{"id":10324,"date":"2021-05-27T22:07:38","date_gmt":"2021-05-28T03:07:38","guid":{"rendered":"https:\/\/niixer.com\/?p=10324"},"modified":"2021-05-27T22:07:40","modified_gmt":"2021-05-28T03:07:40","slug":"blender-con-facebuilder","status":"publish","type":"post","link":"https:\/\/niixer.com\/index.php\/2021\/05\/27\/blender-con-facebuilder\/","title":{"rendered":"Blender con FaceBuilder"},"content":{"rendered":"\n<p>La creaci\u00f3n del modelo 3D por medio de la herramienta <a href=\"https:\/\/www.blender.org\">Blender<\/a> con el complemento <a href=\"https:\/\/keentools.io\/products\/facebuilder-for-blender\">Keentools FaceBuilder<\/a>, nos da la posibilidad de integrarnos al juego como parte de este, no solo por el desarrollo sino integrarse en \u00e9l, ya sea como personaje, objetos o animaci\u00f3n.<\/p>\n\n\n\n<p class=\"has-text-align-left\">Con esta herramienta damos dinamismo a fotograf\u00edas, convirti\u00e9ndolas en modelos 3D que posteriormente podr\u00edan usarse como partes de una animaci\u00f3n o video juegos.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">\u00bfQu\u00e9 es Blender?<\/h2>\n\n\n\n<p>Una herramienta tan poderosa como Blender para dise\u00f1ar modelos 3D, representa un gran trabajo de desarrollo lo que lo hace un software demasiado costo. La excelente decisi\u00f3n de su creador, sobre venderlo a la comunidad de <a href=\"https:\/\/niixer.com\/?s=software\">software<\/a> libre permite a muchos profesionales autodidactas y en si interesados en el desarrollo de modelos y animaciones 3D, en tener la oportunidad de ampliar y poner en funcionamiento sus capacidades.<\/p>\n\n\n\n<p>Sobre la parte t\u00e9cnica de Blender, es una herramienta que permite crear animaciones desde figuras primitivas hasta componentes m\u00e1s elaborados como otros modelos, lo que lo hace especial es capacidad para combinar Nurbs o B-SPline mediante operaciones booleanas.<\/p>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Portal ArcanStudios &#8211; Blender<\/h2>\n\n\n\n<p>Blender ofrece caracter\u00edsticas avanzadas como despliegue UV, texturas y, por supuesto, animaci\u00f3n 3D con rigging, mezcla y formas. Este software es obviamente capaz de compilar para un renderizado excelente, gracias a la GPU adem\u00e1s de la CPU.<\/p>\n\n\n\n<p>Tambi\u00e9n es posible realizar todo tipo de simulaciones f\u00edsicas de cuerpos flexibles, fluidos o incluso part\u00edculas para conseguir efectos 3D cada vez m\u00e1s sorprendentes.<\/p>\n\n\n\n<p>A pesar de tener tantas caracter\u00edsticas, Blender es un programa bastante ligero, ya que s\u00f3lo pesa de 200 a 300 MB dependiendo de la versi\u00f3n.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"322\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-173.png\" alt=\"Blender\" class=\"wp-image-10331\" title=\"Blender\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-173.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-173-300x164.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Portal ArcanStudios &#8211; Blog sobre Blender<\/figcaption><\/figure><\/div>\n\n\n\n<p><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Proceso de Instalaci\u00f3n Blender y Facebuilder<\/h2>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"363\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-174.png\" alt=\"Blender Facebuilder\" class=\"wp-image-10333\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-174.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-174-300x185.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Blender.Org<\/figcaption><\/figure><\/div>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Iniciamos por descargar e instalar la versi\u00f3n 2.90.1, para ello nos dirigimos a la opci\u00f3n <em>previous versi\u00f3n<\/em> y seleccionamos la opci\u00f3n download.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"418\" height=\"264\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-175.png\" alt=\"\" class=\"wp-image-10334\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-175.png 418w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-175-300x189.png 300w\" sizes=\"auto, (max-width: 418px) 100vw, 418px\" \/><figcaption>B\u00fasqueda de versiones anteriores<\/figcaption><\/figure><\/div>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0Hacemos clic en <em>Blender2.90\/<\/em> y luego en <em>Blender-2.90.1-windows64.msi<\/em>, aqu\u00ed se descargar\u00e1 el ejecutable directamente y no tendremos un intermediario como la carpeta zip. Dado que estamos descargando la herramienta directamente de la p\u00e1gina oficial de Blender y que su tama\u00f1o no supera las 500mb tomamos esta opci\u00f3n directamente.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-rounded\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"28\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-176.png\" alt=\"\" class=\"wp-image-10335\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-176.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-176-300x14.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-rounded\"><figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-177.png\" alt=\"\" class=\"wp-image-10336\" width=\"589\" height=\"25\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-177.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-177-300x13.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Versi\u00f3n 2.90.1<\/figcaption><\/figure><\/div>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Luego de la instalaci\u00f3n de Blender procedemos con la instalaci\u00f3n del paquete Keentools FaceBuilder. Para ello seguimos las siguientes indicaciones:<\/p>\n\n\n\n<p>Configuraci\u00f3n, Editar\/Preferences\/Complementos. Seleccionamos el complemento y damos clic en install.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"314\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-178.png\" alt=\"Blender Facebuilder\" class=\"wp-image-10337\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-178.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-178-300x160.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Configuraci\u00f3n Complemento<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"205\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-179.png\" alt=\"Blender Facebuilder Keentools\" class=\"wp-image-10338\" title=\"Blender Facebuilder Keentools\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-179.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-179-300x104.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Complemento Keentools FaceBuilder<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">&nbsp;<\/h2>\n\n\n\n<h2 class=\"wp-block-heading\">Dise\u00f1o de una Cabeza en Blender con Facebuilder<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">Insumo para Dise\u00f1o<\/h3>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Para el dise\u00f1o de nuestro modelo tomamos fotos de la cabeza a dise\u00f1ar, se toman foto de la cabeza girando alrededor de 5 grados por cada foto, deben existir 4 fotos principales de frente, desde atr\u00e1s, vista derecha y vista izquierda.<\/p>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Se tomaron alrededor de 37 fotos con el fin lograr el mayor detalle posible en el modelo de la cabeza.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"282\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-180.png\" alt=\"\" class=\"wp-image-10339\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-180.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-180-300x144.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Fotos Cabeza a modelar<\/figcaption><\/figure><\/div>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Procedemos con la apertura de Blender, luego presionamos la tecla A y luego X para borrar los elementos que por default genera la escena de Blender, luego presionamos la tecla N para que se despliegue el men\u00fa FaceBuilder, desde esta opci\u00f3n cargaremos las im\u00e1genes en la opci\u00f3n <em>Add Images<\/em>, en la ventana emergente seleccionaremos el directorio y luego las im\u00e1genes que agregaremos a nuestro proyecto:<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"384\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-181.png\" alt=\"Blender Facebuilder\" class=\"wp-image-10340\" title=\"Blender Facebuilder Keentools\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-181.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-181-300x196.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Fotos para Modelo<\/figcaption><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Dise\u00f1o y Ajuste Malla<\/h2>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Blender cargar\u00e1 las im\u00e1genes y debemos cargar la malla a cada imagen, las im\u00e1genes se ver\u00e1n en el panel con una malla de rostro superpuesta para ajustar la malla utilizamos la funci\u00f3n <em>Align face<\/em> sobre cada imagen, la malla que antes parec\u00eda desalineada con el rostro de la imagen ahora tendr\u00e1 un ajuste cercano a la posici\u00f3n que tiene la cara de la imagen cargada:<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"428\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-182.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10341\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-182.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-182-300x218.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Selecci\u00f3n de la imagen sin ajuste<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"359\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-183.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10342\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-183.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-183-300x183.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Malla ajustada a la forma del rostro en la imagen<\/figcaption><\/figure><\/div>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Para lograr un ajuste m\u00e1s exacto que el que genera la funci\u00f3n <em>Align Face<\/em> debemos ajustar los puntos que se hayan generado de tal forma que la malla cubra el rostro y la cabeza a tal punto que pareciese la malla de ese rostro.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"381\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-184.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10343\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-184.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-184-300x194.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Malla ajustada &#8211; Vista trasera<\/figcaption><\/figure><\/div>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Uno de los ejercicios m\u00e1s complejos es el de ajustar la malla a la cabeza, pero desde una vista trasera, dado que <em>Align Face<\/em> no funciona aqu\u00ed porque no encuentra los ojos o nariz c\u00f3mo referencia para hacerle un pre ajuste a la malla sobre la imagen.<\/p>\n\n\n\n<p>Para ubicar la malla a la imagen de vista trasera asignamos dos puntos como referencia y con el tercero hacemos que la malla gire para que tambi\u00e9n quede en vista trasera.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"398\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-185.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10344\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-185.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-185-300x203.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Ubicaci\u00f3n malla a foto trasera<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"380\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-186.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10345\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-186.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-186-300x194.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Malla con dos puntos para vista trasera<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"381\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-187.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10346\" title=\"Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-187.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-187-300x194.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Ejemplo de Ubicaci\u00f3n malla<\/figcaption><\/figure><\/div>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Ajuste en orientaci\u00f3n de la malla con solo tres puntos, en este caso se asign\u00f3 el punto de la oreja derecha a donde se supon\u00eda deber\u00eda estar dado que no era posible identificarla exactamente dada la posici\u00f3n de la persona en esta toma, esto con el fin de poder tener un punto de referencia y as\u00ed ajustar la malla de la forma m\u00e1s acertada a la imagen.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"384\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-188.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10347\" title=\"Modelado Cabeza - Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-188.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-188-300x196.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Ubicaci\u00f3n Malla a tres puntos &#8211; vista trasera<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Ajuste textura<\/h3>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Para algunas im\u00e1genes fue necesario, insertar m\u00e1s de los puntos asignados por <em>Blender<\/em> en el ajuste autom\u00e1tico, puesto que era necesario alinear la malla a las facciones del rostro para obtener una mayor definici\u00f3n.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"506\" height=\"445\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-189.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10348\" title=\"Modelado Cabeza - Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-189.png 506w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-189-300x264.png 300w\" sizes=\"auto, (max-width: 506px) 100vw, 506px\" \/><figcaption>Ajuste con puntos adicionales<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"505\" height=\"502\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-191.png\" alt=\"Modelado Cabeza - Blender Facebuilder\" class=\"wp-image-10350\" title=\"Modelado Cabeza - Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-191.png 505w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-191-300x298.png 300w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-191-150x150.png 150w\" sizes=\"auto, (max-width: 505px) 100vw, 505px\" \/><figcaption>Ejemplo Malla ajustada<\/figcaption><\/figure><\/div>\n\n\n\n<h3 class=\"wp-block-heading\">Creaci\u00f3n de Textura<\/h3>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Luego de ajustar la malla a todas las im\u00e1genes, procedemos a dar clic en la opci\u00f3n <em>Create Texture<\/em> del caj\u00f3n Textura y seleccionamos las im\u00e1genes de las cuales deseamos crear la textura.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"205\" height=\"182\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-192.png\" alt=\"\" class=\"wp-image-10351\" \/><figcaption>Creaci\u00f3n textura<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"539\" height=\"428\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-193.png\" alt=\"\" class=\"wp-image-10352\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-193.png 539w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-193-300x238.png 300w\" sizes=\"auto, (max-width: 539px) 100vw, 539px\" \/><figcaption>Selecci\u00f3n de im\u00e1genes para Textura<\/figcaption><\/figure><\/div>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 En este punto se ha creado nuestro modelo y su textura.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"431\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-194.png\" alt=\"Modelo con Textura - Blender Facebuilder\" class=\"wp-image-10353\" title=\"Modelo con Textura - Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-194.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-194-300x220.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Modelo con Textura<\/figcaption><\/figure><\/div>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Aqu\u00ed debemos solicitar a la herramienta que genere o exporte el modelo 3D con su textura integrada, damos clic en el bot\u00f3n <em>Export as FBX<\/em> del caj\u00f3n Blendsapes.<\/p>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Abrimos el modelo fbx que export\u00f3 Blender para validar que el modelo se haya exportado con la textura integrada, en este caso el modelo se gener\u00f3 sin la textura esto se debe a que existen huecos dentro de la textura creada.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"466\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-195.png\" alt=\"\" class=\"wp-image-10354\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-195.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-195-300x237.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Modelo 3D sin textura<\/figcaption><\/figure><\/div>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Para ajustar la textura y que no quede con huecos nos dirigimos a la pesta\u00f1a <em>UV Editing<\/em> y all\u00ed en la textura vemos los vac\u00edos de esta imagen los identificamos y nos dirigimos a la pesta\u00f1a <em>Texture Paint<\/em>, en este caso utilizamos la herramienta dibujar para hacer una especie de pincelada sobre los vac\u00edos, para que el color quede uniforme entre el espacio y el relleno, utilizamos el cuentagotas de la opci\u00f3n <em>Dibujar<\/em>, para as\u00ed seleccionar un color de las zonas cercanas a los vac\u00edos.<\/p>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Procedemos a pintar cada uno de los espacios y a seguir revisando que no se presenten m\u00e1s huecos.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"363\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-196.png\" alt=\"Textura - Blender Facebuilder\" class=\"wp-image-10355\" title=\"Modelo con Textura - Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-196.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-196-300x185.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Ajuste Herramienta Dibujo<\/figcaption><\/figure><\/div>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"363\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-197.png\" alt=\"Textura - Blender Facebuilder\" class=\"wp-image-10356\" title=\"Textura - Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-197.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-197-300x185.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Asignaci\u00f3n color mediante cuentagotas<\/figcaption><\/figure><\/div>\n\n\n\n<p><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Creaci\u00f3n modelo FBX<\/h3>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Luego de haber ajustado la textura procedemos a guardarla para que el aplicativo la incorpore de nuevo al modelo 3D antes de cualquier exportaci\u00f3n.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"314\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-199.png\" alt=\"\" class=\"wp-image-10358\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-199.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-199-300x160.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Guardado de la Textura ajustada<\/figcaption><\/figure><\/div>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Nuevamente nos dirigimos a la ventana <em>Layout<\/em> oprimimos N y en la ventana <em>Facebuilder<\/em> en el caj\u00f3n BlendsShapes elegimos la opci\u00f3n <em>Export as FBX<\/em>, elegimos la ubicaci\u00f3n de nuestro modelo y luego aceptar.<\/p>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 Procedemos a verificar la emisi\u00f3n del modelo ya sea con el visor 3D de Windows o en Unity directamente.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Resultados Modelo 3D &#8211; Blender con Facebuilder<\/h3>\n\n\n\n<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Luego de realizar la exportaci\u00f3n del modelo en formato fbx, podemos hacer uso de este dentro de nuestros juegos, podr\u00e1 ser integrador con o sin textura, de acuerdo a c\u00f3mo realicemos la exportaci\u00f3n del modelo desde Blender.<\/p>\n\n\n\n<p>\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 An\u00edmate a realizar tu propio modelo, con esta herramienta que es gratuita y muy potente y porque no integrarla en un nuevo videojuego.<\/p>\n\n\n\n<div class=\"wp-block-image is-style-default\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"589\" height=\"466\" src=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-200.png\" alt=\"Modelo 3D - Blender Facebuilder\" class=\"wp-image-10359\" title=\"Modelo 3D - Blender Facebuilder\" srcset=\"https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-200.png 589w, https:\/\/niixer.com\/wp-content\/uploads\/2021\/05\/image-200-300x237.png 300w\" sizes=\"auto, (max-width: 589px) 100vw, 589px\" \/><figcaption>Modelo Cabeza Diego Rodriguez con textura<\/figcaption><\/figure><\/div>\n\n\n\n<p>Cr\u00e9ditos<\/p>\n\n\n\n<p><strong>Autor<\/strong>:&nbsp;<a href=\"https:\/\/niixer.com\/?s=Diego+Fernando+Rodriguez+Rodriguez\">Diego Fernando Rodriguez Rodriguez<\/a><\/p>\n\n\n\n<p><strong>Editor<\/strong>: Carlos Pinzon<\/p>\n\n\n\n<p><strong>C\u00f3digo<\/strong>: UCMV \u2013 6<\/p>\n\n\n\n<p><strong>Universidad<\/strong>: Universidad Central<\/p>\n\n\n\n<p><strong>Fuentes:<\/strong><\/p>\n\n\n\n<p>S\u00e1nchez, C. (2019). <em>Normas APA \u2013 7ma (s\u00e9ptima) edici\u00f3n<\/em>. Normas APA (7ma edici\u00f3n).<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"><a href=\"https:\/\/normas-apa.org\/\">https:\/\/normas-apa.org\/<\/a><\/pre>\n\n\n\n<p>Pinz\u00f3n, C. (2021). <em>Taller: Face Builder Keen Tools en Blender<\/em>. Universidad Central.<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"><a href=\"https:\/\/ucentral.blackboard.com\/ultra\/courses\/_8976_1\/outline\/assessment\/_1479751_1\/overview\/attempt\/_343107_1?courseId=_8976_1\">https:\/\/ucentral.blackboard.com\/ultra\/courses\/_8976_1\/outline\/assessment\/_1479751_1\/overview\/attempt\/_343107_1?courseId=_8976_1<\/a><\/pre>\n\n\n\n<p>Blender. (2020). <em>All Previous Versions<\/em>. Blender.Org.<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"><a href=\"https:\/\/download.blender.org\/release\/\">https:\/\/download.blender.org\/release\/<\/a><\/pre>\n\n\n\n<p>Berna. (2019). <em>\u00bfQu\u00e9 es Blender 3D?<\/em>. Arcan Studios.<\/p>\n\n\n\n<pre class=\"wp-block-preformatted\"><a href=\"https:\/\/www.arcanstudios.com\/que-es-blender-3d\">https:\/\/www.arcanstudios.com\/que-es-blender-3d<\/a><\/pre>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>La creaci\u00f3n del modelo 3D por medio de la herramienta Blender con el complemento Keentools FaceBuilder, nos da la posibilidad de integrarnos al juego como parte de este, no solo por el desarrollo sino integrarse en \u00e9l, ya sea como personaje, objetos o animaci\u00f3n. Con esta herramienta damos dinamismo aSeguir Leyendo<\/p>\n","protected":false},"author":114,"featured_media":10331,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[35,47,77],"tags":[326,1352],"class_list":["post-10324","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-fotografia","category-realidad-virtual","category-videojuegos","tag-modelado","tag-modelado-3d"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Blender con FaceBuilder - Niixer Portal de Noticias Tecnolog\u00eda...<\/title>\n<meta name=\"description\" content=\"Construcci\u00f3n de Modelo 3D de un rostro con Blender y FaceBuilder Keentools. 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