{"id":23483,"date":"2022-04-08T20:09:33","date_gmt":"2022-04-09T01:09:33","guid":{"rendered":"https:\/\/niixer.com\/?p=23483"},"modified":"2022-04-12T11:24:21","modified_gmt":"2022-04-12T16:24:21","slug":"guia-para-la-creacion-de-modelos-3d-y-2d-con-texturizado-e-iluminacion","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/08\/guia-para-la-creacion-de-modelos-3d-y-2d-con-texturizado-e-iluminacion\/","title":{"rendered":"Gu\u00eda para la creaci\u00f3n de modelos 3D y 2D con Texturizado UV e iluminaci\u00f3n"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">Elaboraci\u00f3n<\/h2>\n\n\n\n<p><br>A continuaci\u00f3n, se muestra el paso a paso para la elaboraci\u00f3n del texturizado de diferentes objetos utilizando la herramienta de UV editing<\/p>\n\n\n\n<p><strong>Creaci\u00f3n del cubo de colores<\/strong><\/p>\n\n\n\n<ol class=\"wp-block-list\"><li>Dentro del software de <a href=\"https:\/\/www.blender.org\/\">Blende<\/a><a href=\"https:\/\/niixer.com\/index.php\/2021\/11\/22\/animacion-3d-con-blender\/\">r<\/a> se crea una nueva escena borrando lo que esta traiga y se crea un Cubo, para poder agregar el cubo se dirige a (Agregar-&gt;Malla-&gt;cubo).<\/li><\/ol>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-118.png\" alt=\"\" class=\"wp-image-23484\" width=\"591\" height=\"514\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-118.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-118-300x261.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-118-768x668.png 768w\" sizes=\"auto, (max-width: 591px) 100vw, 591px\" \/><figcaption>Figura 1. Creaci\u00f3n del escenario y cubo<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n del texturizado<\/strong><\/h3>\n\n\n\n<p>2. Una vez creado el Cubo se selecciona la herramienta UV Editing en la parte superior del programa y se nos dividir\u00e1 la pantalla en dos como se muestra en la imagen:<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-119.png\" alt=\"\" class=\"wp-image-23485\" width=\"583\" height=\"489\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-119.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-119-300x252.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-119-768x645.png 768w\" sizes=\"auto, (max-width: 583px) 100vw, 583px\" \/><figcaption>Figura 2. Uv editing<\/figcaption><\/figure>\n\n\n\n<p>3. Ahora nos dirigimos a nueva imagen y en la opci\u00f3n tipo vamos a seleccionar cuadricula de <a href=\"https:\/\/niixer.com\/index.php\/2021\/02\/19\/apple-ii-retro-computacion-grafica\/\">colores<\/a><\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-120.png\" alt=\"\" class=\"wp-image-23486\" width=\"593\" height=\"435\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-120.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-120-300x220.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-120-768x564.png 768w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><figcaption>Figura 3.Textura del objeto<\/figcaption><\/figure>\n\n\n\n<p>4. Ahora nos dirigimos a la parte de atributos del modelo y en la pesta\u00f1a de superficie vamos a darle click y elegimos la opci\u00f3n de BSDF difuso.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-121.png\" alt=\"\" class=\"wp-image-23487\" width=\"352\" height=\"606\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-121.png 491w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-121-174x300.png 174w\" sizes=\"auto, (max-width: 352px) 100vw, 352px\" \/><figcaption>&nbsp;Figura 4. BSDF Difuso.<\/figcaption><\/figure>\n\n\n\n<p>5. Ahora vamos a dar click en color, y seleccionamos la opci\u00f3n de imagen<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-122.png\" alt=\"\" class=\"wp-image-23488\" width=\"558\" height=\"256\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-122.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-122-300x138.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-122-768x353.png 768w\" sizes=\"auto, (max-width: 558px) 100vw, 558px\" \/><figcaption>Figura 5. &nbsp;Imagen<\/figcaption><\/figure>\n\n\n\n<p>6. Seleccionamos la imagen de nuestra textura de m\u00faltiples colores.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"395\" height=\"316\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-123.png\" alt=\"\" class=\"wp-image-23489\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-123.png 395w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-123-300x240.png 300w\" sizes=\"auto, (max-width: 395px) 100vw, 395px\" \/><figcaption>Figura 6. Selecci\u00f3n de la imagen.<\/figcaption><\/figure>\n\n\n\n<p>7. El modelo inmediatamente va a tomar la textura seleccionada.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-124.png\" alt=\"\" class=\"wp-image-23490\" width=\"416\" height=\"532\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-124.png 577w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-124-235x300.png 235w\" sizes=\"auto, (max-width: 416px) 100vw, 416px\" \/><figcaption>Figura 7. Objeto con la imagen<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado del barril<\/strong><\/h3>\n\n\n\n<p>8. Una vez terminado el cubo de colores vamos a crear el siguiente modelo, para esto vamos a ocultar el cubo y creamos un cilindro.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-125.png\" alt=\"\" class=\"wp-image-23491\" width=\"454\" height=\"437\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-125.png 759w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-125-300x289.png 300w\" sizes=\"auto, (max-width: 454px) 100vw, 454px\" \/><figcaption>Figura 8. Objeto cilindro Oil.<\/figcaption><\/figure>\n\n\n\n<p>9. Vamos a darle dimensiones al cilindro para que parezca un barril para esto vamos a seleccionar la cara de arriba y oprimiremos la tecla E dirigiendo el mouse hacia el centro.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-126.png\" alt=\"\" class=\"wp-image-23492\" width=\"491\" height=\"372\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-126.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-126-300x227.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-126-768x582.png 768w\" sizes=\"auto, (max-width: 491px) 100vw, 491px\" \/><figcaption>Figura &nbsp;9. Modelado del cilindro<\/figcaption><\/figure>\n\n\n\n<p>10. Luego oprimimos la tecla S para que los bordes se vuelvan a unir con la superficie, pero con una forma circular. Luego seleccionamos todo el modelo con A y ponemos la opci\u00f3n de v\u00e9rtices en la parte del modelo y oprimimos las teclas Shirf + Alt y seleccionamos la parte interior del cilindro. Realizamos este mismo proceso con la parte exterior y con la parte lateral<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"282\" height=\"439\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-127.png\" alt=\"\" class=\"wp-image-23493\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-127.png 282w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-127-193x300.png 193w\" sizes=\"auto, (max-width: 282px) 100vw, 282px\" \/><figcaption>Figura 10. Marcar textura.<\/figcaption><\/figure>\n\n\n\n<p>11. Una vez realizado el paso anterior, agregamos la textura correspondiente, para esto seleccionamos en la carpeta que aparece en la parte de textura y buscamos la textura que ya debemos tener descargada, la traer\u00e1 y quedar\u00e1 as\u00ed. &nbsp;&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-128.png\" alt=\"\" class=\"wp-image-23494\" width=\"347\" height=\"429\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-128.png 403w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-128-243x300.png 243w\" sizes=\"auto, (max-width: 347px) 100vw, 347px\" \/><figcaption>Figura 11. Textura de un barril de aceite.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-129.png\" alt=\"\" class=\"wp-image-23495\" width=\"446\" height=\"387\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-129.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-129-300x260.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-129-768x666.png 768w\" sizes=\"auto, (max-width: 446px) 100vw, 446px\" \/><figcaption>Figura 12.Agregaci\u00f3n de la imagen del barril<\/figcaption><\/figure>\n\n\n\n<p>12. Ahora, al igual que antes agregamos la imagen de la textura a nuestro modelo cambiando los valores de superficie y color. Una vez la textura este sobre nuestro modelo notaremos que no esta acorde, entonces con las costuras creadas vamos a moverlas en el orden correspondiente de la textura y una vez cuadrado todo quedar\u00e1 as\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-130.png\" alt=\"\" class=\"wp-image-23496\" width=\"461\" height=\"363\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-130.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-130-300x236.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-130-768x605.png 768w\" sizes=\"auto, (max-width: 461px) 100vw, 461px\" \/><figcaption>Figura 13.Objeto con la textura.<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado de la lata de gaseosa<\/strong><\/h3>\n\n\n\n<p>13. Escondemos el modelo y pasamos a crear el siguiente, para esto creamos un cilindro y vamos a modificar su estructura para darle forma de una lata de gaseosa utilizando las teclas E y S.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-131.png\" alt=\"\" class=\"wp-image-23497\" width=\"470\" height=\"400\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-131.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-131-300x256.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-131-768x655.png 768w\" sizes=\"auto, (max-width: 470px) 100vw, 470px\" \/><figcaption>Figura 14. Objeto cilindro para la gaseosa.<\/figcaption><\/figure>\n\n\n\n<p>14. Una vez tengamos el modelo parecido a una lata de gaseosa volvemos a repetir el paso de importar la textura, creamos las costuras correspondientes y las ubicamos correctamente en el modelo, quedar\u00e1 as\u00ed.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-132.png\" alt=\"\" class=\"wp-image-23498\" width=\"470\" height=\"313\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-132.png 921w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-132-300x200.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-132-768x511.png 768w\" sizes=\"auto, (max-width: 470px) 100vw, 470px\" \/><figcaption>Figura 15. Lata de gaseosa con las texturas.<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n del escenario con primitivas 2D<\/strong><\/h3>\n\n\n\n<p>15. Se agregan 3 primitivas plano que vas a recrear el escenario una es ubicada en la parte inferior y las otras dos son puestas de forma vertical las cu\u00e1les ser\u00e1n las paredes.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-133.png\" alt=\"\" class=\"wp-image-23499\" width=\"475\" height=\"387\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-133.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-133-300x244.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-133-768x625.png 768w\" sizes=\"auto, (max-width: 475px) 100vw, 475px\" \/><figcaption>Figura 16. Escenario con primitivas 2D<\/figcaption><\/figure>\n\n\n\n<p>16. Se agrega la textura a las primitivas 2D de la misma forma como se hizo en los anteriores ejemplos.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-134.png\" alt=\"\" class=\"wp-image-23500\" width=\"571\" height=\"319\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-134.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-134-300x167.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-134-768x429.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-134-800x445.png 800w\" sizes=\"auto, (max-width: 571px) 100vw, 571px\" \/><figcaption>Figura 17. Pared 1<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-135.png\" alt=\"\" class=\"wp-image-23501\" width=\"589\" height=\"247\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-135.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-135-300x126.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-135-768x322.png 768w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Figura 18. Pared 2<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-136.png\" alt=\"\" class=\"wp-image-23502\" width=\"602\" height=\"206\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-136.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-136-300x103.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-136-768x263.png 768w\" sizes=\"auto, (max-width: 602px) 100vw, 602px\" \/><figcaption>Figura 19. Piso<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado de la caja<\/strong><\/h3>\n\n\n\n<p>17. Escondemos el modelo y pasamos al siguiente, para el siguiente modelo vamos a crear un cubo e inmediatamente agregamos la textura de una caja y la textura se la agregamos al modelo, al principio no quedar\u00e1 perfecto, por lo tanto, es necesario crear una costura en cada una de sus caras, esto lo hacemos con las mismas teclas de Shift + Alt y editamos la forma de la costura para que quede en la cara del modelo muy acorde, este proceso se repite con cada una de las caras y finalmente obtendremos el siguiente resultado<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-137.png\" alt=\"\" class=\"wp-image-23503\" width=\"640\" height=\"342\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-137.png 780w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-137-300x160.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-137-768x411.png 768w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><figcaption>Figura 20. Texturizad<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado del mes\u00f3n<\/strong><\/h3>\n\n\n\n<p>18. Ahora vamos a crear el mes\u00f3n, para esto agregamos un cubo y los moldearemos con \u201cS\u201d y \u201cE\u201d hasta lograr el modelo deseado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-138.png\" alt=\"\" class=\"wp-image-23504\" width=\"620\" height=\"308\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-138.png 739w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-138-300x149.png 300w\" sizes=\"auto, (max-width: 620px) 100vw, 620px\" \/><figcaption>Figura<a> <\/a>21. Modelado del mes\u00f3n<\/figcaption><\/figure>\n\n\n\n<p>19. Una vez terminado el mod\u00e9lalo, le agregamos la textura para este caso se har\u00e1 de la misma forma en la que se ha venido trabajando.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-139.png\" alt=\"\" class=\"wp-image-23505\" width=\"630\" height=\"345\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-139.png 758w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-139-300x164.png 300w\" sizes=\"auto, (max-width: 630px) 100vw, 630px\" \/><figcaption>Figura 22. Texturizado del mes\u00f3n<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado de las mesas<\/strong><\/h3>\n\n\n\n<p>20. Crearemos las mesas del escenario para esto agregamos un c\u00edrculo, en modo edici\u00f3n con la tecla \u201cF\u201d le agregamos la cara y oprimimos la tecla \u201cE\u201d para extruirlo y la tecla \u201cS\u201d para escalarlo.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-140.png\" alt=\"\" class=\"wp-image-23506\" width=\"334\" height=\"281\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-140.png 334w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-140-300x252.png 300w\" sizes=\"auto, (max-width: 334px) 100vw, 334px\" \/><figcaption>Figura<a> <\/a>23 Modelado de la mesa<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-141.png\" alt=\"\" class=\"wp-image-23507\" width=\"344\" height=\"251\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-141.png 414w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-141-300x219.png 300w\" sizes=\"auto, (max-width: 344px) 100vw, 344px\" \/><figcaption>Figura 24 Modelado de la mesa 2<\/figcaption><\/figure>\n\n\n\n<p>21. Una vez creado el modelo de la mesa le agregamos la textura como la hemos venido aplicando a los diferentes modelos. Puede ser repasado desde el punto 5 al 7.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-142.png\" alt=\"\" class=\"wp-image-23509\" width=\"377\" height=\"356\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-142.png 505w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-142-300x283.png 300w\" sizes=\"auto, (max-width: 377px) 100vw, 377px\" \/><figcaption>Figura 25. Modelado de la mesa 3<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado de la botella de cerveza<\/strong><\/h3>\n\n\n\n<p>22. Crearemos el modelo de la botella de cerveza, agregamos un circulo y en modo edici\u00f3n con la tecla \u201cF\u201d le agregamos la cara, la extruimos con la tecla \u201cE\u201d y la vamos escalando con la tecla \u201cS\u201d hasta conseguir el modelo deseado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-143.png\" alt=\"\" class=\"wp-image-23510\" width=\"384\" height=\"428\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-143.png 520w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-143-269x300.png 269w\" sizes=\"auto, (max-width: 384px) 100vw, 384px\" \/><figcaption>Figura 26 Modelado de botella de cerveza<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-144-759x1024.png\" alt=\"\" class=\"wp-image-23511\" width=\"381\" height=\"514\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-144-759x1024.png 759w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-144-222x300.png 222w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-144.png 766w\" sizes=\"auto, (max-width: 381px) 100vw, 381px\" \/><figcaption>Figura 27. Modelado de la botella de cerveza 2<\/figcaption><\/figure>\n\n\n\n<p>23. Una vez terminado el modelo le agregamos la textura, dentro del panel de UV Editing con el clic derecho damos en la opci\u00f3n que dice dividir seleccionamos la parte de arriba que es la tapa y la separamos del resto del modelo, se hace esto para agregar una textura diferente a la parte de arriba de la botella.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-145.png\" alt=\"\" class=\"wp-image-23512\" width=\"402\" height=\"383\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-145.png 711w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-145-300x286.png 300w\" sizes=\"auto, (max-width: 402px) 100vw, 402px\" \/><figcaption>Figura 28. Texturizado de la botella don divisi\u00f3n para asignaci\u00f3n de botella y tapa<\/figcaption><\/figure>\n\n\n\n<p>24. Ajustamos la textura en la botella que quede de la mejor manera.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-146.png\" alt=\"\" class=\"wp-image-23513\" width=\"422\" height=\"598\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-146.png 537w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-146-212x300.png 212w\" sizes=\"auto, (max-width: 422px) 100vw, 422px\" \/><figcaption>Figura 29. Texturizado final de la botella de cerveza<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Modelado del cono<\/strong><\/h3>\n\n\n\n<p>25. Para la creaci\u00f3n del cono agregamos nuevamente un c\u00edrculo y en modo edici\u00f3n con la tecla \u201cF\u201d le agregamos la cara, la extruimos con la tecla \u201cE\u201d y la vamos escalando con la tecla \u201cS\u201d hasta conseguir el modelo deseado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"436\" height=\"383\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-147.png\" alt=\"\" class=\"wp-image-23515\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-147.png 436w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-147-300x264.png 300w\" sizes=\"auto, (max-width: 436px) 100vw, 436px\" \/><figcaption>Figura 30 Modelado del cono<\/figcaption><\/figure>\n\n\n\n<p>26. Para aplicarle la textura seleccionamos el objeto en este caso el cono y oprimimos la tecla \u201cU\u201d seleccionamos la opci\u00f3n que dice \u201c<em>Proyecci\u00f3n cubica<\/em>\u201d.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-148.png\" alt=\"\" class=\"wp-image-23517\" width=\"386\" height=\"402\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-148.png 456w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-148-288x300.png 288w\" sizes=\"auto, (max-width: 386px) 100vw, 386px\" \/><figcaption>Figura 31 Configuraci\u00f3n texturizado del cono<\/figcaption><\/figure>\n\n\n\n<p>27. Agregamos la textura desde el UV Editing.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-149.png\" alt=\"\" class=\"wp-image-23518\" width=\"273\" height=\"345\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-149.png 273w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-149-237x300.png 237w\" sizes=\"auto, (max-width: 273px) 100vw, 273px\" \/><figcaption>Figura 32 Texturizado del cono<\/figcaption><\/figure>\n\n\n\n<p>28. Agregamos la base del cono en este caso ser\u00e1 un plano.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"263\" height=\"233\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-150.png\" alt=\"\" class=\"wp-image-23519\"\/><figcaption>Figura 33 Modelado de la base del cono<\/figcaption><\/figure>\n\n\n\n<p>29. Le agregaremos el color deseado.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-151.png\" alt=\"\" class=\"wp-image-23520\" width=\"579\" height=\"238\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-151.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-151-300x123.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-151-768x316.png 768w\" sizes=\"auto, (max-width: 579px) 100vw, 579px\" \/><figcaption>Figura 34 Asignaci\u00f3n de textura en la base del cono<\/figcaption><\/figure>\n\n\n\n<p>30. Una vez terminado nos quedara de esta manera.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"284\" height=\"323\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-152.png\" alt=\"\" class=\"wp-image-23521\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-152.png 284w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-152-264x300.png 264w\" sizes=\"auto, (max-width: 284px) 100vw, 284px\" \/><figcaption>Figura 35 Texturizado completo del cono<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n de los puntos de luz<\/strong><\/h3>\n\n\n\n<p>31. Agregamos las luces al escenario, seleccionamos en (Agregar-&gt;Luz-&gt;Punto). Para este ejercicio creamos 5 luces de punto y las ubicamos en las diferentes partes del escenario.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-153.png\" alt=\"\" class=\"wp-image-23522\" width=\"516\" height=\"272\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-153.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-153-300x158.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-153-768x405.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-153-390x205.png 390w\" sizes=\"auto, (max-width: 516px) 100vw, 516px\" \/><figcaption>Figura 36 Creaci\u00f3n de las luces \u201cPunto\u201d<\/figcaption><\/figure>\n\n\n\n<p>32. Seleccionamos una por una de las luces y le configuramos el color y potencia como se muestra en las siguientes im\u00e1genes.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-154.png\" alt=\"\" class=\"wp-image-23524\" width=\"337\" height=\"393\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-154.png 415w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-154-257x300.png 257w\" sizes=\"auto, (max-width: 337px) 100vw, 337px\" \/><figcaption>Figura 37 Asignaci\u00f3n de colores y potencia de las luces<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Resultado final<\/strong><\/h3>\n\n\n\n<p>Si los pasos se realizaron de manera correcta se podr\u00e1 observar el siguiente escenario donde ubicamos los <a href=\"https:\/\/niixer.com\/index.php\/2021\/05\/24\/mixamo-y-blender-2-soluciones-para-animar-modelos-3d\/\">modelos<\/a> 3D y 2D creados y los puntos de luz. Se instanciaron y duplicaron los diferentes modelos para tener una gran cantidad de modelos.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-155.png\" alt=\"\" class=\"wp-image-23526\" width=\"718\" height=\"544\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-155.png 980w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-155-300x227.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-155-768x582.png 768w\" sizes=\"auto, (max-width: 718px) 100vw, 718px\" \/><figcaption>Figura 38 Resultado final del proyecto.<\/figcaption><\/figure>\n\n\n\n<p><strong>Autor<\/strong>: <a href=\"https:\/\/niixer.com\/index.php\/2021\/02\/08\/tarjeta-grafica-nvidia-computadores\/\">Juan Camilo Avila Diaz<\/a><\/p>\n\n\n\n<p><strong>Edito<\/strong>r: Carlos Iv\u00e1n Pinz\u00f3n Romero<\/p>\n\n\n\n<p><strong>C\u00f3digo<\/strong>: UCMV-10<\/p>\n\n\n\n<p><a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<h4 class=\"wp-block-heading\"><strong>Fuentes<\/strong><\/h4>\n\n\n\n<ul class=\"wp-block-list\"><li><em>beyond3D. (2019). Barril De Aceite, Tambor De Aceite, Viejo. Juego Listo! [Imagen].Free3D. Barril de aceite, tambor de aceite, viejo. Juego listo! Modelo 3D $12 &#8211; .obj .ma .fbx .unknown &#8211; Free3D<\/em><\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Yashyn .(2013). bandera naranja y blanco. File:Bandera naranja y blanco2.svg.[Imagen]. Textura naranja y blanco. <\/em><a href=\"https:\/\/es.wikipedia.org\/wiki\/Archivo:Bandera_naranja_y_blanco.png\"><em>Archivo:Bandera naranja y blanco.png &#8211; Wikipedia, la enciclopedia libre<\/em><\/a><em><\/em><\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Alfombra vinilo textura caja madera<\/em>. (s. f.). [Imagen]. tenvinilo. https:\/\/www.tenvinilo.co\/alfombras-vinilicas\/alfombra-vinilo-textura-caja-madera-R3233<\/li><li><em>Fondo de textura de cerveza. (2013)<\/em> <em>[Imagen].Vexels. <\/em><a href=\"https:\/\/es.vexels.com\/vectores\/vista-previa\/144713\/fondo-de-textura-de-cerveza\">Descarga Vector De Fondo De Textura De Cerveza (vexels.com)<\/a><\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Barra De Material De Fondo Creativo. (s.f). Pngtree&nbsp; Fondo Ligero Fondos<\/em> <em>[Imagen].Pngtree. <\/em><a href=\"https:\/\/es.pngtree.com\/freebackground\/creative-background-material-bar_667817.html\">Barra De Material De Fondo Creativo, Creativo, Bar, P\u00f3ster Imagen de Fondo Para Descarga Gratuita &#8211; Pngtreee<\/a>.<\/li><\/ul>\n\n\n\n<ul class=\"wp-block-list\"><li><em>Piso de madera oscura Foto gratis. (s.f). [Imagen].freepik <\/em>&nbsp;<a href=\"http:\/\/www.freepik.es\/fotos\/madera-oscura\">www.freepik.es\/fotos\/madera-oscura<\/a>&#8221; Foto de madera oscura creado por rawpixel.com &#8211; www.freepik.es.<\/li><\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Elaboraci\u00f3n A continuaci\u00f3n, se muestra el paso a paso para la elaboraci\u00f3n del texturizado de diferentes objetos utilizando la herramienta de UV editing Creaci\u00f3n del cubo de colores Dentro del software de Blender se crea una nueva escena borrando lo que esta traiga y se crea un Cubo, para poderSeguir Leyendo<\/p>\n","protected":false},"author":103,"featured_media":24372,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1938],"tags":[473,647,1961,1352,1950],"class_list":["post-23483","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","tag-blender","tag-iluminacion","tag-modelado-2d","tag-modelado-3d","tag-texturas-uv"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Gu\u00eda de modelado 3D &#8211; Blender &#8211; Modelado 2D &#8211; iluminaci\u00f3n&#8211; blender<\/title>\n<meta name=\"description\" content=\"Aprende de manera f\u00e1cil, divertida y r\u00e1pida la creaci\u00f3n de modelos 3D y 2D con texturizado UV e iluminaci\u00f3n.\" \/>\n<meta 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