{"id":23569,"date":"2022-04-08T16:52:48","date_gmt":"2022-04-08T21:52:48","guid":{"rendered":"https:\/\/niixer.com\/?p=23569"},"modified":"2022-04-21T02:18:38","modified_gmt":"2022-04-21T07:18:38","slug":"creacion-de-texturas-para-modelos-3d","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/08\/creacion-de-texturas-para-modelos-3d\/","title":{"rendered":"Creaci\u00f3n de texturas en Blender"},"content":{"rendered":"\n<p>Un <a href=\"https:\/\/niixer.com\/?s=modelado\" target=\"_blank\" rel=\"noreferrer noopener\">modelado<\/a> 3D depende de varios conceptos, uno de ellos es la aplicaci\u00f3n de texturas en modelos. Para poder aplicar dicho concepto debemos entender \u00bfQu\u00e9 es el mapeo UV? el cual es un proceso que permite proyectar sobre una malla 3D una imagen en dos dimensiones. Dentro de este articulo podr\u00e1s ver el proceso completo de modelado y creaci\u00f3n de <a href=\"https:\/\/niixer.com\/?s=texturas\">texturas<\/a> para modelos 3D en <a href=\"https:\/\/niixer.com\/?s=blender\" target=\"_blank\" rel=\"noreferrer noopener\">Blender<\/a>.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Modelado Lata de gaseosa<\/h2>\n\n\n\n<p>Para iniciar se debe agregar una malla de un cilindro. Para ello se puede utilizar el atajo Shift + A .<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-181.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23589\" width=\"371\" height=\"254\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-181.png 371w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-181-300x205.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-181-130x90.png 130w\" sizes=\"auto, (max-width: 371px) 100vw, 371px\" \/><figcaption>Figura 1. Agregar Malla<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-182.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23593\" width=\"250\" height=\"237\"\/><figcaption>Figura 2. Malla de un Cilindro<\/figcaption><\/figure><\/div>\n\n\n\n<p>Con el fin de disminuir la altura de la malla se debe hacer un escalado a lo largo del eje &#8220;Z.&#8221; Lo anterior se realiza pulsando la tecla &#8220;S&#8221; para luego con la tecla &#8220;Z&#8221; poder aplicar el escalado solo sobre el eje &#8220;Z&#8221;.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-184.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23595\" width=\"200\" height=\"248\"\/><figcaption>Figura 3. Escalado de un cilindro<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s, Con el fin de modelar la tapa y el fondo de la lata de gaseosa se debe desde el <strong>modo edici\u00f3n<\/strong> de Blender realizar un par de extrusiones con la tecla &#8220;E&#8221; en los dos extremos de la malla, las extrusiones se deber\u00e1n realizar sobre el eje &#8220;Z&#8221; la direcci\u00f3n depender\u00e1 de lo que vayamos a modelar en ese costado del cilindro.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"191\" height=\"218\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-186.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23597\"\/><figcaption>Figura 4. Extrusi\u00f3n de la cara superior de un cilindro<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"192\" height=\"236\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-187.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23598\"\/><figcaption>Figura 5. Extrusi\u00f3n de la cara inferior de un cilindro<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Modelado de la tapa de la lata<\/h3>\n\n\n\n<p>Despu\u00e9s de contar con el &#8220;esqueleto&#8221;, de ahora en adelante se estar\u00e1 trabajando el modelado de la tapa, para ello deberemos realizar un escalado hacia adentro de la cara superior del cilindro pulsando la tecla &#8220;S&#8221;.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"326\" height=\"284\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-188.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23601\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-188.png 326w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-188-300x261.png 300w\" sizes=\"auto, (max-width: 326px) 100vw, 326px\" \/><figcaption>Figura 6 Escalado de la cara superior del cilindro<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s del escalamiento se estar\u00e1 trabajando la cara superior del cilindro la cual ahora deberemos extruir hacia abajo sobre el eje &#8220;Z&#8221; con el fin de darle profundidad a la tapa de la lata.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"248\" height=\"292\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-189.png\" alt=\"\" class=\"wp-image-23610\"\/><figcaption>Figura 7 Extrusi\u00f3n hacia el centro del cilindro<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s de la ultima extrusi\u00f3n, esta gener\u00f3 unas nuevas caras sobre el cilindro las cuales ser\u00e1n aprovechadas para modelar el borde la tapa, para realizarlo se deber\u00e1 pulsar en el teclado Alt+ Shift+ Clic Izquierdo con el fin de seleccionar el anillo de caras generadas en el paso anterior. Al seleccionar las caras se deber\u00e1 realizar un escalado hacia el centro del cilindro.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-199.png\" alt=\"\" class=\"wp-image-23725\" width=\"184\" height=\"302\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-199.png 225w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-199-183x300.png 183w\" sizes=\"auto, (max-width: 184px) 100vw, 184px\" \/><figcaption>Figura 8. Selecci\u00f3n de Caras<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-200.png\" alt=\"\" class=\"wp-image-23726\" width=\"259\" height=\"302\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-200.png 349w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-200-257x300.png 257w\" sizes=\"auto, (max-width: 259px) 100vw, 259px\" \/><figcaption>Figura 9. Escalamiento hacia el interior<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Modelado del fondo de la lata<\/h3>\n\n\n\n<p>Despu\u00e9s de modelado la figura b\u00e1sica de la lata en primer lugar se trabaja el modelado del fondo de la lata, para ello deberemos realizar el procedimiento de escalado hacia adentro de la cara inferior del cilindro pulsando la tecla &#8220;S&#8221;.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-201.png\" alt=\"\" class=\"wp-image-23729\" width=\"217\" height=\"324\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-201.png 261w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-201-201x300.png 201w\" sizes=\"auto, (max-width: 217px) 100vw, 217px\" \/><figcaption>Figura 10. Escalado de la cara inferior del Cilindro<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s de haber realizado este escalamiento, seguiremos trabajando la cara inferior del cilindro la cual ahora deberemos extruir hacia arriba sobre el eje &#8220;Z&#8221; con el fin de darle profundidad a al fondo de la lata.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-205.png\" alt=\"\" class=\"wp-image-23736\" width=\"251\" height=\"288\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-205.png 349w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-205-262x300.png 262w\" sizes=\"auto, (max-width: 251px) 100vw, 251px\" \/><figcaption>Figura 11 Extrusi\u00f3n hacia el centro del cilindro desde la cara inferior <\/figcaption><\/figure><\/div>\n\n\n\n<p>Para marcar el fondo del cilindro y su respectivo borde se proceder\u00e1 a utilizar la misma t\u00e9cnica previamente utilizada para modelar el borde de la tapa de la lata.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-206.png\" alt=\"\" class=\"wp-image-23739\" width=\"294\" height=\"241\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-206.png 505w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-206-300x246.png 300w\" sizes=\"auto, (max-width: 294px) 100vw, 294px\" \/><figcaption>Figura 12. Escalamiento hacia el interior desde la cara inferior<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Aplicaci\u00f3n de texturas en Blender<\/h2>\n\n\n\n<p>Posteriormente al haber trabajado el modelo de la lata, podemos ahora pasar a la aplicaci\u00f3n de su textura, para ello debemos buscar en la web una imagen correspondiente a la etiqueta de una lata de gaseosa.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.pinimg.com\/originals\/d0\/16\/b2\/d016b244beb3680f9dbdf7ab76314f69.jpg\" alt=\"30 soda Can Template Printable | Simple Template Design | Soda labels, Label  templates, Drinks packaging design\" width=\"350\" height=\"187\"\/><figcaption>Figura 13. textura lata de gaseosa<\/figcaption><\/figure><\/div>\n\n\n\n<p><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-208-1024x488.png\" alt=\"\" class=\"wp-image-23753\" width=\"576\" height=\"275\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-208-1024x488.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-208-300x143.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-208-768x366.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-208.png 1054w\" sizes=\"auto, (max-width: 576px) 100vw, 576px\" \/><figcaption>Figura 14. Modo Uv Editing en Blender<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-209-1024x546.png\" alt=\"\" class=\"wp-image-23754\" width=\"580\" height=\"309\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-209-1024x546.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-209-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-209-768x409.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-209.png 1077w\" sizes=\"auto, (max-width: 580px) 100vw, 580px\" \/><figcaption>Figura 15. Modo Uv Editing en Blender (2)<\/figcaption><\/figure><\/div>\n\n\n\n<p>Para aplicar la textura, entonces ahora se deber\u00e1 seleccionar las caras sobre las cuales quiero aplicarla, Las caras seleccionadas se ver\u00e1n reflejadas en el modo UV.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-216.png\" alt=\"\" class=\"wp-image-23772\" width=\"557\" height=\"252\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-216.png 950w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-216-300x136.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-216-768x348.png 768w\" sizes=\"auto, (max-width: 557px) 100vw, 557px\" \/><figcaption>Figura 16. Seleccion de caras Modo Uv Editing <\/figcaption><\/figure><\/div>\n\n\n\n<p>Para plasmar adecuadamente la textura reiniciaremos el mapeo de la textura.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-217.png\" alt=\"\" class=\"wp-image-23773\" width=\"435\" height=\"351\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-217.png 435w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-217-300x242.png 300w\" sizes=\"auto, (max-width: 435px) 100vw, 435px\" \/><figcaption>Figura 17 Reiniciar proyecci\u00f3n UV<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-218.png\" alt=\"\" class=\"wp-image-23774\" width=\"601\" height=\"208\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-218.png 998w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-218-300x104.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-218-768x265.png 768w\" sizes=\"auto, (max-width: 601px) 100vw, 601px\" \/><figcaption>Figura 18 Proyecci\u00f3n reiniciada<\/figcaption><\/figure><\/div>\n\n\n\n<p>Ahora, para el correcto acomodamiento de la malla sobre la imagen se debe hacer lo que se muestra a continuaci\u00f3n.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-219.png\" alt=\"\" class=\"wp-image-23775\" width=\"363\" height=\"431\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-219.png 430w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-219-253x300.png 253w\" sizes=\"auto, (max-width: 363px) 100vw, 363px\" \/><figcaption>Figura 19 Realizar remapeo<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-220.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23777\" width=\"657\" height=\"475\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-220.png 789w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-220-300x217.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-220-768x555.png 768w\" sizes=\"auto, (max-width: 657px) 100vw, 657px\" \/><figcaption>Figura 20 Mapeo realizado<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-221.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23778\" width=\"560\" height=\"581\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-221.png 627w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-221-290x300.png 290w\" sizes=\"auto, (max-width: 560px) 100vw, 560px\" \/><figcaption>Figura 21. Aplicaci\u00f3n de ajuste <\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-222.png\" alt=\"\" class=\"wp-image-23780\" width=\"402\" height=\"255\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-222.png 402w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-222-300x190.png 300w\" sizes=\"auto, (max-width: 402px) 100vw, 402px\" \/><figcaption>Figura 22. Pack Islands Aplicado<\/figcaption><\/figure><\/div>\n\n\n\n<p>Ahora se necesita ajustar el mapeo mediante una rotaci\u00f3n de 90 grados junto a un escalado con la tecla &#8220;S&#8221; sobre el eje X. Al realizar esto contaremos con la caras del objeto bien ubicadas.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-223.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23785\" width=\"788\" height=\"348\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-223.png 900w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-223-300x133.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-223-768x340.png 768w\" sizes=\"auto, (max-width: 788px) 100vw, 788px\" \/><figcaption>Figura 23. Caras correctamente mapeadas<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Creaci\u00f3n de Materiales<\/h3>\n\n\n\n<p>Despu\u00e9s de haber ajustado correctamente la malla sobre la imagen, ahora se deber\u00e1 crear el material para aplicar la textura.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-224.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23788\" width=\"193\" height=\"363\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-224.png 234w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-224-160x300.png 160w\" sizes=\"auto, (max-width: 193px) 100vw, 193px\" \/><figcaption>Figura 24. Creaci\u00f3n de material<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"238\" height=\"431\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-225.png\" alt=\"\" class=\"wp-image-23789\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-225.png 238w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-225-166x300.png 166w\" sizes=\"auto, (max-width: 238px) 100vw, 238px\" \/><figcaption>Figura 25. Ajustes del material<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-226.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23791\" width=\"626\" height=\"324\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-226.png 717w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-226-300x156.png 300w\" sizes=\"auto, (max-width: 626px) 100vw, 626px\" \/><figcaption>Figura 26. Ajustes del material<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-227.png\" alt=\"\" class=\"wp-image-23793\" width=\"333\" height=\"390\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-227.png 332w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-227-256x300.png 256w\" sizes=\"auto, (max-width: 333px) 100vw, 333px\" \/><figcaption>Figura 27. Textura Aplicada<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s de haber aplicado el material sobre el cuerpo de la lata. Ahora se proceder\u00e1 a aplicar la parte metalizada de la lata (Tapa y Fondo), para ello se seleccionaran las caras correspondientes a esta secciones y se les crear\u00e1 un material metalizado.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"395\" height=\"156\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-228.png\" alt=\"\" class=\"wp-image-23796\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-228.png 395w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-228-300x118.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-228-392x156.png 392w\" sizes=\"auto, (max-width: 395px) 100vw, 395px\" \/><figcaption>Figura 28. Creaci\u00f3n Material<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"391\" height=\"314\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-230.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23799\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-230.png 391w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-230-300x241.png 300w\" sizes=\"auto, (max-width: 391px) 100vw, 391px\" \/><figcaption>Figura 29. Cuerpo metalico<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-232.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23802\" width=\"368\" height=\"368\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-232.png 395w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-232-300x300.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-232-150x150.png 150w\" sizes=\"auto, (max-width: 368px) 100vw, 368px\" \/><figcaption>Figura 30. Metalizaci\u00f3n<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-236.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23806\" width=\"734\" height=\"347\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-236.png 962w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-236-300x142.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-236-768x363.png 768w\" sizes=\"auto, (max-width: 734px) 100vw, 734px\" \/><figcaption>Figura 31. Asignaci\u00f3n del Material<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"311\" height=\"360\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-238.png\" alt=\"\" class=\"wp-image-23809\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-238.png 311w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-238-259x300.png 259w\" sizes=\"auto, (max-width: 311px) 100vw, 311px\" \/><figcaption>Figura 32. Aplicaci\u00f3n<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Iluminaci\u00f3n<\/h2>\n\n\n\n<p>En Blender se puede manipular la iluminaci\u00f3n sobre uno o varios objetos. Ahora Para este caso de este tutorial  se manejar\u00e1 el objeto tipo luz que viene por defecto cuando se crea un escenario, al manejar este tipo de objeto ser\u00e1 posible manipula el tipo de luz que emita y el su respectivo color.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-247.png\" alt=\"\" class=\"wp-image-23828\" width=\"796\" height=\"431\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-247.png 1011w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-247-300x163.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-247-768x416.png 768w\" sizes=\"auto, (max-width: 796px) 100vw, 796px\" \/><figcaption>Figura 33. Objeto de Luz en Blender<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-248.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23830\" width=\"846\" height=\"379\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-248.png 1019w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-248-300x135.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-248-768x344.png 768w\" sizes=\"auto, (max-width: 846px) 100vw, 846px\" \/><figcaption>Figura 34. Objeto de Luz en Blender (Tipo Sol)<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1016\" height=\"395\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-249.png\" alt=\"creaci\u00f3n de texturas en Blender\" class=\"wp-image-23832\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-249.png 1016w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-249-300x117.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-249-768x299.png 768w\" sizes=\"auto, (max-width: 1016px) 100vw, 1016px\" \/><figcaption>Figura 35. Objeto de Luz en Color Verde (Tipo Sol)<\/figcaption><\/figure><\/div>\n\n\n\n<p>Nombre: <a href=\"https:\/\/niixer.com\/?s=Andr%C3%A9s+Felipe+Barrios+Ar%C3%A9valo\">Andr\u00e9s Felipe Barrios Ar\u00e9valo <\/a>   <br>Editor: <a href=\"https:\/\/www.niixer.com\/?s=Andr%C3%A9s+Felipe+Tobos+Agudelo+\">Andr\u00e9s Felipe Tobos Agudelo<\/a>, Carlos Pinz\u00f3n    <br>C\u00f3digo: UCMV-10    <br><a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central <\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Fuentes<\/h2>\n\n\n\n<pre class=\"wp-block-preformatted\">Thomas, T. (s. f.). [Etiqueta de gaseosa Coca Cola]. Pinterest. https:\/\/co.pinterest.com\/pin\/30-soda-can-template-printable--810507264176499617\/\n\nMake Soda Can in Blender 2.9 || Blender Tutorial for Beginners. [V\u00eddeo]. YouTube. https:\/\/www.youtube.com\/watch?v=YQgH99JUrLc&amp;t=285s<\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Un modelado 3D depende de varios conceptos, uno de ellos es la aplicaci\u00f3n de texturas en modelos. Para poder aplicar dicho concepto debemos entender \u00bfQu\u00e9 es el mapeo UV? el cual es un proceso que permite proyectar sobre una malla 3D una imagen en dos dimensiones. Dentro de este articuloSeguir Leyendo<\/p>\n","protected":false},"author":330,"featured_media":24075,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1938],"tags":[1310,1352,587,1946,66],"class_list":["post-23569","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","tag-blender-3d","tag-modelado-3d","tag-texturas","tag-texturas-con-blender","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Creaci\u00f3n de texturas en Blender &#8211; \u00bfComo se hace?<\/title>\n<meta name=\"description\" content=\"Tutorial a cerca de como realizar un modelado de objetos 3D y creaci\u00f3n de texturas en Blender. 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