{"id":19058,"date":"2021-11-23T12:39:51","date_gmt":"2021-11-23T17:39:51","guid":{"rendered":"https:\/\/niixer.com\/?p=19058"},"modified":"2021-11-23T12:49:06","modified_gmt":"2021-11-23T17:49:06","slug":"como-subir-un-modelo-3d-de-pyramidhead-en-unity","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2021\/11\/23\/como-subir-un-modelo-3d-de-pyramidhead-en-unity\/","title":{"rendered":"C\u00f3mo subir un modelo 3D de PyramidHead en Unity para una experiencia de Realidad Aumentada"},"content":{"rendered":"\n<p>En la actualidad es muy com\u00fan ver videojuegos din\u00e1micos y con bastantes funcionalidades, sin embargo, la mayor\u00eda de las personas suelen no saber qu\u00e9 programas crean dichos videojuegos o c\u00f3mo se realiza su creaci\u00f3n. Por esta raz\u00f3n es que se explica a continuaci\u00f3n sabr\u00e1s, C\u00f3mo subir un <a href=\"https:\/\/niixer.com\/?s=modelo+3D\">modelo 3D<\/a> de PyramidHead en Unity<\/p>\n\n\n\n<p>Unity es una herramienta de desarrollo y creaci\u00f3n de videojuegos, pero no solo de esto, sino tambi\u00e9n de experiencias de realidad aumentada y actividades interactivas f\u00e1ciles de desarrollar.<\/p>\n\n\n\n<p>Este motor de videojuegos le permite al usuario realizar distintas acciones como crear miniseries, juegos, etc. Adem\u00e1s, ofrece distintos servicios como:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Realizar construcciones remotas en la nube.<\/li><li>Colaborar con otras personas en el mismo proyecto.<\/li><li>Obtener la certificaci\u00f3n Unity, entre otros.<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Subir modelo 3D de PyramidHead en Unity<\/strong><\/h2>\n\n\n\n<p>Ahora teniendo en cuenta lo anterior, se explica el paso a paso de c\u00f3mo crear una experiencia de realidad aumentada con Unity, en este caso, se realiz\u00f3 la experiencia con un modelo 3D de PyramidHead, personaje de la famosa franquicia de Silent Hill.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Instalaci\u00f3n<\/strong><\/h2>\n\n\n\n<p>En primer lugar, se debe ingresar a la p\u00e1gina oficial de EasyAR.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"342\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity1-1024x342.png\" alt=\"\" class=\"wp-image-19060\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity1-1024x342.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity1-300x100.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity1-768x257.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity1.png 1320w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption> Figura 1. <em>P\u00e1gina de ingreso EasyAR.<\/em> Fuente: P\u00e1gina Oficial EasyAR <\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, ir a la pesta\u00f1a de Download y buscar EasyARSenseUnityPlugin_4.1.0.811, como se muestra a continuaci\u00f3n (Este archivo se descargar\u00e1 comprimido).<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"894\" height=\"225\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity2.png\" alt=\"\" class=\"wp-image-19061\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity2.png 894w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity2-300x76.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity2-768x193.png 768w\" sizes=\"auto, (max-width: 894px) 100vw, 894px\" \/><figcaption>Figura 2. <em>Descarga de EasyAR Sense Unity Plugin<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Activaci\u00f3n de licencia<\/strong><\/h2>\n\n\n\n<p>Ahora se debe ingresar a la p\u00e1gina de EasyAR ir a Sign up y llenar los espacios del formulario correspondiente para poder iniciar sesi\u00f3n dentro de la aplicaci\u00f3n.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"343\" height=\"416\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity3.png\" alt=\"\" class=\"wp-image-19062\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity3.png 343w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity3-247x300.png 247w\" sizes=\"auto, (max-width: 343px) 100vw, 343px\" \/><figcaption>Figura 3. <em>Formulario datos cuenta EasyAR<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego de llenar todos los campos vaya al correo para revisar la confirmaci\u00f3n de la cuenta, en ese momento, dicho correo lo redireccionar\u00e1 a la p\u00e1gina principal de inicio de sesi\u00f3n en donde tendr\u00e1 que colocar su username y su contrase\u00f1a (previamente establecidas), esto se muestra a continuaci\u00f3n.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"957\" height=\"368\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity4.png\" alt=\"\" class=\"wp-image-19063\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity4.png 957w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity4-300x115.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity4-768x295.png 768w\" sizes=\"auto, (max-width: 957px) 100vw, 957px\" \/><figcaption>Figura 4. <em>Correo de activaci\u00f3n de cuenta EasyAR<\/em>. Fuente: Gmail personal<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"767\" height=\"296\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity5.png\" alt=\"\" class=\"wp-image-19064\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity5.png 767w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity5-300x116.png 300w\" sizes=\"auto, (max-width: 767px) 100vw, 767px\" \/><figcaption>Figura 5. <em>Inicio de sesi\u00f3n EasyAR<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure><\/div>\n\n\n\n<p>Posteriormente al ingresar en EasyAR ver\u00e1 una p\u00e1gina de inicio en donde aparece una pesta\u00f1a que dice \u201cI need a new Sense License Key\u201d, deber\u00e1 dar clic en dicha pesta\u00f1a para generar la licencia.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"945\" height=\"164\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity6.png\" alt=\"\" class=\"wp-image-19065\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity6.png 945w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity6-300x52.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity6-768x133.png 768w\" sizes=\"auto, (max-width: 945px) 100vw, 945px\" \/><figcaption>Figura 6. <em>Nueva licencia EasyAR<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s de esta acci\u00f3n, aparecer\u00e1 otra pantalla en la que usted deber\u00e1:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Seleccionar Easy Sense 4.0 Personal<\/li><li>Autorizar todas las funciones<\/li><li>En Application Details colocar:<ul><li>App Name: El nombre de su proyecto<\/li><\/ul><ul><li>Package Name: El nombre del paquete de su proyecto<\/li><\/ul><\/li><li>SpatialMap Database: Don\u2019t create temporaly<\/li><li>Fee: darle clic en \u201cConfirm\u201d<\/li><\/ul>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"988\" height=\"633\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity7.png\" alt=\"\" class=\"wp-image-19066\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity7.png 988w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity7-300x192.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity7-768x492.png 768w\" sizes=\"auto, (max-width: 988px) 100vw, 988px\" \/><figcaption>Figura 7. Datos de la <em>Nueva licencia EasyAR<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"729\" height=\"234\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity8.png\" alt=\"\" class=\"wp-image-19067\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity8.png 729w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity8-300x96.png 300w\" sizes=\"auto, (max-width: 729px) 100vw, 729px\" \/><figcaption>Figura 8. &nbsp;Confirmaci\u00f3n datos de la <em>Nueva licencia EasyAR<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por \u00faltimo, para crear la licencia, se deber\u00e1 dar clic en create y en la pantalla siguiente dar clic en la opci\u00f3n \u201cView\u201d, luego, aparecer\u00e1 otra ventana en donde se generar\u00e1 la licencia y usted deber\u00e1 copiarla.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"492\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity9-1024x492.png\" alt=\"\" class=\"wp-image-19068\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity9-1024x492.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity9-300x144.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity9-768x369.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity9.png 1115w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 9. <em>Licencia EasyAR<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Configuraci\u00f3n del entorno de Unity<\/strong><\/h2>\n\n\n\n<p>En primer lugar, comenzaremos a configurar el entorno en Unity para crear el proyecto 3D. En segundo lugar, es necesario descargar Unity en la p\u00e1gina oficial. Luego, abrir Unity Hub en el ordenador, dar clic en NEW y crear un proyecto 3D seleccionando la pesta\u00f1a \u201c3D\u201d y dando clic en create.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"689\" height=\"126\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity10.png\" alt=\"\" class=\"wp-image-19069\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity10.png 689w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity10-300x55.png 300w\" sizes=\"auto, (max-width: 689px) 100vw, 689px\" \/><figcaption>Figura 10<em>. Proyectos de Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"675\" height=\"347\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity11.png\" alt=\"\" class=\"wp-image-19070\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity11.png 675w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity11-300x154.png 300w\" sizes=\"auto, (max-width: 675px) 100vw, 675px\" \/><figcaption>Figura 11. <em>Crear Nuevo Proyecto 3D en Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego de cargar, aparecer\u00e1 la ventana principal del entorno de Unity, estando all\u00ed vamos a la carpeta descargada de EasyAR, descomprimimos la carpeta y nos aparecer\u00e1n los siguientes archivos:<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"688\" height=\"260\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity12.png\" alt=\"\" class=\"wp-image-19071\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity12.png 688w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity12-300x113.png 300w\" sizes=\"auto, (max-width: 688px) 100vw, 688px\" \/><figcaption>Figura 12. <em>Nuevo Proyecto 3D en Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity13.png\" alt=\"\" class=\"wp-image-19072\" width=\"258\" height=\"29\"\/><figcaption>Figura 13. <em>Archivos Comprimidos EasyAR<\/em>. Fuente: Explorador de archivos<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"201\" height=\"81\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity14.png\" alt=\"\" class=\"wp-image-19073\"\/><figcaption>Figura 14. <em>Archivos de EasyAR en Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, arrastramos estos archivos al entorno de Unity, con base en esta acci\u00f3n saldr\u00e1 la siguiente pesta\u00f1a en donde aparecer\u00e1n todos los archivos, all\u00ed se dar\u00e1 clic en \u201cimport\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"324\" height=\"25\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity15.png\" alt=\"\" class=\"wp-image-19075\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity15.png 324w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity15-300x23.png 300w\" sizes=\"auto, (max-width: 324px) 100vw, 324px\" \/><figcaption>Figura 15. <em>Paquete Plugin de EasyAR en Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"686\" height=\"555\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity16.png\" alt=\"\" class=\"wp-image-19074\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity16.png 686w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity16-300x243.png 300w\" sizes=\"auto, (max-width: 686px) 100vw, 686px\" \/><figcaption>Figura 16. &nbsp;<em>Archivos EasyAR Sense Unity Plugin en Unity. <\/em>Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s de realizado el paso anterior, aparecer\u00e1n las siguientes carpetas en Unity.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"392\" height=\"157\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity17.png\" alt=\"\" class=\"wp-image-19076\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity17.png 392w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity17-300x120.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity17-390x157.png 390w\" sizes=\"auto, (max-width: 392px) 100vw, 392px\" \/><figcaption>Figura 17. <em>Carpetas de Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Creaci\u00f3n del proyecto Unity<\/strong><\/h2>\n\n\n\n<p>Posteriormente, en la pantalla principal ir a la ventana Assets y seleccionar las siguientes opciones EasyAR &gt; Prefabs &gt; Composites &gt; EasyAR_ImageTracker-1 y \u00e9ste lo arrastramos hacia la pesta\u00f1a Hierarchy.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"686\" height=\"470\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity18.png\" alt=\"\" class=\"wp-image-19078\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity18.png 686w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity18-300x206.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity18-130x90.png 130w\" sizes=\"auto, (max-width: 686px) 100vw, 686px\" \/><figcaption>Figura 18. <em>Pantalla principal\/ventana Assets en Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, se hace la misma operaci\u00f3n previa, pero abriendo las siguientes pesta\u00f1as: Assets &gt; EasyAR &gt; Prefabs &gt; Primitives &gt; ImagenTarget y luego lo agregamos como otra pesta\u00f1a de EasyAR_ImageTracker-1. Despu\u00e9s le damos clic derecho a la pesta\u00f1a ImageTarget y seleccionamos la opci\u00f3n Added GameObject &gt; Apply to Prefab &gt; \u201cEasyAR_ImageTracker-1\u201d.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"689\" height=\"385\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity19.png\" alt=\"\" class=\"wp-image-19079\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity19.png 689w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity19-300x168.png 300w\" sizes=\"auto, (max-width: 689px) 100vw, 689px\" \/><figcaption>Figura 19.<em>Pantalla Principal Unity\/Added GameObject<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Posteriormente se da clic en la ventana de Main Camera y se realizan los siguientes cambios:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Clear Flags: Solid Color<\/li><li>Background: Lo colocamos en color Negro<\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"544\" height=\"530\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity20.png\" alt=\"\" class=\"wp-image-19080\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity20.png 544w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity20-300x292.png 300w\" sizes=\"auto, (max-width: 544px) 100vw, 544px\" \/><figcaption>Figura 20. <em>Ventana Main Camera en Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, nos dirigimos a la pesta\u00f1a EasyAR que se encuentra en el men\u00fa de opciones superior de Unity, y hacemos clic en change License Key. Una vez dado clic pegamos la licencia que se gener\u00f3 en EasyAR anteriormente, y pegamos dicha clave en el espacio dispuesto para ello.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"688\" height=\"336\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity21.png\" alt=\"\" class=\"wp-image-19081\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity21.png 688w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity21-300x147.png 300w\" sizes=\"auto, (max-width: 688px) 100vw, 688px\" \/><figcaption>Figura 21. <em>Agregar Nueva Licencia<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"584\" height=\"74\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity22.png\" alt=\"\" class=\"wp-image-19082\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity22.png 584w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity22-300x38.png 300w\" sizes=\"auto, (max-width: 584px) 100vw, 584px\" \/><figcaption>Figura 22. <em>Licencia de EasyAR para Unity<\/em>. Fuente: P\u00e1gina Oficial EasyAR<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"315\" height=\"391\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity23.png\" alt=\"\" class=\"wp-image-19083\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity23.png 315w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity23-242x300.png 242w\" sizes=\"auto, (max-width: 315px) 100vw, 315px\" \/><figcaption>Figura 23.<em> A\u00f1adir Nueva Licencia en Unity<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Ahora abrimos la ventana File ubicada en el men\u00fa superior, damos clic en Build Settings y luego clic en Player Settings.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"593\" height=\"411\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity24.png\" alt=\"\" class=\"wp-image-19084\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity24.png 593w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity24-300x208.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity24-392x272.png 392w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity24-130x90.png 130w\" sizes=\"auto, (max-width: 593px) 100vw, 593px\" \/><figcaption>Figura 24.<em>Ventana File\/Build Settings\/Player Settings<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, iremos a la pesta\u00f1a Assets y crearemos una carpeta llamada StreamingAssets, en donde agregaremos la imagen en formato png que utilizaremos para nuestro proyecto.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"298\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity25-1024x298.png\" alt=\"\" class=\"wp-image-19085\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity25-1024x298.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity25-300x87.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity25-768x223.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity25.png 1135w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 25. <em>Pesta\u00f1a Assets<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"299\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity26-1024x299.png\" alt=\"\" class=\"wp-image-19086\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity26-1024x299.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity26-300x88.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity26-768x224.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Unity26.png 1136w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 26.<em> Carpeta StreamingAssets<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Despu\u00e9s nos dirigimos al Inspector del Image Target y abrimos el Image File Source, all\u00ed realizamos las siguientes configuraciones,<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Path Type: Streaming Assets<\/li><li>Path: nombredelarchivo.png<\/li><li>Name: nombredelarchivo<\/li><li>Scale: 0.09<\/li><li>Tracker: Escogemos el ImageTracker<\/li><\/ul>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/27Unity.png\" alt=\"\" class=\"wp-image-19091\" width=\"814\" height=\"624\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/27Unity.png 814w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/27Unity-300x230.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/27Unity-768x589.png 768w\" sizes=\"auto, (max-width: 814px) 100vw, 814px\" \/><figcaption>Figura 27. <em>Image Target\/Image File Source<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego de esto ya tendremos la imagen puesta en nuestro entorno de trabajo.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"852\" height=\"384\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/28Unity.png\" alt=\"\" class=\"wp-image-19092\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/28Unity.png 852w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/28Unity-300x135.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/28Unity-768x346.png 768w\" sizes=\"auto, (max-width: 852px) 100vw, 852px\" \/><figcaption>Figura 28. <em>Imagen de Silent Hill para el Entorno de Trabajo<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Creae cuenta en Sketchfab<\/strong><\/h2>\n\n\n\n<p>Como resultado ahora para subir un modelo 3D de PyramidHead en Unity, solo debemos colocar elementos enfrente de nuestra imagen. Es decir en este caso usaremos un modelo 3D del personaje PyramidHead descargado desde el sitio web de Sketchfab. Para esto debemos crearnos una cuenta.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"443\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/29Unity-1024x443.png\" alt=\"\" class=\"wp-image-19093\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/29Unity-1024x443.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/29Unity-300x130.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/29Unity-768x333.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/29Unity.png 1321w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 29. <em>Creaci\u00f3n cuenta Sketchfab<\/em>. Fuente: P\u00e1gina Oficial Sketchfab<\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego nos dirigimos a la p\u00e1gina en donde se encuentra nuestro asset y le damos descargar.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"841\" height=\"530\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/30Unity.png\" alt=\"\" class=\"wp-image-19094\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/30Unity.png 841w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/30Unity-300x189.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/30Unity-768x484.png 768w\" sizes=\"auto, (max-width: 841px) 100vw, 841px\" \/><figcaption>Figura 30. <em>Dise\u00f1o PyramidHead en Sketchfab<\/em>. Fuente: P\u00e1gina Oficial Sketchfab<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\"> <strong>Agregar el modelo 3D a la Experiencia<\/strong> <\/h2>\n\n\n\n<p>En primer lugar ahora solo nos queda importarlo en nuestro proyecto. En segundo lugar para esto creamos una carpeta en la zona de assets y metemos nuestro modelo 3D y sus texturas. Recuerda descomprimir el archivo si viene en un archivo de tipo ZIP o RAR.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"510\" height=\"77\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/31Unity.png\" alt=\"\" class=\"wp-image-19095\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/31Unity.png 510w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/31Unity-300x45.png 300w\" sizes=\"auto, (max-width: 510px) 100vw, 510px\" \/><figcaption>Figura 31. <em>Archivo tipo zip del proyecto 3D<\/em>. Fuente: Explorador de archivos<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"595\" height=\"203\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/32Unity-1.png\" alt=\"\" class=\"wp-image-19097\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/32Unity-1.png 595w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/32Unity-1-300x102.png 300w\" sizes=\"auto, (max-width: 595px) 100vw, 595px\" \/><figcaption>Figura 32.<em> Carpeta Assets para modelo 3D y texturas<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"147\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/33Unity-1024x147.png\" alt=\"\" class=\"wp-image-19098\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/33Unity-1024x147.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/33Unity-300x43.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/33Unity-768x110.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/33Unity.png 1299w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 33. <em>Pasar modelo 3D y texturas a la carpeta Assets<\/em>. Fuente: Unity \/ Explorador de archivos<\/figcaption><\/figure><\/div>\n\n\n\n<p>Posteriormente colocaremos nuestro modelo 3D debemos entrar a la carpeta \u201cSource\u201d y arrastrar el elemento al editor.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"422\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/34Unity-1024x422.png\" alt=\"\" class=\"wp-image-19099\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/34Unity-1024x422.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/34Unity-300x124.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/34Unity-768x317.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/34Unity.png 1315w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 34. <em>Pasar del modelo 3D al Entorno de Trabajo<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Dependiendo de como se encuentre el elemento 3D debemos configurar sus texturas dentro del propio asset. Pues muchas veces puede aparecer sin texturas como se muestra a continuaci\u00f3n<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"450\" height=\"199\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/35Unity.png\" alt=\"\" class=\"wp-image-19100\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/35Unity.png 450w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/35Unity-300x133.png 300w\" sizes=\"auto, (max-width: 450px) 100vw, 450px\" \/><figcaption>Figura 35. <em>Modelo 3D PyramidHead sin textura<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Para arreglar esto debemos crear nuevos assets conocidos como \u201cMateriales\u201d<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"621\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/36Unity-1024x621.png\" alt=\"\" class=\"wp-image-19101\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/36Unity-1024x621.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/36Unity-300x182.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/36Unity-768x466.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/36Unity.png 1414w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 36. <em>Agregar Textura al Modelo 3D<\/em>. Fuente: Unity<\/figcaption><\/figure>\n\n\n\n<p>Despu\u00e9s de eso le damos un nombre y le a\u00f1adimos las texturas que se encuentran en la carpeta \u201cTexture\u201d en los campos de:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Albedo<\/li><li>Metallic<\/li><li>Normal<\/li><li>Height<\/li><\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"> <strong>Creaci\u00f3n final de la Experiencia<\/strong> <\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"537\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/37Unity-1024x537.png\" alt=\"\" class=\"wp-image-19102\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/37Unity-1024x537.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/37Unity-300x157.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/37Unity-768x403.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/37Unity-390x205.png 390w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/37Unity.png 1105w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 37. <em>Carpeta Texture\/A\u00f1adir Textura al Modelo 3D<\/em>. Fuente: Unity<\/figcaption><\/figure>\n\n\n\n<p>Ahora llenamos los campos con las im\u00e1genes de textura teniendo en cuenta la siguiente lista:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Albedo -&gt; Color Base<\/li><li>Metallic -&gt; Metallic<\/li><li>Normal -&gt; Normal<\/li><li>Height -&gt; Height<\/li><\/ul>\n\n\n\n<p>Despu\u00e9s de eso, para elegir la textura debemos hacer doble clic sobre la opci\u00f3n y se nos desplegara un men\u00fa con todos los assets que podemos usar.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"624\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/38Unity-1024x624.png\" alt=\"\" class=\"wp-image-19103\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/38Unity-1024x624.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/38Unity-300x183.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/38Unity-768x468.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/38Unity.png 1040w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 38. <em>Elegir textura para el Modelo 3D<\/em>. Fuente: Unity<\/figcaption><\/figure>\n\n\n\n<p>Despu\u00e9s de crear nuestro material vamos al modelo 3D y hacemos clic sobre este. Posteriormente aparecer\u00e1n las diferentes partes del modelo y colocamos el material sobre la parte que le creamos el material<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"811\" height=\"488\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/39Unity.png\" alt=\"\" class=\"wp-image-19104\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/39Unity.png 811w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/39Unity-300x181.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/39Unity-768x462.png 768w\" sizes=\"auto, (max-width: 811px) 100vw, 811px\" \/><figcaption>Figura 39. <em>Adicionar la textura sobre el modelo 3D<\/em>. Fuente: Unity<\/figcaption><\/figure>\n\n\n\n<p>Al agregarlo vemos como nos queda el modelo 3D pintado de la siguiente manera.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"614\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/40Unity-1024x614.png\" alt=\"\" class=\"wp-image-19105\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/40Unity-1024x614.png 1024w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/40Unity-300x180.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/40Unity-768x461.png 768w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/40Unity.png 1422w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Figura 40. <em>Colocar la textura en cada de las partes del modelo 3D<\/em>. Fuente: Unity<\/figcaption><\/figure><\/div>\n\n\n\n<p>Para resumir repetimos el proceso hasta llenar la figura con todos los colores que deseamos y listo habremos importado nuestro modelo exitosamente. Adem\u00e1s solo le damos al bot\u00f3n de play y usando la imagen de fondo de elegimos veremos nuestro modelo pintado sobre este.<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"521\" height=\"344\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/41Unity-1.png\" alt=\"\" class=\"wp-image-19115\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/41Unity-1.png 521w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/41Unity-1-300x198.png 300w\" sizes=\"auto, (max-width: 521px) 100vw, 521px\" \/><figcaption>Figura 41. Modelo 3D de PyramidHead terminado. Fuente: Fotograf\u00eda Propia<\/figcaption><\/figure><\/div>\n\n\n\n<p>En definitiva ahora sabes c\u00f3mo subir un modelo 3D de PyramidHead en<a href=\"https:\/\/niixer.com\/?s=unity\"> Unity<\/a><\/p>\n\n\n\n<p>A continuaci\u00f3n te dejaremos un video para que visualices el resultado de este proyecto.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"352\" style=\"aspect-ratio: 640 \/ 352;\" width=\"640\" controls src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/Como-subir-un-modelo-3D-de-PyramidHead.mp4\"><\/video><figcaption>Proyecto modelo 3D de PyramidHead<\/figcaption><\/figure>\n\n\n\n<p><strong>Autores:<\/strong>&nbsp;Pedro Felipe Arias Mila, Camilo Andr\u00e9s Fonseca Polo &amp; Laura Valentina Leguizam\u00f3n Linares.<\/p>\n\n\n\n<p><strong>Editor:<\/strong>&nbsp;Carlos Iv\u00e1n Pinz\u00f3n Romero.&nbsp;<\/p>\n\n\n\n<p><strong>C\u00f3digo:&nbsp;<\/strong>UCRV-6&nbsp;<\/p>\n\n\n\n<p><strong>Universidad:<\/strong>&nbsp;<a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Fuentes<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\"><li>Erosa, D. (2019). <em>Qu\u00e9 es Unity<\/em>. OpenWebinars. <a href=\"https:\/\/openwebinars.net\/blog\/que-es-unity\/\">https:\/\/openwebinars.net\/blog\/que-es-unity\/<\/a> <\/li><li>Ruete, B. (2021). Bienvenidos a Silent Hill, pero no creo que Bloober Team sea el estudio ideal. MeriStation. [Imagen] <a href=\"https:\/\/as.com\/meristation\/2021\/06\/30\/opinion\/1625053364_374735.html\">https:\/\/as.com\/meristation\/2021\/06\/30\/opinion\/1625053364_374735.html<\/a><\/li><li>Kanata. (2021). <em>PyramidHead &#8211; Silent Hill Fan Art &#8211; Download Free 3D model by @KANATA91901924.<\/em> Sketchfab. [Modelo 3D]. <a href=\"https:\/\/sketchfab.com\/3d-models\/pyramid-head-silent-hill-fan-art-b8836216f4504ff8be7d110ed5640977\">https:\/\/sketchfab.com\/3d-models\/pyramid-head-silent-hill-fan-art-b8836216f4504ff8be7d110ed5640977<\/a><\/li><li>Raad Invasor. (2016).<em> Canci\u00f3n de \u00abSilent Hill\u00bb &#8211; Promise (Reprise). <\/em>YouTube. [M\u00fasica] <a href=\"https:\/\/www.youtube.com\/watch?v=G-OYUQ-13xo\">https:\/\/www.youtube.com\/watch?v=G-OYUQ-13xo<\/a><\/li><\/ul>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>En la actualidad es muy com\u00fan ver videojuegos din\u00e1micos y con bastantes funcionalidades, sin embargo, la mayor\u00eda de las personas suelen no saber qu\u00e9 programas crean dichos videojuegos o c\u00f3mo se realiza su creaci\u00f3n. Por esta raz\u00f3n es que se explica a continuaci\u00f3n sabr\u00e1s, C\u00f3mo subir un modelo 3D deSeguir Leyendo<\/p>\n","protected":false},"author":189,"featured_media":19131,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[55],"tags":[634,240,1778,65,1779,214,66],"class_list":["post-19058","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-realidad-aumentada","tag-easyar","tag-modelo-3d","tag-pyramidhead","tag-realidad-aumentada","tag-silent-hill","tag-unity","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>C\u00f3mo subir un modelo 3D de PyramidHead en Unity<\/title>\n<meta name=\"description\" content=\"Unity es una herramienta de desarrollo y 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