{"id":25682,"date":"2022-04-29T16:34:51","date_gmt":"2022-04-29T21:34:51","guid":{"rendered":"https:\/\/niixer.com\/?p=25682"},"modified":"2022-04-29T19:21:03","modified_gmt":"2022-04-30T00:21:03","slug":"cinematica-en-blender-con-iluminacion-y-modelos-3d","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/29\/cinematica-en-blender-con-iluminacion-y-modelos-3d\/","title":{"rendered":"Cinem\u00e1tica en blender con iluminaci\u00f3n y modelos 3D"},"content":{"rendered":"\n<p>Mediante el siguiente ejemplo se podr\u00e1 observar como construir cinem\u00e1ticas en blender, agregarle m\u00fasica e iluminaci\u00f3n<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Elaboraci\u00f3n <\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Personaje<\/strong><\/h3>\n\n\n\n<ol class=\"wp-block-list\"><li>Desde la pagina <a href=\"https:\/\/readyplayer.me\/es\">https:\/\/readyplayer.me\/es<\/a> crearemos un personaje, seleccionamos en &#8220;ENTRAR AL HUB&#8221;<\/li><\/ol>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-817-1024x533.png\" alt=\"\" class=\"wp-image-25766\" width=\"704\" height=\"366\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-817-1024x533.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-817-300x156.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-817-768x400.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-817.png 1505w\" sizes=\"auto, (max-width: 704px) 100vw, 704px\" \/><\/figure>\n\n\n\n<p>2. seleccionamos el sexo, si deseamos podemos cargar una foto de nuestro rostro o continuar sin foto y damos en siguiente.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-819-1024x878.png\" alt=\"\" class=\"wp-image-25768\" width=\"725\" height=\"621\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-819-1024x878.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-819-300x257.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-819-768x659.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-819.png 1062w\" sizes=\"auto, (max-width: 725px) 100vw, 725px\" \/><\/figure>\n\n\n\n<p> 3. Editamos el personaje a nuestro gusto, cambi\u00e1ndole el cabello, la ropa y agreg\u00e1ndole adornos y por ultimos damos nuevamente en entrar al <a href=\"https:\/\/niixer.com\/index.php\/2021\/11\/23\/experiencia-unity-hub\/\">HUB<\/a>, de esta forma se nos creara el personaje.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-822-1024x583.png\" alt=\"\" class=\"wp-image-25771\" width=\"728\" height=\"414\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-822-1024x583.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-822-300x171.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-822-768x437.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-822.png 1421w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\" \/><\/figure>\n\n\n\n<p>4. Para descargar el archivo.GBL seleccionamos en &#8220;My Avatars&#8221; y seleccionamos en los tres puntos, por ultimo seleccionamos en Download avatar.gbl<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"167\" height=\"239\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-824.png\" alt=\"\" class=\"wp-image-25773\"\/><\/figure>\n\n\n\n<p>5. Importamos el gbl a blender y lo exportamos como un fbx. Desde de la pagina de mixamo <a href=\"https:\/\/www.mixamo.com\/#\/\">https:\/\/www.mixamo.com\/#\/<\/a> damos en Brows Characters, en la parte superior derecha seleccionamos en &#8220;UPLOAD CHARACTER&#8221;.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"326\" height=\"144\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-745.png\" alt=\"\" class=\"wp-image-25690\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-745.png 326w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-745-300x133.png 300w\" sizes=\"auto, (max-width: 326px) 100vw, 326px\" \/><\/figure>\n\n\n\n<p>6. Seleccionamos el fbx que acabamos de exportar.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-747.png\" alt=\"\" class=\"wp-image-25692\" width=\"734\" height=\"427\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-747.png 941w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-747-300x174.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-747-768x446.png 768w\" sizes=\"auto, (max-width: 734px) 100vw, 734px\" \/><\/figure>\n\n\n\n<p>7. Una vez se cargue se tendr\u00eda que ver de la siguiente manera;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"374\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-748.png\" alt=\"\" class=\"wp-image-25693\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-748.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-748-300x190.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>8. Agregamos los riggers a las articulaciones del fbx como se muestra en la imagen. Una vez terminado damos clic en NEXT. <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"377\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-749.png\" alt=\"\" class=\"wp-image-25694\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-749.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-749-300x192.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>9. Con el personaje ya cargado en Mixamo seleccionamos las animaciones que queremos utilizar, seleccionamos en el cuadro superior izquierdo &#8220;Animations&#8221; y buscamos las que deseemos.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"313\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-750.png\" alt=\"\" class=\"wp-image-25695\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-750.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-750-300x159.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>10. Damos clic en Download en la parte superior derecha y dejamos las opciones por defecto y nuevamente en Download, seleccionamos la ubicacion donde guardaremos el fbx y damos clic en Guardar.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"697\" height=\"274\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-831.png\" alt=\"\" class=\"wp-image-25780\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-831.png 697w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-831-300x118.png 300w\" sizes=\"auto, (max-width: 697px) 100vw, 697px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Escenario<\/strong><\/h3>\n\n\n\n<p>11. Desde <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/08\/tutorial-de-texturas-sobre-modelos-2d-y-3d-en-blender\/\">blender<\/a> nos dirigimos a Add-&gt;Mesh-&gt;Plane <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"491\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-751.png\" alt=\"\" class=\"wp-image-25697\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-751.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-751-300x250.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>12. Oprimimos la tecla &#8220;S&#8221; para escalar el plano hasta un tama\u00f1o deseado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"353\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-752.png\" alt=\"\" class=\"wp-image-25698\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-752.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-752-300x180.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>13. Nos dirigimos a Material Properties que es la segunda opci\u00f3n de abajo hacia arriba de este panel, damos en New, <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"337\" height=\"490\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-753.png\" alt=\"\" class=\"wp-image-25699\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-753.png 337w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-753-206x300.png 206w\" sizes=\"auto, (max-width: 337px) 100vw, 337px\" \/><\/figure>\n\n\n\n<p>14. En Base Color oprimimos el punto amarillo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"342\" height=\"593\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-754.png\" alt=\"\" class=\"wp-image-25700\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-754.png 342w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-754-173x300.png 173w\" sizes=\"auto, (max-width: 342px) 100vw, 342px\" \/><\/figure>\n\n\n\n<p>15. Seleccionamos el que dice Image Texture.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"293\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-755.png\" alt=\"\" class=\"wp-image-25701\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-755.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-755-300x149.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>16. Seleccionamos en New.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"320\" height=\"177\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-756.png\" alt=\"\" class=\"wp-image-25702\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-756.png 320w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-756-300x166.png 300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><\/figure>\n\n\n\n<p>17. Buscamos la textura para el plano y damos clic en &#8220;Open Image&#8221;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"412\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-757.png\" alt=\"\" class=\"wp-image-25703\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-757.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-757-300x210.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-757-130x90.png 130w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>18. Una vez seleccionado la textura nos quedara de la siguiente forma el plano.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"498\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-758.png\" alt=\"\" class=\"wp-image-25704\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-758.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-758-300x254.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n del bal\u00f3n de futbol<\/strong><\/h3>\n\n\n\n<p>19. Selccionamos Add-&gt;Mesh-&gt;Ico Sphere<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"386\" height=\"450\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-760.png\" alt=\"\" class=\"wp-image-25706\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-760.png 386w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-760-257x300.png 257w\" sizes=\"auto, (max-width: 386px) 100vw, 386px\" \/><\/figure>\n\n\n\n<p>20. En la parte inferior izquierda se abrir\u00e1 un nuevo panel en el cambiamos el 2 de subdivisions por el numero 5, de esta manera la esfera tomara una forma mas redonda y liza.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"275\" height=\"245\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-761.png\" alt=\"\" class=\"wp-image-25707\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-834.png\" alt=\"\" class=\"wp-image-25789\" width=\"566\" height=\"423\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-834.png 597w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-834-300x224.png 300w\" sizes=\"auto, (max-width: 566px) 100vw, 566px\" \/><\/figure>\n\n\n\n<p>21. Oprimimos Tab o seleccionamos el modo edici\u00f3n v\u00e9rtices, seleccionamos cualquier v\u00e9rtice y oprimimos Shift+ G, seleccionamos Amount of Adjacent Faces.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"196\" height=\"149\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-835.png\" alt=\"\" class=\"wp-image-25791\"\/><\/figure>\n\n\n\n<p>22. Oprimimos las teclas Ctrl + I y nos tendra que quedar de esta forma.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-837.png\" alt=\"\" class=\"wp-image-25795\" width=\"601\" height=\"502\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-837.png 888w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-837-300x251.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-837-768x642.png 768w\" sizes=\"auto, (max-width: 601px) 100vw, 601px\" \/><\/figure>\n\n\n\n<p>23. Ahora oprimimos Crtl + 5 veces el &#8220;+&#8221;, oprimimos I nuevamente y llevamos el mouse un poquito hacia dentro de esta manera <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-838.png\" alt=\"\" class=\"wp-image-25796\" width=\"592\" height=\"493\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-838.png 876w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-838-300x250.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-838-768x639.png 768w\" sizes=\"auto, (max-width: 592px) 100vw, 592px\" \/><\/figure>\n\n\n\n<p>24. Desmarcamos lo seleccionado y seleccionamos un v\u00e9rtice del parche que acabamos de crear, oprimimos Crtl + &#8220;+&#8221; hasta cubrir el parche <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"426\" height=\"407\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-839.png\" alt=\"\" class=\"wp-image-25797\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-839.png 426w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-839-300x287.png 300w\" sizes=\"auto, (max-width: 426px) 100vw, 426px\" \/><\/figure>\n\n\n\n<p>25. Nos dirigimos a Select-&gt;Select Similar-&gt; Face Regions<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"453\" height=\"414\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-763.png\" alt=\"\" class=\"wp-image-25709\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-763.png 453w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-763-300x274.png 300w\" sizes=\"auto, (max-width: 453px) 100vw, 453px\" \/><\/figure>\n\n\n\n<p>26. Se nos marcaran los otros parches de manera autom\u00e1tica.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-840.png\" alt=\"\" class=\"wp-image-25798\" width=\"494\" height=\"392\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-840.png 889w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-840-300x238.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-840-768x609.png 768w\" sizes=\"auto, (max-width: 494px) 100vw, 494px\" \/><\/figure>\n\n\n\n<p>27. Para darle color al balon cambiamos de vertices a caras y seleccionamos en la parte superior central donde dice &#8220;Shading&#8221; damos clic en New y nos creara dos paneles, arrastramos la paleta de colores que tengamos al lado de los dos paneles de esta forma nos creara un nuevo panel como se muestra en la imagen.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"697\" height=\"386\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-765.png\" alt=\"\" class=\"wp-image-25711\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-765.png 697w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-765-300x166.png 300w\" sizes=\"auto, (max-width: 697px) 100vw, 697px\" \/><\/figure>\n\n\n\n<p>28. Pasamos a UV Editing que se encuentra al lado de &#8220;Shading&#8221; y con los parches aun seleccionamos domos clic derecho en la paleta de colores -&gt;Unwrap.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"179\" height=\"401\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-766.png\" alt=\"\" class=\"wp-image-25712\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-766.png 179w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-766-134x300.png 134w\" sizes=\"auto, (max-width: 179px) 100vw, 179px\" \/><\/figure>\n\n\n\n<p>29. Nos parecen todos los parches seleccionados, oprimimos la tecla &#8220;S&#8221; + &#8220;0&#8221; de esta forma se creara un solo punto y lo ubicamos con la letra &#8220;G&#8221; en el color que deseemos en este caso lo ubicamos en el color negro<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"455\" height=\"353\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-767.png\" alt=\"\" class=\"wp-image-25713\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-767.png 455w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-767-300x233.png 300w\" sizes=\"auto, (max-width: 455px) 100vw, 455px\" \/><\/figure>\n\n\n\n<p>30. Ahora en el &#8220;Layout&#8221; oprimimos las teclas Ctrl + I de esta forma nos invierte la selecci\u00f3n de los parches para poder colorera todo el balon, en el &#8220;<a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/08\/tutorial-de-texturas-uv-en-modelos-2d-y-3d-e-iluminacion-en-blender\/\">UV Editing<\/a>&#8221; seleccionamos con &#8220;A&#8221; oprimimos la tecla &#8220;S&#8221; + &#8220;0&#8221; y enter, con la tecla &#8220;G&#8221; movemos el punto que se genero y lo ubicamos en el color que deseamos en este caso en el blanco<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"414\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-841-1024x414.png\" alt=\"\" class=\"wp-image-25799\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-841-1024x414.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-841-300x121.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-841-768x310.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-841.png 1228w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"290\" height=\"241\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-842.png\" alt=\"\" class=\"wp-image-25800\"\/><\/figure>\n\n\n\n<p>31. Desde el &#8220;Layout&#8221; y en modo edici\u00f3n ubicamos el triangulo de la mitad de los parches.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"608\" height=\"424\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-843.png\" alt=\"\" class=\"wp-image-25802\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-843.png 608w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-843-300x209.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-843-392x272.png 392w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-843-130x90.png 130w\" sizes=\"auto, (max-width: 608px) 100vw, 608px\" \/><\/figure>\n\n\n\n<p>32. Selecciones los tres v\u00e9rtices y damos en Ctrl + &#8220;+&#8221; hasta que quede al borde de los tres parches de esta forma, oprimimos la tecla I y acercamos un poco el mouse<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"375\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-768.png\" alt=\"\" class=\"wp-image-25714\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-768.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-768-300x191.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>33. copiamos el valor de Thickness y repetimos el paso anterior (32)sobre todo el bal\u00f3n pegando el valor para que todos las secciones queden igual<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"283\" height=\"260\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-769.png\" alt=\"\" class=\"wp-image-25715\"\/><\/figure>\n\n\n\n<p>34. Al final se vera de esta manera<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"407\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-770.png\" alt=\"\" class=\"wp-image-25716\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-770.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-770-300x207.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-770-392x272.png 392w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-770-130x90.png 130w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>35.Ubicamos el triangulo de la mitad de los parches y el v\u00e9rtice de la mitad dentro del parche oprimimos las teclas Ctrl + &#8220;+&#8221; y nos tendr\u00e1 que quedar de la siguiente manera <\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-844.png\" alt=\"\" class=\"wp-image-25803\" width=\"402\" height=\"473\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-844.png 595w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-844-254x300.png 254w\" sizes=\"auto, (max-width: 402px) 100vw, 402px\" \/><\/figure>\n\n\n\n<p>36. Seleccionamos en Select-&gt;Select Similar-&gt;Face Regions y se nos seleccionara todo el bal\u00f3n, seleccionamos en Transform Pivot Point-&gt;individual Origins <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"190\" height=\"178\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-845.png\" alt=\"\" class=\"wp-image-25805\"\/><\/figure>\n\n\n\n<p>37. Oprimimos la tecla &#8220;S&#8221; y la acercamos un poquito para crear las costuras mas definidas en el bal\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"491\" height=\"424\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-771.png\" alt=\"\" class=\"wp-image-25717\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-771.png 491w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-771-300x259.png 300w\" sizes=\"auto, (max-width: 491px) 100vw, 491px\" \/><\/figure>\n\n\n\n<p>38. lo extruimos para esto oprimimos la tecla &#8220;E&#8221; y hacia afuera para darle relieve al bal\u00f3n, lo suavizamos para esto pasamos al modo objeto damos clic derecho seleccionamos Shade Smooth, le agregamos un modifier.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"333\" height=\"283\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-846.png\" alt=\"\" class=\"wp-image-25806\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-846.png 333w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-846-300x255.png 300w\" sizes=\"auto, (max-width: 333px) 100vw, 333px\" \/><\/figure>\n\n\n\n<p>39. Seleccionamos Subdivision Surface<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"171\" height=\"422\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-847.png\" alt=\"\" class=\"wp-image-25807\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-847.png 171w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-847-122x300.png 122w\" sizes=\"auto, (max-width: 171px) 100vw, 171px\" \/><\/figure>\n\n\n\n<p>40. aumentamos el Levels Viewport a 3 o 2 <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"302\" height=\"244\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-848.png\" alt=\"\" class=\"wp-image-25808\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-848.png 302w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-848-300x242.png 300w\" sizes=\"auto, (max-width: 302px) 100vw, 302px\" \/><\/figure>\n\n\n\n<p>41. al final se vera de esta manera <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"450\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-772.png\" alt=\"\" class=\"wp-image-25718\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-772.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-772-300x229.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n modelo arco de futbol<\/strong><\/h3>\n\n\n\n<p>42. Seleccionamos Add-&gt;Mesh-&gt;Cylinder<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"330\" height=\"433\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-774.png\" alt=\"\" class=\"wp-image-25720\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-774.png 330w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-774-229x300.png 229w\" sizes=\"auto, (max-width: 330px) 100vw, 330px\" \/><\/figure>\n\n\n\n<p>43. Agregamos el cilindro a la escena y lo escalamos hasta obtener el primer palo del arco, una vez tenido lo duplicamos y ubicamos para que sea el segundo y tercer palo del arco.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"581\" height=\"321\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-775.png\" alt=\"\" class=\"wp-image-25721\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-775.png 581w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-775-300x166.png 300w\" sizes=\"auto, (max-width: 581px) 100vw, 581px\" \/><\/figure>\n\n\n\n<p>44. Agregamos nuevos cilindros para dar la forma completa del arco.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"350\" height=\"351\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-776.png\" alt=\"\" class=\"wp-image-25722\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-776.png 350w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-776-300x300.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-776-150x150.png 150w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Importaci\u00f3n de los personajes <\/strong><\/h3>\n\n\n\n<p>45. Sleccionamos File-&gt;Import-&gt;FBX(.fbx).<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"409\" height=\"412\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-777.png\" alt=\"\" class=\"wp-image-25723\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-777.png 409w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-777-298x300.png 298w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-777-150x150.png 150w\" sizes=\"auto, (max-width: 409px) 100vw, 409px\" \/><\/figure>\n\n\n\n<p>46. Seleccionamos el personaje y damos en Import FBX<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"423\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-779.png\" alt=\"\" class=\"wp-image-25725\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-779.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-779-300x215.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>47. se agregara al escenario <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"193\" height=\"286\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-780.png\" alt=\"\" class=\"wp-image-25726\"\/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Agregar la c\u00e1mara al escenario <\/strong><\/h3>\n\n\n\n<p>48. seleccionamos en Add-&gt;Camera <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"255\" height=\"680\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-781.png\" alt=\"\" class=\"wp-image-25727\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-781.png 255w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-781-113x300.png 113w\" sizes=\"auto, (max-width: 255px) 100vw, 255px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Linea de la c\u00e1mara<\/strong><\/h3>\n\n\n\n<p>49. Para generar la cinem\u00e1tica crearemos una linea en este caso circular que es por donde se va a mover la cara para esto seleccionamos en Add-Curve-&gt;Nurbs Circle<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"544\" height=\"386\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-849.png\" alt=\"\" class=\"wp-image-25809\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-849.png 544w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-849-300x213.png 300w\" sizes=\"auto, (max-width: 544px) 100vw, 544px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"341\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-783.png\" alt=\"\" class=\"wp-image-25729\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-783.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-783-300x174.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>50.Si queremos editar el circulo en donde se va a mover la camara seleccionamos el circulo y nos vamos al modo edici\u00f3n all\u00ed lo modificamos como deseemos.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"249\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-784.png\" alt=\"\" class=\"wp-image-25730\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-784.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-784-300x127.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>51. Para agregar la c\u00e1mara al circulo que acabamos de agregar nos dirigimos a object constraint properties-&gt;Add Object Constraint-&gt; Clamp To, ubicamos Target le damos clic y seleccionamos NurbsCircle que es el circulo que acabamos de agregar.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"519\" height=\"513\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-785.png\" alt=\"\" class=\"wp-image-25731\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-785.png 519w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-785-300x297.png 300w\" sizes=\"auto, (max-width: 519px) 100vw, 519px\" \/><\/figure>\n\n\n\n<p>52.La c\u00e1mara quedara mirando en direcci\u00f3n opuesta.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"383\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-786.png\" alt=\"\" class=\"wp-image-25732\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-786.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-786-300x195.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>53. Para ajustar la c\u00e1mara que quede mirando a dentro del circulo seleccionamos la c\u00e1mara y con Shift el escenario, (la c\u00e1mara quedara de color naranja oscuro y el escenario de amarillo), nos dirigimos a Object-&gt;Track-&gt;Track to Constraint. De esta forma la c\u00e1mara tomara la posici\u00f3n correcta para este ejercicio <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"527\" height=\"407\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-788.png\" alt=\"\" class=\"wp-image-25734\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-788.png 527w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-788-300x232.png 300w\" sizes=\"auto, (max-width: 527px) 100vw, 527px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n de la cinem\u00e1tica <\/strong><\/h3>\n\n\n\n<p>54. comenzaremos por tener un movimiento de la c\u00e1mara para esto en la linea del timpo seleccionamos en &#8220;Keying&#8221;-&gt;Location,Rotarion &amp; Scale.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"447\" height=\"434\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-798.png\" alt=\"\" class=\"wp-image-25747\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-798.png 447w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-798-300x291.png 300w\" sizes=\"auto, (max-width: 447px) 100vw, 447px\" \/><\/figure>\n\n\n\n<p>55. Con la tecla I agregamos el primer Keyframe que es la posicion inicial <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"473\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-799.png\" alt=\"\" class=\"wp-image-25748\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-799.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-799-300x241.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>56. Movemos la barra vertical del la linea del tiempo hasta 320 y agregamos con I el siguiente Keyframe.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"291\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-800.png\" alt=\"\" class=\"wp-image-25749\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-800.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-800-300x148.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<p>57. Agregamos a nuestro gusto los demas Keyframes y quedara de esta forma.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"160\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-801.png\" alt=\"\" class=\"wp-image-25750\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-801.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-801-300x81.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Movimiento del bal\u00f3n <\/strong><\/h3>\n\n\n\n<p>58. Igual que en el movimiento de la c\u00e1mara crearemos el movimiento del bal\u00f3n; lo moveremos con el mouse e iremos agregando los keyframes hasta obtener la animaci\u00f3n deseada.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"312\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-802.png\" alt=\"\" class=\"wp-image-25751\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-802.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-802-300x159.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\">Animaciones del personaje <\/h3>\n\n\n\n<p>59. Agregaremos dos nuevas lineas del tiempo pero le cambiaremos las propiedades a Nonlinear Animation y a Dope Sheet, en dope Sheet cambiaremos el &#8220;dope Shee &#8220;por &#8220;Action Editor&#8221; <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"751\" height=\"535\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-851.png\" alt=\"\" class=\"wp-image-25811\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-851.png 751w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-851-300x214.png 300w\" sizes=\"auto, (max-width: 751px) 100vw, 751px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"132\" height=\"150\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-852.png\" alt=\"\" class=\"wp-image-25812\"\/><\/figure>\n\n\n\n<p><\/p>\n\n\n\n<p>60. Una vez importemos el personaje con la animaci\u00f3n nos aparecer\u00e1 de la siguiente manera, Le cambiaremos el nombre a Movimiento 1<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"327\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-853-1024x327.png\" alt=\"\" class=\"wp-image-25813\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-853-1024x327.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-853-300x96.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-853-768x245.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-853-1536x490.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-853.png 1570w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>61. Daremos clic en las barras que est\u00e1n al lado del nombre y se nos marcara en una casilla amarilla <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"198\" height=\"34\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-857.png\" alt=\"\" class=\"wp-image-25817\"\/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"794\" height=\"197\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-854.png\" alt=\"\" class=\"wp-image-25814\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-854.png 794w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-854-300x74.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-854-768x191.png 768w\" sizes=\"auto, (max-width: 794px) 100vw, 794px\" \/><\/figure>\n\n\n\n<p>62. Realizamos el mismo procedimiento con todas las animaci\u00f3n y al final se ver\u00eda algo as\u00ed<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"228\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-807.png\" alt=\"\" class=\"wp-image-25756\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-807.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-807-300x74.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-807-768x190.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Agregarle m\u00fasica al escenario <\/strong><\/h3>\n\n\n\n<p>63. En la linea del tiempo lo cambiamos por &#8220;Video Sequencer&#8221; -&gt;Add-&gt;Sound y buscamos la cancion que deseamos agregar y la abrimos.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"921\" height=\"423\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-809.png\" alt=\"\" class=\"wp-image-25758\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-809.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-809-300x138.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-809-768x353.png 768w\" sizes=\"auto, (max-width: 921px) 100vw, 921px\" \/><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Agregarle iluminaci\u00f3n al escenario <\/strong><\/h3>\n\n\n\n<p>64. Seleccionamos en Add-&gt;Light-&gt;Point <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"321\" height=\"426\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-858.png\" alt=\"\" class=\"wp-image-25818\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-858.png 321w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-858-226x300.png 226w\" sizes=\"auto, (max-width: 321px) 100vw, 321px\" \/><\/figure>\n\n\n\n<p>65. Editamos la potencia de la luz, Object Data Properties-&gt;Power-&gt;Aumentamos la potencia <\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"330\" height=\"371\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-860.png\" alt=\"\" class=\"wp-image-25820\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-860.png 330w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-860-267x300.png 267w\" sizes=\"auto, (max-width: 330px) 100vw, 330px\" \/><\/figure>\n\n\n\n<p>66. Instanciamos la luz en diferentes zonas del escenario y nos quedara algo de la siguiente manera<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"666\" height=\"376\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-861.png\" alt=\"\" class=\"wp-image-25821\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-861.png 666w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-861-300x169.png 300w\" sizes=\"auto, (max-width: 666px) 100vw, 666px\" \/><\/figure>\n\n\n\n<p>Ya que la luz se instancio el valor de las propiedades es la misma para todas.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Video <\/strong><\/h3>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Cinem\u00e1tica en blender con iluminaci\u00f3n y modelos 3D\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/06LZbumu6J4?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Cinem\u00e1tica <\/strong><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Cinem\u00e1tica blender\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/KTbPTU3XOC8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>Autor<\/strong>: <a href=\"https:\/\/niixer.com\/index.php\/2021\/02\/08\/tarjeta-grafica-nvidia-computadores\/\">Juan Camilo Avila Diaz<\/a><\/p>\n\n\n\n<p><strong>Edito<\/strong>r: Carlos Iv\u00e1n Pinz\u00f3n Romero<\/p>\n\n\n\n<p><strong>C\u00f3digo<\/strong>: UCMV-10<\/p>\n\n\n\n<p><a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Fuentes<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li>Uliszs.3d (4 de enero 2022).&nbsp;<em>Como utilizar diferentes animaciones de mixamo en blender<\/em>&nbsp;[Video]. <a href=\"https:\/\/www.youtube.com\/watch?v=tq0nkRmphIg\">https:\/\/www.youtube.com\/watch?v=tq0nkRmphIg<\/a><\/li><li>Norma primo (23 de abirl 2021).&nbsp;<em>Modelar balon de fubol Blender 2.92 facil y rapidamente para principiantes<\/em>&nbsp;[Video]. <a href=\"https:\/\/www.youtube.com\/watch?v=tq0nkRmphIg\">https:\/\/www.youtube.com\/watch?v=PuNHCcc0X6A<\/a><\/li><li>Dent, J. (2018, 15 diciembre). <em>Texture Grass<\/em> [Imagen]. cesped. https:\/\/unsplash.com\/es\/fotos\/QSIq9ncQkzY<\/li><li>D, Krapula. (20.5). El pibe de mi barrio [Canci\u00f3n]. Bombea. United Artists Records. https:\/\/www.youtube.com\/watch?v=JjjY-abZWOE<\/li><li><\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Mediante el siguiente ejemplo se podr\u00e1 observar como construir cinem\u00e1ticas en blender, agregarle m\u00fasica e iluminaci\u00f3n Elaboraci\u00f3n Personaje Desde la pagina https:\/\/readyplayer.me\/es crearemos un personaje, seleccionamos en &#8220;ENTRAR AL HUB&#8221; 2. seleccionamos el sexo, si deseamos podemos cargar una foto de nuestro rostro o continuar sin foto y damos enSeguir Leyendo<\/p>\n","protected":false},"author":103,"featured_media":25825,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1768],"tags":[1153,473,1992,647,1352],"class_list":["post-25682","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animacion","tag-animacion-2","tag-blender","tag-cinematica-2","tag-iluminacion","tag-modelado-3d"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Cinem\u00e1tica en blender con iluminaci\u00f3n y modelos 3D &#8211; Modelado e iluminaci\u00f3n<\/title>\n<meta name=\"description\" content=\"Aprende a elaborar cinem\u00e1ticas en blender de una manera f\u00e1cil y divertida, en este paso a paso se muestra todo lo que tienes que saber\" \/>\n<meta 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