/em> [Fotograf\u00eda]. <a href=\"https:\/\/forum.unity.com\/threads\/anyone-seen-this-legacy-shader-when-directional-light-mapped-has-too-high-intensity.287400\/\">https:\/\/forum.unity.com\/threads\/anyone-seen-this-legacy-shader-when-directional-light-mapped-has-too-high-intensity.287400\/<\/a><\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Un mecanismo para dise\u00f1ar objetos realistas se hace realidad con materiales que aporta Unity para realizar la creaci\u00f3n de videojuegos. \u00bfQu\u00e9 es Unity? Unity es un motor de desarrollo de videojuegos; El t\u00e9rmino motor de videojuegos o Game Engine hace referencia a un software que consiste en una serie deSeguir Leyendo<\/p>\n","protected":false},"author":49,"featured_media":2763,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[30],"tags":[618,617,84,214,66],"class_list":["post-2743","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-niixer","tag-formas-geometricas","tag-materiales","tag-modelos-3d","tag-unity","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u201cMateriales y Unity un mecanismo para videojuegos realistas\u201d &#8211;<\/title>\n<meta name=\"description\" content=\"Un mecanismo para dise\u00f1ar objetos realistas son con los materiales que aporta unity para realizar la creacion de videojuego\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/niixer.com\/index.php\/2020\/11\/10\/materiales-unity\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"\u201cMateriales y Unity un mecanismo para videojuegos realistas\u201d &#8211;\" \/>\n<meta property=\"og:description\" content=\"Un mecanismo para dise\u00f1ar objetos realistas son con los materiales que aporta unity para realizar la creacion de videojuego\" \/>\n<meta property=\"og:url\" content=\"https:\/\/niixer.com\/index.php\/2020\/11\/10\/materiales-unity\/\" \/>\n<meta property=\"og:site_name\" content=\"Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos\" \/>\n<meta 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