{"id":23643,"date":"2022-04-08T16:05:03","date_gmt":"2022-04-08T21:05:03","guid":{"rendered":"https:\/\/niixer.com\/?p=23643"},"modified":"2022-04-12T11:49:29","modified_gmt":"2022-04-12T16:49:29","slug":"texturizado-y-manejo-del-menu-uv-editing-en-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/08\/texturizado-y-manejo-del-menu-uv-editing-en-blender\/","title":{"rendered":"UV editing en Blender: Texturizado y manejo del men\u00fa"},"content":{"rendered":"\n<h3 class=\"wp-block-heading\"><strong>Texturizado b\u00e1sico con UV editing<\/strong><\/h3>\n\n\n\n<p>En esta ocasi\u00f3n, se explicara el paso a paso de la UV editing en <a href=\"https:\/\/niixer.com\/?s=blender\">Blender<\/a>. <\/p>\n\n\n\n<p>1. Primero debemos ingresar a Blender.&nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"735\" height=\"399\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-192.png\" alt=\"Uv editing en blender\" class=\"wp-image-23647\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-192.png 735w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-192-300x163.png 300w\" sizes=\"auto, (max-width: 735px) 100vw, 735px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<p>2. Inmediatamente, como siguiente paso iremos a la parte superior de Blender y seleccionaremos \u201cUV editing\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"726\" height=\"393\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-193.png\" alt=\"Men\u00fa UV editing\" class=\"wp-image-23659\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-193.png 726w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-193-300x162.png 300w\" sizes=\"auto, (max-width: 726px) 100vw, 726px\" \/><\/figure><\/div>\n\n\n\n<p>3. Despu\u00e9s, para crear una nueva textura, vamos a seleccionar la opci\u00f3n de \u201c+Nueva\u201d<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"699\" height=\"334\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-195.png\" alt=\"Nuevo UV editing\" class=\"wp-image-23661\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-195.png 699w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-195-300x143.png 300w\" sizes=\"auto, (max-width: 699px) 100vw, 699px\" \/><\/figure><\/div>\n\n\n\n<p>4. Mientras tanto, se desplegar\u00e1n dos men\u00fas uno al lado del otro. As\u00ed, el de la izquierda mostrar\u00e1 un plano 2D de la figura y el de la derecha mostrar\u00e1 el plano 3D de la figura.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"740\" height=\"401\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-194.png\" alt=\"Edici\u00f3n UV editing\" class=\"wp-image-23660\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-194.png 740w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-194-300x163.png 300w\" sizes=\"auto, (max-width: 740px) 100vw, 740px\" \/><\/figure><\/div>\n\n\n\n<p>5. Podremos personalizar los par\u00e1metros para la creaci\u00f3n de la nueva <a href=\"https:\/\/www.domestika.org\/es\/blog\/6306-9-bibliotecas-gratuitas-con-texturas-y-modelos-para-tus-proyectos-3d\">textura<\/a>, con datos como su nombre, el ancho, el alto, su color por defecto, etc.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"494\" height=\"372\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-196.png\" alt=\"\" class=\"wp-image-23662\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-196.png 494w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-196-300x226.png 300w\" sizes=\"auto, (max-width: 494px) 100vw, 494px\" \/><\/figure><\/div>\n\n\n\n<p>6. En este caso solo modificaremos el tipo de la textura a cuadricula de colores:<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"495\" height=\"372\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-197.png\" alt=\"\" class=\"wp-image-23663\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-197.png 495w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-197-300x225.png 300w\" sizes=\"auto, (max-width: 495px) 100vw, 495px\" \/><\/figure><\/div>\n\n\n\n<p>7. En el men\u00fa izquierdo aparecer\u00e1 un mapa de las coordenadas del modelo.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"743\" height=\"403\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-198.png\" alt=\"Texturas en UV editing\" class=\"wp-image-23664\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-198.png 743w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-198-300x163.png 300w\" sizes=\"auto, (max-width: 743px) 100vw, 743px\" \/><\/figure><\/div>\n\n\n\n<p>8. Luego seleccionaremos el modo de \u201cSelecci\u00f3n de islas\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"548\" height=\"375\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-202.png\" alt=\"Men\u00fa izquierdo UV editing\" class=\"wp-image-23732\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-202.png 548w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-202-300x205.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-202-130x90.png 130w\" sizes=\"auto, (max-width: 548px) 100vw, 548px\" \/><\/figure><\/div>\n\n\n\n<p>9. Seguidamente iremos al men\u00fa de la derecha e iremos a \u201cPropiedades de materiales\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"370\" height=\"465\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-203.png\" alt=\"\" class=\"wp-image-23733\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-203.png 370w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-203-239x300.png 239w\" sizes=\"auto, (max-width: 370px) 100vw, 370px\" \/><\/figure><\/div>\n\n\n\n<p>10. All\u00ed iremos al men\u00fa desplegable de \u201cSuperficie\u201d y en la primera opci\u00f3n la cambiaremos a \u201cBSDF Difuso\u201d<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"424\" height=\"269\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-204.png\" alt=\"\" class=\"wp-image-23734\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-204.png 424w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-204-300x190.png 300w\" sizes=\"auto, (max-width: 424px) 100vw, 424px\" \/><\/figure><\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p><strong>&nbsp;<\/strong>11. En segundo lugar, en el mismo men\u00fa desplegable iremos a color y all\u00ed seleccionaremos \u201cImagen\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"604\" height=\"345\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-207.png\" alt=\"Texturizado UV editing\" class=\"wp-image-23742\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-207.png 604w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-207-300x171.png 300w\" sizes=\"auto, (max-width: 604px) 100vw, 604px\" \/><\/figure><\/div>\n\n\n\n<p>12. All\u00ed debemos seleccionar la textura que creamos anteriormente.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"432\" height=\"477\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-211.png\" alt=\"\" class=\"wp-image-23757\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-211.png 432w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-211-272x300.png 272w\" sizes=\"auto, (max-width: 432px) 100vw, 432px\" \/><\/figure><\/div>\n\n\n\n<p>13. Seguidamente, iremos al modo \u201cMateriales\u201d o al modo \u201cRender\u201d para poder visualizar el resultado.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"796\" height=\"643\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-210.png\" alt=\"Malla texturizada con UV editing\" class=\"wp-image-23756\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-210.png 796w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-210-300x242.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-210-768x620.png 768w\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" \/><\/figure><\/div>\n\n\n\n<p>14. Seguidamente, seleccionamos la textura que acabamos de asignar a la imagen<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"647\" height=\"166\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-212.png\" alt=\"\" class=\"wp-image-23759\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-212.png 647w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-212-300x77.png 300w\" sizes=\"auto, (max-width: 647px) 100vw, 647px\" \/><\/figure><\/div>\n\n\n\n<p>15. Igualmente, modificaremos los v\u00e9rtices y lo cambiaremos con la tecla G para distorsionarlas. De igual manera, recuerde que debe estar en modo v\u00e9rtice para realizar el cambio.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"693\" height=\"372\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-213.png\" alt=\"\" class=\"wp-image-23760\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-213.png 693w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-213-300x161.png 300w\" sizes=\"auto, (max-width: 693px) 100vw, 693px\" \/><\/figure><\/div>\n\n\n\n<p>16. Tambi\u00e9n se pueden realizar este tipo de cambios por el modo borde, aristas, caras y el modo isla.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"916\" height=\"493\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-215.png\" alt=\"\" class=\"wp-image-23765\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-215.png 916w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-215-300x161.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-215-768x413.png 768w\" sizes=\"auto, (max-width: 916px) 100vw, 916px\" \/><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Tarro de pintura<\/strong> <strong>en UV editing<\/strong><\/h3>\n\n\n\n<p>1. Para la creaci\u00f3n de la caneca, vamos al modo objeto e insertaremos primero un cilindro con shift+A &#8211;&gt; Malla &#8211;&gt; Cilindro.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"755\" height=\"404\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-239.png\" alt=\"\" class=\"wp-image-23811\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-239.png 755w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-239-300x161.png 300w\" sizes=\"auto, (max-width: 755px) 100vw, 755px\" \/><\/figure><\/div>\n\n\n\n<p>2. Vamos al modo edici\u00f3n y en el editor de listado seleccionamos cortar bucle para crear m\u00e1s segmentos en la figura.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"420\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-240.png\" alt=\"\" class=\"wp-image-23812\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-240.png 782w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-240-300x161.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-240-768x412.png 768w\" sizes=\"auto, (max-width: 782px) 100vw, 782px\" \/><\/figure><\/div>\n\n\n\n<p>3. Seguidamente con el proceso, extruimos la tapa superior del cilindro hacia dentro para crear las diagonales de la tapa.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"420\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-245.png\" alt=\"\" class=\"wp-image-23821\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-245.png 782w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-245-300x161.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-245-768x412.png 768w\" sizes=\"auto, (max-width: 782px) 100vw, 782px\" \/><\/figure><\/div>\n\n\n\n<p>4. Seleccionamos todo con la tecla A y en el men\u00fa \u201cUV Editing\u201d vamos a seleccionar la tapa superior con Shift+Atl.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"782\" height=\"420\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-246.png\" alt=\"\" class=\"wp-image-23822\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-246.png 782w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-246-300x161.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-246-768x412.png 768w\" sizes=\"auto, (max-width: 782px) 100vw, 782px\" \/><\/figure><\/div>\n\n\n\n<p>5. Ahora vamos a marcar la costura. Para ello vamos al men\u00fa superior y seleccionamos UV &#8211;&gt; Marcar como costura.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"738\" height=\"394\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-256.png\" alt=\"Selecci\u00f3n de anillo interno UV editing\" class=\"wp-image-23841\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-256.png 738w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-256-300x160.png 300w\" sizes=\"auto, (max-width: 738px) 100vw, 738px\" \/><\/figure><\/div>\n\n\n\n<p>6. Por consiguiente, se nos mostrar\u00e1 en naranja la parte seleccionada.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"745\" height=\"401\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-257.png\" alt=\"Selecci\u00f3n de los bordes en UV editing\" class=\"wp-image-23842\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-257.png 745w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-257-300x161.png 300w\" sizes=\"auto, (max-width: 745px) 100vw, 745px\" \/><\/figure><\/div>\n\n\n\n<p>7. Luego realizaremos el mismo proceso de extrusi\u00f3n<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"789\" height=\"423\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-258.png\" alt=\"Parte superior de la malla UV editing\" class=\"wp-image-23843\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-258.png 789w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-258-300x161.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-258-768x412.png 768w\" sizes=\"auto, (max-width: 789px) 100vw, 789px\" \/><\/figure><\/div>\n\n\n\n<p>8. Ahora se debe seleccionar los bordes que est\u00e1n de manera vertical. Seleccionaremos UV&#8211;&gt;Desmarcar como costura.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"804\" height=\"433\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-259.png\" alt=\"Parte inferior de la figura en UV editing\" class=\"wp-image-23844\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-259.png 804w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-259-300x162.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-259-768x414.png 768w\" sizes=\"auto, (max-width: 804px) 100vw, 804px\" \/><\/figure><\/div>\n\n\n\n<p>9. Despu\u00e9s del anterior paso, Seleccionaremos la figura completa con la tecla A y vamos a seleccionar UV&#8211;&gt;Desplegar.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"797\" height=\"424\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-279.png\" alt=\"\" class=\"wp-image-23866\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-279.png 797w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-279-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-279-768x409.png 768w\" sizes=\"auto, (max-width: 797px) 100vw, 797px\" \/><\/figure><\/div>\n\n\n\n<p>10. Debemos agregar ahora una nueva textura. Vamos a \u201cPropiedades de materiales\u201d en el men\u00fa izquierdo y all\u00ed crearemos una nueva textura llamada tanque.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"583\" height=\"361\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-280.png\" alt=\"\" class=\"wp-image-23868\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-280.png 583w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-280-300x186.png 300w\" sizes=\"auto, (max-width: 583px) 100vw, 583px\" \/><\/figure><\/div>\n\n\n\n<p>11. As\u00ed mismo, cambiaremos el shader en Nodos&#8211;&gt;Superficie y le asignamos la superficie BSDF Difuso.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"289\" height=\"413\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-281.png\" alt=\"\" class=\"wp-image-23869\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-281.png 289w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-281-210x300.png 210w\" sizes=\"auto, (max-width: 289px) 100vw, 289px\" \/><\/figure><\/div>\n\n\n\n<p>12. Antes de proseguir con el siguiente paso, buscaremos una textura para aplicarla a la malla. &nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"715\" height=\"369\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-276.png\" alt=\"Textura a usar en el UV editing\" class=\"wp-image-23862\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-276.png 715w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-276-300x155.png 300w\" sizes=\"auto, (max-width: 715px) 100vw, 715px\" \/><\/figure><\/div>\n\n\n\n<p>13. En color, seleccionaremos \u201cImagen\u201d. All\u00ed seleccionaremos la opci\u00f3n de \u201cAbrir\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"867\" height=\"460\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-283.png\" alt=\"Opci\u00f3n &quot;UV&quot; en UV editing\" class=\"wp-image-23871\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-283.png 867w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-283-300x159.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-283-768x407.png 768w\" sizes=\"auto, (max-width: 867px) 100vw, 867px\" \/><\/figure><\/div>\n\n\n\n<p>14. Seleccionamos la imagen que usaremos para la textura de la caneca.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"781\" height=\"440\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-291.png\" alt=\"\" class=\"wp-image-23880\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-291.png 781w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-291-300x169.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-291-768x433.png 768w\" sizes=\"auto, (max-width: 781px) 100vw, 781px\" \/><\/figure><\/div>\n\n\n\n<p>15. En el men\u00fa izquierdo aplicamos la textura que subimos a Blender. Como resultado, obtendremos la malla texturizada. <\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"768\" height=\"411\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-292.png\" alt=\"\" class=\"wp-image-23881\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-292.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-292-300x161.png 300w\" sizes=\"auto, (max-width: 768px) 100vw, 768px\" \/><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Escenario b\u00e1sico en blender<\/strong><\/h3>\n\n\n\n<p>1. Para la construcci\u00f3n del escenario, primero insertaremos un plano, el cual texturizaremos<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"650\" height=\"348\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-294.png\" alt=\"\" class=\"wp-image-23900\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-294.png 650w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-294-300x161.png 300w\" sizes=\"auto, (max-width: 650px) 100vw, 650px\" \/><\/figure><\/div>\n\n\n\n<p>2. Vamos a propiedades de materiales &#8211;&gt; +Nuevo. A la nueva textura le colocamos un nombre<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"232\" height=\"395\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-295.png\" alt=\"\" class=\"wp-image-23901\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-295.png 232w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-295-176x300.png 176w\" sizes=\"auto, (max-width: 232px) 100vw, 232px\" \/><\/figure><\/div>\n\n\n\n<p>3. All\u00ed seleccionamos en \u201cSuperficie\u201d BSDF Difuso. En color seleccionaremos la textura que utilizaremos para el plano. Luego haremos clic en la opci\u00f3n de Abrir para buscar &nbsp;<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"587\" height=\"311\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-296.png\" alt=\"\" class=\"wp-image-23902\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-296.png 587w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-296-300x159.png 300w\" sizes=\"auto, (max-width: 587px) 100vw, 587px\" \/><\/figure><\/div>\n\n\n\n<p>4. Seleccionamos la imagen para que haga de textura de la malla.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"481\" height=\"271\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-297.png\" alt=\"\" class=\"wp-image-23903\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-297.png 481w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-297-300x169.png 300w\" sizes=\"auto, (max-width: 481px) 100vw, 481px\" \/><\/figure><\/div>\n\n\n\n<p>5. En el men\u00fa UV editing podremos evidenciar el texturizado de la malla. Agregaremos mas figuras para el escenario.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"934\" height=\"501\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-293.png\" alt=\"\" class=\"wp-image-23899\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-293.png 934w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-293-300x161.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-293-768x412.png 768w\" sizes=\"auto, (max-width: 934px) 100vw, 934px\" \/><\/figure><\/div>\n\n\n\n<p>7. Igualmente, habiendo creado todas las figuras que componen el escenario, los acomodaremos en el modo edici\u00f3n Layout de forma que se evidencien en la escena. As\u00ed mismo, Podremos instanciar ciertas figuras para tener m\u00faltiples copias regadas alrededor del escenario.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"631\" height=\"339\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-250.png\" alt=\"\" class=\"wp-image-23834\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-250.png 631w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-250-300x161.png 300w\" sizes=\"auto, (max-width: 631px) 100vw, 631px\" \/><\/figure><\/div>\n\n\n\n<p>8. Vamos a el men\u00fa UV editing y all\u00ed veremos el escenario que creamos con sus texturas.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"394\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-251.png\" alt=\"\" class=\"wp-image-23835\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-251.png 584w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-251-300x202.png 300w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><\/figure><\/div>\n\n\n\n<p>9. Para finalizar nuestro escenario, agregaremos iluminaci\u00f3n a este. Para ello, vamos a Agregar&#8211;&gt;Luz y elegiremos una de las opciones disponibles (Punto, Sol, Foco, \u00c1rea).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"663\" height=\"354\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-252.png\" alt=\"\" class=\"wp-image-23836\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-252.png 663w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-252-300x160.png 300w\" sizes=\"auto, (max-width: 663px) 100vw, 663px\" \/><\/figure><\/div>\n\n\n\n<p>10. Le podremos dar la intensidad\/potencia y los colores que deseemos a la luz en el men\u00fa derecho de la pantalla, en el desplegable llamado \u201cLuz\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"182\" height=\"383\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-253.png\" alt=\"\" class=\"wp-image-23837\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-253.png 182w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-253-143x300.png 143w\" sizes=\"auto, (max-width: 182px) 100vw, 182px\" \/><\/figure><\/div>\n\n\n\n<p>11. Acomodaremos las luces de acuerdo a nuestras necesidades como en la imagen. Finalmente habremos terminado nuestro escenario.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"760\" height=\"569\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-254.png\" alt=\"Resultado del UV editing\" class=\"wp-image-23838\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-254.png 760w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-254-300x225.png 300w\" sizes=\"auto, (max-width: 760px) 100vw, 760px\" \/><\/figure><\/div>\n\n\n\n<p><strong>Autor:<\/strong> <a href=\"https:\/\/niixer.com\/?s=daniela+calderon+vela\">Daniela Calder\u00f3n Vela<\/a><\/p>\n\n\n\n<p><strong>Editor:<\/strong> Carlos Pinz\u00f3n<\/p>\n\n\n\n<p><strong>C\u00f3digo:<\/strong> UCMV-9<\/p>\n\n\n\n<p><strong>Universidad:<\/strong> <a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Fuentes:<\/strong><\/h3>\n\n\n\n<pre class=\"wp-block-preformatted\">Pinzon, C. (s.f.). <em>TRABAJANDO CON TEXTURAS UTILIZANDO EL EDITOR UV.<\/em> Modelado 3D y Videojuegos. Universidad Central.<\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Rogue_Knight3d. (30 de enero de 2021). <em>Make Soda Can in Blender 2.9 || Blender Tutorial for Beginners<\/em> [Video]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=YQgH99JUrLc\">https:\/\/www.youtube.com\/watch?v=YQgH99JUrLc<\/a> <\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Upklyak. (s.f.). <em>Aluminium can for soda or beer Free Vector<\/em> [Vector]. freepick. <a href=\"https:\/\/www.freepik.com\/free-vector\/aluminium-can-soda-beer_12207983.htm#query=soda%20can&amp;position=1&amp;from_view=keyword\">https:\/\/www.freepik.com\/free-vector\/aluminium-can-soda-beer_12207983.htm#query=soda%20can&amp;position=1&amp;from_view=keyword<\/a><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>Texturizado b\u00e1sico con UV editing En esta ocasi\u00f3n, se explicara el paso a paso de la UV editing en Blender. 1. Primero debemos ingresar a Blender.&nbsp; 2. Inmediatamente, como siguiente paso iremos a la parte superior de Blender y seleccionaremos \u201cUV editing\u201d. 3. Despu\u00e9s, para crear una nueva textura, vamosSeguir Leyendo<\/p>\n","protected":false},"author":151,"featured_media":23943,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1938],"tags":[1947,31,587,1946,66],"class_list":["post-23643","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","tag-editor-uv","tag-tecnologia","tag-texturas","tag-texturas-con-blender","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>UV editing en Blender: Texturizado y manejo del men\u00fa &#8211;<\/title>\n<meta name=\"description\" content=\"Tutorial paso a paso para el manejo del UV editing de blender, aplicaci\u00f3n open source. 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