{"id":24452,"date":"2022-04-15T12:56:41","date_gmt":"2022-04-15T17:56:41","guid":{"rendered":"https:\/\/niixer.com\/?p=24452"},"modified":"2022-04-21T09:51:26","modified_gmt":"2022-04-21T14:51:26","slug":"animacion-de-modelos-3d-con-blender-y-mixamo","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/15\/animacion-de-modelos-3d-con-blender-y-mixamo\/","title":{"rendered":"Animaci\u00f3n de modelos 3D con blender y mixamo"},"content":{"rendered":"\n<p>La animaci\u00f3n es un componente muy importante que hace parte del desarrollo de videojuegos. Esta animaci\u00f3n, se utiliza para cinem\u00e1ticas dentro de los videojuegos y tambi\u00e9n para los movimientos y acciones que realizan los personajes (modelos). En este caso, se trabajar\u00e1 la animaci\u00f3n de modelos 3D con blender y maximo.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Selecci\u00f3n de animaci\u00f3n en mixamo<\/h3>\n\n\n\n<p>Para la selecci\u00f3n de la animaci\u00f3n del modelo, se utilizar\u00e1 la plataforma de <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/15\/animacion-3d-en-blender-con-sketchfab-y-mixamo\/\">mixamo<\/a>, la cual cuenta con cientos de animaciones para aplicar a los modelos. Se seleccionar\u00e1n diferentes animaciones para simular un campo de combate f\u00edsico. Como ejemplo se tomar\u00e1n dos animaciones llamadas Hell Slammer A y Hell Slammer B<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/hellslammer_mixamo-1024x399.png\" alt=\"\" class=\"wp-image-24461\" width=\"598\" height=\"233\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/hellslammer_mixamo-1024x399.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/hellslammer_mixamo-300x117.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/hellslammer_mixamo-768x299.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/hellslammer_mixamo-1536x598.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/hellslammer_mixamo.png 1594w\" sizes=\"auto, (max-width: 598px) 100vw, 598px\" \/><figcaption> Animaci\u00f3n Hell Slammer mixamo<\/figcaption><\/figure><\/div>\n\n\n\n<p>Para los modelos se utilizar\u00e1 la p\u00e1gina <a href=\"https:\/\/readyplayer.me\/\">readyplayerme<\/a>, en donde se facilita la creaci\u00f3n de un <a href=\"https:\/\/niixer.com\/index.php\/2021\/11\/23\/como-subir-un-modelo-3d-de-pyramidhead-en-unity\/\">modelo 3D<\/a> de alg\u00fan personaje aleatorio.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/readyplayerme-1-1024x498.png\" alt=\"\" class=\"wp-image-24482\" width=\"-478\" height=\"-232\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/readyplayerme-1-1024x498.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/readyplayerme-1-300x146.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/readyplayerme-1-768x373.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/readyplayerme-1-1536x746.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/readyplayerme-1.png 1879w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption>Modelo Ready Player Me<\/figcaption><\/figure><\/div>\n\n\n\n<p>Damos clic en Crear avatar y se nos dar\u00e1n diferentes opciones para crear nuestro modelo, el cual importaremos a blender para luego exportarlo como fbx. Esto anterior se realiza para poder subir el modelo dentro de mixamo y as\u00ed descargar la animaci\u00f3n junto con nuestro <a href=\"https:\/\/niixer.com\/index.php\/2021\/11\/23\/como-subir-un-modelo-3d-de-pyramidhead-en-unity\/\">modelo 3D<\/a> ya cargado.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/modelopropio_mixamo-1024x499.png\" alt=\"\" class=\"wp-image-24483\" width=\"560\" height=\"273\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/modelopropio_mixamo-1024x499.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/modelopropio_mixamo-300x146.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/modelopropio_mixamo-768x374.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/modelopropio_mixamo-1536x748.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/modelopropio_mixamo.png 1863w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><figcaption>Modelo subido a mixamo<\/figcaption><\/figure><\/div>\n\n\n\n<p>Hecho esto, las animaciones en mixamo tendr\u00e1n dentro de la previsualizaci\u00f3n, el modelo importado. Luego al descargar la animaci\u00f3n, se tendr\u00e1 la animaci\u00f3n aplicada al modelo. El siguiente paso es importar dicho modelo a blender, lo cual es muy sencillo, ya que simplemente vamos a Archivo &#8211; Importar &#8211; FBX y seleccionamos la animaci\u00f3n reci\u00e9n descargada.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/importaranimacion-1024x617.png\" alt=\"\" class=\"wp-image-24484\" width=\"584\" height=\"352\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/importaranimacion-1024x617.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/importaranimacion-300x181.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/importaranimacion-768x463.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/importaranimacion-1536x926.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/importaranimacion.png 1632w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><figcaption>Importaci\u00f3n de animaci\u00f3n a blender<\/figcaption><\/figure><\/div>\n\n\n\n<p>Realizamos otro modelo y hacemos los mismos pasos anteriores para importar el modelo junto con la animaci\u00f3n. Como resultado, son ambas animaciones complementarias dentro del mismo archivo blender.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/animacionesblender-1024x481.png\" alt=\"\" class=\"wp-image-24489\" width=\"527\" height=\"248\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/animacionesblender-1024x481.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/animacionesblender-300x141.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/animacionesblender-768x361.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/animacionesblender-1536x722.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/animacionesblender.png 1587w\" sizes=\"auto, (max-width: 527px) 100vw, 527px\" \/><figcaption>Animaciones juntas importadas en blender<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Escenario para la animaci\u00f3n de modelos<\/h3>\n\n\n\n<p>El escenario ser\u00e1 importado desde <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/15\/animacion-3d-en-blender-con-sketchfab-y-mixamo\/\">sketchfab<\/a>. Para esto, es necesario instalar el plugin de <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/15\/animacion-3d-en-blender-con-sketchfab-y-mixamo\/\">Sketchfab<\/a> en <a href=\"https:\/\/www.blender.org\/\">blender<\/a>. Primero buscaremos en alg\u00fan navegador <a href=\"https:\/\/niixer.com\/index.php\/2022\/04\/15\/animacion-3d-en-blender-con-sketchfab-y-mixamo\/\">Sketchfab <\/a>para <a href=\"https:\/\/www.blender.org\/\">blender<\/a>, luego seleccionamos el primer link de github<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/sketchfabblender-1024x446.png\" alt=\"\" class=\"wp-image-24519\" width=\"653\" height=\"284\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/sketchfabblender-1024x446.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/sketchfabblender-300x131.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/sketchfabblender-768x334.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/sketchfabblender-1536x668.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/sketchfabblender.png 1891w\" sizes=\"auto, (max-width: 653px) 100vw, 653px\" \/><figcaption>B\u00fasqueda de Sketchfab para blender<\/figcaption><\/figure><\/div>\n\n\n\n<p>Dentro del github al que nos redirige la b\u00fasqueda, buscamos la secci\u00f3n de instalaci\u00f3n y damos clic en la opci\u00f3n &#8220;Latest realese&#8221;. Luego, dentro de la nueva p\u00e1gina a la cual nos redirige, buscamos la opci\u00f3n para descargar el archivo zip.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/descargasketchfab-1024x494.png\" alt=\"\" class=\"wp-image-24525\" width=\"645\" height=\"311\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/descargasketchfab-1024x494.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/descargasketchfab-300x145.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/descargasketchfab-768x370.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/descargasketchfab-1536x741.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/descargasketchfab.png 1885w\" sizes=\"auto, (max-width: 645px) 100vw, 645px\" \/><figcaption>Descarga de sketchafab para blender<\/figcaption><\/figure><\/div>\n\n\n\n<p>Como siguiente paso, dentro de blender, vamos a la opci\u00f3n de Editar &#8211; Preferencias. Aqu\u00ed seleccionamos la opci\u00f3n de instalar y buscamos el zip que se descarg\u00f3 en el paso anterior.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalaraddon-1024x605.png\" alt=\"\" class=\"wp-image-24539\" width=\"635\" height=\"375\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalaraddon-1024x605.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalaraddon-300x177.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalaraddon-768x454.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalaraddon-1536x908.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalaraddon.png 1562w\" sizes=\"auto, (max-width: 635px) 100vw, 635px\" \/><figcaption>Instalaci\u00f3n de Plugins<\/figcaption><\/figure><\/div>\n\n\n\n<p>Al seleccionar el pugin damos clic en instalar. Como siguiente paso, se activa la casilla del plugin.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalarsketchfab-1024x606.png\" alt=\"\" class=\"wp-image-24540\" width=\"611\" height=\"362\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalarsketchfab-1024x606.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalarsketchfab-300x177.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalarsketchfab-768x454.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalarsketchfab-1536x908.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/instalarsketchfab.png 1593w\" sizes=\"auto, (max-width: 611px) 100vw, 611px\" \/><figcaption>Activaci\u00f3n del plugin de sketchfab<\/figcaption><\/figure><\/div>\n\n\n\n<p>En blender, al oprimir la tecla N aparecer\u00e1 un men\u00fa lateral desplegable, dentro del cual se encuentra la opci\u00f3n de Sketchfab. Luego, activaremos el plugin dando clic en la opci\u00f3n de &#8220;Activar Plugin&#8221;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/activarplugin.png\" alt=\"\" class=\"wp-image-24541\" width=\"606\" height=\"392\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/activarplugin.png 982w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/activarplugin-300x194.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/activarplugin-768x497.png 768w\" sizes=\"auto, (max-width: 606px) 100vw, 606px\" \/><figcaption>Activaci\u00f3n de plugin<\/figcaption><\/figure><\/div>\n\n\n\n<p>El siguiente paso es iniciar sesi\u00f3n dentro de sketchfab. Dentro del plugin de blender se da la opci\u00f3n de iniciar sesi\u00f3n o crear cuenta. Tambi\u00e9n existe la opci\u00f3n de utilizar el token de API que nos brinda Sketchfab. Cualquiera de estas opciones es permitida para el inicio de sesi\u00f3n a sketchfab dentro de blender. Por \u00faltimo, buscaremos el escenario a nuestro gusto, ya sea desde blender o directamente desde la p\u00e1gina de <a href=\"https:\/\/sketchfab.com\/feed\">Sketchfab<\/a>.<\/p>\n\n\n\n<p>Al importar el escenario, nos quedar\u00e1 el siguiente resultado:<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-511-1024x487.png\" alt=\"\" class=\"wp-image-24853\" width=\"623\" height=\"296\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-511-1024x487.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-511-300x143.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-511-768x365.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-511-1536x730.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-511.png 1551w\" sizes=\"auto, (max-width: 623px) 100vw, 623px\" \/><figcaption>Escenario importado desde Sketchfab<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Cinem\u00e1tica de la animaci\u00f3n<\/h3>\n\n\n\n<p>Para la cinem\u00e1tica, primero se crear\u00e1 una l\u00ednea curva y se alinea el punto inicial de la c\u00e1mara al inicio de la curva. Luego, agregamos la constante &#8220;Clamp to&#8221; al objeto de la c\u00e1mara.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/constantes-1024x452.png\" alt=\"\" class=\"wp-image-24863\" width=\"617\" height=\"273\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/constantes-1024x452.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/constantes-300x132.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/constantes-768x339.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/constantes-1536x678.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/constantes.png 1759w\" sizes=\"auto, (max-width: 617px) 100vw, 617px\" \/><figcaption>Agregar constantes a c\u00e1mara<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/agregarconstante-1024x453.png\" alt=\"\" class=\"wp-image-24867\" width=\"619\" height=\"274\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/agregarconstante-1024x453.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/agregarconstante-300x133.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/agregarconstante-768x340.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/agregarconstante-1536x680.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/agregarconstante.png 1888w\" sizes=\"auto, (max-width: 619px) 100vw, 619px\" \/><figcaption>Agregar constante Clamp to<\/figcaption><\/figure><\/div>\n\n\n\n<p>En la opci\u00f3n de target, seleccionamos la l\u00ednea que creamos anteriormente.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/targetlinea.png\" alt=\"\" class=\"wp-image-24870\" width=\"508\" height=\"292\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/targetlinea.png 949w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/targetlinea-300x172.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/targetlinea-768x440.png 768w\" sizes=\"auto, (max-width: 508px) 100vw, 508px\" \/><figcaption>Agregar target a la constante<\/figcaption><\/figure><\/div>\n\n\n\n<p>Ahora, para que la c\u00e1mara siempre apunte hacia los personajes, seleccionamos un modelo (escenario) y la c\u00e1mara al mismo tiempo, luego nos dirigimos a la opci\u00f3n de Object &#8211; Track &#8211; Track to constraint. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/track-1024x479.png\" alt=\"\" class=\"wp-image-24878\" width=\"615\" height=\"288\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/track-1024x479.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/track-300x140.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/track-768x359.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/track-1536x719.png 1536w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/track.png 1564w\" sizes=\"auto, (max-width: 615px) 100vw, 615px\" \/><figcaption>Trackeo a una constante<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego activamos la animaci\u00f3n y vamos moviendo la c\u00e1mara a nuestro gusto, esto para que al darle play a la animaci\u00f3n, la c\u00e1mara tambien se mueva acorde al movimiento de los modelos.<\/p>\n\n\n\n<p>Autor: <a href=\"https:\/\/niixer.com\/?s=Sebastian+Cardenas+Due%C3%B1as\">Sebasti\u00e1n C\u00e1rdenas Due\u00f1as<\/a><\/p>\n\n\n\n<p>Editor: Carlos Pinz\u00f3n<\/p>\n\n\n\n<p>C\u00f3digo: UCMV-11<\/p>\n\n\n\n<p>Universidad: <a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<p>Fuentes:<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">Mixamo. (s. f.). Mixamo. https:\/\/www.mixamo.com\/#\/<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Pablo Serrano. (2019, 9 octubre). Ejemplo de animaci\u00f3n de c\u00e1mara en Blender 2.80 [V\u00eddeo]. YouTube. https:\/\/www.youtube.com\/watch?v=bscRt7z0sXQ<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Metaverse Full-Body Online 3D Avatar Creator | Ready Player Me. (s. f.). Ready Player Me. https:\/\/readyplayer.me\/es<\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>La animaci\u00f3n es un componente muy importante que hace parte del desarrollo de videojuegos. Esta animaci\u00f3n, se utiliza para cinem\u00e1ticas dentro de los videojuegos y tambi\u00e9n para los movimientos y acciones que realizan los personajes (modelos). En este caso, se trabajar\u00e1 la animaci\u00f3n de modelos 3D con blender y maximo.Seguir Leyendo<\/p>\n","protected":false},"author":46,"featured_media":24908,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1768],"tags":[1144,1310,1324,1352,66],"class_list":["post-24452","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animacion","tag-animacion-3d","tag-blender-3d","tag-mixamo","tag-modelado-3d","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Animaci\u00f3n de modelos 3D con blender y mixamo<\/title>\n<meta name=\"description\" content=\"La animaci\u00f3n de modelos es un componente muy importante que hace parte de la industria de los videojuegos y de 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