{"id":23795,"date":"2022-04-08T15:07:58","date_gmt":"2022-04-08T20:07:58","guid":{"rendered":"https:\/\/niixer.com\/?p=23795"},"modified":"2022-04-08T15:28:17","modified_gmt":"2022-04-08T20:28:17","slug":"creando-nuestro-propio-escenario-en-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/08\/creando-nuestro-propio-escenario-en-blender\/","title":{"rendered":"\u00a1Creando nuestro propio escenario en Blender!"},"content":{"rendered":"\n<p>En el siguiente art\u00edculo se expondr\u00e1 el paso a paso de la implementaci\u00f3n de un escenario en Blender haciendo uso de los conceptos vistos durante las clases, como instanciaci\u00f3n de objetos, aplicaci\u00f3n de textura, modelos 3D, primitivas 2D,modelos FBX e iluminaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-229.png\" alt=\"\" class=\"wp-image-23798\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-229.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-229-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-229-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 1. <em>Creaci\u00f3n objeto<\/em><\/figcaption><\/figure>\n\n\n\n<p>Creamos un cubo, luego nos dirigimos a la opci\u00f3n <em>UV Editing<\/em> y le agregamos una textura de malla de colores.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-231.png\" alt=\"\" class=\"wp-image-23801\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-231.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-231-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-231-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption><em>Figura 2. <em>&nbsp;Cubo modificaci\u00f3n textura<\/em><\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>\u00a1Creando nuevos objetos!<\/strong><\/h3>\n\n\n\n<p>En el modo editar objeto podemos seleccionar las caras y aplicar la textura de manera mucho m\u00e1s precisa. Acto seguido instanciamos un plano para el terreno, junto con un cilindro para crear los barriles, en general utilizamos casi todas las primitivas gr\u00e1ficas y les hicimos algunas modificaciones en sus v\u00e9rtices entre otros.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-233.png\" alt=\"\" class=\"wp-image-23803\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-233.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-233-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-233-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption><strong>Figura 3.<\/strong> <em>Cilindro modificado y plano instanciado<\/em><br><em>&nbsp;<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Texturicemos alguno objetos<\/strong><\/h3>\n\n\n\n<p>A continuaci\u00f3n aplicamos la textura correspondiente en el cilindro y adecuamos los diferentes lados en la parte izquierda del \u00e1rea de trabajo. De esta manera agregamos la textura en la parte inferior, superior y torso.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"848\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-234.png\" alt=\"\" class=\"wp-image-23804\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-234.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-234-300x255.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-234-768x654.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 4. <em>Selecci\u00f3n Textura UV Editing<\/em><\/figcaption><\/figure>\n\n\n\n<p>Y luego la seleccionamos como tal en el objeto generado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-235.png\" alt=\"\" class=\"wp-image-23805\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-235.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-235-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-235-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 5. <em>Aplicaci\u00f3n textura<\/em><\/figcaption><\/figure>\n\n\n\n<p>Podemos crear varios barriles con diferentes texturas aplicadas teniendo como base la forma de este cilindro.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-237.png\" alt=\"\" class=\"wp-image-23807\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-237.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-237-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-237-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 6. <em>Barriles con textura<\/em><\/figcaption><\/figure>\n\n\n\n<p>Ahora aplicamos textura en el plano creado con anterioridad para darle un aspecto m\u00e1s realiza al terreno, de esta manera se va organizando la escena adecuadamente.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-241.png\" alt=\"\" class=\"wp-image-23813\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-241.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-241-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-241-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 7. <em>Textura plano suelo<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"805\" height=\"525\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-242.png\" alt=\"\" class=\"wp-image-23815\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-242.png 805w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-242-300x196.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-242-768x501.png 768w\" sizes=\"auto, (max-width: 805px) 100vw, 805px\" \/><figcaption>Figura 8. <em>Creaci\u00f3n cajas<\/em><\/figcaption><\/figure>\n\n\n\n<p>Luego vamos a crear unos cajones de madera, para ello debemos realizar una extracci\u00f3n en cada una de las caras para luego aplicar la textura.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-243.png\" alt=\"\" class=\"wp-image-23817\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-243.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-243-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-243-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 9. <em>Caja texturizada<\/em><\/figcaption><\/figure>\n\n\n\n<p>A continuaci\u00f3n aplicamos la textura deseada.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"912\" height=\"494\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-244.png\" alt=\"\" class=\"wp-image-23819\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-244.png 912w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-244-300x163.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-244-768x416.png 768w\" sizes=\"auto, (max-width: 912px) 100vw, 912px\" \/><figcaption>Figura 10. <em>Creaci\u00f3n y texturizado caja de cart\u00f3n<\/em><br><em>&nbsp;<\/em><\/figcaption><\/figure>\n\n\n\n<p>Realizamos el mismo proceso para crear la caja de cart\u00f3n, s\u00f3lo que esta la escalamos. A continuaci\u00f3n crearemos un cono de tr\u00e1nsito, para ello crearemos el objeto cono y cubo, el cubo lo escalaremos hasta obtener casi un plano, luego de redondeamos un poco las puntas. Para el cono se toman los siguientes valores antes de crearlo (V\u00e9rtices=120, Radius1= 1.000, Radius 2= 0.200, Depth = 3.000) y luego lo escalamos y cortamos en varias partes, para despu\u00e9s unirlo al cubo y finalmente aplicarle suavizado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"980\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-255.png\" alt=\"\" class=\"wp-image-23840\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-255.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-255-300x165.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-255-768x422.png 768w\" sizes=\"auto, (max-width: 980px) 100vw, 980px\" \/><figcaption>Figura 11. <em>Creaci\u00f3n cono de tr\u00e1nsito<\/em><\/figcaption><\/figure>\n\n\n\n<p>Para aplicar la textura debemos hacerlo por secciones, por eso realizamos los cortes anteriores. Deben alinearse los colores con la textura y las caras de la siguiente manera como se ve en la siguiente imagen.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"980\" height=\"531\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-261.png\" alt=\"\" class=\"wp-image-23846\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-261.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-261-300x163.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-261-768x416.png 768w\" sizes=\"auto, (max-width: 980px) 100vw, 980px\" \/><figcaption>Figura 12. <em>Textura cono<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Aplicando m\u00e1s texturas<\/strong><\/h3>\n\n\n\n<p>Luego crearemos la dona, para ellos generamos un <em>torus<\/em> con el radio interno modificado, luego en el modo editar y con la vista frontal presionamos U y luego <em>cube projection,<\/em> para poder ver de manera redondeada el <em>torus<\/em> y no cuadrada.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-262.png\" alt=\"\" class=\"wp-image-23847\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-262.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-262-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-262-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 13 <em>Torus creaci\u00f3n<\/em><\/figcaption><\/figure>\n\n\n\n<p>Finalmente adicionamos la textura.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-263.png\" alt=\"\" class=\"wp-image-23848\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-263.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-263-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-263-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 14. <em>Torus texturizado<\/em><\/figcaption><\/figure>\n\n\n\n<p>Para crear una dona con otra textura y un poco mordisqueada, debemos jugar con los v\u00e9rtices en el modo <em>poly<\/em> para dar ese efecto.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-264.png\" alt=\"\" class=\"wp-image-23849\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-264.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-264-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-264-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 15. <em>Dona con mordisco<\/em><\/figcaption><\/figure>\n\n\n\n<p>Luego creamos un cilindro pero aplicamos textura de lata de soda, y podemos aplicar la misma t\u00e9cnica jugando con los v\u00e9rtices para que parezca una lata doblada como se ve a continuaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-266.png\" alt=\"\" class=\"wp-image-23851\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-266.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-266-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-266-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 16. <em>Latas de soda<\/em><\/figcaption><\/figure>\n\n\n\n<p>Para crear un muro de piedra, creamos un cubo y lo escalamos, se le aplica la textura y acto seguido se escala, para luego jugar con los v\u00e9rtices y el <em>poly<\/em>, generando un efecto corrugado, para finalmente realizar dos copias m\u00e1s y unirlo todo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-267.png\" alt=\"\" class=\"wp-image-23852\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-267.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-267-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-267-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 17. <em>Creaci\u00f3n y texturizado muro<\/em><br><em>&nbsp;<\/em><\/figcaption><\/figure>\n\n\n\n<p>Luego para crear el l\u00edquido de material radioactivo, debemos usar una primitiva en 2D como lo es el circulo, le colocamos relleno y lo instanciamos, generando varios para luego unirlos y aplicar el texturizado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-268.png\" alt=\"\" class=\"wp-image-23853\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-268.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-268-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-268-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 18. <em>Creaci\u00f3n liquido radioactivo<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creando m\u00e1s objetos texturizados<\/strong><\/h3>\n\n\n\n<p>A continuaci\u00f3n se mostrar\u00e1 el texturizado de las diferentes primitivas gr\u00e1ficas en 2D y 3D, ya que es b\u00e1sicamente el mismo procedimiento pero con diferente texturizado y escalamiento.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-269.png\" alt=\"\" class=\"wp-image-23855\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-269.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-269-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-269-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 19. <em>Creaci\u00f3n salvavidas<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-270.png\" alt=\"\" class=\"wp-image-23856\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-270.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-270-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-270-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 20. <em>Creaci\u00f3n Letrero de peligro<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-271.png\" alt=\"\" class=\"wp-image-23857\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-271.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-271-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-271-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 21. <em>Creaci\u00f3n cubo de Rubik<\/em><\/figcaption><\/figure>\n\n\n\n<p>Luego se organizar\u00e1n los diferentes objetos modelados para formar un escenario, de esta manera se puede crear un ambiente mucho m\u00e1s realista para luego aplicar las respectivas luces, los objetos del escenario sin textura se muestran a continuaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-272.png\" alt=\"\" class=\"wp-image-23858\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-272.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-272-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-272-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 22. <em>Objetos del escenario organizados sin texturizado<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Finalizando el escenario en Blender<\/strong><\/h3>\n\n\n\n<p>Ahora mostraremos diferentes perspectivas del escenario en Blender ya con los diferentes texturizados pero aun sin iluminaci\u00f3n.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-274.png\" alt=\"\" class=\"wp-image-23860\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-274.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-274-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-274-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 23. <em>Escenario con textura 1<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-277.png\" alt=\"\" class=\"wp-image-23864\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-277.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-277-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-277-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 24. <em>Escenario con textura 2<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-284.png\" alt=\"\" class=\"wp-image-23872\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-284.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-284-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-284-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 25. <em>Escenario con textura 3<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-286.png\" alt=\"Escenario blender\" class=\"wp-image-23874\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-286.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-286-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-286-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 26. <em>Escenario con textura 4<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"968\" height=\"740\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-287.png\" alt=\"Escenario blender\" class=\"wp-image-23875\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-287.png 968w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-287-300x229.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-287-768x587.png 768w\" sizes=\"auto, (max-width: 968px) 100vw, 968px\" \/><figcaption>Figura 27. <em>Escenario con textura 5<\/em><\/figcaption><\/figure>\n\n\n\n<p>Ya para terminar crearemos varios puntos de luz, incrementando su intensidad, radio, cambiando su color y posici\u00f3n para generar una mejor ambientaci\u00f3n en el escenario.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-288.png\" alt=\"Escenario blender\" class=\"wp-image-23876\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-288.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-288-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-288-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 28. <em>Aplicaci\u00f3n de iluminaci\u00f3n<\/em><\/figcaption><\/figure>\n\n\n\n<p>De esta manera tendremos por completo nuestro escenario en Blender finalizado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"996\" height=\"539\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-289.png\" alt=\"Finalizando Escenario\" class=\"wp-image-23877\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-289.png 996w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-289-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-289-768x416.png 768w\" sizes=\"auto, (max-width: 996px) 100vw, 996px\" \/><figcaption>Figura 29. <em>Escenario final completo 1<\/em><\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1014\" height=\"569\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-290.png\" alt=\"Escenario Blender\" class=\"wp-image-23878\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-290.png 1014w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-290-300x168.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-290-768x431.png 768w\" sizes=\"auto, (max-width: 1014px) 100vw, 1014px\" \/><figcaption>Figura 30. <em>Escenario final completo 2<\/em><\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Conclusiones<\/strong><\/h3>\n\n\n\n<ul class=\"wp-block-list\"><li>Gracias al uso de las primitivas gr\u00e1ficas 2D y 3D podemos crear diferentes objetos de manera realista, sobre todo si utilizamos las herramientas con las que cuenta Blender para trabajar con los v\u00e9rtices, segmentos, caras y uni\u00f3n de estos.<\/li><li>Elaborar un escenario en Blender es una tarea un poco dispendiosa en cuando la ubicaci\u00f3n de los objetos, pues si no se utilizan bien las coordenadas, pueden quedar traspasando otros.<\/li><li>El hacer uso de texturizado genera una sensaci\u00f3n m\u00e1s real al momento de construir el escenario, esto viene siendo muy \u00fatil para proyectos mucho m\u00e1s elaborados.<\/li><li>Con la herramienta de realizar segmentos y luego extraer pol\u00edgonos es mucho m\u00e1s sencillo crear realismo en ciertos objetos como la lata de soda y la dona mordisqueada, pues jugando con los v\u00e9rtices podemos moldearla a nuestro gusto.<\/li><\/ul>\n\n\n\n<p><strong>Autor:<\/strong> <a href=\"https:\/\/niixer.com\/?s=Luisa+Mabel\">Luisa Mabel Vargas C\u00e1rdenas<\/a><\/p>\n\n\n\n<p><strong>Editor:<\/strong> Carlos Iv\u00e1n Pinz\u00f3n Romero<\/p>\n\n\n\n<p><strong>C\u00f3digo:<\/strong> UCMV-S9<\/p>\n\n\n\n<p><strong>Universidad:<\/strong><a href=\"https:\/\/www.ucentral.edu.co\/\"> Universidad Central<\/a><\/p>\n\n\n\n<p><strong>Fuentes:<\/strong><\/p>\n\n\n\n<p>Antonio, P. (2022). Crate UV Mapping. [Imagen]. Artstation. <a href=\"https:\/\/antoniopaiva.artstation.com\/projects\/3R9RA\">https:\/\/antoniopaiva.artstation.com\/projects\/3R9RA<\/a><\/p>\n\n\n\n<p>Beyond3D. (2011). Industrial barrel toxic hazardous fbx. [Imagen]. Turbosquid. <a href=\"https:\/\/www.turbosquid.com\/3d-models\/industrial-barrel-toxic-hazardous-fbx\/718420\">https:\/\/www.turbosquid.com\/3d-models\/industrial-barrel-toxic-hazardous-fbx\/718420<\/a><\/p>\n\n\n\n<p>Releon8211. (2022). Asphalt road texture background grass. [Imagen]. Crushpixel. <a href=\"https:\/\/www.crushpixel.com\/stock-photo\/asphalt-road-texture-background-grass-2035199.html\">https:\/\/www.crushpixel.com\/stock-photo\/asphalt-road-texture-background-grass-2035199.html<\/a><\/p>\n\n\n\n<p>Jordansh3d. (2022). 3D modeler, amateur photographer &amp; texture artists. [Imagen]. Jordansh3d Store.<a href=\" https:\/\/www.jordansh3d.store\/projects\/GX1W2z\"> https:\/\/www.jordansh3d.store\/projects\/GX1W2z<\/a><\/p>\n\n\n\n<p>Leonardo, A. (2014). Wall texture. [Imagen]. Imgur. <a href=\"https:\/\/imgur.com\/yKwM4k1\">https:\/\/imgur.com\/yKwM4k1<\/a><\/p>\n\n\n\n<p>Diana, T. (2015). \u00a1Yummy! Como Crear \u00cdconos de Deliciosas Donas en Adobe Illustrator. [Imagen]. Envatotuts. <a href=\"https:\/\/design.tutsplus.com\/es\/tutorials\/yummy-how-to-create-delicious-donut-icons-in-adobe-illustrator--cms-24489\">https:\/\/design.tutsplus.com\/es\/tutorials\/yummy-how-to-create-delicious-donut-icons-in-adobe-illustrator&#8211;cms-24489<\/a><\/p>\n\n\n\n<p>Thais, F (2022). Sprite175L 01. [Imagen]. Engelhardt. <a href=\"https:\/\/www.engelhardt-etikett.de\/uploads\/tx_myproducts\/Sprite_175L_01.jpg\">https:\/\/www.engelhardt-etikett.de\/uploads\/tx_myproducts\/Sprite_175L_01.jpg<\/a><\/p>\n\n\n\n<p>Sam, T. (2022). Dirty coke can. [Imagen]. Artstation. <a href=\"https:\/\/samtevel.artstation.com\/projects\/W2vZG3\">https:\/\/samtevel.artstation.com\/projects\/W2vZG3<\/a><\/p>\n\n\n\n<p>Jiharu. (2021). Skin box. [Imagen]. Github. <a href=\"https:\/\/jiharu.github.io\/lowpoly\/week05.html\">https:\/\/jiharu.github.io\/lowpoly\/week05.html<\/a><\/p>\n\n\n\n<p>Mrcupcake. (2009). UV mapping in Blender. [Imagen]. Moddb.<a href=\" https:\/\/www.moddb.com\/tutorials\/uv-mapping-in-blender\"> https:\/\/www.moddb.com\/tutorials\/uv-mapping-in-blender<\/a><\/p>\n\n\n\n<p>Tlen, O. (2005). Seamless textures for mapping. [Imagen]. Geekhood. <a href=\"http:\/\/ozio.geekhood.net\/p-en-skin.html\">http:\/\/ozio.geekhood.net\/p-en-skin.html<\/a><\/p>\n\n\n\n<p>Cody. (2011). Texture work, Oil Drum. [Imagen]. Blogspot. <a href=\"http:\/\/codyredding.blogspot.com\/2011\/06\/texture-work-oil-drum.html\">http:\/\/codyredding.blogspot.com\/2011\/06\/texture-work-oil-drum.html<\/a><\/p>\n\n\n\n<p>DaBaconMaster. (2013). Oil Barrel Texture &#8211; WIP. [Imagen]. Devianart.<a href=\" https:\/\/www.deviantart.com\/da-bacon-master\/art\/Oil-Barrel-Texture-WIP-362168786\"> https:\/\/www.deviantart.com\/da-bacon-master\/art\/Oil-Barrel-Texture-WIP-362168786<\/a><\/p>\n\n\n\n<p>RockfrodMedia. (2020). Toxic Liquid Bubbling And Smoking. [Imagen]. Envatomarket. <a href=\"https:\/\/videohive.net\/item\/toxic-liquid-bubbling-and-smoking\/29582456\">https:\/\/videohive.net\/item\/toxic-liquid-bubbling-and-smoking\/29582456<\/a><\/p>\n\n\n\n<p>CITYPNG. (2022). Danger Square Sign Electric Death Risk Warning. [Imagen]. Citypng. <a href=\"https:\/\/www.citypng.com\/photo\/739\/danger-square-sign-electric-death-risk-warning\">https:\/\/www.citypng.com\/photo\/739\/danger-square-sign-electric-death-risk-warning<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En el siguiente art\u00edculo se expondr\u00e1 el paso a paso de la implementaci\u00f3n de un escenario en Blender haciendo uso de los conceptos vistos durante las clases, como instanciaci\u00f3n de objetos, aplicaci\u00f3n de textura, modelos 3D, primitivas 2D,modelos FBX e iluminaci\u00f3n. Creamos un cubo, luego nos dirigimos a la opci\u00f3nSeguir Leyendo<\/p>\n","protected":false},"author":311,"featured_media":23909,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1938],"tags":[1310,1352,1946],"class_list":["post-23795","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","tag-blender-3d","tag-modelado-3d","tag-texturas-con-blender"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>\u00a1Creando nuestro propio escenario en Blender! - Niixer<\/title>\n<meta name=\"description\" content=\"En este art\u00edculo se podr\u00e1 aprender a crear de manera muy sencilla un escenario en Blender, una gran herramienta para modelado 3D.\" \/>\n<meta name=\"robots\" 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