{"id":10433,"date":"2021-05-29T12:16:00","date_gmt":"2021-05-29T17:16:00","guid":{"rendered":"https:\/\/niixer.com\/?p=10433"},"modified":"2021-05-29T12:16:01","modified_gmt":"2021-05-29T17:16:01","slug":"facebuilder-una-plugin-que-realiza-magia","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2021\/05\/29\/facebuilder-una-plugin-que-realiza-magia\/","title":{"rendered":"Facebuilder una plugin que realiza magia"},"content":{"rendered":"\n<p><a href=\"https:\/\/keentools.io\/products\/facebuilder-for-nuke\">Facebuilder <\/a>es una gran herramienta tecnolog\u00eda para utilizaren el campo de fotogrametr\u00eda y modelamiento 3D exactamente de modelos humanos<\/p>\n\n\n\n<p>En este trabajo se presentar\u00e1 una gu\u00eda paso a paso para aplicar shaders en modelos 3D o personajes de videojuegos en <a href=\"https:\/\/unity.com\/\">Unity<\/a>. Cabe resaltar que los shaders son una especie de iluminaciones parpadeantes aplicadas a los modelos 3D.<\/p>\n\n\n\n<p>Para este trabajo los modelos 3D que est\u00e1n en el escenario fueron descargados de la p\u00e1gina <a href=\"https:\/\/sketchfab.com\/feed\">sketchfab <\/a>en los formatos FBX y OBJ.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Facebuilder<\/h3>\n\n\n\n<p>Primero debemos ingresar a la p\u00e1gina de keentools y descargar el complemento de <a href=\"https:\/\/keentools.io\/products\/facebuilder-for-nuke\">facebuilder<\/a><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/F4-vFOCWzThN7VezQ8MYNVeV83yoy-OSAaFviVNtJ3m9JF2UKQvqUtFH3WdH4la51mzbaFj1rPM5m5t2UJSEuRrOu4boGfewu5qbcN-lkHgRm33N5nD4im2Qy_OF-IFbjt04NK9T\" alt=\"\" width=\"732\" height=\"438\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 1: Descarga de keen Tools<\/p>\n\n\n\n<p>Una vez descargada debemos descomprimir el archivo .zip<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/kstmlL7QU7NBuWeR8H5luHGQetWm_zxOy0-FbBS5ATWFbvL5eULKGhDajKgyxvfac0BbEH53OlcRQEnt5Rx-GIymDV5e0PWa9KUP5MOV1YmpmwtZzxCNniMi5u9ekrc_Tg4Ils_F\" alt=\"\" width=\"835\" height=\"26\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 2: Descarga de keen Tools en formato zip<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Fotograf\u00edas<\/h3>\n\n\n\n<p>Primero debemos de tener un dispositivo el cual nos facilite la toma de las fotos en este caso es un <a href=\"https:\/\/www.xataka.com\/moviles\/xiaomi-redmi-note-8-2021-caracteristicas-precio-ficha-tecnica\">xiaomi redmi note 8<\/a><\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/8k_eGWG4qObqP-_VbSnmxTY9Tr-el7mF7NqJcQF8epMmSl-EEd5tNXMEjoIdJ7DqbrvyJ3IrUFVy19DcRcOyneS7PqhuJEj0yqpbrahEZ_NR9YDofesMYanfj_yQQ8RxBinbeNEn\" alt=\"\" width=\"215\" height=\"216\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 3: Imagen del equipo con los que se tom\u00f3 las fotos<\/p>\n\n\n\n<p>Despu\u00e9s debemos hacer la tomas de las foto, con el dispositivo y una vez hechas las tomas debemos descargar las foto al computador en una carpeta<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/QfrqnVUiV82EF5PL5bmA7cl3CMc3q_7_SR3wpYZgRB2ufisNK2QDDSaE70ZRdbNJgu9ete7KjT7Lc4j807PUzhRt60P6U1l9V-TGBfN4nEXaDoPPLsRTA-tZ0z923wX0mkN7zPYH\" alt=\"\" width=\"736\" height=\"394\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 4: Im\u00e1genes tomadas<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Blender<\/h3>\n\n\n\n<p>Primero debemos descargar el software de blender, al ser una aplicaci\u00f3n gratuita nos dirigimos a la tienda de <a href=\"https:\/\/www.microsoft.com\/es-co\">Microsoft <\/a>y de las descargamos directamente desde ah\u00ed<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/ZORQrVIQl5XCD6-1GL0k15NKvYLrY2Hby4qRx3f3QLZYVOYWnX60JL6BfGZR_kRRahpqij8CiHbRMPLTdR3cPl2K1nckEE_jm3Ut8URbMYALtqo0_8D9zJxzIqkWdSbjtm0DauEs\" alt=\"\" width=\"733\" height=\"371\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 5: Microsoft store<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/W8kzAFrb1Rh5wqO-I7BxZV48aFruAe76SKRQEylDGt_TOHhZjrQ6vTSZeg9PaQUpOdNj5zWwUs68X_9-IBzuEYjJM3UAw7Zy4QYoJ85cTUu-WMKiEo1r_IKz52P8DiIutRYsomci\" alt=\"\" width=\"713\" height=\"383\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 6: Microsoft store-blender<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Creaci\u00f3n del modelo 3D con facebuilder<\/h2>\n\n\n\n<p>Primero debemos abrir la aplicaci\u00f3n de blender<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/n537unOGmTFQ8gK681MFDoCXiEBXFkMa-KPwfR0wwuT9mttFirevPfj0lmLVsIDYaOZVqLEMhI3V_HizDqnDsAs4dFMdSGPIdsBi4hqxSJywygu24Dn89P9FxSVHMk5fen1uGAjL\" alt=\"\" width=\"747\" height=\"400\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 7: Inicio blender<\/p>\n\n\n\n<p>Con la tecla A seleccionamos todos los elemento que est\u00e1n en la ventana principal<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/9_OMYL1vY7MhUbayaSXaOpewpPU4DQFvOuW4h2x_i078uXG8LpRjodT_QMJvIsRDWFdcD8Iycmf6_Vq9GdKxHX1AAzITKsdgHJjj38yuKelCdoAiQ5LTOTXOEeXKHbL9p0d-RFRL\" alt=\"\" width=\"762\" height=\"411\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 8: Blender<\/p>\n\n\n\n<p>Despu\u00e9s con la tecla X eliminamos los elementos que tenemos seleccionados<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-201.png\" alt=\"\" class=\"wp-image-10434\" width=\"746\" height=\"406\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-201.png 540w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-201-300x163.png 300w\" sizes=\"auto, (max-width: 746px) 100vw, 746px\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 9: Blender<\/p>\n\n\n\n<p>Una vez eliminado quedar\u00e1 de la siguiente manera<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/66FEeciFrgKfzqm6IswGJ9O5BfadxbaEgcLreaQ2lPPinaXmQooLIMlEntfMgoniNsH0bmEB6GXzDHRQ3SZ7a1eXQWtRMoBx9R9ryP1JAa5bp5jtLdCKV4v236xFLRLKvkD2_psZ\" alt=\"\" width=\"746\" height=\"400\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 10: Blender<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Instalaci\u00f3n del plugin de de face builder<\/h3>\n\n\n\n<p>Para la instalaci\u00f3n del plugin de face builder nos dirigimos a la la pesta\u00f1a editar dentro de esa pesta\u00f1a seleccionamos preferencias, el cual nos desplegara una ventana emergente y nos dirigimos a la parte de complementos<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/O9HdXXqz8yhFwvCGZ7erBafr3dbMqec1Z3rMvzwIhmxg7eqyQ6bWfnpSe1Pp-b_V2UEdaEXo0Hqg8nTTzEWQguj1e-i9OZ67IR-sDmmx46NyAJo4HHtN1tLvzY_5mEfdEH0rfaHM\" alt=\"\" width=\"768\" height=\"414\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 11: Blender-instalaci\u00f3n facebuilder<\/p>\n\n\n\n<p>Despu\u00e9s en la pesta\u00f1a de complementos damos click en el bot\u00f3n que dice instalar para poder instalar el plugin del face builder<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/4LW-ZYBPVgJWbxkDeZjAB4tav39BmrBDYPFwi-iKPMBgzGb28LFayAoLzfyi4-eJEquz1QFQQECLQ9bWICunw5ksjfdSUgkLGvWqCmS1JTHF4erR2pl0DXemk7mgzZqWsy_NsBb6\" alt=\"\" width=\"734\" height=\"618\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 12: Complementos-instalaci\u00f3n facebuilder<\/p>\n\n\n\n<p>Despu\u00e9s instalamos el plugin<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/X8dsXTmjPFzHKIuKtVzjbdjnaEqj8BP4YJ6B0MEiotFaQx6CFpKftkQg-dMfk08eAjX-_PI_wmMeF4y9K3omWRIwusRA-TJXLgU-CbalUCK6qGvklh04RaZCzc-K6MVeiRwJAeZE\" alt=\"\" width=\"799\" height=\"669\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 14: Instalaci\u00f3n facebuilder<\/p>\n\n\n\n<p>Despu\u00e9s en ese men\u00fa que se despleg\u00f3 seleccionamos la etiqueta que dice Face builder, al dar click ahi no saldra el siguiente men\u00fa<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/8pjUp0gHQ_c0ykL6fmCUvGzTlGMi6-trkaRhjHkHgOB2sG4W19lVtI4vnIwaHSGJ-lnhBBk_r9ZdxqhvBlD0YUtsv0XkAUWoRxg_kA6BfvGwNcjE8zcY3w8XjEV_u3O_YYDLDjNq\" alt=\"\" width=\"795\" height=\"446\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 15: menu facebuilder-facebuilder<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/n16qSbhwe5_EEzsTam9pwIwoB-9A1bQNwtOeVeZqCPwVOdxSGiC0Go6B8Bk3mNlTxSYxf0L0yQP_1ygYuPPUj9VO9OpY_STNSREUCAvU-9u-d8cupp1EArXD8bajI2LhLocEeIuf\" alt=\"\" width=\"395\" height=\"361\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 16: Facebuilder- crear cabeza<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Creaci\u00f3n del modelo con fotogrametria<\/h3>\n\n\n\n<p>Ahora damos click en Create a new head la cual nos crear\u00e1 un modelo de la siguiente manera<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/jdC42FznUVL66epjF2x3d6W0eHq9uPj_JisFnrK9_K0Uz2FIqh8KVBOKXXkEwDhKot69jDr9bAU8BktrFZu5_eP2rXWC7-T9Vj17kMYUvu6lvaOhFELKIMq_bEL_3tuBdSrApdI3\" alt=\"\" width=\"748\" height=\"421\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 17: Facebuilder- importaci\u00f3n cabeza<\/p>\n\n\n\n<p>Posteriormente a la importaci\u00f3n del modelo debemos a\u00f1adir las im\u00e1genes para iniciar el proceso de texturizado, damos click en add images<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/qtG0NacIzlqLIc_mfOZVU5B7u7kshTvbuTG0b39To3Z70m-jEAyw8iFy9ZVmsQ8JdR9a2GPQ9gzdeucZOZsvL9PpWzx7V2THqB6m19n21yOECGIQ6tZfuXF67-xBazRsIbo_7oFJ\" alt=\"\" width=\"453\" height=\"647\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 18: Facebuilder &#8211; menu\u00a0<\/p>\n\n\n\n<p>Ahora nos dirigimos a donde tenemos nuestras im\u00e1genes guardadas y las importamos en blender<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/iv3v7OFpJFVnfH5wB5DtJBzwIHAXvgCB1gyqcCg2N_YVrSHzXAZMtEHKsHtBkp1LqOnQWrMFeO1GEmGUaRdZ06FgORNvJzsNfe9oXi0qtAyrGqo5ITx4OIELXNtnCM976hEzByyR\" alt=\"\" width=\"794\" height=\"468\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 19: Importaci\u00f3n de im\u00e1genes<\/p>\n\n\n\n<p>Una vez que blender procese las im\u00e1genes quedar\u00e1n situadas aca<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/YM80AxV-S9qQgh0BGPNXVQmXOUC-5ZQ5ATdiBV30iug05wi3M-EPeBFdOA0rxgY4SOGvEutnPWKLzBAbW01-9Tp9lZpv1qoGXd-g070Fx2tqg-xEESLnXSSfp7354goIu4V-2E98\" alt=\"\" width=\"794\" height=\"446\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 20: Facebuilder e im\u00e1genes<\/p>\n\n\n\n<p>Ahora debemos acomodar todos los puntos que aparecen haci\u00e9ndolos concordar con nuestra cara<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/cbgNGLln1HMHqQattHEuVYsa_WmfS_3WQJ-z-YL3kCZoQbFoz5ss9sECqVngSB-m7uv9z02wezObJXKKU2F2wjV1ClBI4Q4uhM6KuZBCB4RvolKOMWIA1DC6yxDXV4nYrr8qBakj\" alt=\"\" width=\"789\" height=\"444\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 21: Facebuilder- imagen pre-acomodamiento<\/p>\n\n\n\n<p>Despu\u00e9s de acomodar los puntos quedar\u00e1n de la siguiente manera<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/MXNqct5vsBuXPNfYso_foYtJ2ufJ6jHQLOuuMYF3XsJYt3oT7UxmOb1y9y0AeTDjpUHzlz5vnhMHeFmTJn4ZuUR2gr5kQJv_R1ElQyFuZhDmTNGeeep2p8eWJUi8rLhH2XbWh4Vx\" alt=\"\" width=\"810\" height=\"455\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 22: Facebuilder- imagen post acomodamiento<\/p>\n\n\n\n<p>Una vez acomodadas todas las im\u00e1genes el modelo quedara asi<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/PxNn1Vd9Fe3ufSK2exa27nh-b0r2vX_vKGvz2gLEDiR9mPy18MQkkIEW904iaHwZawOJITw9mTYwzd9EyQJ8unUdrMibSsr4BYBCBX03NRmGaNoU4Koth3E4tzmtlxPtibweT-Zf\" alt=\"\" width=\"834\" height=\"468\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 23: Facebuilder- modelo esculpido<\/p>\n\n\n\n<p>Ahora debemos crear la textura<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/8RPOkgRrIoUaMoGzPM2CfRft49OSU48DEJcPL8985Vc2kHLYLAYtQU-UPPENVoJHaGYXs_3iJt2oceXqrg8DlGgn7qnJNoxn6hbmExCoZVfNyW0zuZHv2i9fDd-QiSGgMmqhhFJx\" alt=\"\" width=\"-90\" height=\"-144\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 24: Facebuilder- men\u00fa facebuilder<\/p>\n\n\n\n<p>Se recomienda cambiar la resoluci\u00f3n en pixeles de 4000 x 4000<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/MyrZp9P487CaZxULr2HFTpIsV8oRz8zxT1NyAOWPdnn9qEnDOYzJ4MbtCONX-dThW3EhO-y3T3rKA7MO4pM1QJHVo6vElGgDTuslVQ4L19CF3yADXToSBftvtPgj7c83_h-AQQQF\" alt=\"\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 25: Facebuilder- men\u00fa facebuilder<\/p>\n\n\n\n<p>Ahora debemos generar la textura damos click en aceptar<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/mYB9wQ0SeRKqr1uU163Bt55b34Fi15L8ufSbc0S9a6zMsSXbL1CJkRPLDqEhTOYH7nCtKI0jVltqHhsJjpm8hIboASnY2T-6kVw9yK0sObqasMg3ciQr9VkfpHw2xHZ28r8TFUAX\" alt=\"\" width=\"835\" height=\"470\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 26: Exportaci\u00f3n modelo FBX<\/p>\n\n\n\n<p>Una vez creada la textura quedar\u00e1 de la siguiente manera<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/7ECBO_jgAmPFM-8-ejYBBpM5wt3LzeA8pirjU7RP-DY5vtpnasTVTqphEb47pXSk4xMCpswDS8vRUdM2egIp8u4eaNDi3o7HXcUWEa0Ujx5uvbnwE6MUHdhB2DoYKLqnFyfVyqcg\" alt=\"\" width=\"685\" height=\"366\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 27: Incorporaci\u00f3n de textura<\/p>\n\n\n\n<p>Ahora debemos exportar el modelo FBX para ello debemos dar click en export FBX<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/iyzQrfxUJanuWqsOIr_9y4T4WGf0kDoQYSXQyWfkxs7M1zekIpm77-kyZfaNJ4VEV5eNSnumu_wr3nXSH5fhXHbeBfsO14bR-Fl5m0I5CyHdxw3XxQ_uZ212hYiWB6aR5TBz_5xv\" alt=\"\" width=\"794\" height=\"429\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 28: Incorporaci\u00f3n de textura y exportaci\u00f3n<\/p>\n\n\n\n<p>Ahora al exportar el modelo se abrir\u00e1 la ventana emergente damos click en exportar FBX<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/i8xo29MOil6fIrITNiRyMJQXSuMzunAVrhUTKgOi6JcQe1Xeo0jjO_G2ieyPMcY8JuRp_MaOTbQJrCh-Dv2zAz6A1eDG0nOAXoqopJbg0T__W3AmfGweqxKOfRqwsXNZsq7kZ1wT\" alt=\"\" width=\"811\" height=\"474\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 29: Ventana pre exportaci\u00f3n\u00a0<\/p>\n\n\n\n<p>Una vez exportado el modelo se generar\u00e1n dos archivos los cuales son un .blend y un .fbx<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img decoding=\"async\" src=\"https:\/\/lh4.googleusercontent.com\/j4KBmesVXTyTzx73eO0Y-aMO5YVVJTIAOAt6-wcSkBZwjrmEsuVZTl0E0FxHz1twnNAnS6o-jocwmyKMGgkSRJzdDzL8JyhEKUyi3v2SUO-Fq_G4muyLhbqUUNqYRYXtck8PCDs_\" alt=\"\" width=\"-337\" height=\"-189\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 30: Ventana post exportaci\u00f3n\u00a0<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Comprobaci\u00f3n en Unity<\/h3>\n\n\n\n<p>Primero debemos abrir unity hub<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/QX0LOxGlEBkOwB5azN3E1vieDxmAlDf35Gfkl-5umBzxj7rsthymnQORYy3SHmX79H_E6JtWUJH61hpOReYD7Z9rOT9V5DjTFVAL_PhTQgPJDpmBv2mXIzfzxqphsa4F5S5sF0Vb\" alt=\"\" width=\"815\" height=\"458\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 31: Unity hub<\/p>\n\n\n\n<p>Despu\u00e9s creamos un nuevo proyecto<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/0nb1WzwiopH1-jHfBZYU3Mss1F2fmXRkLZ9u2Qi1mih8p_q8EweNhR8Nr9FuzARuHByLWxsLnlfYBRo62cq1U5I14_I0copY8i6i8aISEsEcX6b2T8g1pjd_LWy9dfJCXMgxPtyK\" alt=\"\" width=\"769\" height=\"432\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 32: Unity hub- creaci\u00f3n proyecto<\/p>\n\n\n\n<p>Una vez generado el proyecto se vera asi<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh6.googleusercontent.com\/cYTzysA_vHRiKZW9LGGWOPe7kqD6RxtBuyDpUwHYiZwZnN1BXcjWqW14XPpxtOIRHb0DzBPRJyFxj2zSXmq-1aSJD24_8K51AfvdZaz9UD3TOhzp4XoNXUa45CtJF0oosl6n5nhZ\" alt=\"\" width=\"771\" height=\"433\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 33: Unity\u00a0<\/p>\n\n\n\n<p>En project crearemos una carpeta llamada modelos<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/WsieLQsNXhX7f0UYGkRfj5qWzF-LgMuHfn9V12v3b9UB6vHrAhdRovj3ESS6xjbDbCaNGpS9ja-55_h93rCfXhf8ORetEqrsnoXJxor4wlHt88hJ1dUbsNKbL4bj-d6n1YhVP_ym\" alt=\"\" width=\"785\" height=\"196\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 34: Unity- carpeta modelos<\/p>\n\n\n\n<p>Importamos el modelo fbx en unity, se ver\u00e1 de la siguiente manera:<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh5.googleusercontent.com\/rl9htbLjch7-rqP7Trscxq1aIdjCrri7Gcr9oj4a-1amQbP26ZG2dChHOqNI4h1FmuR5cBtu2RRwGeaebxdnqkDZ2wDOn_iKLpXbR12hhCixkH0vEofZlb7VqXRTF65x53DckLFy\" alt=\"\" width=\"1027\" height=\"261\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 35: Unity- importaci\u00f3n modelos<\/p>\n\n\n\n<p>Ahora debemos importar la textura<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/68HHX50YqnasA5ctvJsODxtJJndsl2pXsxYQi6C0MmMv40-mYl4dGbGyh69GRBEdkAXgrNHCWBWbTnmKMH65Il3o8APQL9zypp10srridmmltRJkw9whaa2G1cxq1GGuxKq1161S\" alt=\"\" width=\"988\" height=\"244\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 36: Unity- importaci\u00f3n textura<\/p>\n\n\n\n<p>Una vez&nbsp; teniendo el modelo fbx y la textura el modelo quedar\u00eda de la siguiente manera:<\/p>\n\n\n\n<div class=\"wp-block-image\"><figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/lh3.googleusercontent.com\/m30MFkKWuKhz1AvuY54kS4ezG4Y0VArE7j7Sqj5qzOFfJwIWFC3KSmAzCkr9jQwEANMAGeQ5rlcxzBCFSp0T8QVdwba5rRQvQb-7TnEPCmIM1rw73n3ugcSpcAUgPjV9xGfeGM4a\" alt=\"\" width=\"855\" height=\"480\" \/><\/figure><\/div>\n\n\n\n<p class=\"has-text-align-center\">Figura 37: Unity- modelo con textura<\/p>\n\n\n\n<p><strong>Autor<\/strong>:&nbsp;<a href=\"https:\/\/niixer.com\/?s=gustavo+delgado\">Gustavo Andres Delgado Guzman<\/a><\/p>\n\n\n\n<p><strong>Editor<\/strong>:&nbsp;<a href=\"https:\/\/niixer.com\/\">Carlos Pinz\u00f3n<\/a><\/p>\n\n\n\n<p><strong>C\u00f3digo<\/strong>: UCMV-8<\/p>\n\n\n\n<p><strong>Universidad: Universidad Central<\/strong><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">FUENTES:<\/h4>\n\n\n\n<pre class=\"wp-block-preformatted\">Unity.(2021). En unity. <a href=\"https:\/\/unity.com\/es\/shader-graph\">https:\/\/unity.com\/es\/<\/a><\/pre>\n\n\n\n<pre class=\"wp-block-preformatted\">Pinzon, C.(2021). Guia facebuilder para blender[Archivo PDF].<\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Facebuilder es una gran herramienta tecnolog\u00eda para utilizaren el campo de fotogrametr\u00eda y modelamiento 3D exactamente de modelos humanos En este trabajo se presentar\u00e1 una gu\u00eda paso a paso para aplicar shaders en modelos 3D o personajes de videojuegos en Unity. Cabe resaltar que los shaders son una especie deSeguir Leyendo<\/p>\n","protected":false},"author":49,"featured_media":10442,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[1309],"tags":[473,1310,1351,1355,1356,1352,84,214,836,319],"class_list":["post-10433","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-computacion-grafica","tag-blender","tag-blender-3d","tag-facebuilder","tag-fotogrametria","tag-keentools-facebuilder","tag-modelado-3d","tag-modelos-3d","tag-unity","tag-unity-3d","tag-unity-hub"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Facebuilder una plugin que realiza magia &#8211; Computaci\u00f3n Gr\u00e1fica<\/title>\n<meta name=\"description\" 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