{"id":23326,"date":"2022-04-05T18:40:44","date_gmt":"2022-04-05T23:40:44","guid":{"rendered":"https:\/\/niixer.com\/?p=23326"},"modified":"2022-04-08T19:11:42","modified_gmt":"2022-04-09T00:11:42","slug":"paso-a-paso-escenario-en-blender","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2022\/04\/05\/paso-a-paso-escenario-en-blender\/","title":{"rendered":"Trabajando con texturas en el editor UV"},"content":{"rendered":"\n<p>En este art\u00edculo se presenta el paso a paso de la creaci\u00f3n de un escenario en Blender utilizando diferentes texturas y primitivas 3D modelando diferentes objetos de una manera muy sencilla. Igualmente, veremos la aplicaci\u00f3n de distintos puntos de luz para generar diferentes efectos en el modelo<\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Creaci\u00f3n de un cubo de colores<\/strong><\/h3>\n\n\n\n<p>Para iniciar con la escena creamos una malla de tipo cubo usando el atajo de teclado Ctrl + y nos dirigimos al workspace UV Editing<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-28f84493 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:100%\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<div class=\"wp-block-group is-layout-flow wp-block-group-is-layout-flow\">\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"683\" height=\"422\" data-id=\"23342\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/a.png\" alt=\"Creaci\u00f3n del cubo\" class=\"wp-image-23342\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/a.png 683w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/a-300x185.png 300w\" sizes=\"auto, (max-width: 683px) 100vw, 683px\" \/><figcaption>Creaci\u00f3n del cubo<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"611\" data-id=\"23341\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-1024x611.png\" alt=\"Workspace UV Editing\" class=\"wp-image-23341\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-1024x611.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-300x179.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-768x458.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2.png 1448w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Workspace UV Editing<\/figcaption><\/figure>\n<\/figure>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n\n\n\n<p>&nbsp;En primer lugar, vamos en la opci\u00f3n de imagen para crear una nueva y le ponemos el tama\u00f1o a la nueva textura y en tipo seleccionamos malla de color. Adem\u00e1s,  en el men\u00fa superior seleccionamos guardar como y guardamos la imagen creada anteriormente en la ruta que deseemos con el bot\u00f3n \u201cSave as Image\u201d.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"332\" height=\"285\" data-id=\"23344\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/a-1.png\" alt=\"Propiedades de la imagen\" class=\"wp-image-23344\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/a-1.png 332w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/a-1-300x258.png 300w\" sizes=\"auto, (max-width: 332px) 100vw, 332px\" \/><figcaption>Propiedades de la imagen<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"432\" height=\"431\" data-id=\"23346\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-1.png\" alt=\"Generaci\u00f3n de malla de color\" class=\"wp-image-23346\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-1.png 432w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-1-300x300.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-1-150x150.png 150w\" sizes=\"auto, (max-width: 432px) 100vw, 432px\" \/><figcaption>Generaci\u00f3n de malla de color<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"223\" height=\"368\" data-id=\"23343\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3.png\" alt=\"Guardar textura creada\" class=\"wp-image-23343\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3.png 223w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3-182x300.png 182w\" sizes=\"auto, (max-width: 223px) 100vw, 223px\" \/><figcaption>Guardar textura creada<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>A continuaci\u00f3n, nos vamos a textura en el men\u00fa de propiedades y damos clic en la opci\u00f3n de crear nuevo material, en la opci\u00f3n Surface ponemos \u201cDiffusse BSDF\u201d, en color seleccionamos \u201cImage Texture\u201d y en imagen la anteriormente creada.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"210\" height=\"387\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-93.png\" alt=\"Propiedades textura cubo\" class=\"wp-image-23349\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-93.png 210w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-93-163x300.png 163w\" sizes=\"auto, (max-width: 210px) 100vw, 210px\" \/><figcaption>Propiedades textura cubo<\/figcaption><\/figure><\/div>\n\n\n\n<p>Como resultado, podemos ver el cubo con la textura creada y ubicada de acuerdo a lo parametrizado en el editor UV.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"235\" height=\"246\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-94.png\" alt=\"Cubo con malla aplicada\" class=\"wp-image-23350\"\/><figcaption>Cubo con malla aplicada<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Caneca radioactiva para nuestro escenario en Blender<\/strong><\/h3>\n\n\n\n<p>Procedemos a continuar nuestro escenario en Blender con el barril para esto iniciamos con la creaci\u00f3n de la textura de un cilindro, a continuaci\u00f3n, en modo edici\u00f3n seleccionamos la cara superior y con la Tecla E desplazamos hacia adentro la cara para hacer el contorno del barril y procedemos a realizar los mismos pasos con la cara inferior<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-3 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"344\" height=\"372\" data-id=\"23353\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1.png\" alt=\"Creaci\u00f3n del cilindro\" class=\"wp-image-23353\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1.png 344w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-277x300.png 277w\" sizes=\"auto, (max-width: 344px) 100vw, 344px\" \/><figcaption>Creaci\u00f3n del cilindro<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"364\" height=\"445\" data-id=\"23355\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-2.png\" alt=\"Desplazamiento cara superior\" class=\"wp-image-23355\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-2.png 364w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-2-245x300.png 245w\" sizes=\"auto, (max-width: 364px) 100vw, 364px\" \/><figcaption>Desplazamiento cara superior<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"411\" height=\"398\" data-id=\"23354\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3-1.png\" alt=\"Desplazamiento cara inferior\" class=\"wp-image-23354\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3-1.png 411w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3-1-300x291.png 300w\" sizes=\"auto, (max-width: 411px) 100vw, 411px\" \/><figcaption>Desplazamiento cara inferior<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>Continuemos colocando la textura por lo que nos vamos al workspace de UV Editing y abrimos la imagen que usaremos de textura seleccionando Image &gt; Open, finalmente seleccionamos todas caras del cilindro y ubicamos al gusto la textura<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"463\" height=\"183\" data-id=\"23356\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-1.png\" alt=\" Ubicaci\u00f3n de la textura\" class=\"wp-image-23356\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-1.png 463w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-1-300x119.png 300w\" sizes=\"auto, (max-width: 463px) 100vw, 463px\" \/><figcaption> Ubicaci\u00f3n de la textura<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"377\" height=\"444\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-4.png\" alt=\"Cilindro con textura aplicada\" class=\"wp-image-23358\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-4.png 377w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-4-255x300.png 255w\" sizes=\"auto, (max-width: 377px) 100vw, 377px\" \/><figcaption>Cilindro con textura aplicada<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Cono de tr\u00e1nsito<\/strong><\/h3>\n\n\n\n<p>Vamos a proceder con el cono de tr\u00e1nsito, para iniciar creamos la textura de un cono y modificamos sus propiedades iniciales. A continuaci\u00f3n, entramos a modo edici\u00f3n y eliminamos la cara superior para posteriormente seleccionar la cara inferior extruir  ligeramente hacia arriba para que quede una especie de anillo en el cono.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"564\" data-id=\"23361\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-2-1024x564.png\" alt=\"Cono con propiedades editadas\" class=\"wp-image-23361\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-2-1024x564.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-2-300x165.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-2-768x423.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-2.png 1119w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"595\" height=\"450\" data-id=\"23360\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-5.png\" alt=\"Eliminaci\u00f3n de cara\" class=\"wp-image-23360\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-5.png 595w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-5-300x227.png 300w\" sizes=\"auto, (max-width: 595px) 100vw, 595px\" \/><\/figure>\n<figcaption class=\"blocks-gallery-caption\"><br>Inicio creaci\u00f3n del cono<\/figcaption><\/figure>\n\n\n\n<p>Para hacer la parte inferior procedemos a ubicar el 3D Cursos en el centro de la cara inferior usando el atajo de teclado shift S y se selecciona la opci\u00f3n 3 \u201cCursor tu active\u201d,  procedemos a escalar todos los ejes del cubo de manera que quede bien formado el cono de tr\u00e1nsito<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"814\" height=\"426\" data-id=\"23363\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-3.png\" alt=\"Ubicaci\u00f3n del 3d cursor\" class=\"wp-image-23363\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-3.png 814w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-3-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-3-768x402.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-3-390x205.png 390w\" sizes=\"auto, (max-width: 814px) 100vw, 814px\" \/><figcaption>Ubicaci\u00f3n del 3d cursor<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"447\" height=\"388\" data-id=\"23362\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-6.png\" alt=\"Escalamiento del cono\" class=\"wp-image-23362\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-6.png 447w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-6-300x260.png 300w\" sizes=\"auto, (max-width: 447px) 100vw, 447px\" \/><figcaption>Escalamiento del cono<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>Continuamos con la aplicaci\u00f3n de la textura y suavizamos la malla del objeto<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"391\" height=\"228\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-96.png\" alt=\"\" class=\"wp-image-23364\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-96.png 391w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-96-300x175.png 300w\" sizes=\"auto, (max-width: 391px) 100vw, 391px\" \/><figcaption>Cono con textura aplicada<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Lata de refresco en Blender<\/strong><\/h3>\n\n\n\n<p>Para el caso de la lata tambi\u00e9n iniciamos con la creaci\u00f3n de un cilindro, pero las caras las modificamos en \u00e1ngulo con la opci\u00f3n Bevel, tanto la inferior como la superior, adem\u00e1s desplazamos ligeramente hacia adentro tanto la cara superior como la inferior y desplazamos ligeramente hacia adentro<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"229\" height=\"254\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-109.png\" alt=\"Desplazamiento de caras\" class=\"wp-image-23382\"\/><figcaption>Desplazamiento de caras<\/figcaption><\/figure><\/div>\n\n\n\n<p>Aplicamos la textura teniendo especial \u00e9nfasis en la cara tanto superior como inferior, insertamos la textura y finalmente <\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"601\" height=\"547\" data-id=\"23383\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-4.png\" alt=\"Lata de refresco\" class=\"wp-image-23383\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-4.png 601w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-4-300x273.png 300w\" sizes=\"auto, (max-width: 601px) 100vw, 601px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"223\" height=\"285\" data-id=\"23384\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-7.png\" alt=\"Lata de refresco\" class=\"wp-image-23384\"\/><\/figure>\n<figcaption class=\"blocks-gallery-caption\">Lata de refresco<\/figcaption><\/figure>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Escenario &#8211; paso a paso llanta en Blender<\/strong><\/h3>\n\n\n\n<p>Para el siguiente modelo ocupamos usar una malla de torus, escalamos hacia el eje z para darle la apariencia de una llanta<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"436\" height=\"242\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-110.png\" alt=\"Torus escalado\" class=\"wp-image-23386\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-110.png 436w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-110-300x167.png 300w\" sizes=\"auto, (max-width: 436px) 100vw, 436px\" \/><figcaption>Torus escalado<\/figcaption><\/figure><\/div>\n\n\n\n<p>A continuaci\u00f3n, realizamos la aplicaci\u00f3n de la textura, se le asigna de la misma manera a como se ha realizado con los modelos anteriores<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"476\" height=\"241\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-111.png\" alt=\"Aplicaci\u00f3n de textura llanta\" class=\"wp-image-23387\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-111.png 476w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-111-300x152.png 300w\" sizes=\"auto, (max-width: 476px) 100vw, 476px\" \/><figcaption>Aplicaci\u00f3n de textura llanta<\/figcaption><\/figure><\/div>\n\n\n\n<p>Seleccionamos las caras internas y las eliminamos para que quede m\u00e1s parecido a una llanta<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"344\" height=\"260\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-112.png\" alt=\"Modelo de llanta\" class=\"wp-image-23388\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-112.png 344w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-112-300x227.png 300w\" sizes=\"auto, (max-width: 344px) 100vw, 344px\" \/><figcaption>Modelo de llanta<\/figcaption><\/figure><\/div>\n\n\n\n<p>Para el uso de los pisos y las paredes se generaron a partir de mallas tipo cubos y se escalaron y ubicaron al gusto, se instanciaron las paredes y se realizo la aplicaci\u00f3n de la textura solamente sobre una de las caras, el resto se dejo en color negro<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"423\" height=\"164\" data-id=\"23391\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-5.png\" alt=\"Pisos y paredes\" class=\"wp-image-23391\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-5.png 423w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-5-300x116.png 300w\" sizes=\"auto, (max-width: 423px) 100vw, 423px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"562\" height=\"409\" data-id=\"23389\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-8.png\" alt=\"Pisos y paredes\" class=\"wp-image-23389\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-8.png 562w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-8-300x218.png 300w\" sizes=\"auto, (max-width: 562px) 100vw, 562px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"491\" height=\"349\" data-id=\"23390\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3-2.png\" alt=\"Pisos y paredes\" class=\"wp-image-23390\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3-2.png 491w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/3-2-300x213.png 300w\" sizes=\"auto, (max-width: 491px) 100vw, 491px\" \/><\/figure>\n<figcaption class=\"blocks-gallery-caption\">Pisos y paredes<\/figcaption><\/figure>\n\n\n\n<p>Ubicamos los objetos en la escena e instanciamos al gusto<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"411\" height=\"261\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-113.png\" alt=\"Ubicaci\u00f3n de objetos en la escena\" class=\"wp-image-23392\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-113.png 411w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-113-300x191.png 300w\" sizes=\"auto, (max-width: 411px) 100vw, 411px\" \/><figcaption>Ubicaci\u00f3n de objetos en la escena<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Iluminaci\u00f3n del escenario en Blender<\/strong><\/h3>\n\n\n\n<p>Para iniciar con la iluminaci\u00f3n agregamos un objeto de tipo sol y configuramos las propiedades de y el \u00e1ngulo de iluminaci\u00f3n, cambiamos a viewport shading para ir mirando el resultado e ir ajustando<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"668\" data-id=\"23394\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-6-1024x668.png\" alt=\"\" class=\"wp-image-23394\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-6-1024x668.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-6-300x196.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-6-768x501.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/1-6.png 1174w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"317\" height=\"511\" data-id=\"23393\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-9.png\" alt=\"Creaci\u00f3n del iluminaci\u00f3n tipo sol\" class=\"wp-image-23393\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-9.png 317w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-9-186x300.png 186w\" sizes=\"auto, (max-width: 317px) 100vw, 317px\" \/><\/figure>\n<figcaption class=\"blocks-gallery-caption\">Creaci\u00f3n del iluminaci\u00f3n tipo sol<\/figcaption><\/figure>\n\n\n\n<p>A continuaci\u00f3n, creamos un punto de luz sobre una de las canecas e instanciamos sobre la otra, en las propiedades pusimos un color rojizo para tener el siguiente efecto<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"356\" height=\"146\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-114.png\" alt=\"\" class=\"wp-image-23396\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-114.png 356w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-114-300x123.png 300w\" sizes=\"auto, (max-width: 356px) 100vw, 356px\" \/><figcaption>Puntos de luz canecas<\/figcaption><\/figure><\/div>\n\n\n\n<p>Procedimos a crear otro punto de luz, pero este de un color azul y lo ubicamos dentro de las llantas<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"441\" height=\"165\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-115.png\" alt=\"\" class=\"wp-image-23397\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-115.png 441w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-115-300x112.png 300w\" sizes=\"auto, (max-width: 441px) 100vw, 441px\" \/><figcaption>Punto de luz llantas<\/figcaption><\/figure><\/div>\n\n\n\n<p>Procedimos con la creaci\u00f3n del 4, lo ubicamos sobre la dona y la lata de manera que quede como una especie de reflejo en la pared, instanciamos la \u00faltima luz creada, pero la ubicamos en la parte posterior de los contenedores para dar un efecto a los barriles. Al final tenemos como resultado nuestro escenario en Blender terminado.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1036\" height=\"648\" data-id=\"23402\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-10-edited-1.png\" alt=\"Ubicaci\u00f3n punto de luz \" class=\"wp-image-23402\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-10-edited-1.png 1036w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-10-edited-1-300x188.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-10-edited-1-1024x640.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-10-edited-1-768x480.png 768w\" sizes=\"auto, (max-width: 1036px) 100vw, 1036px\" \/><figcaption>Ubicaci\u00f3n punto de luz<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"368\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-116.png\" alt=\"\" class=\"wp-image-23403\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-116.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/image-116-300x187.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Resultado final &#8211; escenario en Blender<\/figcaption><\/figure><\/div>\n\n\n\n<p>Autor:&nbsp;<a href=\"https:\/\/niixer.com\/?s=Daniela+Ivonne+Pena+Duarte\" target=\"_blank\" rel=\"noreferrer noopener\">Daniela Ivonne Pe\u00f1a Duarte<\/a><\/p>\n\n\n\n<p>Editor: Carlos Iv\u00e1n Pinz\u00f3n Romero<\/p>\n\n\n\n<p>C\u00f3digo: UCMV \u2013 10<\/p>\n\n\n\n<p><a href=\"https:\/\/www.ucentral.edu.co\/\" target=\"_blank\" rel=\"noreferrer noopener\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">F<strong>uentes<\/strong><\/h3>\n\n\n\n<p>3dpoder. (2021). KeenTools FaceBuilder para Blender modelos 3D. <a href=\"https:\/\/www.3dpoder.com\/blender-keentools-facebuilder-para-blender\/\">https:\/\/www.3dpoder.com\/blender-keentools-facebuilder-para-blender\/<\/a><\/p>\n\n\n\n<p>Mejia, D. M. (2021). C\u00f3mo crear un modelo 3D con tu rostro en Blender. Niixer. <a href=\"https:\/\/niixer.com\/index.php\/2021\/05\/25\/modelo-3d-del-rostro-blender\/\">https:\/\/niixer.com\/index.php\/2021\/05\/25\/modelo-3d-del-rostro-blender\/<\/a><\/p>\n\n\n\n<p>Palacios, A. (2021). \u00bfQu\u00e9 es Blender? El software que convertir\u00e1 tus ideas en 3D. <a href=\"https:\/\/www.crehana.com\/ec\/blog\/animacion-modelado\/que-es-blender\/\">https:\/\/www.crehana.com\/ec\/blog\/animacion-modelado\/que-es-blender\/<\/a><\/p>\n\n\n\n<p>Spartan Geek. (2018). C\u00f3mo funciona Blender, el software de animaci\u00f3n gratuito | Spartan Geek.<a href=\"https:\/\/spartangeek.com\/blog\/como-funciona-blender-el-software-de-animacion-gratuito\">https:\/\/spartangeek.com\/blog\/como-funciona-blender-el-software-de-animacion-gratuito<\/a><\/p>\n\n\n\n<p>Cardona, C. (2019, 23 abril). <em>Tutorial Blender 2.8 Como Aplicar Texturas UV<\/em> [V\u00eddeo]. YouTube. <a href=\"https:\/\/www.youtube.com\/watch?v=1AmKVcAAg6E\">https:\/\/www.youtube.com\/watch?v=1AmKVcAAg6E<\/a><\/p>\n\n\n\n<p>de Vgarzonm, V. T. L. E. (2018). <em>Utilizando Texturas<\/em>. Blog Computaci\u00f3n Visual Interactiva. <a href=\"https:\/\/vgarzonm.wordpress.com\/2018\/04\/13\/utilizando-texturas\/\">https:\/\/vgarzonm.wordpress.com\/2018\/04\/13\/utilizando-texturas\/<\/a><\/p>\n\n\n\n<p>everytexture. (2018). <em>Grungy plastic orange cone close up | Free Textures<\/em>. EveryTexture.Com. <a href=\"https:\/\/everytexture.com\/everytexture-com-stock-plastic-texture-00033\/\">https:\/\/everytexture.com\/everytexture-com-stock-plastic-texture-00033\/<\/a><\/p>\n\n\n\n<p><em>Ground 002 on ambientCG<\/em>. (2018). ambientCG. <a href=\"https:\/\/ambientcg.com\/view?id=Ground002\">https:\/\/ambientcg.com\/view?id=Ground002<\/a><\/p>\n\n\n\n<p>Lavrova, Y. (s. f.). <em>Wheel-tire-seamless-pattern<\/em>. Shutterstock. <a href=\"https:\/\/www.shutterstock.com\/es\/image-illustration\/wheel-tire-seamless-pattern-197582843\">https:\/\/www.shutterstock.com\/es\/image-illustration\/wheel-tire-seamless-pattern-197582843<\/a><\/p>\n\n\n\n<p>Savva, D. R. T. (2021). <em>Brick Wall 001 Texture \u2022<\/em>. Poly Haven. <a href=\"https:\/\/polyhaven.com\/a\/brick_wall_001\">https:\/\/polyhaven.com\/a\/brick_wall_001<\/a><\/p>\n\n\n\n<p>Tuytel, R. (2019). <em>Brown Planks 03 Texture \u2022<\/em>. Poly Haven. <a href=\"https:\/\/polyhaven.com\/a\/brown_planks_03\">https:\/\/polyhaven.com\/a\/brown_planks_03<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En este art\u00edculo se presenta el paso a paso de la creaci\u00f3n de un escenario en Blender utilizando diferentes texturas y primitivas 3D modelando diferentes objetos de una manera muy sencilla. Igualmente, veremos la aplicaci\u00f3n de distintos puntos de luz para generar diferentes efectos en el modelo Creaci\u00f3n de unSeguir Leyendo<\/p>\n","protected":false},"author":217,"featured_media":24096,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1938],"tags":[473,326,31,780,66],"class_list":["post-23326","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-blender","tag-blender","tag-modelado","tag-tecnologia","tag-tutorial","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Trabajando con texturas en el editor UV &#8211; Blender Escenario en Blender<\/title>\n<meta name=\"description\" content=\"Paso a paso de la creaci\u00f3n de un escenario en Blender utilizando diferentes texturas y primitivas 3D e iluminaci\u00f3n de la escena\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/niixer.com\/index.php\/2022\/04\/05\/paso-a-paso-escenario-en-blender\/\" \/>\n<meta property=\"og:locale\" content=\"es_ES\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Trabajando con texturas en el editor UV &#8211; Blender Escenario en Blender\" \/>\n<meta property=\"og:description\" content=\"Paso a paso de la creaci\u00f3n de un escenario en Blender utilizando diferentes texturas y primitivas 3D e iluminaci\u00f3n de la escena\" \/>\n<meta property=\"og:url\" content=\"https:\/\/niixer.com\/index.php\/2022\/04\/05\/paso-a-paso-escenario-en-blender\/\" \/>\n<meta property=\"og:site_name\" content=\"Portal de noticias de tecnolog\u00eda, Realidad Virtual, Aumentada y Mixta, Videojuegos\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/niixer\/\" \/>\n<meta property=\"article:published_time\" content=\"2022-04-05T23:40:44+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2022-04-09T00:11:42+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/niixer.com\/wp-content\/uploads\/2022\/04\/2-13.png\" \/>\n\t<meta property=\"og:image:width\" content=\"1036\" \/>\n\t<meta property=\"og:image:height\" content=\"674\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/png\" \/>\n<meta name=\"author\" content=\"Daniela Ivonne Pe\u00f1a Duarte\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Escrito por\" \/>\n\t<meta name=\"twitter:data1\" content=\"Daniela Ivonne Pe\u00f1a Duarte\" \/>\n\t<meta name=\"twitter:label2\" content=\"Tiempo de lectura\" \/>\n\t<meta name=\"twitter:data2\" content=\"12 minutos\" \/>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Trabajando con texturas en el editor UV &#8211; 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