{"id":18582,"date":"2021-11-23T15:53:23","date_gmt":"2021-11-23T20:53:23","guid":{"rendered":"https:\/\/niixer.com\/?p=18582"},"modified":"2021-11-25T16:06:09","modified_gmt":"2021-11-25T21:06:09","slug":"easy-ar-experiencia-ar-image-target","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2021\/11\/23\/easy-ar-experiencia-ar-image-target\/","title":{"rendered":"Easy AR: experiencia AR image target"},"content":{"rendered":"\n<p>La tecnolog\u00eda avanza de manera incre\u00edblemente veloz, por lo que las compa\u00f1\u00edas siempre est\u00e1n buscando la manera de hacer notar sus grandes capacidades y competencias a partir de la actualizaci\u00f3n de software que se hacen cada vez m\u00e1s incre\u00edbles. Espec\u00edficamente, las empresas de tecnolog\u00eda que siempre est\u00e1n buscando realizar de forma m\u00e1s directa las relaciones entre las tecnolog\u00edas y la vida real hacen que en este campo se presentes reacciones incre\u00edbles. En su entorno de desarrollo, Easy AR modula la realidad aumentada hasta tal punto que la interacci\u00f3n se hace completamente impresionante, proporcionando formas de detecci\u00f3n con el mundo real, siguiendo im\u00e1genes, superficies, objetos y lo mejor, todo en tiempo real<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/sightp-cdn.sightp.com\/sense\/sdk3\/feature4.png\" alt=\"Easy AR\"\/><figcaption>  Figura 1. EasyAR.<br>Fuente. (EasyAR (2020))<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u00bfC\u00f3mo desarrollar esta experiencia en Unity EasyAR ?<\/h3>\n\n\n\n<p>Primero, se deben tener los archivos necesarios del paquete de Unity para proceder con la instalaci\u00f3n, este programa se encargar\u00e1 de brindarnos todas las herramientas necesarias para poder desarrollar situaciones sofisticadas<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"769\" height=\"153\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-387.png\" alt=\"Easy AR\" class=\"wp-image-19108\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-387.png 769w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-387-300x60.png 300w\" sizes=\"auto, (max-width: 769px) 100vw, 769px\" \/><figcaption> Figura 2. Archivos necesarios Unity.<br>Fuente. (Herrera, C (2021)) <\/figcaption><\/figure><\/div>\n\n\n\n<p>Posteriormente, si los pasos han sido realizados correctamente podremos ingresar a la pantalla principal, donde encontraremos una lista de proyectos en caso de que alguno exista, de no ser as\u00ed, encontramos herramientas para crear uno nuevo, as\u00ed como accesos directos hacia comunidad, instalaciones y nuevas formas de aprendizaje en Unity<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"813\" height=\"473\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-388.png\" alt=\"Easy AR\" class=\"wp-image-19109\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-388.png 813w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-388-300x175.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-388-768x447.png 768w\" sizes=\"auto, (max-width: 813px) 100vw, 813px\" \/><figcaption>  Figura 3. Ventana principal de Unity.<br>Fuente. (Herrera, C (2021))  <\/figcaption><\/figure><\/div>\n\n\n\n<p>Hasta este punto, se puede crear un nuevo proycto 3D y proceder con la configuraci\u00f3n<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"697\" height=\"409\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-389.png\" alt=\"Easy AR\" class=\"wp-image-19110\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-389.png 697w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-389-300x176.png 300w\" sizes=\"auto, (max-width: 697px) 100vw, 697px\" \/><figcaption> Figura 4. Nuevo proyecto Unity.<br>Fuente. (Herrera, C (2021))   <\/figcaption><\/figure><\/div>\n\n\n\n<p>Desde el principio es importante contar con las configuraciones adecuadas que nos proveer\u00e1n la informaci\u00f3n del proyecto, tales como su nombre y ubicaci\u00f3n<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"699\" height=\"412\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-390.png\" alt=\"Easy AR\" class=\"wp-image-19111\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-390.png 699w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-390-300x177.png 300w\" sizes=\"auto, (max-width: 699px) 100vw, 699px\" \/><figcaption> Figura 5. Configuraci\u00f3n de proyecto en Unity.<br>Fuente. (Herrera, C (2021)) <\/figcaption><\/figure><\/div>\n\n\n\n<p>Hasta aqu\u00ed, podemos evidenciar que se est\u00e1n cargando los paquetes necesarios para empezar a modelar nuestro nuevo proyecto<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"844\" height=\"494\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-391.png\" alt=\"Easy AR\" class=\"wp-image-19112\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-391.png 844w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-391-300x176.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-391-768x450.png 768w\" sizes=\"auto, (max-width: 844px) 100vw, 844px\" \/><figcaption>  Figura 6. Unity Package Manager.<br>Fuente. (Herrera, C (2021))  <\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, entraremos a la siguiente ventana donde se pueden observar las herramientas que se podr\u00e1n utilizar por el momento, la ventana de escena<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"635\" height=\"476\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-392.png\" alt=\"Easy AR\" class=\"wp-image-19113\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-392.png 635w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-392-300x225.png 300w\" sizes=\"auto, (max-width: 635px) 100vw, 635px\" \/><figcaption>  Figura 7. Escena del proyecto.<br>Fuente. (Herrera, C (2021))  <\/figcaption><\/figure><\/div>\n\n\n\n<p>En Unity podemos arrastrar uno de los archivos descargados anteriormente en la carpeta inicial, lo ideal es importar este archivo para que tengamos todos los complementos<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"666\" height=\"500\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-393.png\" alt=\"\" class=\"wp-image-19114\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-393.png 666w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-393-300x225.png 300w\" sizes=\"auto, (max-width: 666px) 100vw, 666px\" \/><figcaption> Figura 8. Importar paquetes.<br>Fuente. (Herrera, C (2021))   <\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, podr\u00e9mos evidenciar los &#8220;Assets&#8221; cuya funci\u00f3n principal es indicar los archivos activos que se han agregado al proyecto<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"621\" height=\"445\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-394.png\" alt=\"Easy AR\" class=\"wp-image-19116\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-394.png 621w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-394-300x215.png 300w\" sizes=\"auto, (max-width: 621px) 100vw, 621px\" \/><figcaption> Figura 9. Paquetes activos.<br>Fuente. (Herrera, C (2021)) <\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">\u00bfC\u00f3mo puedo configurar un entorno Easy AR?<\/h3>\n\n\n\n<p>En este punto, podemos empezar a configurar nuestro nuevo entorno en Unity, aqu\u00ed procedemos a elegir la ubicaci\u00f3n &#8220;Assets&gt;EasyAr&gt;Prefabs&gt;Composites&gt;EasyAR_ImageTracker-1&#8221; En los complementos asignados anteriormente<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"644\" height=\"484\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-395.png\" alt=\"\" class=\"wp-image-19117\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-395.png 644w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-395-300x225.png 300w\" sizes=\"auto, (max-width: 644px) 100vw, 644px\" \/><figcaption> Figura 10. Importar paquetes.<br>Fuente. (Herrera, C (2021)) <\/figcaption><\/figure><\/div>\n\n\n\n<p> Luego nos dirigimos a la ubicaci\u00f3n Assets&gt;EasyAr&gt;Prefabs&gt;Composites&gt;EasyAR_ImageTracker-1 y damos click derecho en ImageTarget&gt;Added GameObject&gt; Apply to Prefab&gt;\u201dEasyAR_ImageTracker-1\u201d<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"760\" height=\"573\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-396.png\" alt=\"\" class=\"wp-image-19118\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-396.png 760w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-396-300x226.png 300w\" sizes=\"auto, (max-width: 760px) 100vw, 760px\" \/><figcaption> Figura 11. Ubicaci\u00f3n de paquete.<br>Fuente. (Herrera, C (2021))  <\/figcaption><\/figure><\/div>\n\n\n\n<p>Aqu\u00ed, debemos dirigirnos a Main Camera para realizar algunos cambios desde ImageTarget<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"744\" height=\"536\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-397.png\" alt=\"\" class=\"wp-image-19119\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-397.png 744w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-397-300x216.png 300w\" sizes=\"auto, (max-width: 744px) 100vw, 744px\" \/><figcaption> Figura 12. Cambios en ImageTarget.<br>Fuente. (Herrera, C (2021))  <\/figcaption><\/figure><\/div>\n\n\n\n<p>Luego, nos dirigimos hacia Main Camera para realizar cambios directamente en Clear Flags y Background<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"728\" height=\"559\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-399.png\" alt=\"\" class=\"wp-image-19121\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-399.png 728w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-399-300x230.png 300w\" sizes=\"auto, (max-width: 728px) 100vw, 728px\" \/><figcaption> Figura 13. Selecci\u00f3n de Main Camera.<br>Fuente. (Herrera, C (2021) <\/figcaption><\/figure><\/div>\n\n\n\n<p>En el men\u00fa de Main Camera encontramos los par\u00e1metros relacionados con Solid Color desde Clear Flags, en el caso de Background asignaremos el color negro<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"198\" height=\"488\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-400.png\" alt=\"\" class=\"wp-image-19122\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-400.png 198w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-400-122x300.png 122w\" sizes=\"auto, (max-width: 198px) 100vw, 198px\" \/><figcaption> Figura 14. Men\u00fa de Main Camera.<br>Fuente. (Herrera, C (2021) <\/figcaption><\/figure><\/div>\n\n\n\n<p>Para comenzar a crear nuestra experiencia, podemos encontrar una base de animaci\u00f3n para realizar el proceso de crear una interacci\u00f3n con realidad aumentada, en este caso, procedemos a utilizar Sketchfab como el principal buscador de este tipo de elementos en 3D, en nuestro caso hemos escogido una cancha de basketball<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"627\" height=\"401\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-518.png\" alt=\"\" class=\"wp-image-19712\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-518.png 627w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-518-300x192.png 300w\" sizes=\"auto, (max-width: 627px) 100vw, 627px\" \/><figcaption>Figura 15. Modelo en Sketchfab.<br>Fuente. (Herrera, C (2021)<\/figcaption><\/figure><\/div>\n\n\n\n<p>En assets de UnityAR se crea una carpeta para guardar el archivo 3D descargado<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"763\" height=\"347\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-519.png\" alt=\"\" class=\"wp-image-19713\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-519.png 763w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-519-300x136.png 300w\" sizes=\"auto, (max-width: 763px) 100vw, 763px\" \/><figcaption>Figura 16. Carpetas Assets EasyAR.<br>Fuente. (Herrera, C (2021)<\/figcaption><\/figure><\/div>\n\n\n\n<p>Por \u00faltimo, cuando realizamos las modificaciones necesarias podemos ver e interactuar con las animaciones que UnityAR nos ha permitido crear<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"604\" height=\"516\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-520.png\" alt=\"\" class=\"wp-image-19714\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-520.png 604w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/11\/image-520-300x256.png 300w\" sizes=\"auto, (max-width: 604px) 100vw, 604px\" \/><figcaption>Figura 17. Animaci\u00f3n creada en Blippar.<br>Fuente. (Herrera, C (2021)<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Video de la experiencia en Unity Easy AR<\/strong><\/h3>\n\n\n\n<p>A continuaci\u00f3n, presentaremos un video en el que se expone como se ve la experiencia realizada, en ella se tiene una imagen de fondo de Lebron James &amp; Michael Jordan.<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Experiencia de realidad aumenta en Unity\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/-cDhZNzGVNI?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><strong>Autores<\/strong>: <\/p>\n\n\n\n<p>Andres Felipe Barrera Monsalve<\/p>\n\n\n\n<p>Carlos Andres Herrera Barrera<\/p>\n\n\n\n<p>Valentina Cardona Ligarreto<\/p>\n\n\n\n<p><strong>Editor<\/strong>: Carlos Iv\u00e1n Pinz\u00f3n Romero<\/p>\n\n\n\n<p><strong>C\u00f3digo<\/strong>: UCRV-8<\/p>\n\n\n\n<p><strong>Universidad<\/strong>: <a href=\"https:\/\/www.ucentral.edu.co\/\">Universidad Central<\/a><\/p>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Fuentes: <\/strong><\/h3>\n\n\n\n<pre class=\"wp-block-preformatted\">Software. (s.f). <em>EasyAR SDK<\/em> [Imagen]. Software. <a href=\"https:\/\/software.com.py\/p\/easyar-sdk\">https:\/\/software.com.py\/p\/easyar-sdk<\/a> \nHerrera, C (2021). <em>Im\u00e1genes Unity<\/em> [Imagen]. \nNavarrete,J. (2021). <em>cancha Basketball. Sketchfab.<\/em> [Modelo 3D]. <a href=\"https:\/\/sketchfab.com\/3d-models\/pyramid-head-silent-hill-fan-art-b8836216f4504ff8be7d110ed5640977\">https:\/\/sketchfab.com\/3d-models\/pyramid-head-silent-hill-fan-art-b8836216f4504ff8be7d110ed5640977<\/a>\nMarca. (2020). <em>LeBron James: \"Yo podr\u00eda haber llevado a Michael Jordan a otro nivel\"<\/em> [Imagen]. Marca. <a href=\"https:\/\/www.marca.com\/baloncesto\/nba\/2020\/05\/19\/5ec3e65f22601d71418b457c.html\">https:\/\/www.marca.com\/baloncesto\/nba\/2020\/05\/19\/5ec3e65f22601d71418b457c.html<\/a>\nSonidos para videos SIN COPYRIGHT. (2021). Bocina de Basketball - Efecto de sonido \/ Sound effect [Video]. Youtube. <a href=\"https:\/\/www.youtube.com\/watch?v=ZdFUueuN7VE\">https:\/\/www.youtube.com\/watch?v=ZdFUueuN7VE<\/a>\nMarca. (2020). LeBron James: \"Yo podr\u00eda haber llevado a Michael Jordan a otro nivel\" [Imagen]. Marca. <a href=\"https:\/\/www.marca.com\/baloncesto\/nba\/2020\/05\/19\/5ec3e65f22601d71418b457c.html\">https:\/\/www.marca.com\/baloncesto\/nba\/2020\/05\/19\/5ec3e65f22601d71418b457c.html<\/a><\/pre>\n","protected":false},"excerpt":{"rendered":"<p>La tecnolog\u00eda avanza de manera incre\u00edblemente veloz, por lo que las compa\u00f1\u00edas siempre est\u00e1n buscando la manera de hacer notar sus grandes capacidades y competencias a partir de la actualizaci\u00f3n de software que se hacen cada vez m\u00e1s incre\u00edbles. Espec\u00edficamente, las empresas de tecnolog\u00eda que siempre est\u00e1n buscando realizar deSeguir Leyendo<\/p>\n","protected":false},"author":182,"featured_media":19145,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[55],"tags":[821,65,228,214,66],"class_list":["post-18582","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-realidad-aumentada","tag-easy-ar","tag-realidad-aumentada","tag-tecnologia-2","tag-unity","tag-videojuegos"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Easy AR: experiencia AR image target<\/title>\n<meta name=\"description\" content=\"En Unity se pueden realizar diversos aplicaciones para la AR, siempre y cuando se tenga instalado el plugin de 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