{"id":23984,"date":"2022-04-08T20:23:23","date_gmt":"2022-04-09T01:23:23","guid":{"rendered":"https:\/\/niixer.com\/?p=23984"},"modified":"2022-04-12T13:17:27","modified_gmt":"2022-04-12T18:17:27","slug":"tutorial-de-texturas-uv-en-modelos-2d-y-3d-e-iluminacion-en-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/08\/tutorial-de-texturas-uv-en-modelos-2d-y-3d-e-iluminacion-en-blender\/","title":{"rendered":"Tutorial de Blender para texturas UV en modelos 2D y 3D e Iluminaci\u00f3n"},"content":{"rendered":"\n<p>El Tutorial en <a href=\"https:\/\/niixer.com\/?s=Blender\" target=\"_blank\" rel=\"noreferrer noopener\">Blender<\/a> expuesto aqu\u00ed contendr\u00e1 el c\u00f3mo se crea, insertan primitivas 2D y 3D, <a href=\"https:\/\/niixer.com\/?s=Modelaci\u00f3n\" target=\"_blank\" rel=\"noreferrer noopener\">modelaci\u00f3n <\/a>de las primitivas hasta obtener nuestro objeto deseado, inserci\u00f3n de las texturas de cada modelo 2D y 3D  para poder generar una escena a nuestra imaginaci\u00f3n y por \u00faltimo el manejo de la iluminaci\u00f3n para nuestra <a href=\"https:\/\/niixer.com\/?s=escena\" target=\"_blank\" rel=\"noreferrer noopener\">escena<\/a>. <\/p>\n\n\n\n<p>Se utilizo como gu\u00eda para la implementaci\u00f3n la documentaci\u00f3n del profesor Carlos Pinz\u00f3n de la&nbsp;<a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cap\u00edtulo 1: Creaci\u00f3n del proyecto<\/strong><\/h3>\n\n\n\n<p>En primer lugar, creamos un nuevo proyecto general (figura 1). Por ello teniendo el proyecto creado debemos dirigirnos en la parte superior vamos a ir a UV Editing (figura 2) del lado izquierdo vemos la representaci\u00f3n en coordenadas en 2D, en este lado aparecer\u00e1 la textura y del lado derecho se puede observar la vista en 3D.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"450\" height=\"253\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen1-5.png\" alt=\"Blender\" class=\"wp-image-24207\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen1-5.png 450w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen1-5-300x169.png 300w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><figcaption>Figura 1<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"318\" height=\"302\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen2-3.png\" alt=\"UV Editing\" class=\"wp-image-24213\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen2-3.png 318w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen2-3-300x285.png 300w\" sizes=\"auto, (max-width: 318px) 100vw, 318px\" \/><figcaption>Figura 2<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cap\u00edtulo 2: Primer objeto<\/strong><\/h3>\n\n\n\n<p>En segundo lugar del tutorial de Blender vamos a agregar una textura en la parte superior podemos crear una nueva textura en el UV Editing (figura 3) le damos clic donde dice (+ Nueva). Ahora podemos parametrizar los siguientes campos, darle un nombre a la nueva imagen, tambi\u00e9n el tama\u00f1o de resoluci\u00f3n, en este caso Ancho x Alto (figura 4). Por consiguiente le cambiamos los par\u00e1metros por los siguientes (figura 5), le damos clic en aceptar y como resultado (figura 6) nos aparece el siguiente cuadro y hacemos un alejamiento para ver el modelo nueva mente en coordenadas 2D.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"542\" height=\"108\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen3-3.png\" alt=\"UV Editing\" class=\"wp-image-24215\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen3-3.png 542w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen3-3-300x60.png 300w\" sizes=\"auto, (max-width: 542px) 100vw, 542px\" \/><figcaption>Figura 3<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"303\" height=\"226\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen4-3.png\" alt=\"Par\u00e1metros iniciales\" class=\"wp-image-24222\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen4-3.png 303w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen4-3-300x224.png 300w\" sizes=\"auto, (max-width: 303px) 100vw, 303px\" \/><figcaption>Figura 4<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"314\" height=\"233\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen5-3.png\" alt=\"Par\u00e1metros modificados\" class=\"wp-image-24224\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen5-3.png 314w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen5-3-300x223.png 300w\" sizes=\"auto, (max-width: 314px) 100vw, 314px\" \/><figcaption>Figura 5<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen6-4.png\" alt=\"Textura\" class=\"wp-image-24225\" width=\"341\" height=\"325\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen6-4.png 436w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen6-4-300x286.png 300w\" sizes=\"auto, (max-width: 341px) 100vw, 341px\" \/><figcaption>Figura 6<\/figcaption><\/figure><\/div>\n\n\n\n<p>Seguidamente en la parte superior le damos la opci\u00f3n modo de selecci\u00f3n de islas que es la cuarta opci\u00f3n de la lineal (figura 7).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"157\" height=\"116\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen7-4.png\" alt=\"Opciones para la edici\u00f3n de las islas\" class=\"wp-image-24226\"\/><figcaption>Figura 7<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modificaci\u00f3n del material<\/strong><\/h3>\n\n\n\n<p>Para ver el modelo seleccionado y activo, procedemos a asignar la textura al modelo 3D para ello vamos a las propiedades del objeto en material (figura 8), nos aparece de este modo (figura 9).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"52\" height=\"195\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen8-4.png\" alt=\"Propiedades del objeto\" class=\"wp-image-24227\"\/><figcaption>Figura 8<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"248\" height=\"576\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen9-1.png\" alt=\"Par\u00e1metros del objeto para el material\" class=\"wp-image-24228\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen9-1.png 248w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen9-1-129x300.png 129w\" sizes=\"auto, (max-width: 248px) 100vw, 248px\" \/><figcaption>Figura 9<\/figcaption><\/figure><\/div>\n\n\n\n<p>Asimismo vamos a modificarlo con los siguientes par\u00e1metros, cambiando la superficie a BSDF Principista a BSDF Difuso (figura 10) y clicamos en donde dice color (amarillo) y seleccionamos imagen (figura 11), ahora seleccionamos nuestra textura \u201cSin nombre\u201d (figura 12).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"349\" height=\"304\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen10.png\" alt=\"Par\u00e1metros textura\" class=\"wp-image-24233\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen10.png 349w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen10-300x261.png 300w\" sizes=\"auto, (max-width: 349px) 100vw, 349px\" \/><figcaption>Figura 10<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"269\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen11.png\" alt=\"Tutorial Blender\" class=\"wp-image-24234\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen11.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen11-300x134.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 11<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"355\" height=\"108\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen12.png\" alt=\"Nombre de la textura\" class=\"wp-image-24237\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen12.png 355w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen12-300x91.png 300w\" sizes=\"auto, (max-width: 355px) 100vw, 355px\" \/><figcaption>Figura 12<\/figcaption><\/figure><\/div>\n\n\n\n<p>Si estamos en Modo Solido no vamos a apreciar de que la imagen se asigne al modelo por lo tanto para poder verificarlo debemos tener en cuenta que estemos en Modo Materiales o en Modo Render<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"179\" height=\"30\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Modo-material.png\" alt=\"Modo material\" class=\"wp-image-24231\"\/><figcaption>Modo material<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Modo-render.png\" alt=\"Modo render\" class=\"wp-image-24232\" width=\"137\" height=\"38\"\/><figcaption>Modo render o procesamiento<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cap\u00edtulo 3: Segundo objeto<\/strong><\/h3>\n\n\n\n<p>Es m\u00e1s para el tutorial de Blender debemos Ocultar nuestro primer objeto (figura 13).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"509\" height=\"423\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen13.png\" alt=\"Blender\" class=\"wp-image-24238\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen13.png 509w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen13-300x249.png 300w\" sizes=\"auto, (max-width: 509px) 100vw, 509px\" \/><figcaption>Figura 13<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por ello, agregamos una nueva malla con shift+a \u201ccilindro\u201d (figura 14), crearle m\u00e1s segmentos con la herramienta de Cortar Bucle (figura 15)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"409\" height=\"308\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen14.png\" alt=\"Primitiva cilindro\" class=\"wp-image-24239\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen14.png 409w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen14-300x226.png 300w\" sizes=\"auto, (max-width: 409px) 100vw, 409px\" \/><figcaption>Figura 14<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"275\" height=\"376\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen15.png\" alt=\"Tutorial Blender\" class=\"wp-image-24240\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen15.png 275w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen15-219x300.png 219w\" sizes=\"auto, (max-width: 275px) 100vw, 275px\" \/><figcaption>Figura 15<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por lo tanto extruimos la cara de arriba, hacia el centro, con la tecla E y escalamos hacia adentro para ver las diagonales de la tapa de la caneca (figura 16) repetimos el proceso en la cara inferior (figura 17).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"252\" height=\"269\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen16.png\" alt=\"Tutorial Blender\" class=\"wp-image-24243\"\/><figcaption>Figura 16<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"284\" height=\"348\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen17.png\" alt=\"Tutorial Blender\" class=\"wp-image-24248\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen17.png 284w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen17-245x300.png 245w\" sizes=\"auto, (max-width: 284px) 100vw, 284px\" \/><figcaption>Figura 17<\/figcaption><\/figure><\/div>\n\n\n\n<p>De tal modo que con la selecci\u00f3n de aristas, con las teclas shift+Alt seleccionamos todo el circulo interior despu\u00e9s de la extrusi\u00f3n (figura 18) Ahora lo marcaremos como una costura, para ello vamos en el men\u00fa superior seleccionamos UV, Marcar como costura (figura 19), resultado (figura 20).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen18.png\" alt=\"Tutorial Blender\" class=\"wp-image-24250\" width=\"325\" height=\"342\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen18.png 325w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen18-285x300.png 285w\" sizes=\"auto, (max-width: 325px) 100vw, 325px\" \/><figcaption>Figura 18<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"308\" height=\"356\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen19.png\" alt=\"Tutorial Blender\" class=\"wp-image-24251\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen19.png 308w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen19-260x300.png 260w\" sizes=\"auto, (max-width: 308px) 100vw, 308px\" \/><figcaption>Figura 19<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"297\" height=\"342\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen20.png\" alt=\"Tutorial Blender\" class=\"wp-image-24253\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen20.png 297w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen20-261x300.png 261w\" sizes=\"auto, (max-width: 297px) 100vw, 297px\" \/><figcaption>Figura 20<\/figcaption><\/figure><\/div>\n\n\n\n<p>De esta forma, repetimos el proceso para los bordes externos de las 2 caras y un borde vertical (figura 21).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"290\" height=\"305\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen21.png\" alt=\"Tutorial Blender\" class=\"wp-image-24254\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen21.png 290w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen21-285x300.png 285w\" sizes=\"auto, (max-width: 290px) 100vw, 290px\" \/><figcaption>Figura 21<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Textura del objeto<\/strong><\/h3>\n\n\n\n<p>Agregamos la <a href=\"https:\/\/in.pinterest.com\/pin\/437904763746591822\/\" target=\"_blank\" rel=\"noreferrer noopener\">textura<\/a>. Ya teniendo la textura guardada (figura 22)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"75\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen22.png\" alt=\"Tutorial Blender\" class=\"wp-image-24255\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen22.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen22-300x37.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 22<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por consiguiente le agregaremos una nueva textura en materiales, la llamaremos Barrel, cambiamos de nuevo el Shader en Usar Nodos\/ Superficie\/ y cambiamos BSDF Principista a BSDF Difuso igualmente que los pasos del primer objeto (figura 23).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"245\" height=\"287\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen23.png\" alt=\"Tutorial Blender\" class=\"wp-image-24256\"\/><figcaption>Figura 23<\/figcaption><\/figure><\/div>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Vamos a abrir la textura que hemos descargado (figura 24) en el bot\u00f3n que dice \u201cAbrir\u201d, buscamos la textura (figura 25)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"401\" height=\"119\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen24.png\" alt=\"Tutorial Blender\" class=\"wp-image-24257\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen24.png 401w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen24-300x89.png 300w\" sizes=\"auto, (max-width: 401px) 100vw, 401px\" \/><figcaption>Figura 24<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"199\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen25.png\" alt=\"Tutorial Blender\" class=\"wp-image-24258\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen25.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen25-300x99.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 25<\/figcaption><\/figure><\/div>\n\n\n\n<p>Desde el editor de UV Editing seleccionamos la textura barrel y la empezamos a aplicar (figura 26) ya seleccionada (figura 27)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"267\" height=\"267\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen26.png\" alt=\"Tutorial Blender\" class=\"wp-image-24259\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen26.png 267w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen26-150x150.png 150w\" sizes=\"auto, (max-width: 267px) 100vw, 267px\" \/><figcaption>Figura 26<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"322\" height=\"409\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen27.png\" alt=\"Tutorial Blender\" class=\"wp-image-24260\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen27.png 322w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/Imagen27-236x300.png 236w\" sizes=\"auto, (max-width: 322px) 100vw, 322px\" \/><figcaption>Figura 27<\/figcaption><\/figure><\/div>\n\n\n\n<p>Marcamos con la tecla A para seleccionar todo y vamos al men\u00fa de UV del editor Vista 3D y damos click en desplegar (figura 28).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"457\" height=\"338\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/28.png\" alt=\"Tutorial Blender\" class=\"wp-image-24261\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/28.png 457w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/28-300x222.png 300w\" sizes=\"auto, (max-width: 457px) 100vw, 457px\" \/><figcaption>Figura 28<\/figcaption><\/figure><\/div>\n\n\n\n<p>Organizando las islas de la textura en su correcta posici\u00f3n vemos bien estructurada la textura movi\u00e9ndolas con \u201cg\u201d (figura 29).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"434\" height=\"284\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/29.png\" alt=\"Tutorial Blender\" class=\"wp-image-24262\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/29.png 434w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/29-300x196.png 300w\" sizes=\"auto, (max-width: 434px) 100vw, 434px\" \/><figcaption>Figura 29<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cap\u00edtulo 4: Tercer objeto<\/strong><\/h3>\n\n\n\n<p>El tercer objeto que ser\u00e1 una lata de gaseosa comenzamos agregando un cilindro (figura 30) seleccionamos la cara superior y extruimos con \u201cE\u201d en 0.5m (figura 31) y escalamos hacia adentro (figura 32), extruimos hacia abajo y insertamos una nueva cara con \u201ci\u201d (figura 33) la nueva cara insertada la extruimos en 0.08m (figura 34), volvemos a insertar unca cara y extruimos (figura 35).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"304\" height=\"271\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/30.png\" alt=\"Tutorial Blender\" class=\"wp-image-24263\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/30.png 304w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/30-300x267.png 300w\" sizes=\"auto, (max-width: 304px) 100vw, 304px\" \/><figcaption>Figura 30<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"298\" height=\"372\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/31.png\" alt=\"Tutorial Blender\" class=\"wp-image-24264\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/31.png 298w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/31-240x300.png 240w\" sizes=\"auto, (max-width: 298px) 100vw, 298px\" \/><figcaption>Figura 31<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"421\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/32.png\" alt=\"Tutorial Blender\" class=\"wp-image-24265\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/32.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/32-214x300.png 214w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption>Figura 32<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"261\" height=\"351\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/33.png\" alt=\"Tutorial Blender\" class=\"wp-image-24266\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/33.png 261w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/33-223x300.png 223w\" sizes=\"auto, (max-width: 261px) 100vw, 261px\" \/><figcaption>Figura 33<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"312\" height=\"355\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/34.png\" alt=\"Tutorial Blender\" class=\"wp-image-24267\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/34.png 312w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/34-264x300.png 264w\" sizes=\"auto, (max-width: 312px) 100vw, 312px\" \/><figcaption>Figura 34<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Parte inferior de la lata<\/strong><\/h3>\n\n\n\n<p>Para la parte inferior de la lata seleccionamos la cara y extruimos en 0.25m y escalamos e insertamos nueva cara &nbsp;(figura 35), extruimos hacia adentro esa nueva cara (figura 36), insertamos una nueva cara un poco m\u00e1s peque\u00f1a que la anterior y eliminamos esa cara (figura 37), en el modo v\u00e9rtices seleccionamos todos los v\u00e9rtices interiores (figura 38) presionamos \u201cm\u201d (fusionar) para fusionar los v\u00e9rtices en el centro (figura 39) y movemos ese v\u00e9rtice hacia arriba \u201cg\u201d y \u201cz\u201d para tener terminada la forma de la lata (figura 40).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"393\" height=\"289\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/35.png\" alt=\"Tutorial Blender\" class=\"wp-image-24268\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/35.png 393w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/35-300x221.png 300w\" sizes=\"auto, (max-width: 393px) 100vw, 393px\" \/><figcaption>Figura 35<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"287\" height=\"358\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/36.png\" alt=\"Tutorial Blender\" class=\"wp-image-24269\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/36.png 287w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/36-241x300.png 241w\" sizes=\"auto, (max-width: 287px) 100vw, 287px\" \/><figcaption>Figura 36<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"474\" height=\"465\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/37.png\" alt=\"Tutorial Blender\" class=\"wp-image-24270\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/37.png 474w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/37-300x294.png 300w\" sizes=\"auto, (max-width: 474px) 100vw, 474px\" \/><figcaption>Figura 37<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"488\" height=\"291\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/38.png\" alt=\"Tutorial Blender\" class=\"wp-image-24271\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/38.png 488w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/38-300x179.png 300w\" sizes=\"auto, (max-width: 488px) 100vw, 488px\" \/><figcaption>Figura 38<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"365\" height=\"343\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/39.png\" alt=\"Tutorial Blender\" class=\"wp-image-24272\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/39.png 365w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/39-300x282.png 300w\" sizes=\"auto, (max-width: 365px) 100vw, 365px\" \/><figcaption>Figura 39<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"372\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/40.png\" alt=\"Tutorial Blender\" class=\"wp-image-24273\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/40.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/40-242x300.png 242w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><figcaption>Figura 40<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Costuras del objeto<\/strong><\/h3>\n\n\n\n<p>Ya en el modo objeto le vamos a dar clic derecho y seleccionar \u201csombrear suave\u201d, empezamos a realizar las costuras para el texturizado, seleccionamos todos los bordes a los cuales vamos a realizar las costuras (figura 41).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"341\" height=\"425\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/41.png\" alt=\"Tutorial Blender\" class=\"wp-image-24274\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/41.png 341w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/41-241x300.png 241w\" sizes=\"auto, (max-width: 341px) 100vw, 341px\" \/><figcaption>Figura 41<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Textura de la lata<\/strong><\/h3>\n\n\n\n<p>Insertamos la<a href=\"https:\/\/medium.com\/@josecastrovaron\/deconstructing-and-texture-mapping-a-can-7d559387334f\" target=\"_blank\" rel=\"noreferrer noopener\"> textura <\/a>como se realiz\u00f3 en el segundo objeto:<\/p>\n\n\n\n<p>Agregaremos una nueva textura en materiales, la llamaremos Barrel, cambiamos de nuevo el Shader en Usar Nodos\/ Superficie\/ y cambiamos BSDF Principista a BSDF Difuso igualmente seleccionamos en la parte de color la imagen.<\/p>\n\n\n\n<p>Marcamos con la tecla A para seleccionar todo y vamos al men\u00fa de UV del editor Vista 3D y damos click en desplegar (figura 42)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"415\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/42.png\" alt=\"Tutorial Blender\" class=\"wp-image-24276\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/42.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/42-300x207.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/42-130x90.png 130w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 42<\/figcaption><\/figure><\/div>\n\n\n\n<p>Ahora organizando las islas de la textura en su correcta posici\u00f3n vemos bien estructurada la textura movi\u00e9ndolas con \u201cg\u201d (figura 43).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"562\" height=\"302\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/43.png\" alt=\"Tutorial Blender\" class=\"wp-image-24277\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/43.png 562w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/43-300x161.png 300w\" sizes=\"auto, (max-width: 562px) 100vw, 562px\" \/><figcaption>Figura 43<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tutorial de Blender<\/strong> <strong>para Primitivas geom\u00e9tricas<\/strong><\/h3>\n\n\n\n<p>La primera primitiva que vamos a texturizar es un cono de tr\u00e1nsito para ello debemos agregar la primitiva del cilindro y le vamos a hacer m\u00faltiples cortes (figura 44), escalamos la cara superior y insertamos una nueva cara y eliminamos la cara insertada (figura 45), debemos ir escalando los bordes hasta obtener la forma del cono (figura 46).&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"317\" height=\"282\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/44.png\" alt=\"Tutorial Blender\" class=\"wp-image-24278\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/44.png 317w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/44-300x267.png 300w\" sizes=\"auto, (max-width: 317px) 100vw, 317px\" \/><figcaption>Figura 44<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"321\" height=\"267\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/45.png\" alt=\"Tutorial Blender\" class=\"wp-image-24279\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/45.png 321w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/45-300x250.png 300w\" sizes=\"auto, (max-width: 321px) 100vw, 321px\" \/><figcaption>Figura 45<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"238\" height=\"391\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/46.png\" alt=\"Tutorial Blender\" class=\"wp-image-24281\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/46.png 238w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/46-183x300.png 183w\" sizes=\"auto, (max-width: 238px) 100vw, 238px\" \/><figcaption>Figura 46<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Parte inferior del cono<\/strong><\/h3>\n\n\n\n<p>As\u00ed mismo para la parte inferior vamos a insertar un plano (figura 47), extruimos la cara inferior del plano (figura 48). Es por ello que seleccionamos los bordes de las esquinas y con la herramienta biselar, biselamos un poco los bordes (figura 49).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"339\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/47.png\" alt=\"Tutorial Blender\" class=\"wp-image-24282\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/47.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/47-300x169.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 47<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"253\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/48.png\" alt=\"Tutorial Blender\" class=\"wp-image-24283\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/48.png 500w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/48-300x152.png 300w\" sizes=\"auto, (max-width: 500px) 100vw, 500px\" \/><figcaption>Figura 48<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/49.png\" alt=\"Tutorial Blender\" class=\"wp-image-24286\" width=\"494\" height=\"417\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/49.png 596w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/49-300x253.png 300w\" sizes=\"auto, (max-width: 494px) 100vw, 494px\" \/><figcaption>Figura 49<\/figcaption><\/figure><\/div>\n\n\n\n<p>Seguidamente vamos a unir los dos objetos, desde el modo objeto seleccionamos los dos objetos (figura 50) que nos aparezca cada uno de un color diferente, oprimimos ctrl+j para unir los 2 objetos y que nos aparezca ahora de un solo color (figura 51).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/50.png\" alt=\"Tutorial Blender\" class=\"wp-image-24287\" width=\"303\" height=\"361\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/50.png 303w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/50-252x300.png 252w\" sizes=\"auto, (max-width: 303px) 100vw, 303px\" \/><figcaption>Figura 50<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"303\" height=\"316\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/51.png\" alt=\"Tutorial Blender\" class=\"wp-image-24288\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/51.png 303w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/51-288x300.png 288w\" sizes=\"auto, (max-width: 303px) 100vw, 303px\" \/><figcaption>Figura 51<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Textura del cono<\/strong><\/h3>\n\n\n\n<p>Insertamos la <a href=\"https:\/\/www.artstation.com\/artwork\/GX1W2z\" target=\"_blank\" rel=\"noreferrer noopener\">textura<\/a> como se realiz\u00f3 en el segundo objeto:<\/p>\n\n\n\n<p>Leagregaremos una nueva textura en materiales, la llamaremos Barrel, cambiamos de nuevo el Shader en Usar Nodos\/ Superficie\/ y cambiamos BSDF Principista a BSDF Difuso igualmente seleccionamos en la parte de color la imagen, generamos las respectivas costuras (figura 52). Finalmente con la tecla A para seleccionar todo y vamos al men\u00fa de UV del editor Vista 3D y damos click en desplegar (figura 53)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"314\" height=\"385\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/52.png\" alt=\"Tutorial Blender\" class=\"wp-image-24289\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/52.png 314w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/52-245x300.png 245w\" sizes=\"auto, (max-width: 314px) 100vw, 314px\" \/><figcaption>Figura 52<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"341\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/53.png\" alt=\"Tutorial Blender\" class=\"wp-image-24290\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/53.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/53-300x170.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 53<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por \u00faltimo, organizando las islas de la textura en su correcta posici\u00f3n vemos bien estructurada la textura movi\u00e9ndolas con \u201cg\u201d (figura 54).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"218\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/54.png\" alt=\"Tutorial Blender\" class=\"wp-image-24291\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/54.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/54-300x109.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 54<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Segunda primitiva<\/strong><\/h3>\n\n\n\n<p>Adem\u00e1s la segunda primitiva es una caja de madera para ello vamos a insertar un cubo (figura 55)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/55.png\" alt=\"Tutorial Blender\" class=\"wp-image-24292\" width=\"256\" height=\"191\"\/><figcaption>Figura 55<\/figcaption><\/figure><\/div>\n\n\n\n<p>Le vamos a agregar una nueva <a href=\"https:\/\/www.pinterest.pt\/pin\/226657793721995311\/?mt=login\" target=\"_blank\" rel=\"noreferrer noopener\">textura <\/a>en materiales, la llamaremos Barrel, cambiamos de nuevo el Shader en Usar Nodos\/ Superficie\/ y cambiamos BSDF Principista a BSDF Difuso igualmente seleccionamos en la parte de color la imagen. Finalmente con la tecla A para seleccionar todo y vamos al men\u00fa de UV del editor Vista 3D y damos click en desplegar (figura 56).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"495\" height=\"226\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/56.png\" alt=\"Tutorial Blender\" class=\"wp-image-24293\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/56.png 495w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/56-300x137.png 300w\" sizes=\"auto, (max-width: 495px) 100vw, 495px\" \/><figcaption>Figura 56<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tercera primitiva<\/strong><\/h3>\n\n\n\n<p>Para la tercera primitiva es un bal\u00f3n de basquetbol para ello vamos a agregar la primitiva esfera (figura 57).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/57.png\" alt=\"Tutorial Blender\" class=\"wp-image-24294\" width=\"325\" height=\"302\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/57.png 325w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/57-300x279.png 300w\" sizes=\"auto, (max-width: 325px) 100vw, 325px\" \/><figcaption>Figura 57<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por lo tanto le agregaremos una nueva <a href=\"https:\/\/www.vecteezy.com\/vector-art\/137050-basketball-texture-vector\" target=\"_blank\" rel=\"noreferrer noopener\">textura<\/a> en materiales, la llamaremos Barrel, cambiamos de nuevo el Shader en Usar Nodos\/ Superficie\/ y cambiamos BSDF Principista a BSDF Difuso igualmente seleccionamos en la parte de color la imagen.<\/p>\n\n\n\n<p>Seguidamente marcamos con la tecla A para seleccionar todo y vamos al men\u00fa de UV del editor Vista 3D y damos clic en desplegar (figura 58).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"232\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/58.png\" alt=\"Textura bal\u00f3n de baloncesto\" class=\"wp-image-24295\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/58.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/58-300x116.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 58<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cuarta primitiva<\/strong><\/h3>\n\n\n\n<p>Finalmente la cuarta primitiva es un flotador para ello vamos a insertar una rosca (figura 59).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"219\" height=\"146\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/59.png\" alt=\"Tutorial Blender\" class=\"wp-image-24296\"\/><figcaption>Figura 59<\/figcaption><\/figure><\/div>\n\n\n\n<p>Le vamos a agregar una nueva <a href=\"https:\/\/www.freepik.es\/vector-gratis\/anillos-goma-realistas-pato-amarillo-flamenco-rosado-infantil-o-salvavidas-azul_3266520.htm#query=salvavidas&amp;position=18&amp;from_view=keyword\" target=\"_blank\" rel=\"noreferrer noopener\">textura<\/a> en materiales, la llamaremos Barrel, cambiamos de nuevo el Shader en Usar Nodos\/ Superficie\/ y cambiamos BSDF Principista a BSDF Difuso igualmente seleccionamos en la parte de color la imagen y hacemos 2 costuras en la mitad de la rosca por dentro y por fuera (figura 60).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"322\" height=\"194\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/60.png\" alt=\"Tutorial Blender\" class=\"wp-image-24301\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/60.png 322w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/60-300x181.png 300w\" sizes=\"auto, (max-width: 322px) 100vw, 322px\" \/><figcaption>Figura 60<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por consiguiente marcamos con la tecla A para seleccionar todo y vamos al men\u00fa de UV del editor Vista 3D y damos clic en desplegar (figura 61).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"301\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/61.png\" alt=\"Textura finalizada\" class=\"wp-image-24302\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/61.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/61-300x150.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 61<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tutorial de Blender<\/strong> <strong>para el escenario<\/strong><\/h3>\n\n\n\n<p>Tutorial de Blender para el escenario, vamos a hacer un patio con piscina y una pared de ladrillos para ello primero vamos a modelar el suelo que va a hacer un plano con textura de pasto, el plano tendr\u00e1 de tama\u00f1o 15m y creamos otro plano para generar la pared (figura 62), cortamos la pared a la mitad con crtl+r (figura 63), le agregamos las texturas se siguen los mismos pasos que se han venido haciendo con los dem\u00e1s objetos (figura 64) . Por ello el <a href=\"https:\/\/pixabay.com\/es\/photos\/hierba-c%C3%A9sped-jard%C3%ADn-parque-suelo-1659054\/\" target=\"_blank\" rel=\"noreferrer noopener\">suelo<\/a> de pasto y la <a href=\"https:\/\/pixabay.com\/es\/photos\/blanco-ladrillo-pared-patr%C3%B3n-2172682\/\" target=\"_blank\" rel=\"noreferrer noopener\">pared<\/a> de ladrillos.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"425\" height=\"399\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/62.png\" alt=\"Tutorial Blender\" class=\"wp-image-24297\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/62.png 425w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/62-300x282.png 300w\" sizes=\"auto, (max-width: 425px) 100vw, 425px\" \/><figcaption>Figura 62<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"434\" height=\"341\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/63.png\" alt=\"Tutorial Blender\" class=\"wp-image-24298\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/63.png 434w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/63-300x236.png 300w\" sizes=\"auto, (max-width: 434px) 100vw, 434px\" \/><figcaption>Figura 63<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"456\" height=\"357\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/64.png\" alt=\"Tutorial Blender\" class=\"wp-image-24299\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/64.png 456w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/64-300x235.png 300w\" sizes=\"auto, (max-width: 456px) 100vw, 456px\" \/><figcaption>Figura 64<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n de la piscina<\/strong><\/h3>\n\n\n\n<p>Primero para crear la piscina para ello insertamos un cubo (figura 65), escalamos el cubo (figura 66), le cortamos m\u00e1s de la mitad (figura 67) y eliminamos la parte inferior del cubo y extruimos las caras laterales (figura 68). Por lo tanto ahora hacemos una rotaci\u00f3n en x de 180\u00ba (figura 69).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"399\" height=\"271\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/65.png\" alt=\"Tutorial Blender\" class=\"wp-image-24300\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/65.png 399w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/65-300x204.png 300w\" sizes=\"auto, (max-width: 399px) 100vw, 399px\" \/><figcaption>Figura 65<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"430\" height=\"343\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/66.png\" alt=\"Tutorial Blender\" class=\"wp-image-24303\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/66.png 430w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/66-300x239.png 300w\" sizes=\"auto, (max-width: 430px) 100vw, 430px\" \/><figcaption>Figura 66<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"406\" height=\"402\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/67.png\" alt=\"Tutorial Blender\" class=\"wp-image-24304\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/67.png 406w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/67-300x297.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/67-150x150.png 150w\" sizes=\"auto, (max-width: 406px) 100vw, 406px\" \/><figcaption>Figura 67<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"530\" height=\"183\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/68.png\" alt=\"Tutorial Blender\" class=\"wp-image-24305\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/68.png 530w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/68-300x104.png 300w\" sizes=\"auto, (max-width: 530px) 100vw, 530px\" \/><figcaption>Figura 68<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"542\" height=\"342\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/69.png\" alt=\"Tutorial Blender\" class=\"wp-image-24306\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/69.png 542w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/69-300x189.png 300w\" sizes=\"auto, (max-width: 542px) 100vw, 542px\" \/><figcaption>Figura 69<\/figcaption><\/figure><\/div>\n\n\n\n<p>En primer lugar para piscina le hacemos una extrusi\u00f3n en las caras internas de -0.5m (figura 70),le vamos a agregar la <a href=\"https:\/\/pixabay.com\/es\/photos\/negro-textura-antecedentes-piedra-2362261\/\" target=\"_blank\" rel=\"noreferrer noopener\">textura<\/a>. Inmediatamente seleccionamos los bordes (figura 71) presionamos \u201cm\u201d y le damos en la opci\u00f3n en el centro, movemos y rotamos la piscina hacia la pared (figura 72), hacemos unas cuantas costuras en la piscina para que quede mejor la textura (figura 73).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"510\" height=\"289\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/70.png\" alt=\"Tutorial Blender\" class=\"wp-image-24307\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/70.png 510w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/70-300x170.png 300w\" sizes=\"auto, (max-width: 510px) 100vw, 510px\" \/><figcaption>Figura 70<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"515\" height=\"202\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/71.png\" alt=\"Tutorial Blender\" class=\"wp-image-24308\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/71.png 515w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/71-300x118.png 300w\" sizes=\"auto, (max-width: 515px) 100vw, 515px\" \/><figcaption>Figura 71<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"506\" height=\"292\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/72.png\" alt=\"Tutorial Blender\" class=\"wp-image-24309\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/72.png 506w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/72-300x173.png 300w\" sizes=\"auto, (max-width: 506px) 100vw, 506px\" \/><figcaption>Figura 72<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Agua de la piscina<\/strong><\/h3>\n\n\n\n<p>Seguidamente para dale una textura de agua vamos a agregar otro plano dentro la piscina (figura 73), le agregamos <a href=\"https:\/\/pixabay.com\/es\/photos\/agua-piscina-onda-reflexiones-1018808\/\" target=\"_blank\" rel=\"noreferrer noopener\">textura<\/a> de agua tomada (figura 74).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"497\" height=\"381\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/73.png\" alt=\"Tutorial Blender\" class=\"wp-image-24310\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/73.png 497w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/73-300x230.png 300w\" sizes=\"auto, (max-width: 497px) 100vw, 497px\" \/><figcaption>Figura 73<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"317\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/74.png\" alt=\"Tutorial Blender\" class=\"wp-image-24311\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/74.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/74-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/74-390x205.png 390w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 74<\/figcaption><\/figure><\/div>\n\n\n\n<p>Acomodamos cada objeto para que tenga sentido la escena ya habiendo organizado nuestros objetos e instanci\u00e1ndolos (figura 76) para darle m\u00e1s cosas a la pared a\u00f1adiremos posters de mi videojuego favorito Valorant (figura 77).<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Posters usados<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/wall.alphacoders.com\/wallpaper.php?i=1149389&amp;w=1920&amp;h=1080&amp;type=crop&amp;lang=Spanish\" target=\"_blank\" rel=\"noreferrer noopener\">Poster 1<\/a><\/li><\/ul>\n\n\n\n<p>Para el segundo poster se uso una superficie NURBS (figura 75)<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/75.png\" alt=\"Tutorial Blender\" class=\"wp-image-24312\" width=\"358\" height=\"203\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/75.png 358w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/75-300x170.png 300w\" sizes=\"auto, (max-width: 358px) 100vw, 358px\" \/><figcaption>Figura 75<\/figcaption><\/figure><\/div>\n\n\n\n<ul class=\"wp-block-list\"><li><a href=\"https:\/\/wall.alphacoders.com\/wallpaper.php?i=1209770&amp;w=1920&amp;h=1080&amp;type=crop&amp;lang=Spanish\" target=\"_blank\" rel=\"noreferrer noopener\">Poster 2<\/a><\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"369\" height=\"290\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/76.png\" alt=\"Tutorial Blender\" class=\"wp-image-24313\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/76.png 369w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/76-300x236.png 300w\" sizes=\"auto, (max-width: 369px) 100vw, 369px\" \/><figcaption>Figura 76<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"371\" height=\"277\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/77.png\" alt=\"Escenario\" class=\"wp-image-24314\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/77.png 371w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/77-300x224.png 300w\" sizes=\"auto, (max-width: 371px) 100vw, 371px\" \/><figcaption>Figura 77<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Iluminaci\u00f3n del escenario<\/strong><\/h3>\n\n\n\n<p>Para finalizar la escena procedemos a generar nuestras luces con shift+a podemos agregar diferentes luces:<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"426\" height=\"181\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/78.png\" alt=\"Tutorial Blender\" class=\"wp-image-24315\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/78.png 426w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/78-300x127.png 300w\" sizes=\"auto, (max-width: 426px) 100vw, 426px\" \/><figcaption>Figura 78<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por lo tanto las luces usadas (figura 79):<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"201\" height=\"162\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/79.png\" alt=\"Elementos de iluminaci\u00f3n\" class=\"wp-image-24316\"\/><figcaption>Figura 79<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por ello, el sol con las siguientes caracter\u00edsticas (figura 80):<\/p>\n\n\n\n<p>Color: FF9953<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"377\" height=\"328\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/80.png\" alt=\"Par\u00e1metros\" class=\"wp-image-24317\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/80.png 377w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/80-300x261.png 300w\" sizes=\"auto, (max-width: 377px) 100vw, 377px\" \/><figcaption>Figura 80<\/figcaption><\/figure><\/div>\n\n\n\n<p>En consecuencia el \u00c1rea.001 con las siguientes caracter\u00edsticas (figura 81)<\/p>\n\n\n\n<p>Color B604FF<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"371\" height=\"358\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/81.png\" alt=\"Par\u00e1metros\" class=\"wp-image-24318\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/81.png 371w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/81-300x289.png 300w\" sizes=\"auto, (max-width: 371px) 100vw, 371px\" \/><figcaption>Figura 81<\/figcaption><\/figure><\/div>\n\n\n\n<p>En consecuencia el \u00c1rea.002 con las siguientes caracter\u00edsticas (figura 82) con el Color FF0018<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"353\" height=\"327\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/82.png\" alt=\"Par\u00e1metros\" class=\"wp-image-24319\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/82.png 353w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/82-300x278.png 300w\" sizes=\"auto, (max-width: 353px) 100vw, 353px\" \/><figcaption>Figura 82<\/figcaption><\/figure><\/div>\n\n\n\n<p> En consecuencia el \u00c1rea.003 con las siguientes caracter\u00edsticas (figura 83)con el Color 00FF08<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/83.png\" alt=\"Par\u00e1metros\" class=\"wp-image-24323\" width=\"380\" height=\"365\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/83.png 380w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/83-300x288.png 300w\" sizes=\"auto, (max-width: 380px) 100vw, 380px\" \/><figcaption>Figura 83<\/figcaption><\/figure><\/div>\n\n\n\n<p> En consecuencia el\u00c1rea.004 con las siguientes caracter\u00edsticas (figura 84)con el Color FFEB1A<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"350\" height=\"329\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/84-1.png\" alt=\"Par\u00e1metros\" class=\"wp-image-24322\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/84-1.png 350w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/84-1-300x282.png 300w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" \/><figcaption>Figura 84<\/figcaption><\/figure><\/div>\n\n\n\n<p>En consecuencia el \u00c1rea.005 con las siguientes caracter\u00edsticas (figura 85) con el Color 72E8FF<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"349\" height=\"357\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/85.png\" alt=\"Par\u00e1metros \" class=\"wp-image-24285\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/85.png 349w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/85-293x300.png 293w\" sizes=\"auto, (max-width: 349px) 100vw, 349px\" \/><figcaption>Figura 85<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tutorial de Blender resultado<\/strong><\/h3>\n\n\n\n<p>Como resultado final del tutorial de Blender (figura 86).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"602\" height=\"363\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/86.png\" alt=\"Escena\" class=\"wp-image-24284\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/86.png 602w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/86-300x181.png 300w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 86<\/figcaption><\/figure><\/div>\n\n\n\n<p>Autor:&nbsp;<a href=\"https:\/\/www.niixer.com\/?s=Andr%C3%A9s+Felipe+Tobos+Agudelo+\">Andr\u00e9s Felipe Tobos Agudelo<\/a><\/p>\n\n\n\n<p>Editor: Carlos Pinz\u00f3n<\/p>\n\n\n\n<p>C\u00f3digo: UCMV-9<\/p>\n\n\n\n<p>Universidad:&nbsp;<a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<pre class=\"wp-block-preformatted\">Blender Foundation. (s.f.). The Freedom to Create. Blender. https:\/\/www.blender.org\/about\/\n\nYulia E-va. (n.a). Arte Digital [Imagen]. Pinterest. https:\/\/in.pinterest.com\/pin\/437904763746591822\/ \n\nJuan Var\u00f3n. (2018). Deconstructing and texture mapping a can in WebGL [Imagen]. Medium. https:\/\/medium.com\/@josecastrovaron\/deconstructing-and-texture-mapping-a-can-7d559387334f \n\nJordan Holbrook. (n.a). Traffic cone [Imagen]. ARTSTATION. https:\/\/www.artstation.com\/artwork\/GX1W2z \n\nnelson  gon\u00e7alves. (n.a). UVW Mapping and Unwrapping [Imagen] Pinterest https:\/\/www.pinterest.pt\/pin\/226657793721995311\/?mt=login \n\ndesignkeptme. (n.a). Basketball Texture Vector Free Vector [Vector]. Vecteezy. https:\/\/www.vecteezy.com\/vector-art\/137050-basketball-texture-vector \n\nvectorpocket. (n.a). Anillos de goma realistas: pato amarillo, flamenco rosado infantil o salvavidas azul. vector gratuito. [Vector]. freepik. https:\/\/www.freepik.es\/vector-gratis\/anillos-goma-realistas-pato-amarillo-flamenco-rosado-infantil-o-salvavidas-azul_3266520.htm#query=salvavidas&amp;position=18&amp;from_view=keyword \n\njeonsango. (2016). Hierba [Imagen]. Pixabay. https:\/\/pixabay.com\/es\/photos\/hierba-c\u00e9sped-jard\u00edn-parque-suelo-1659054\/ \n\njeonsango. (2017). Pared [Imagen]. Pixabay. https:\/\/pixabay.com\/es\/photos\/blanco-ladrillo-pared-patr\u00f3n-2172682\/ \n\nPRAIRAT_FHUNTA. (2017). Negro [Imagen]. Pixabay. https:\/\/pixabay.com\/es\/photos\/negro-textura-antecedentes-piedra-2362261\/ \n\nCharlesRondeau. (2015). Agua [Imagen]. Pixabay. https:\/\/pixabay.com\/es\/photos\/agua-piscina-onda-reflexiones-1018808\/ \n\nF. (2022). Valorant 4k Ultra Fondo de pantalla HD | Fondo de Escritorio | 3840x2160 | ID:1149389 [Imagen].Wallpaper Abyss. https:\/\/wall.alphacoders.com\/wallpaper.php?i=1149389&amp;w=1920&amp;h=1080&amp;type=crop&amp;lang=Spanish\n\nF. (2022). Valorant 4k Ultra Fondo de pantalla HD | Fondo de Escritorio | 4096x2304 | ID:1209770 [Imagen]. Wallpaper Abyss. https:\/\/wall.alphacoders.com\/wallpaper.php?i=1209770&amp;w=1920&amp;h=1080&amp;type=crop&amp;lang=Spanish \n\nLogo de Blender: la historia y el significado del logotipo, la marca y el s\u00edmbolo. | png, vector. (2019). 1000marcas.net. https:\/\/1000marcas.net\/blender-logo\/\n\n\u200c\n\n\n<\/pre>\n","protected":false},"excerpt":{"rendered":"<p>El Tutorial en Blender expuesto aqu\u00ed contendr\u00e1 el c\u00f3mo se crea, insertan primitivas 2D y 3D, modelaci\u00f3n de las primitivas hasta obtener nuestro objeto deseado, inserci\u00f3n de las texturas de cada modelo 2D y 3D para poder generar una escena a nuestra imaginaci\u00f3n y por \u00faltimo el manejo de laSeguir Leyendo<\/p>\n","protected":false},"author":66,"featured_media":24038,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1944],"tags":[647,472,84,587,780],"class_list":["post-23984","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-3d","tag-iluminacion","tag-modelos-2d","tag-modelos-3d","tag-texturas","tag-tutorial"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Tutorial de Blender para texturas UV en modelos 2D y 3D e Iluminaci\u00f3n<\/title>\n<meta name=\"description\" content=\"El Tutorial en Blender contiene el c\u00f3mo se crea, insertan, modelado de primitivas 2D y 3D para obtener nuestros objetos deseados.\" \/>\n<meta name=\"robots\" content=\"index, follow, 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